NameMarja Nyseth
CodenameSword
Age25
GenderFemale
SpeciesMutant
EthnicityNeptunian
Home PlanetNeptune
PersonalityAt first glance there is nothing particularly intimidating about Marja. She does not bare her teeth. She does not growl. She does not waste breath on needless threats. She is polite. She speaks softly. Beneath a sea of platitudes and a soft smile swims a predatory creature. A being that lusts only for prey to hunt and blood.
For a barely contained killer, Marja comes across as a decent enough and even friendly person. She is agreeable up until the point of disagreement at which point she reveals a fiery temper, but she is quick to forgive and holds few grudges. Unprovoked, she is a keen conversationalist and fond of social situations. She maintains a deep dislike of all servants of the law outside of bounty hunters.
However, despite an affable personality, Marja relishes fighting and bloodshed. She is reckless in battle, testing her own limits and those of everyone around her with great joy. When cornered in a fight or grievously hurt, Marja has an unfortunate propensity for descends into a berserker rage.
HeightMarja stands well over six feet tall, towering over most humans and mutants
WeightShe possesses a lithe, athletic build that hides the coils of muscles woven beneath her skin.
Notable FeaturesFor a feral close quarter combatant, Marja possesses very few scars, and those she does have date back to her early childhood, years before her powers had fully developed.
Appearanceblack hair the color of a Neptunian night
brown eyes
silver earring held in place on her right ear lobe with magnets
gentle lips often pursed in a soft smile
BiographyBorn in a corporate prison on Neptune, Marja entered the world in chains. Trapped by the crimes of her parents and a general sentence handed down by a corporate appointed judge, Marja was destined for a life of servitude, a life spent toiling away in the Neptunian Helium mines, until her body eventually, inevitably failed her. On Neptune the weak succumbed to the elements and lax safety procedures.
The frozen planet permitted only the strong to survive. Marja learned hard lessons eking out a life in the ice. She learned greater lessons still in the corporate penal camps. She learned to survive. She learned to never allow herself to be weak. She learned to smile. She learned to lie, even to herself, especially to herself. She learned to relish every morsel of food. She learned to steal. She learned to fight and she learned to kill.
Marja spent fifteen years in the corporate prisons on Neptune. Her parents perished in separate mining accidents, buried beneath tons of ice. Her older sisters died from the new exotic diseases that traveled to the corporate prisons with each new security team. Her brother abandoned her, securing a pardon from the corporation when he betrayed a planned prisoners' revolt.
Hatred was what kept Marja alive. Rage was what kept her warm. It took Marja sixteen years before she managed to escape the ice. Stowing away on a departing transport, she made her way off planet, bought a passable false identity, and sought out the GBA.
^ Biography is still
WIP
PowersMutant Healing Factor - Since her early teens Marja has possessed the ability to regenerates damaged or destroyed tissues of her body at rates far beyond that of normal humans. This also makes her extraordinarily resistant to diseases, drugs, and toxins.
Enhanced Speed and Strength - Marja is superhumanly strong and fast, making her a deadly combatant despite her preference for close range combat.
Power LimitsRed Sight - Perhaps as a result of her mutation, Marja possesses an unquenchable bloodlust. With every passing moment of combat, with every bullet that hits her, with every blade that cuts her, and with each painful reminder that she has been hurt, Marja experiences a growing madness that drives her deep into a berserker rage. In this state she is capable of prodigious feats of violence, but loses all ability to discern friend from foe. While this rage may keep her fighting, when she has lost control, Marja is as destructive to herself and her friends as to her enemies.
Long Rest - Following one of her infamous rages, Marja feels exceedingly weak and requires sleep or drugs to deal with the quantity of pain that hits her all at once.
Fighting StyleMarja has embraced her animal nature and the mutant genes that course through her. She comes alive in the chaos of combat, channeling her keen instincts, her prodigious physicality and her ferocious rage in pursuit of her bounty. She is a cruel, merciless fighter who relies on brutally efficient attacks that aim to maim and kill her foes with the least amount of effort. Her combat instructors at the GBA academy often chided her for fighting like a feral animal rather than as the bounty hunter they were trying to mold her into. She maintains however that she is simply unwilling to let thoughts or hesitation slow her down.
While Marja is capable with all manner of weapons, she favors her hands or bladed weapons.
Daily Skills- Survival Training
- Basic Repair And Maintenance
- Passable Pilot/Driver
- Efficient Cleaner
- Nimble Hands
Combat Abilities- Close Range Combat Specialist
- Proficient Ranged Fighter
- Brutally Strong
- Iron-Willed
- Fast
FlawsMarja is completely uninterested in the finer nuances of combat and prefers to tackle problems head-on. She is stubborn, slow to adapt, and overly reliant on her ability to shrug off wounds that would kill lesser beings. Reports from her time at the GBA Academy also indicate an alarming propensity for unnecessary violence, tempered only by the restraint she generally chooses to exercises while pursuing a bounty. However, among the fresh wave of GBA Academy graduates her bloodlust has already become something of a legend.
Equipment- Bounty Hunter Outfit - To intimidate her bounties, Marja wears a sinister garb. A steel helmet battered by kinetic and laser scorch marks is completed with a ballistic mask that hider her face. She wears a thick black coat of lightweight nanofiber weave layered with chainmail, over a simple set of combat clothes. To polish off her dreadful appearance she wears black combat boots adorned with spikes and matching set of black leather gloves.
Weapons- Estoc - Marja wields a large estoc, a two-handed sword with a straight, sharply pointed triangular blade designed to pierce even the thickest of armor. Given her great strength, Marja often wields the sword one-handed and seems little slowed down by the blunt edges of the massive sword.
- Door Knocker - To provide some level of ranged firepower, Marja carries an antiquated, brutal looking revolver on her person. Nicknamed the "Door Knocker" the heavy revolver fires a powerful kinetic round and is useful as a bludgeoning tool when it runs out of ammo.
Pets- Keeps a pet rock that she occasionally uses as a weapon.
Likes- Fighting
- Traveling
- Food
- New Foods
- Stories
Dislikes- Convoluted Plans
- Space Cops
- Unfair Fights
- Waiting
- Pineapple Pizza
Fears- Spending Time In Space Jail
- Running Out Of People To Legally Kill
- A Peaceful Life
Quotes"I am the sword."
Theme SongsI Am The Sword - Motörhead