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The most common color for highlighters is yellow because it doesn’t leave a shadow on the page when photocopied
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40000 Americans are injured by toilets each year
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A strawberry is not an actual berry, but a banana is.
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No one knows who invented the fire hydrant because its patent was burned in a fire
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Sea otters hold hands while sleeping so they don’t drift away from each other
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Gray metal-ships of Kamalian design lingered like storm clouds over the horizon. Windhelm was anxious, and rightfully so. The invaders would be back. That was indeed the case when night falls; the Kamals have returned for round two, and they want blood.


Ten hours past mid noon, Windhelm bid its time under another scarlet sky. Masser and Secunda bled stronger than yesterday. Wolf howls broke out once the darkness fell, but for many, concealing under familiar roofs no longer render a sense safety. Warriors of the city stood their posts on the docks and the walls. Crimson starclouds reminded many of the bloodbath during daytime. If the Kamal ships were not unnerving enough, then the skies certainly would be.

A river away, the Kamals returned in force. Three of the six ships parked parallel to the farms hoisted their anchors, their internal furnaces blazed alive as smoke drove out of their chimneys. Three vessels from the blockade line downstream joined in, and together, six metal-ships made the second landfall. The sound of metal cutting through water drowned out the howls of wolves. Within minutes, familiar shapes of snow demons piled onto the ship decks. The gray armor menacing under the reddish moonlight, a row of shield-totting giants took point, and further rows stood behind them. But just like the initial invasion, the pioneers on the docks were atronachs. Piers seven and eight, defended by a combination of EEC security, the White River Braves, local volunteers, the Dawnguards and twenty-some hired swords led by a venerable Redguard, both witnessed one Kamal vessel approaching. On the main stone berth of pier seven, their first opponents were a pair of colossus frost atronachs.

Two daedric golems emerged as magic brightened the ship's bow and stern. Each of the atronachs were the height of a two-story building. They moved slow and deliberate, taking short steps and crushing as many traps as possible under their ice-made feet. Behind the berth were makeshift wooden barriers. The ranged fighters started slinging projectiles when the atronachs came in range. Arrows and occasionally, spells, pounded daedric ice with little effect. The few fire spells were the only effective options, these made large dents and holes, with some even staggered the atronachs, though nothing halted them for long.

Behind a barrier facing the pier, Ariane felt the amulet from the antique shop beginning to heat up. Strange thing was that she threw no offensive spells thus far. Being a mystic, her repertoire of combat magic was lacking. Both her attempts at draining magicka and banishing fell through. Though in the course of casting, she found her own magicka drain offset by something in the amulet. When she glanced down at object, it was glowing bright cyan under her shawl. The energy was powerful, it made her hair flutter in the currents. Instead of tired, Ariane felt more ebullient than ever.

Control, what if she could do that?

Controlling spawns of Oblivion require expensive magicka expenditure combined with great focus of the mind. But with the amulet feeding vigor into her veins, Ariane straightened herself so her hands came above the barrier and blinding arcane lights flew from her to one atronach. The sheer amount of energy made her eyes glow, her hair stood upright and her robes bellowed around her. Ariane closed her eyes and poured every specks of creatia into the spell, and sure enough, one atronach stopped moving. At that moment, its frosty limbs felt just as Ariane's own.

With a wave of her finger, the atronach swung its arm into the other. The golems grappled on the berth, chunks of ice taken off swing by swing. In the course of several minutes, both entities unraveled in sloughs of ice fragments. Ariane breathed a sigh of relief, her magicka spent and the amulet no longer glowed. Gone was the movement in her hair and clothing. Her own concentration also faded. She fell backwards, unconscious as she either hit the ground or a catching arm.

