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Assume Nothing, Believe No One, Check Everything
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Bio
Hello,
Welcome to my very vague and, I have no doubt, hardly inspiring profile. If I were to drop you a little bit of information on myself it would be the following. I'm just past thirty, served my country for eight years in the military, and I am now working in another Federal Government branch that is less camouflage and more leaning towards Investigative work.
I have attended University, earned a degree, and travel as often as possible, especially if the destination has castles, love castles. I work hard, I play hard, and writing essentially allows me an opportunity to refocus energy away from my job and into something that keeps me sane.
I despise fancy talking know-it-all assholes and everyone who talks a good game from behind the safety of their monitor. It's the internet ladies and gentleman, you aren't tough, clever, or mysterious simply because you spend countless hours crafting thinly veiled insults to people.
If you have an RP idea, hit me up. I am interested in Nation States Roleplay, and Advanced Roleplaying. Truth be told, I'd probably try anything once, to the point I enjoy played a Professor at Hogwarts once. The poor fellow ended up getting eaten by a Dragon, it was aweful.
Want someone who will get into a roleplay and not give a damn if his character dies as long as it advances the plot? Someone who will not give two hoots if his nation gets overrun and his people enslaved as long as it was awesomely done? Someone who doesn't mind playing a bad guy that's going to lose in the end anyway? Someone who just enjoys writing for the sake of story telling?
Call me.
I am here to enjoy myself, create worlds, and basically have a place to forget the real world. If you're looking for someone like that, I'm your man.
For the angels: The angels believe that other races need guidance, many of them are willing to use force to achieve this goal. The Devils Just want souls to feed the psychic realm and seek to gain influence in as much of the world as possible. The devils prefer infiltration and subterfuge when possible. The Devils cant undo what they did with magic, they fucked something up and a large portion of a countries population is psychotic (mass harvesting of the portion of the souls that the devils like best leaves a broken mind behind) or was rendered braindead from complete soul extraction, the braindead tend to die pretty quickly. They cant "Undo" the magic just like we cant "undo" chernobyl, They can work on cleaning up the mess but those people are still psychotic.
The human members of the nation would be composed of: Gibbering Lunatics who have had parts of the soul stripped away and the rest of the soul unstable Soulless husks being kept alive to serve as vessels for devils at a later time Mildly Psychotic Individuals who were effected by the disaster, but didnt have the souls taken out, just fractured a little bit. Zealots who are humans who managed to keep their soul from infernal snacking with a strong faith in a deity, they still have mental fracturing though and have been manipulated into serving the infernal masters. The Cured: an experiment by devils to fix some of the damage they had done to the cattle/humans souls stiched back together but are always a little off, often serve to the needs of the psychotic masses.
So you intend to have a faction that is both Angel and Demon? No offence but that sounds like a good old fashioned war just to yourself. Maybe something more in line with sentient first, magical later, type race?
@RisenDeadAt this point all I know is that the "capital" will be in some deep woods in the middle of someone else's territory. Varkex will be going around with the bulk of his herd as he should so he won't really be staying in the camp much.
Character Sheet up for GM's examination. If anyone else plans on using the Lore of Light or Lore of Life feel free to copy from mine.
Submitted for your approval sah!
The Sylvari
Overview
The Sylvari are a race of High-Elves that live in a region of vast mountains, heavy forests, mighty rivers and deep lakes. They are an immortal race that has long clung to their fortresses and cities as the world around them goes mad. They are allies of the traditional "Good races" such as Dwarves, Humans, and other Elves, while actively seeking to destroy the "Evil" races of the world, primarily the undead.
Out of Character: Militarily they will be very similar to the High Elves of Warhammer (Fantasy) simply since the uber-cool art already exists for use. Socially, who knows. Having never played an elf nation, and hated elves all through gaming, I am making this up as I go. Input and ideas are more than welcome.
Geography
The Sylvari have lived for thousands of years in a region of the world surrounded on all sides by towering mountain peaks. This natural barrier, reinforced by Elven magic, has created a place of safety and life for the High Elves. The mountains of the region are cut with many valleys, massive rivers, and great lakes that provide food and life to the Elves. There are numerous creatures that call the hills home as well, some of which have made their way into the High Elf army.
The Sylvari Capital of Aldirion lies to the west, nestled next The Lake of Stars as it flows down from the highest point of land and into the Lake Maerwen to its north. The Maerwen River flows through the city itself.
