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6 yrs ago
The most common color for highlighters is yellow because it doesn’t leave a shadow on the page when photocopied
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9 yrs ago
40000 Americans are injured by toilets each year
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9 yrs ago
A strawberry is not an actual berry, but a banana is.
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9 yrs ago
No one knows who invented the fire hydrant because its patent was burned in a fire
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9 yrs ago
Sea otters hold hands while sleeping so they don’t drift away from each other
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Bio

Most Recent Posts

@Sovi3t @Mortarion @Oak7ree I will be updating within a day or two, do any of you need time to finish ongoing posts? If not, you guys can just add it with the next set of responses.
<Snipped quote by Peik>

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*Edited to remove awkward wording.

<Snipped quote by gcold>

I suppose, also, do we know if you know, rune's can differentiate between targets. Say, Tsleeixth ´puts up a rune but random mercenary walks over it, wouldn't it be activated?


Try reading these sources if you want more info on runes. 1, 2, 3.

According to Skyrim, most followers and summons do not trigger friendly runes. However, you never had more than two to three people tagging along, so the rune has very little to discern between. A rune could be "coded with IFF", but that would take longer to gather soul signatures and imbue them into the rune. Alternatively, enchanted equipment could also act as IFF, provided they are pre-adjusted to the specific mage. In our case, the second is not relevant, the first could be done, since Tsleeixth is reasonably skilled and if he could be protected while casting. The simplest thing to do would be just placing the rune right before the enemy steps into it, just make sure allies clear the blast zone beforehand.

All that's well and good in theory, but in a chaotic battle, Tsleeixth needs to think fast. If it means killing a couple of charging Forsworns, lesser collateral damage would be acceptable, provided he has the time to think about the outcomes. More likely than not, Tsleeixth would just be falling back to his sword or safer spells.

@gcold, unfortunately not. We finally get the actual moving van tomorrow morning. Then we have less than two days to get everything loaded. Then comes an overnight ferry ride followed by a several hour road trip through a mountain pass. Oh, and my oldest child may have just gotten sick. And, after all that, there will probably be a period of intense adjustment since I will be living with my own family... in the basement of my in-laws home through the rest of the winter... before moving again.

Also, five person family... and I'm having to pack everything myself. My wife is at her limit just keeping the kids off me most of the time, a difficult and frustrating job. So, I have been packing from about nine in the morning until about two or three in the morning every day.

I am frustrated, but not with you. I'm aware that this explanation may come off that way but that is not intended. Nothing has gone well for this move. I do hope that I'll be able to be active again once this leg is done. I just can't promise anything. If something changes, for better or worse, I will let you know.


Sounds rough. My best wishes are with you and your family. Stay safe and stay warm, give me a shout when you're ready to post again.

Would the House of Lords mind if I were to change my CS to add the chainmail Edith has given me?


All yours.

Before I write this next scene with Sevine, I just wanted to know how many Forsworn are near the ram or close to Sevine? Or if you have any suggestions on what Sevine should focus on instead? @gcold

I'm divided between having her keep with the ram, or if she should break off and help take out some foes.


Probably both, at one point or another. Some Forsworns would be screened by other mercs, but a couple are bound to slip through; Sevine needs to defend herself and the ram when that happens.
By the way @gcold would it be ok if I changed Tsleeixths lightning rune spell for a nice spike one? I think the latter one would be a tad more useful in an open battle and since my character hasn't been on e a big battle -yet- I was wondering if that's ok with you


No. Considering there are a dozen angry guys charging in his direction, I'd say runes are equally as, if not more, useful.

@Haeo Done moving?

@MiddleEarthRoze Done AFK'ing?
i've seen some shit. Messes with your mind.


Well, ok then.

Drop a sheet if you think you can commit.

The magelight was bright, not only that, it also pierced through the dense valley fog. Its sheer glow outshone even the faint early lights. Ashav reckoned it would be visible for at least five miles, likely longer if not for mountainous terrains obstructing visibility. There was no way in Oblivion anyone wouldn't be alert, and it would certainly go for the Forsworns. The attackers were out about, twenty minutes? Less than thirty minutes for sure. Their element of surprise left faster than Ashav expected.

"I don't like this." He frowned. He convened with Daelin and his scouts around a map, talking as Jorwen and Farid joined in. "It was too early, they should have no idea what's coming at them. Now they can dig in and setup a proper defense."

"We could call the retreat right now, minimize losses." Daelin suggested.

"Thoughts, anyone?" Ashav asked aloud.