As most attention were on the atronachs, not a lot of the defenders noticed actual Kamal warriors touching down on the berth. Indeed, only had the snow demons became visible once their ice thralls came apart. The invaders marched in tight line formations. Three rows of troops pressed towards the docks in coordinated synergy. The first line were shield bearers, holding teardrop-shaped shields over two meters tall, each one of these Kamals wore armor more impeccable then their skirmisher comrades earlier. In fact, all of their equipment must weighed down on them so much that the first line could not run, but only briskly walk. A line of spearmen were found behind the shield wall, the sharp tips came out ahead of the shields were made from the same near-unassailable alloy. The third row of Kamals, unlike the first two wearing ponderous bulwarks, were freer moving mages. Clad in brigadine studded with metal and face covered with flat masks, certain Kamal mages held staffs while others kept magic in their palms.

This phalanx proved just as hard to crack as the ice atronachs. Standard steel arrows bounced off shields harmlessly, while the few that managed to find narrow slits were defeated by armor. Like wise, most mage spells were equally ineffective. The shields must have some form of enchantment reducing magical effects, and to add to Windhelm's woes, the mages sprung up blocks of ice to intercept anything the shields could not fend off. Intact caltrops snared some invaders, but it failed to disrupt their formations to significant degrees. When the traps became apparent to the snow demons, their mages started to pave the berth floor ice, allowing their soldiers to safely traverse and no doubt causing reckless Tamrielics to slip.

Situation was looking grim, until Dumhuvud tugged out a reluctant young woman from the warehouse.

Relymna Vibato hid safely during the first battle, and she planned just so for the second one. She was nowhere in sight when the company first arrived in Windhelm. Some saw her delving into the Gray Quarter and then, nothing. The next day, she showed up at the warehouse late in the morning, her clothing was a tattered mess and she smelled like wet dogs. From the scant chatters of the few mercenaries, she apparently decided to quit her contract. But fate was not so kind on the young Dunmer woman. Snow demons came and she ducked. When the battle winded down, Relmyna tried her best to catch Ashav and give him her resignation. To no avail, the commander was busy all throughout the day. Ashav finally had some free time at nightfall, by then, Relmyna was gone again.

Turns out, she curled up in fetal position behind some barrels, inside the warehouse. Had not been Dumhuvud making a run for backup weaponry, Relmyna probably could continue whimpering in her dusty corner. That was not the case though. The Cat-Kicker was his old raging self, he dragged Relmyna by her shirt collar as acidic insults flew with every bit of saliva. But the Dunmer woman heard none of it, she was twitching uncontrollably, ever the more so as she reached the door.

“Please, no, not there!” She begged, shaking with every ounce of strength in her petite body. It looked like she was about to explode.

“Look, you miserable wretch.” Dumhuvud gibed, throwing open the wooden doors and hurling Relmyna on the moonlight stones. “A battle and someone trying to desert.” He hunched down and roughly grabbed Relmyna left arm. “Pier seven, now! Are you listening?!”

“Oh, shit!” Relmyna shrieked. Her attention was not at the invaders, instead, she locked dead on the moons. Her red eyes grew wide, they were perfect miniature copies of Masser and Secunda. Moonlight seeped into her ashen skin. Her weeps were at first sharp and baby-like, but they quickly deepened and turned into savage yowls. “Aah!” She howled, it sounded just like a wolf. The Dunmer girl thrashed, strong enough to send the Cat-Kicker tumbling back. And then, she lost all control.

Relmyna changed, to a werewolf.

A lycan creature bore nearly no semblance to Relymna saved for ragged pieces of her clothing. Boney flesh replaced by rippling muscle, and the werewolf rushed forward faster than a pouncing sabre cat. It appeared to have small degrees of control, as it took care to knock over as few of the defenders as possible. Still, in the seconds it took from the warehouse to pier seven, werewolf Relymna barreled through both human and Kamals alike.

The line inched across the berth far to close for comfort. Kamal mages were now sending ice mixed lightning spells into the barricades. Pieces broke and Skitprat the Salty, one of Dumhuvud's goons, died with a piece of ice in his throat. Shields marched forward undeterred, they were almost upon the defenders when a werewolf crashed into their midst.