History
The Sylvari have been on the surface of the planet since the dawn of the world. They have seen the rise and fall of numerous empires and races. They have worked faithfully to protect the source of their power in the world, the great Moonwells. They seek to ensure that nature is kept in balance and actively seek to destroy anything that would undo that balance.
In the more recent years they have aligned themselves with the Dwarves and Humans as some of their own kind have turned to darker ways and fled to the East. These Fallen Elves are considered the greatest enemy known to the Sylvari. As a result, Sylvari forces actively seek out and destroy the Fallen wherever possible.
Government
The Sylvari are ruled jointly by Lord Tasiron and Lady Cirfainwen. Decisions affecting the Sylvari are made based on the advice of a council of elders and of course, by consulting the powerful magics the Elves rely on to protect and guide them.
The populace of the Sylvari are spread about the region in villages, towns, and, in some cases, small cities.
Race Description
The Sylvari are High Elves. They are an immortal humanoid race known for their beauty and grace, as well as their skill in many things. They generally stand over six feet in height, with fine hair, and pointed ears. There are of course exceptions to that description. They are slender in build but lethally fast and skilled with their weapons. Known to be magically powerful, the Sylvari draw their strength from Moonwells that can be found throughout the world, but are most common in their homeland.
Culture
The High Elves of Slyvari worship nature and all things that move within it. It is not uncommon for them to wander for days or evens week through the forests of their homeland. They do their best to minimize their impact upon the landscape and use their magic to build structures from the living earth itself. This lends visitors the unsettling feeling that whatever building their in is alive, because it is.
When it comes to day to day work and skills, Elves tend to be good at most, but master one completely. All can fight if called upon but the soldiers of the realm are lethal indeed. To attain mastery in an Elves chosen trade is to have reached the highest level of achievement.
The elven population is low as Elven females can only produce children once every hundred years. This may not seem so bad when you're immortal but during times of war it can cause a population crisis. As a result the Sylvari pride themselves in the arts of healing magic and work diligently to save whoever they can.
Economy/Industry
The Sylvari have found all they need within their borders to survive. Having said that, there are certainly higher grade items to be found in other regions of the world. Elven smiths, using materials mined by the Dwarves, smith some of the finest weapons and armour in the known world. Trade with their Dwarven allies is brisk in any manner of items.
Magic
The Lore of Light is an interesting mix of augment spells, with a couple of magic missiles and a hex for good measure. Exorcism, the Lore Attribute, makes the magic missiles more dangerous against Undead and Daemons, which is obviously highly situational – great if you happen to be facing these enemies, but otherwise useless. However, the magic missiles are probably not the reason you would choose the Lore anyway.
Name: Shem’s Burning Gaze Lore: Lore of Light Type: Offensive Short Description: It’s a basic, Flaming magic missile. Of course, if your target happens to be a Daemon or Undead unit, the damage you put out will be considerable.
Name: Pha’s Protection Lore: Lore of Light Type: Defensive Buff Short Description: A basic augment spell, making it more difficult for an enemy to hit the unit it has been cast upon.
Name: The Speed of Light Lore: Lore of Light Type: Offensive Buff Short Description: A higher level spell that grants greater speed to the unit it is cast upon, allowing them to strike faster than their enemy.
Name: Light of Battle Lore: Lore of Light Type: Offensive Buff Short Description: A higher level spell that renders a unit unbreakable. This means they will not retreat, which can both win a battle, or lead to the units destruction.
Name: Net of Amyntok Lore: Lore of Light Type: Offensive Spell Short Description: This spell renders an enemy unit unable to charge your own troops.
Name: Banishment Lore: Lore of Light Type: Offensive Spell Short Description: An upgraded magic missile that can banish demons or undead from the battlefield.
Name: Birona’s Timewarp Lore: Lore of Light Type: Offensive Spell Short Description: A top level spell that requires plenty of Mana but can not only make a unit faster, but stronger as well, thereby rendering a potential battle decidedly in the users favour.
The Lore of Life is largely defensive. It is the Lore of choice for mages who want to be able to influence a battle, with minimal risk.
Name: Lifebloom Lore: Lore of Life Type: Heal Short Description: A bubble spell that partially heals all units within range of the cast zone.