The pair of archers went out of sight when Edith climbed on shore. As soon as they left view, and she found dry ground, sounds of river water was replaced by frantic shouting and noises of projectile launched in the distance. She heard Dumhuvud above the rest, shouting obscenities at his own men. Moreover, it was not hard for the party of six to hear dying screams. The question was, who was killing who?

"Doesn't sound good." Lucex whispered.

“Definitely not.” Relmyna added.

“Alkosh's whiskers, what is the point of sneaking around the bushes?” Tennant's low growl boomed. He rubbed his knuckles together, seven feet of raw muscle hunched over awkwardly to the onlooker but his steps were cautious as a predator. “I say we go join the fray, maybe even catch these witchmen from behind.”

“Yes, you would know about catching people from behind.” Relmyna smirked.

“Carefully what you say girl.” The wrestler said. He turned to the Dunmer girl, and coincidentally, Sadri, who was not far from her. “My fists may catch some knife ears by accident, and-”

“Hush.” Edith interrupted them. She held her shield up in a defensive posture, while they were in knee-deep grass, and taller shrubs paced no more than several feet around her, she still managed a reasonable stance while a sharp light, one with artificial glimmer of man-made magic rose into the air. Accompanying the light was the sudden silence from the fighting afar. Whatever fight happened before, it could no longer be heard.

“Let's keep up the pace, come on.” Leading the way, Edith began clearing stubborn branches with her sword. She also took the group to a slight jog. The light that hung on the sky provided a certain degree of illumination, and the darkest corners of the woods were just barely visible right now. Her steel armor clanked, her boots thumped the dirt beneath, and if she alone couldn't be obvious enough, the five people behind her would surely raise suspicion. They were clumsy in this kind of terrain, or at least not traversing it as fluent as the Reachmen could. One every few roots, leaves and uneven earth would slow her and the others; a large root that she failed to see at the last moment nearly sent her on a tumble forward, if not for Lucex quickly catching her.

Recovered from her near fall, Edith was set to hurry forward again. But the thick plant growth that accompanied their trip so far ended abruptly, and what replaced it were clearing, boulders and a fire pit nestled not far of two rotten doors. The doors were placed on the surface of boulders, and it matched the description of the abandoned mine entrance mentioned earlier. Around the fire sat four Forsworns, three men and a woman, two with swords, one with arrows and one more mage sending out flames into the pit. Edith crouched behind the treeline, she waved the others to spread out around her and keep low behind the clearing. As they took up positions, the double door of the mine opened and two more Reachmen emerged. They could be vaguely heard talking about something smoke related. One of the newcomers then palmed what looked like a makeshift smoking pipe and the mage lit it with a fire spell.

“Lucky bastards, I could use a smoke right now.” From beside Edith, Relmyna scratched her head and lamented.

“Then let's take it from them.” Tennant urged.

“Woah there, big guy. There's six of them, six.” Relmyna raised one open hand and another with one raised finger. She put one hand and one finger down, now four raised. “How about we do that when there's four?”

“We'll run into the others sooner or later, and here is safer than the mines.” Edith shook her head. Her eyes glanced around, making sure others were ready to fight. She noticed Sadri had been using the chain-mail well, albeit adjustments had to be made in the form of a sash around the waist, hopefully it'll do him some good soon. There was Jonimir, who was on the receiving end of chicken soup, but she heard someone else decided to pull another practical joke on the Redguard. She could not see much of Jonimir from this position, but she assumed the mage was ready as well. Then there's Lucex, she, or was it he? Anyways, Lucex already had bow and arrow aimed at some unfortunate Forsworn.

“Alright, here is the plan.” She asked the group to inch closer and slowly pointed to each enemy. “Lucex, stay here and nail the mage. Everyone else, wait for Lucex's signal and spread out on your approach.”

Lucex nodded and wasted no time finding a thin slit between the leaves, the tip of his projectile poised in line with the Forsworn mage's chest. He inhaled a deep breath, letting in out and steadying his arms with the bow. On the second breath, he loosened his forehand grip ever so slightly as a small puff of air came out. The arrow was pulled back, the string released and steel found its way, straight into the Forsworn's knee.

“Oh, it's a guard's life for him.” Relmyna snorted as she sneaked far to the right. One of her daggers was in hand, she thought about rushing forward with it. But the smaller blade would do no good against a proper sword. She might throw it, but they were more than enough distance for a good hit. So the Dunmer girl waited.

From the middle, Edith busted out with Tennant following. Her shield held level with her torso. As the enemy realized they were under attack, their archer quickly shot back an arrow of his own. It impaled center on Edith's shield, reinforced wood and steel prevented in from going any further. Another Frosworn, a woman with two swords, brought both blades down on Edith. Once again, her shield was in the right place as she countered with a fast shove. The Frosworn stumbled.