The werewolf rampaged through the Kamal lines. Though it had considerable brawn over human, it was no heavyweight compared to Kamals. The advantage was its speed, its ferocity as Kamal line troops were taken by surprise. While the werewolf's claws were sharp and it could tear through leather, the alloys of the snow demons sheltered them well. However, the werewolf disoriented instead of killing the invaders. The shield and spear formation broke, a couple of Kamals were even tossed into the water. Not a lot of reacting attacks connected, even those that did bleed the lycan did nothing to stop its fury. Soon, the Kamals were in shambles. Kills were few but their ranks scattered.

Behind the three lines was one figure in medium skirmisher armor. This Kamal had a bronze disk strapped over its metal plates. The disk emitted blue light. The figure directed others, shouting unintelligible words before the lycan cleared a path and brought it down to the ground. The werewolf readied one set of claws, but an ice shard was driven through its thigh before the Kamal officer kicked it away. Some sort of metal-studded club appeared in the Kamal's hand. Two belligerents stood meters apart, the werewolf let a vicious growl before slamming into its opponent. The Kamal barely held balance, but with a surprising strike, hit the werewolf's head with club pommel. Quick bash followed across the werewolf's shoulder. The head was spared and the lycan, realizing it bit off more than it could chew, scurried away before an ice spell met its furs. It continued its berserk at pier eight.

Gradually, the defenders recovered from the shocking scene before them. The first to not-so-recover his bearings was Felix. He rose the earliest, and seeing individual snow demons disorganized across the pier, vaulted over the broken barricade. To quote a well-known bards' piece; Felix's palms are sweaty, knees weak and arms heavy. But as he tried his best to slap some sense in, or out of himself, he thought; now is not the time to vomit spaghetti.

“I'm going for the big one!” Felix unclasped his axe and charged towards the disk-wearing officer.

“Caileach! Stop!” Ashav warned as loud as his raspy voice could. He tried to hold Felix back but the Imperial bard slipped through his fingers. “Hold up! Stay together!” He barked, no help in turning Felix around.

By strokes of dumb luck, it seemed like Felix found perfect spaces between Kamal soldiers. He was going to catch the Kamal officer on its flank. More defenders now stood and cheered Felix on, with some even going over the barricades themselves. But then, the Imperial came to a complete stop; he was frozen in ice from head to toe in ice. The Kamal officer turned towards Felix, its disk lit up with blue light and its club raised high above its head. Soaring through the air, the club connected, and Felix became a jumble of red ice.
Sorry 'bout the delay guys. Been quite busy and not a lot of time to build up round 2. Gonna aim for later today, which will hopefully include a simple battle system and map, in addition to the post.
You know what guys, if this is still going by IC page 20, we should hire someone to draw all our characters.

Edit: 1337th post, I'm so leet.
Kamal round 2 will come once the collab is done.
Daelin smiled, seeing Utu-ja back on his feet was reassuring to him. The Bosmer did not want to take up any more of Utu's time. The two of them worked a lot together, and he suspected they would be doing more of that in the future. For now, it would do the Argonian some good to get out of his metaphorical shell and socialize with his peers.


Meeting the jarl took up unforeseen amount of time. It started out at noon, when the first of wave of enemies were repulsed, and it continued on to the late afternoon when the sun started to set. Then, roughly four to five hours past noon, leaders of various fighting groups began filling out of the Palace of the Kings. The mercenary commanders were in the middle of them.

Clearly, many of these individuals left without glee. Discounting present concern with Kamals completely blockading the city, most leaders agreed on the jarl's son being an impatient moron. Ashav, Dumhuvud and Edith were on the same page with this issue. By asking any of them about the meeting, members of the mercenary company would hear the jarl's son acting out of his station. Sure, he was the child of the city's boss. Lineage alone doesn't excuse uncalled for insults. The kid was about seventeen years old, sixteen years spent in wealthy households and in the past year, even wealthier palace. Growing up Nordic, he clambered on heroic stories for dear life, though his powerful parents done their best to shelter him away from adventures. It had only made his fantasy further from reality. With lots of reading and not a lot of doing, the jarl's son had became the quintessential “armchair general”.