Name: Earth Blood Lore: Lore of Life Type: Regeneration Short Description: This spell allows the unit it is cast upon to slowly regenerate their health and wounds.
Name: Awakening of the Woods Lore: Lore of Life Type: Offensive Short Description: A decent long range r]magic missile.
Name: Flesh to Stone Lore: Lore of Life Type: Offensive Buff Short Description: When cast upon a unit or individual, this spell makes them tougher and less likely to take damage.
Name: Shield of Thrones Lore: Lore of Life Type: Defensive Buff Short Description: This spell provides a wall of thrones that assists a unit or individual in combat. Though not terribly powerful it can cause grievous damage is left unchecked by an enemy mage. .
Name: Regrowth Lore: Lore of Life Type: Resurrection Short Description: This spell allows a Mage to bring several units or individuals back to life should they have fallen in battle. Obviously, the larger the creature, the more draining the task is.
Name: The Dwellers Below Lore: Lore of Life Type: Offensive Short Description: A high level spell that drains the energy of its wielder drastically, but can win battles in a moment as, should it be successful, drags the target screaming into the earth and consumes them.
Name: Thrones of Vines Lore: Lore of Life Type: Mage Buff Short Description: This spell allows a Mage to call upon even more power than usual and therefore makes whatever other spells the user intends to cast that much more powerful. An example might be Regrowth. Should it be cast following a successful use of Thorne of Vines, a user might be able to resurrect twice as many slain comrades.
Military
The Sylvari Military is highly trained, well armed, but not in huge numbers. This often leads the enemy to underestimate their combat prowess.
Core Units
Name: Archer Type: Infantry (Ranged) Tier: Tier 2 Category: Light Short Description: Lightly armed but highly mobile, the Royal Archers are armed with longbows.
Name: SpearElf Type: Infantry (Melee) Tier: Tier 2 Category: Medium Short Description: Armed with medium armour, tower shields and carrying long spears and swords.
Name: Lothern Sea Guard Type: Infantry (Melee/Ranged) Tier: Tier 2 Category: Heavy Short Description: Armed with heavy armour, tower shields, long spears, bows and swords.
Name: Silver Helms Type: Infantry (Melee) Tier: Tier 3 Category: Heavy Short Description: Armed with heavy armour, and two handed axes.
Name: Rangers Type: Infantry (Melee/Ranged) Tier: Tier 3 Category: Light Short Description: Armed with light armour, these highly mobile soldiers operate in small groups and do hit and run work.
Speciality Units
Name: Swordmasters of Hoeth Type: Infantry (Melee) Tier: Tier 3 Category: Heavy Short Description: Wearing heavy armour and carrying two-handed swords imbued with regeneration charms, these are a true heavy hitting unit.
Name: Phoenix Guard Type: Infantry (Melee) Tier: Tier 4 Category: Heavy Short Description: Wearing heavy armour, carrying a longsword, and a tower shield. This unit is highly magical and the elite of the High Elf ground units.
Name: Sisters of Avelorn Type: Archer (Melee/Ranged) Tier: Tier 4 Category: Light Short Description: Wearing light armour, carrying a longbow, sword and dagger. This unit is highly magical and the elite ranged unit of the Sylvari.
Name: Elven Cavalry Type: Cavalry (Melee) Tier: Tier 3 Category: Heavy Short Description: Mounted on pure white horses, this unit carries lances, assorted hand weapons, and large shields.
Name: Eagle Lancer Type: Cavalry (Melee/Ranged/Air) Tier: Tier 3 Category: Heavy Short Description: Mounted on giant eagles, this unit carries lances, assorted hand weapons and bows.
Name: Dragon Guard Type: Cavalry (Melee/Ranged/Air) Tier: Tier 4 Category: Heavy Short Description: Mounted on dragons, this unit has some of the best soldiers in the High Elf army. They wield assorted hand weapons, lances and carry tower shields. The dragon of course uses it's own natural attributes like d]claws, teeth, and breath weapon.
Name: Bolt Thrower Type: Siege (Ranged) Tier: Tier 3 Category: Medium Short Description: The only siege weapon on the High Elf arsenal, this weapon is devastating against individual targets, both on land and in the air.
Name: Sylvari Mage Type: Mage (Ranged Magic) Tier: Tier 2-4 Category: Light Short Description: These mages are either well versed in the Lore of Life or the Lore of Light. They are poor melee fighters.
