This place is a hellhole. You've been here for almost a month now. You've barely escaped with your life on numerous life-threatening occasions, during freakish tests, and to be honest you'd rather just go back to your jail cell on Death Row because a lethal injection would be a mercy killing compared to what you've seen.
Speaking of your cell, you see the sole hanging light suddenly flicker off for a brief moment before going back on. The voice over the intercom assures us everything is okay. That's when all hell breaks loose.
You can hear screams and sudden gunfire, roars and strange noises. Then it gets really quiet. All of the cell doors open up at the same time. There are only 9 of you, the rest of the prisoners have already died in their cells from causes you can't discern, and don't really want to find out about.
From what you can see, you have two options:
A) Be a good Samaritan and make sure the monstrosities you've seen don't get into the outside world by re-containing them
B) Escape from this hellhole, and never look back
Either way, you've got a lot of work ahead of you, D-Class. Good luck.
WARNING: YOU ACCESSING A RESTRICTED FILE. ANY NON-AUTHORIZED PERSONNEL ACCESSING THIS FILE WILL BE IMMEDIATELY TERMINATED THROUGH A BERRYMAN-LANGFORD MEMETIC KILL AGENT AFTER FIVE SECONDS OF CONFIRMING YOU LIFE SIGNS.
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MEMETIC KILL AGENT ACTIVATED
CONTINUED LIFE SIGNS CONFIRMED
REMOVING SAFETY INTERLOCKS
WELCOME, AUTHORIZED PERSONNEL.
You and the other members of your squad have arrived at the Site. It's been awhile since your Task Force's last breach containment, and you know your mission by heart.
1. Rescue any surviving Foundation Personnel
2. Re-contain any rogue SCP's throughout the facility
3. Terminate rogue D-Class
Your squad heads inside, since there are nine of you, you will split up into groups of three. Secure, Contain, Protect. Good luck.
Another day, another D-Class dies. You were in the middle of a meeting, or researching a recently discovered SCP. Or maybe you were doing routine testing.
Whatever it was, a containment breach has occurred, and you see the lights in the room flicker on and off. You can hear 106 laughing in that sinister way it does, 173 napping necks and 682 roaring. Any guard around to protect you is now dead by the way.
You're all alone, with only your fellow colleagues to keep you company. You can't stay in that same room forever unless you're Professor Badass, y'know. It's time to find better shelter. So, Good luck.
It's time to play now. You have the facility all to yourself. You can do whatever you want, and go wherever you want. You could find a way out, and head into the outside world and cause as much havoc as you'd like.
TiMe TO PLaY NoW.
You could even accomplish the goals the Foundation has been hell-bent on preventing you from executing for so long, so very long. HaVE FuN, and Good luck.
1. No God-modding of any kind or auto-hitting of any kind.
2. Acceptable grammar and spelling required, obviously.
3. Here are the rules for character application: Like stated in the D-class introduction, there are
9 D-Class alive. Counting my character, that makes 8 D-Class characters available for application. There are also
9 members sent into the facility of MTF Nine tailed fox. Researchers/Doctors are unlimited, make as many as you want. As for SCP's, you may only register as feasibly playable SCP's, these will be shown on a list and you may ask to audition for the SCP.
4. Your character, can and will die in this RP, these are cosmic horrors after all.
5. If every player character dies somehow, we will start another "game". The universe will be reset all the way back to the beginning so we can try again. Obviously I mean this in a game-play sense and not a story sense.
6. On the other hand, if some D-Class manage to escape and the breach has managed to be contained, we'll continue the game onward to having the Foundation hunting down the D-Class, and the D-Class running into new SCP's along the way.
7. Have fun, and
Good luck.
Name: Name is your name>
Age: <Age is your age>
Gender: <Gender is your gender>
Race: <Race is your race>
Personality: <What type of person are you?>
Short Bio: <A brief history of your character>
Crime: <The heinous act(s) that got you on Death Row and into the Foundation's hands>
Skill: <A small, special skill your character has, to make them unique, example: wiring, manipulation, etc>
Appearance: <Picture or description, no plagiarism from an existing series please>
Other: <Other stuff that doesn't fit into the above places>
Name: <Name is your characters name>
Squad Designation: <Fox-1 through Fox-9>
Age: <Age is your age>
Gender: <Gender is your gender>
Race: <Race is your race>
Personality: <What type of person are you?>
Short Bio: <A brief history of your character>
Appearance: <Picture or description, no plagiarism from an existing series please>
Other: <Other stuff that doesn't fit into the above places>
Name: Name is your name>
Age: <Age is your age>
Title: <"Dr." or "Researcher">
Gender: <Gender is your gender>
Race: <Race is your race>
Personality: <What type of person are you?>
Short Bio: <A brief history of your character>
Clearance Level: <The level of clearance of your character has>
Experience Level: <Describe your character's feats, worst moments, things that got them promoted, etc)
Appearance: <Picture or description, no plagiarism from an existing series please>
Other: <Other stuff that doesn't fit into the above places>
Remember, you can only register as
playable scp's listed as such in the SCP List, not whatever you want. There are
6 of these currently, and the best Audition gets the scp in question.
Designation: <scp-xxxx>
Object Class: <Keter, Euclid, or Safe>
Also Known As: <The nickname the wiki gives the scp's on the listing, "The Sculpture" etc>
Containment Procedures: <The scp in question's containment procedures, etc>
Personality: <From what the foundation has gathered, what is the scp's "personality" traits?>
Known Facts: <When the scp was discovered, where it was discovered, and what the Foundation knows about it, don't copy paste from the wiki>
Appearance: <Please use the scp's offcial picture, no fan art please>
Other: <Other stuff that doesn't fit into the above places>
SCP-173 aka "The Sculpture"- non-playable, roaming
SCP-106 aka "The Old Man"- non-playable, roaming
SCP-079 aka "The Old AI"- playable, stationary
SCP-682 aka "Hard-to-Destroy Reptile"- playable, roaming
SCP-096 aka "The Shy Guy"- non-playable, stationary/roaming
SCP-035 aka "Possessive Mask"- playable, stationary/roaming
SCP-049 aka "Plague Doctor"- playable, roaming
SCP-970 aka "The Recursive Room"- non-playable, spatial phenomenon
SCP-939 aka "With Many Voices"- non-playable, roaming
SCP-500 aka "Panacea"- non-playable, Medicine
SCP-860 aka "Blue Key- non-playable, opens door to SCP-860-1(see article for further details)
SCP-914 aka "The Clockworks"- non-playable, refines items
SCP-372 aka "Peripheral Jumper"- non-playable, stationary/roaming
SCP-012 aka "A Bad Composition"- non-playable, stationary
SCP-990 aka "Dream Man- playable, sometimes appears in dreams
SCP-1048 aka "Builder Bear"- playable, roaming
SCP-294 aka "The Coffee Machine"- non-playable, stationed in cafeteria
SCP-1025 aka "Encyclopedia of Diseases"- non-playable, stationary
SCP-714 aka "The Jaded Ring"- non-playable, stationary
SCP-055 aka "Unknown?"- non-playable?, do you remember talking about something we were skeptical about that we forgot existed that we remembered? something about numbers..
-more to be added