Avatar of Rethel34
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    1. Rethel34 11 yrs ago
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@manapool1 I should have the Character Skeleton done tomorrow and I'll post it so you and anyone else interested can maybe make chars.

Speaking of which, would you rather have only 1 character per player, or do this almost NRP style where each player controls a small army?
bump
Oh, fantastic! Glad to see someone interested. :) Maybe we'll have a few others join in as well. Though I have plans, I do want to leave this as open as I can to the players' customization.


Tabletop Forum Equivalent Thread
Casual Forum Equivalent Thread

Character Skeleton
(To create your sheet, right-click the "Empty Sheet" Tab at the bottom and select "Duplicate". Then rename the new tab to your Roleplayer Guild username so I can tell which characters belong to whom. Then you can go about editing your character.)

A bit of music to accompany your reading this.


Time to break away from the typical D&D tabletops and try something different. Okay, so I realize the tabletop forum gets some of the least views, but I'm going to try this anyway. I have ported the rules of Fire Emblem into a tabletop game. In so doing, I have done my very best to emulate the mechanics of a Fire Emblem game to give an experience very similar to the actual games. The pros: you only need to keep up with 2 d10 (for use as a d%) or a random number generator, and a calculator for physical materials. The cons: you will probably need that calculator. A lot.

I've used elements from many different FE games to piece this together, and the group who signs up for this RP will be doing the honors of beta testing the system. Namely, most of the stats and mechanics come from some combination of the three games The Sacred Stones, Path of Radiance, and Awakening, three of my favorite Fire Emblem titles, and each with enough unique elements to help create a diverse, yet (hopefully) stable, system. This is not to say there won't be elements from other titles. For example, I have added traits from Fates in the manner of some of the classes geared toward eastern culture (like Samurai or Basura).

As stated above, the only dice you will need are 2 d10 to use as a d%/d100. We will not roll for damage like in typical Tabletop games, as FE originally does not include randomized damage. The things rolled for are all on a percentile scale: Hit/Crit chances, Dual Strikes/Guards, Skills, Growth Rates, etc. just as in the games.

As for plot, I can't say much, but the reason this RP is titled "Dimensions" is due to its heavy emphasis on the Outrealm Gates as a plot device. As a result, characters may be made who are from any known continent/nation/era in the Fire Emblem world (excluding the Embliam Empire and the Kingdom of Askr, the two nations from Fire Emblem Heroes, as little to nothing is known of their geography and government organizational structures).

How this is handled I will leave up to player vote. We can have each player control only one or two characters, or control a small army each. Either way, initiative rolls using the characters' Speed stats would likely be used to determine order of action within the Player Phase or determine Phase order if each controlled a separate army.

Another question I need to pose is whether we want to play this Classic Mode, where characters die when their HP reaches 0, or Casual Mode, where characters retreat and almost never die. Of course, even in Classic, we can have certain exceptions at key points, but that's all up to plot, I suppose.

When handling IC posts, I would like them to be written on a Casual level. Yes, tell us what tile your character moves to, and whom he attacks, and what rolls were obtained, but from there, narrate how the result may have happened in real time rather than, "Bob moves to C7 and attacks the Soldier on D7 using his Iron Lance. He rolls a 64 when attacking, so his attack lands, and deals 13 damage." That's rather bland, and while we certainly need to know those details, we want something more like this included in the post: "Hoisting his Iron Lance, Bob charged at the glaring soldier, tearing through the thick underbrush as if it were only a small hindrance. Even with the elements battling against him, Bob managed to lodge his weapon in his adversary's abdomen, leaving the villain barely clinging to life."

Okay, so maybe I tried a bit too hard with that, but you get the idea. Be as vivid as you can. I don't mind if you want to have short posts, but please attempt give greater effort than a Free RP. That's all I ask.

Anywho, I think that takes care of most of the preliminary details. As for where to look for the system, this link (also found in my signature beside the "Fire Emblem: Chalice of Dreams" header) should give you the majority of the system. There should be tabs at the bottom you can use to navigate through the sheets. Also, any boxes that have been blacked out contain data that will not be used currently for this beta test. This means all Laguz-related classes (Manakete, Taguel, etc.) as well as certain others are unavailable at present. Suggestions and requests are more than welcome. Ask and you MAY receive. I can't guarantee all requests will be filled, but I will do my best to meet the needs of my subjects.

Also, anyone looking to be co-GM, please let me know. I almost always need an extra pair of eyes around. The co-GM will have many powers, essentially being me when I'm not available.

All formalities aside, I'm looking forward to developing an awesome game system with all who show interest :)


Tabletop Forum Equivalent Thread
General IntChk Equivalent Thread

Character Skeleton
(To create your sheet, right-click the "Empty Sheet" Tab at the bottom and select "Duplicate". Then rename the new tab to your Roleplayer Guild username so I can tell which characters belong to whom. Then you can go about editing your character.)

A bit of music to accompany your reading this.


