Avatar of RoflsMazoy
  • Last Seen: 8 mos ago
  • Joined: 10 yrs ago
  • Posts: 2020 (0.55 / day)
  • VMs: 3
  • Username history
    1. RoflsMazoy 10 yrs ago

Status

Recent Statuses

5 yrs ago
Is there a way to clear all your statuses from 3 years ago :| I don't want this stuff on here
8 yrs ago
RIP MY THROAT X_X
8 yrs ago
I just remembered that I once read a creepypasta about slenderman killing Hitler and it was actually pretty good. Grammar-wise and stuff I mean, but it was about still slenderman killing hitler :|
5 likes
8 yrs ago
I wanted to find out how to communicate to wild Buns that I am their ally but it's a bit late because there's only one around our house now ;_;
1 like
9 yrs ago
"I'm pretty sure if a Panther could go golden after slitting the throat of an Antelope and watch it bleed to death, it would." - youtu.be/sD_92oGkDXI?t=54s

Bio

Something something it'll be years

Most Recent Posts

@Bartimaeus Character looks great! Feel free to put them in the character tab if you think you're finished.

@TheMushroomLord I'll also pretty much say accepted, I don't think there's anything you could really add that'd make me say no.

@Vega7285 The sheet looks pretty good, but you wanted to ask for some ideas for using twin character techniques? If you don't mind splashing into Unarmed Martial Arts as a Talent I'd suggest maybe something like a Tandem Beatdown, where Mizuki flies out on its own and starts attacking the enemy while Homura engages them hand to hand combat. Or maybe Mizuki can split into two swords, so Homura uses one and Mizuki does the same thing.

Or how about this actually; make Mizuki her own character sheet! Or at least adding Mizuki as an extra feature on the character sheet. Something like incorporating 1 (or 2, to match Homura's) rank/s of Specialist in as 'Mizuki', as if the Agency recognizes both characters as individual personnel. That way you could slip some combination attacks into Mizuki's skill set instead of needing to share space for both of them.

One final suggestion is just for a more 'specific' take on the tandem beatdown, as in being specific about how the strikes go you could describe the types of attacks Mizuki will do while it's out for the combination strikes. So something like;

Mizuki flies through the air to strafe the opponent with its point and slicing edge, before performing a diagonal slash downwards from behind the opponent, followed by a quick barrage of left and right strikes as Homura fights them on the other side.


Lots of directions you could go but I would recommend something like that, which would be pretty fun. Otherwise I have no complaints about the character sheet.

@Cu Chulainn Yes we're still open! If we close I'll change the status myself. I don't imagine we would unless we got too many players, although I suppose you never know what might happen.
Alright, I finished the section for Missions and Training in the OOC. To summarize in case you haven't read it, on a particular night you can choose to either train or undertake a mission. Training is more free-form, and you basically decide what your character is going to do and play it out with either me if you need NPC enemies, or another player if you're stringing them along for the night.

Missions are standard plot to plot stuff with/against me. It's basically where a decent chunk of plot will happen.

Now I don't think I mentioned this in but it's one mission/training session per night. Although if you're done with training early, you might get called into a mission which is doing particularly badly.

I do wanna emphasize though that particularly the Training structure is one which is rather experimental, and I'm not too sure will pan out all that well. I'm sure it'll be pretty good if you're doing it with someone else but in this instance I'm just iffy a couple aspects like if it's me that's doing it and trying to back up you, I'm not sure how well that goes or how fun it feels. Also not sure about splitting up the player base if there's multiple missions that need to be done in a night. Kinda doubt that happens though because I'm the one that's supposed to set that.

Anyway, that's all about that. I'll check out your character sheets tomorrow since I'm feeling pretty drained tonight already.
Placeholder Post - NPC Sheets


This is a placeholder post for NPC sheets. The way it'll likely work is I'll place information here as it becomes relevant to the situation. So most likely for a number of NPCs, nothing but names and faces and powers that they're confirmed to have.



@OwO Roku's approved! Ain't nothing wrong with him far as I can see. I should also say @YummyYummy your character's also approved. You two can go ahead and put 'em in the character tab, but gimme a sec to put a placeholder for NPC sheets first.

For everyone else, it'd be great if you could tell me when you're done with 'em, at least for the next couple days because I'm gonna be busy, again, irl.
Oh lord I put off reading character sheets for 3 whole hours and I missed yours @OwO. I gotta sleep soon so I'll most likely take a look in the morning.

EDIT: Eh, wait, not finished. I'll still look at it though, probably
@YummyYummy Oh yeah, the Vile Concoctions part is great. It still fits great with the a Fighter's style of being fairly direct with applications of 'force', and in this instance force just happens to be alchemical concoctions.

The character sheet is just great overall too! I've done the sort of case file character sheet but never to this kind of an extent. I wonder how long it took you to do it all, since it's very thorough and nicely organized.

I do got a couple questions but it's a little bit of stuff about background so I'll probably PM it to you.
@YummyYummy Yeah, there's no real set deadline yet. I am gonna be a little busy for a while, but realistically the deadline to start is when everyone's more or less finalized characters and I also have everything set up as well. I'm anticipating being ready before you all finish character sheets, since I don't actually have a lot left to do. The sooner we can start, the better it is, but taking our time is also fine. :D
@TheMushroomLord oh it'd be a hell of a lot funner for me if you were all specialists :D. The first night has a really fun setup which I don't want to spoil, but it's likely something only the specialists will get to deal with. Take from that what you will
Oh right, I forgot, you all, but you should put what rank your character is in for each class next to the class name. So like saying Arts Rank 4, Specialist Rank 4, that sort of thing. Also reminder that Rank for Specialists in the early stages (1 to 4) sort of does also correlate to how well they can control their powers, but (this part is new) it could also just be that they haven't been in the program long enough since there's like, a mandatory period of coursework they have to do.
Alright I did a few updates to the character sheet skeleton. Basically I put all of the different stuff that actually falls under Character Specifications 1 and 2 inside the skeleton so it's easier to find without needing to go up and down the post.

Also there's a little bit about maybe keeping your backstory closer to your chest in terms of personal character stuff because we can reveal that kind of thing IC! And I think it'd be funner if we found them out organically, if that makes sense. You certainly don't have to do it, but it might make it easier in the short run for you since you won't have to write too much backstory if you don't want to.
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