“Take this one, I'm going for the archer.” Edith shouted to Tennant, and rushed by. The Imperial man seized the Forsworn as she recovered, his left hand a vice-grip on her neck and his right clamped on top of her head. The Forsworn tried to change her direction, hopping to swing her swords around and cut Tennant on their way. But Tennant had already spun himself behind his enemy, and he also twisted both hands in opposite directions. The Forsworn's windpipes snapped, her head nearly turned back completely as she crumpled to the ground.

Up front, Edith rammed her shield powerful enough to rip the bow from the archer's grip. She followed up with a low slash, the sword cutting through leather trouser and impact against the leg took him down on his back. She hesitated for a moment, a perfect moment to bury the tip of her blade in flesh. Instead, she opted with the shield rim against forehead, not killing but granting a serious concussion.

Three down, three still standing. Relmyna waited, perhaps too long. The target she picked ran by unnoticed, and went to attack Sadri. Fortunately, Lucex was ready again, and his arrow impacted the groin of the Forsworn. There was a moment of pure surprise on his face, then painful scream as he clutched the injured region and collapsed to his knees.

“Watch out!” Relmyna warned, mostly at Sadri, who was the nearest to the target. She stepped closer and threw the dagger into the Forsworn's backside. It was enough to put him on the ground and stop any more screams.


If the flankers were lucky, the main assault was anything but. At Tsleeixth's urging, Dumhuvud and Orakh fell apart, and they returned to advancing forward. As they got closer to the redoubt, the trail started to steepen, pushing the ram and carrying ladders were beginning to take their tolls. If that was not enough, almost everyone felt shadows moving parallel to them, somewhere in the bushes. A couple of anxious mercenaries even took shots with arrows and spells, but none were certain if they were effective.

Not advancing for long, someone already tripped a snare and earned a dart in their neck. It was quiet and sudden, and most almost didn't notice. The mercenary, third most forward and no more than a shoulder apart from Sadann, dropped dead on the trail. His eyes were blank, a stare stuck in momentary shock as death claimed his soul. A healer came by and pronounced him dead shortly after. His body was left in a ditch, blood still poured from his mouth by nobody dared to clean up the corpse.

Then, a while longer and just before the redoubt came sight. Another mercenary apparently noticed an uneven shape on the trail ahead.

“Stay back!” Sadann barked, he remembered seeing a shape of that kind. And a past acquaintance was unfortunately enough to step in one. “That's a-”

The mercenary never had time to process his warning, as he vaporized in an electrical blast. He stepped in a lightening rune, and one rune so powerful that all he had left was a pile of ash. Thankfully, this incidence left no corpses to deal with. Even more fortunately, the rune could have caused half dozen of casualties; at least it only inflicted one.

When the redoubt, a dense line of wooden walls appeared on top of a slope, the mage light from earlier had gone from the night. As Ashav expected, their enemies, alert but not certain of their bearings, stood with torches on their walls. In front of the walls gathered about a dozen fighters, many with torches in hand. Some of these fighters resembled the stalking shadows.

From top of the redoubt, the Reachmen could apparently see the mercenaries coming. However, it wasn't clear how much they could see. After running into two deadly traps, Dumhuvud and Orakh both agreed to light a couple of torches, maybe that's how they were noticed. By the sight of it, the Forsworn misjudged their size, as only the dozen or so fighters came down the slope to greet them. Still, these fighters attacked swiftly and with grim determination. As many of the enemies dashed in with torches or magical flames, it became clear that the ram was once again the target.

Dumhuvud and Orakh both sent out their own orders, both orders the same; fend off any fire-bearing Forsworn and drive the ram into the palisades. For now, at least on the slope foot, the missile troops positioned on wooden turrets would be out of range.
My record break was on page two, lol.

Should I have been in Advanced all this time? Seems to be that the answer is "Yes".


Page two is pretty impressive for one on one's. As for group games, casual and free tend to have more "disposable" RPs. However, the longest RP I can find is a casual, with over 3000 pages.

The dedication of advanced players are unbeatable. Hail advanced master race!

@Tiberious Where were you for the last two years?
Surprise!
Hey Nellz, I have no idea how this webite works but I managed to find you eventually!

(kitty)


Cat finally reunited with Roze, and they lived happily ever after.
Separate.

And we're on the third page.
In a nutshell, yeah. They share the same core code but Bethesda renovated a lot in areas such as animations and AI. Hell, if you to go that specific, nearly every major game engine can be traced back to Quake engine or Unreal.
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