Time to break away from the typical D&D tabletops and try something different. Okay, so I realize the tabletop forum gets some of the least views, but I'm going to try this anyway. I have ported the rules of Fire Emblem into a tabletop game. In so doing, I have done my very best to emulate the mechanics of a Fire Emblem game to give an experience very similar to the actual games. The pros: you only need to keep up with 2 d10 (for use as a d%) or a random number generator, and a calculator for physical materials. The cons: you will probably need that calculator. A lot.

I've used elements from many different FE games to piece this together, and the group who signs up for this RP will be doing the honors of beta testing the system. Namely, most of the stats and mechanics come from some combination of the three games The Sacred Stones, Path of Radiance, and Awakening, three of my favorite Fire Emblem titles, and each with enough unique elements to help create a diverse, yet (hopefully) stable, system. This is not to say there won't be elements from other titles. For example, I have added traits from Fates in the manner of some of the classes geared toward eastern culture (like Samurai or Basura).

As stated above, the only dice you will need are 2 d10 to use as a d%/d100. We will not roll for damage like in typical Tabletop games, as FE originally does not include randomized damage. The things rolled for are all on a percentile scale: Hit/Crit chances, Dual Strikes/Guards, Skills, Growth Rates, etc. just as in the games.

As for plot, I can't say much, but the reason this RP is titled "Dimensions" is due to its heavy emphasis on the Outrealm Gates as a plot device. As a result, characters may be made who are from any known continent/nation/era in the Fire Emblem world (excluding the Embliam Empire and the Kingdom of Askr, the two nations from Fire Emblem Heroes, as little to nothing is known of their geography and government organizational structures).

How this is handled I will leave up to player vote. We can have each player control only one or two characters, or control a small army each. Either way, initiative rolls using the characters' Speed stats would likely be used to determine order of action within the Player Phase or determine Phase order if each controlled a separate army.

Another question I need to pose is whether we want to play this Classic Mode, where characters die when their HP reaches 0, or Casual Mode, where characters retreat and almost never die. Of course, even in Classic, we can have certain exceptions at key points, but that's all up to plot, I suppose.

When handling IC posts, I would like them to be written on a Casual level. Yes, tell us what tile your character moves to, and whom he attacks, and what rolls were obtained, but from there, narrate how the result may have happened in real time rather than, "Bob moves to C7 and attacks the Soldier on D7 using his Iron Lance. He rolls a 64 when attacking, so his attack lands, and deals 13 damage." That's rather bland, and while we certainly need to know those details, we want something more like this included in the post: "Hoisting his Iron Lance, Bob charged at the glaring soldier, tearing through the thick underbrush as if it were only a small hindrance. Even with the elements battling against him, Bob managed to lodge his weapon in his adversary's abdomen, leaving the villain barely clinging to life."

Okay, so maybe I tried a bit too hard with that, but you get the idea. Be as vivid as you can. I don't mind if you want to have short posts, but please attempt give greater effort than a Free RP. That's all I ask.

Anywho, I think that takes care of most of the preliminary details. As for where to look for the system, this link (also found in my signature beside the "Fire Emblem: Chalice of Dreams" header) should give you the majority of the system. There should be tabs at the bottom you can use to navigate through the sheets. Also, any boxes that have been blacked out contain data that will not be used currently for this beta test. This means all Laguz-related classes (Manakete, Taguel, etc.) as well as certain others are unavailable at present. Suggestions and requests are more than welcome. Ask and you MAY receive. I can't guarantee all requests will be filled, but I will do my best to meet the needs of my subjects.

Also, anyone looking to be co-GM, please let me know. I almost always need an extra pair of eyes around. The co-GM will have many powers, essentially being me when I'm not available.

All formalities aside, I'm looking forward to developing an awesome game system with all who show interest :)


Casual Forum Equivalent Thread
General IntChk Equivalent Thread

Character Skeleton
(To create your sheet, right-click the "Empty Sheet" Tab at the bottom and select "Duplicate". Then rename the new tab to your Roleplayer Guild username so I can tell which characters belong to whom. Then you can go about editing your character.)

A bit of music to accompany your reading this.


Time to break away from the typical D&D tabletops and try something different. Okay, so I realize the tabletop forum gets some of the least views, but I'm going to try this anyway. I have ported the rules of Fire Emblem into a tabletop game. In so doing, I have done my very best to emulate the mechanics of a Fire Emblem game to give an experience very similar to the actual games. The pros: you only need to keep up with 2 d10 (for use as a d%) or a random number generator, and a calculator for physical materials. The cons: you will probably need that calculator. A lot.

I've used elements from many different FE games to piece this together, and the group who signs up for this RP will be doing the honors of beta testing the system. Namely, most of the stats and mechanics come from some combination of the three games The Sacred Stones, Path of Radiance, and Awakening, three of my favorite Fire Emblem titles, and each with enough unique elements to help create a diverse, yet (hopefully) stable, system. This is not to say there won't be elements from other titles. For example, I have added traits from Fates in the manner of some of the classes geared toward eastern culture (like Samurai or Basura).