Hero Units
Name: Lord Tasiron Position: Ruler of Sylvari Mount: Star Dragon Powers: Lord Tasiron wears armour and carries weapon imbued with runes of regeneration, and fire damage. A powerful mage in his own right he also rides a Star Dragon, the most powerful creature known to the Elves, and very rare. The dragon of course uses it's own natural attributes like d]claws, teeth, and breath weapon. Short Bio/Personality: Lord Tasiron is well liked and supported by his people. He is a renowned military commander and fighter, rumoured to have killed thousands of enemy soldiers on his own.
Name: Lady Cirfainwen Position: Ruler of Sylvari Mount: Any creature within Sylvari Powers: Lady Cirfainwen wears no armour but her ability to manipulate the power of the Moon Wells is unparalleled. She is a shape shifter as well as the most powerful Mage in Sylvari. Short Bio/Personality: WIP
@RisenDeadI was planning on having them sort of just be in the lands of the other races (namely the elves, dwarves and humans) although I'm not quite too sure how to put that on a map.
True Beastmen style. Makes sense. Maybe have a "hub" where their chiefs and such hang out? I doubt they would be terribly centralized, or isolated to any particular areas. They seem to be EVERYWHERE.
Hello,
Welcome to my very vague and, I have no doubt, hardly inspiring profile. If I were to drop you a little bit of information on myself it would be the following. I'm just past thirty, served my country for eight years in the military, and I am now working in another Federal Government branch that is less camouflage and more leaning towards Investigative work.
I have attended University, earned a degree, and travel as often as possible, especially if the destination has castles, love castles. I work hard, I play hard, and writing essentially allows me an opportunity to refocus energy away from my job and into something that keeps me sane.
I despise fancy talking know-it-all assholes and everyone who talks a good game from behind the safety of their monitor. It's the internet ladies and gentleman, you aren't tough, clever, or mysterious simply because you spend countless hours crafting thinly veiled insults to people.
If you have an RP idea, hit me up. I am interested in Nation States Roleplay, and Advanced Roleplaying. Truth be told, I'd probably try anything once, to the point I enjoy played a Professor at Hogwarts once. The poor fellow ended up getting eaten by a Dragon, it was aweful.
Want someone who will get into a roleplay and not give a damn if his character dies as long as it advances the plot? Someone who will not give two hoots if his nation gets overrun and his people enslaved as long as it was awesomely done? Someone who doesn't mind playing a bad guy that's going to lose in the end anyway? Someone who just enjoys writing for the sake of story telling?
Call me.
I am here to enjoy myself, create worlds, and basically have a place to forget the real world. If you're looking for someone like that, I'm your man.
Cheers,
Risen
<div style="white-space:pre-wrap;">Hello,<br><br>Welcome to my very vague and, I have no doubt, hardly inspiring profile. If I were to drop you a little bit of information on myself it would be the following. I'm just past thirty, served my country for eight years in the military, and I am now working in another Federal Government branch that is less camouflage and more leaning towards Investigative work. <br><br>I have attended University, earned a degree, and travel as often as possible, especially if the destination has castles, love castles. I work hard, I play hard, and writing essentially allows me an opportunity to refocus energy away from my job and into something that keeps me sane.<br><br>I despise fancy talking know-it-all assholes and everyone who talks a good game from behind the safety of their monitor. It's the internet ladies and gentleman, you aren't tough, clever, or mysterious simply because you spend countless hours crafting thinly veiled insults to people. <br><br>If you have an RP idea, hit me up. I am interested in Nation States Roleplay, and Advanced Roleplaying. Truth be told, I'd probably try anything once, to the point I enjoy played a Professor at Hogwarts once. The poor fellow ended up getting eaten by a Dragon, it was aweful. <br><br>Want someone who will get into a roleplay and not give a damn if his character dies as long as it advances the plot? Someone who will not give two hoots if his nation gets overrun and his people enslaved as long as it was awesomely done? Someone who doesn't mind playing a bad guy that's going to lose in the end anyway? Someone who just enjoys writing for the sake of story telling? <br><br>Call me.<br><br>I am here to enjoy myself, create worlds, and basically have a place to forget the real world. If you're looking for someone like that, I'm your man.<br><br>Cheers,<br><br>Risen</div>