“Scolding the guard captain for inaction.” Ashav spat. “What have the kid done? Nothing.”

“Oblivion-damned twat never swung a sword in his life.” Dumhuvud cursed. “Now he rides on papa's chair like some halfass chieftain.”

Edith was the last of the three to vent, and her choice of insults was more thought out. “He said the guards should have prepared, but how could they know?” She commented. “The guard captain himself said his men struggled to take down a werewolf last night. If that was true, then they were more ill-prepared then we thought.”

Some Braves fighters injected themselves in the conversations. In the light of Kamal invasion, many had quickly forgotten the moons last night. Some of these folks though, were suspicious about both events, in the timing of it all and whether or not they were connected. “Maybe the invaders caused it.” A Nordic militiaman speculated. “It's all some voodoo magic they conjured up, mark my words.”

“Not impossible.” Another militiaman piped up. This one was a mage. “In my brief study with the College, I've read about the Thalmor controlling the moons just to terrify Khajiits.”

“Bloody elves, bloody snow demons. If the Dragonborn was here, he'd shout them all to bits.” Someone claimed. The mention of their high king was a controversial one, a mention causing a bout of silence followed by chaotic murmurs.

“The Dovahkiin,” Someone sighed. “Truly a bittersweet name.”

People lingered about on the docks for a while, in which time, some commanders (including Ashav) went in the East Empire Company office for further planning. Among them were the Nordic woman who commanded a small section of Dawnguards. She wore a full face helmet, and some could swear her eyes projected reddish glow when the lights dimmed. Of course, everyone was careful around the vampire hunters. Their participation was hard-earned, if not reluctant, and their crossbows; few weapons effective against Kamal armor.

The head of EEC security division, Adelaisa Vendicci, could not complain about the sort of help she got. Her office behind piers seven and eight was nearly breached during the first wave. Being an Imperial in Skyrim recently came with the perk of discrimination, and in Windhelm, it was tenfold of any other places. She was granted only a few guards as token support. These were lousy recruits, half frightened to death when the atronachs landed. Her own men fought the brunt of the battle, and as a result, suffered the brunt of the casualties. “Two in three gone.” She counted. Her shoulders heavy as if Mundus weighed on them. “I have a dozen men at best, if they come again, we're bound to fall.”

“And the guards?” Ashav suggested, looking around, no traces of blue sash or chainmail in the room.

“They're doing nil. Useless.“ Vendicci grumbled. “That's why only we, the honest people, are gathered here.” She explained, gesturing at the commanders. “Regardless, the guards had their shits pushed in pretty far. Most of them probably lined the walls, or set to protect piers one to four; near the gates.”

“I was wondering 'bout that in the palace.” A high-ranking Brave noted, he inched closer to a map and touched parts of it. “The jarl's plan basically leaves half of the dock unmanned, are we suppose to just hand them over to the invaders?”

“Better than his son's,” A Dawnguard said. “Could you all believe it; 'Charge across the river!' Do it yourself and save us the pain from seeing you again.” A couple of chuckles came. It was not amusing in any regular sense, but laughing at the brat's foolhardiness helped in sidelining the frustrations against him.

“We'll help you, Vendicci.” After the nervous laughter died down, Ashav stepped up. “We have about twenty able bodies.”

“Only twenty?” Someone surprised. “I saw at least fifty last night. Folks could gives their lives just to sign up with you.”

“Half of them gone. Some ran away when they got their heads back from mead. The smarters, I'd say. Those who stayed, well, a lot of them aren't ever getting their heads back.”