As stated above, the only dice you will need are 2 d10 to use as a d%/d100. We will not roll for damage like in typical Tabletop games, as FE originally does not include randomized damage. The things rolled for are all on a percentile scale: Hit/Crit chances, Dual Strikes/Guards, Skills, Growth Rates, etc. just as in the games.

As for plot, I can't say much, but the reason this RP is titled "Dimensions" is due to its heavy emphasis on the Outrealm Gates as a plot device. As a result, characters may be made who are from any known continent/nation/era in the Fire Emblem world (excluding the Embliam Empire and the Kingdom of Askr, the two nations from Fire Emblem Heroes, as little to nothing is known of their geography and government organizational structures).

How this is handled I will leave up to player vote. We can have each player control only one or two characters, or control a small army each. Either way, initiative rolls using the characters' Speed stats would likely be used to determine order of action within the Player Phase or determine Phase order if each controlled a separate army.

Another question I need to pose is whether we want to play this Classic Mode, where characters die when their HP reaches 0, or Casual Mode, where characters retreat and almost never die. Of course, even in Classic, we can have certain exceptions at key points, but that's all up to plot, I suppose.

When handling IC posts, I would like them to be written on a Casual level. Yes, tell us what tile your character moves to, and whom he attacks, and what rolls were obtained, but from there, narrate how the result may have happened in real time rather than, "Bob moves to C7 and attacks the Soldier on D7 using his Iron Lance. He rolls a 64 when attacking, so his attack lands, and deals 13 damage." That's rather bland, and while we certainly need to know those details, we want something more like this included in the post: "Hoisting his Iron Lance, Bob charged at the glaring soldier, tearing through the thick underbrush as if it were only a small hindrance. Even with the elements battling against him, Bob managed to lodge his weapon in his adversary's abdomen, leaving the villain barely clinging to life."

Okay, so maybe I tried a bit too hard with that, but you get the idea. Be as vivid as you can. I don't mind if you want to have short posts, but please attempt give greater effort than a Free RP. That's all I ask.

Anywho, I think that takes care of most of the preliminary details. As for where to look for the system, this link (also found in my signature beside the "Fire Emblem: Chalice of Dreams" header) should give you the majority of the system. There should be tabs at the bottom you can use to navigate through the sheets. Also, any boxes that have been blacked out contain data that will not be used currently for this beta test. This means all Laguz-related classes (Manakete, Taguel, etc.) as well as certain others are unavailable at present. Suggestions and requests are more than welcome. Ask and you MAY receive. I can't guarantee all requests will be filled, but I will do my best to meet the needs of my subjects.

Also, anyone looking to be co-GM, please let me know. I almost always need an extra pair of eyes around. The co-GM will have many powers, essentially being me when I'm not available.

All formalities aside, I'm looking forward to developing an awesome game system with all who show interest :)
Anyone still alive around here? Are our working force people too busy with tax season?
Thx :) It's good to be back
Happy one year, all. Got my post up. If I need to change anything, Zan, let me know, and I'll take care of it.
A mist seemed to have surrounded Kaze after Rebeca's attack had landed. His surroundings were unrecognizable, yet something seemed to form out of the fog: a Pokemon with the shape of an elk.

"Suicune? What's going on?" Kaze asked.

"You've taken quite the hit. Luckily, the pain was enough to cause unconsciousness. I am simply here to ensure you do not awake prematurely."

"So . . . I lost?"

"Unfortunately, yes, but you fought valiantly. As we speak, the battle has already been finished, yet something tells me the chaos is not yet over." As if to confirm Suicune's words, the sound of someone's booming voice penetrated into the recesses of Kaze's mind, yet their words were unclear in Kaze's current state. "Patience. It is not yet time for you to awake. Until you have recovered, you should remain here."

"But what about my friends? Are they in danger? What was it that voice said?"

"The voice was a warning to the Avatars, but you should not be concerned with protecting them. They are able to fend for themselves. Your concern must be your own safety. Ah, yet someone has arrived to help you. You are in good hands now, Kaze. I will continue to watch over you until you have found shelter."

As Suicune finished, the dream began to fade. When Kaze's eyes began to flicker open, he saw Emry beside him, the glow from her Wish beginning to fade. Then, before he had fully comprehended his surroundings, Emry gave a shriek as flames splashed off her back. "Emry!" Kaze shouted as he came to. He caught her as the weakness from her burn set in, and he became aware of Solomon--Emry's Lucario--fighting diligently to protect them. "Solomon!" he called to get the Lucario's attention. "I'm not sure what's going on exactly, but I need your help to get Emry out of here. Keep doing what you're doing and follow me!" Pulling the two Poke Balls from his hip, he tossed them into the air with the command, "Go, Jingle! Go, Clabber!"

The two Pokemon looked stunned at the chaos for a moment before Kaze instructed them further. "Jingle, I need you to use Confusion to lift Emry so we can escape this place. Clabber, help Solomon and me to fight off the bad guys."

Clabber chuckled at his command. "What fun . . . I get to knock some heads."
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