Avatar of Rogue Colm
  • Last Seen: 7 yrs ago
  • Joined: 9 yrs ago
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    1. Rogue Colm 9 yrs ago

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-146
Name: Cecelia
Gender: Female
Age: 19
Class: Rogue
Weight: 125lb
Height: 5' 6"
Background: City Elf
XP: 0
Level: 1

Distinguishing Features:

Health: 31/31
Mana: 0/0

Armor Type: Light Leather
Armor Rating: 3
Armor Penalty: 0
Initiative: 6
Speed: 16
Defense: 14
Spell Power: 0

Communication: 3
-Deception
Constitution: 0
Cunning: 0
Dexterity: 4
-Bows
-Initiative
-Stealth
Magic: 0
Perception: 3
Strength: 0
Willpower: 0

Weapons:




Weapon Groups: Bows, Brawling, Light Blades, Staves

Languages: Trade Tongue

Equipment (started with 58sp)
Currently making City Elf Rogue

EDIT: may switch it up to a sneaky Elf Apostate. Not sure now @_@
Hey guys. Hope this is still open. If so, here's my throw-in:


I have lots of ideas that float around my head, and I can only flesh out but so many into proper iChecks, so I'll list a few with short descriptions and see if anyone is interested in any of these, if any.









I'm up for either GMing, co-GMing, or participating in possible ones that exist of the above. Thank you for taking your time to read my random ideas floating around.
@Chanda Dude, you got a way with names. "Throw some shit" "thiefish roll" XD
Not to worry, the Hype Yacht is here to take us up, up, and away!!!
All aboard!
Cecelia
Elf - Drow Rogue 1 TN

AC 14 HP 8 Speed 30ft

Str 8 (-1) Dex 17 (3) Con 10 (0) Wis 12 (1) Int 11 (0) Cha 16 (3)

Attacks
Rapier +3 1d6+3
Dagger +3 1d4+3




Sneak attack (+1d6 damage to someone with advantage)

Thieves' Cant

Expertise - Sneak and Sleight of Hand

Background (bare bones atm): Cecelia was a Spymaster, but her organization was scattered due to monsters. She's looking for a central base to reestablish her organization and create contacts for a more improved Spy network


Kala

High Elf Psion - Battlemind 1 TN

AC 15 HP 10 Speed 30ft

Str 10 (0) Dex 16 (3) Con 12 (1) Wis 15 (2) Int 16 (3) Cha 12 (1)

Attacks
Dagger +5 1d4+3





Mentality Points: 2/2

Augmentations:
Mind's Eye - 1 pt; Int mod for Perception
Fortress - 2 pts; add Int mod to AC and Saves (1 turn)

Kala had been living in the nearby forest for almost all his life, and it has been almost a century since he had realized his Psionic aptitude. He'd been training in the arts of Wizardry when it happened. He meant to cast a Wizard-class spell, but it came out wrong. The fire looked blue, and not acting like fire either. It looked ethereal and fluid. He was banished. The tribal elders knew that it was a type of psychic ability, which his people shunned. Having nowhere else to go, he took his magical implement and left.

After training himself in psionics, his crystal started talking to him. The crystal started to be his only friend and companion, speaking words of encouragement and advice. After countless years of wandering, surviving, and thriving in the wilderness, Kala found that it was his true home. Then, he found them. He knew something was wrong, but he couldn't tell what it was. The trees. The grass. Everything felt... dirty. He soon discovered the horrid creatures that made the forest dirty. They started to overwhelm him when Cryn, his crystal, suggesting running and finding others to help. As much as he disliked others, he knew Cryn was right. He had to find help. He's been wandering closer and closer to the Morges (unintentionally) ever since.
Acting a lot cooler and calmer than she felt, Cecelia slid into a dark corner and observed the guild hall and all its goings on. Watching all the action from afar would help her assess the situation better than trying to chat up someone who could possibly be some other newcomer. Watching the chaos might bring some pattern into view.
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