Avatar of Rethel34
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    1. Rethel34 11 yrs ago
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@manapool1 If you wanted, you could always make another character at some point to fill whatever gaps we may have.
@manapool1 What stumps you about it? It's just a live chatroom. We aren't using video or anything of the sort. Just the text chat. On the topic of the class of your character, like I said, your choice. It looks like Aether may be covering the Knight, so that is one thing we do have, but I won't stop you from making another.
Also, @manapool1 I know things seem dead on the thread typically, but the Discord is usually more active if you ever want to chat.
@manapool1 Like I said, I'm not going to force you. If you want to, that's your choice, but I like having the Wyvern. You're a powerhouse that the team is going to need. We've got plenty of the frail and support-style units (Thief [knife-y lock breaker], Kite Warrior [bow-wielding flier], and a Beast Rider [that's not much of a beast when you look at her, though her Skill is good for weakening enemies for others to kill]), but not much in the way of frontliners.

@Crimson Raven PM me what you might suggest for stats. I think I have an idea, but I want to see what you have in mind exactly. Even if all you give me is a "Ranking" (E to A) for what stats you would want high and which you would want low. If it's like the Awakening Tactician, then it would be a sort of jack-of-all-trades with everything being average, but if you have something else, I'd like to see. Also, we could change it up from just Swords and Anima if need be. As long as you can write a good backstory for the unit, I might be willing to allow it. (Also, in case this doesn't work out, remember that Basara and Exorcist are Promoted Units that wield both Physical and Magical weapons, so perhaps going for one of their pre-promotions could work if this falls out.)
@Crimson Raven Hey, we've all been new at some point. This is my first try at actually GMing a tabletop (tried small campaigns with my siblings before, but not sure those count), so we're both experiencing a first here lol

Not a bad question. For the moment, none of those classes are available. Vanguard, when included, will not be as it was in Awakening. It began as a Tier 3 promotion for Hero back in Radiant Dawn, so it will instead be one of the "Hidden Promotions", being accessible from the Mercenary when a special item is used. This will be the same for the Dark Magic-wielding fliers (well, promoting from different classes, but the mechanic is the same). As for the others, no plans have been made yet, though they are possibilities in future updates. I do have Butler/Maid in the works, though they are not visible on the Spreadsheet at present, and the same goes for Manakete and other Laguz-related classes.

A list of available Personal Skills are included in the System. Only two of these are restricted on what kind of unit can use them (one for foot units and one for mounted/flying). Aside from that, there may be certain Skills I deem too powerful for the early game. Aggressor is one such example. Others will be brought up when the issue arises.

For Class Skills, be sure to check the System sheet for all of those. The character will learn those which are appropriate at creation. Otherwise, no Mastery Skills right now, and for Unique Skills, PM me if you would like to create one. The only "Unique Skills" which are allowed to be duplicated across multiple characters are those I create for the Outrealm Demons.

Lastly, welcome to Fire Emblem: Dimensions! We hope you enjoy your stay. :)
I will try to get a post up this week.
No, don't change it, unless you REALLY want to (in which case that's your call, but I'm not going to make you in any sense). We just don't need to add any more mounted units.
No bribes needed, but I'll take them anyway lol

Welcome to the team. If possible, avoid making any mounted units for the moment (especially fliers), as we have three of those and only two foot units.
Discord Chat for this RP

I'll post this in the OP, as well.
@Grey Con is a representation of your character's weight. Usually an adult male would be around 7-9, with more heavily muscular or portly individuals probably being closer to the 10-11 range. Adult females would be somewhat lighter, usually 6-7, but 5 or 8 not being unheard of for either excessively lightweight or heavyset individuals. The weight of one's armor would also be a factor, with a heavily armored Knight/General weighing in with a Con value of 12-13. Also, steeds are another factor, with an adult male Cavalier typically at 16-17, likely. A Great Knight can at times be close to 20 Con due to armor AND a horse. Pegasi and Kites would be a bit lighter than a horse, while a Dragon or Wyvern would be a bit heavier.

Figured I would explain all of the details for everyone to reference here rather than just explaining for one character.

@Ryik I have a Discord chat somewhere. I'll try to dig it up this afternoon when I get back from work. For any collabs, should they be necessary, we can also use Google Docs (better layout for the document, but worse chat) or TitanPad (better chat imo, but interrupted by server problems frequently; these interruptions don't delete documents, but can still be a massive nuisance).
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