The superiors separated around seven at night. Ashav went back to the warehouse, where he found some eating dinner. He quickly had the rest gathered, and informed about reassignment. Pier seven was their new stronghold. As dusk approached, guardsmen were seen reconstructing layers of defenses. Proper wood and iron hurdles, racks, spikes came from the city forges, accompanying them arrived razor-sharp caltrops. The larger obstacles were set behind the piers, they would take much manpower to prepare. What Ashav was interested were the smaller caltrops. As demonstrated by earlier Kamal assault, the larger obstacles became prime targets for demolition efforts. The smaller ones, like crates of fire salt (a cache is now studied by the court wizard) caught the snow demons off guard. So for the better part of next two hours, many mercenaries went about spreading miniature spike balls.

Laying traps was not everything. Several members of the company were better off fixing their wounds, while others took time to improve their equipment. Ashav himself lost his orichalcum greatsword earlier. It stood blade to shaft against a Kamal weapon, unsurprisingly, it was soon flung off into the harbor. The replacement was a rusty iron two-hander. To be honest, this weapon was completely crap. However, the company leader refused better one-handed alternatives. “Divines gave me two hands, both for gripping the sword.” He lectured whoever bothered to offer him a lesser blade. “Everything gets better with two hands.”

What was the alternatives? Forsworn weapons. After the taking the redoubt, at least a dozen weapons were seized. Some were sold along the way, and some sold at Windhelm. But Edith insisted on keeping at least one of each kind for research. Being the fine craftswoman she was, she retained one Forsworn axe, one bow and two swords in the warehouse. If you asked nicely, she might just loan you one.

Obtaining a new weapon would be wise for Trius. Sometime after leaving the antique shop, he found his ebony blade no longer present. It was gone, plain and simple. Recalling to minutes earlier, he had brushed past several suspicious, hooded characters. Because heavy armor isolated his skin from the outside world, unstrapping sheath from belt went completely unnoticed.

On the other hand, Felix went to great length to rearm himself. During the battle, as he now recalled shamefully, he had lost his axe and shield. In the aftermath of his eventual recovery, aep Caileach spent every single one of his coins on a new set of arms. The blacksmith was all too eager to rip the nervous Imperial off. Felix cared not, he told himself he will be a coward no longer, and when the next fight happens, he will lead the charge against his enemies. Sooner or later, he would show the company that he was more than a helpless bard, needing to be rescued twice. His body still shook from the death of Helmi and Bjorn, two men he had gotten to know as friends. But he steeled himself with a mixture of resolve and compulsion, and in the process, completely glossing over the poor deal he received.

Whether by chance of design, Felix bumped into Sagax Speculatus again when the gathering adjourned. He clasped Sagax by the shoulders and looked him straight in the eyes. “I never got to thank you for saving life.” He began, lowering his head and bowed in respect. “I wanted to give you this,” He turned and dug out a manuscript form his backpack, it read; Devils of the Reach. “Listen, I've been writing down our fight since I first made camp in the Reach. It's nothing florid or extravagant like Madura.” Felix chuckled nervously. Clearing his throat, he continued. “Seeing my friends perish made me realize that good souls always fade before their time. I've finished the draft and dedicated it to them; Helmi and Bjorn.” Tears started to well in Felix's eyes, he pulsed for a moment and wiped some away.

“No, can't cry.” He whispered to himself. Sagax was close enough to hear.

“Anyways,” He continued. “I will fight in their name when it is time; no more shrinking from duty.” Felix declared. He extended the manuscript to Sagax. “Please, take it. I know you are fast, and I saw you running by these snow demon things. If I am killed, please, keep this book safe and get it published.”

War is calamitous like Dagon's Deadlands, but just as the eternally bound Dremora Kyns, blood-soaked warriors of Nirn earn their rightful names through the flames of destruction. The manuscript's foreword reads. To Helmi the Hammer and Bjorn the Bald, my brothers in arms.


>Select your port of entry
Alright,our collab is up and posted people! I kept the line dividers, I hope that isn't a problem and if it is I'll erase them.


Nice, but the divider still is incomplete in two parts.

-After paragraph 47, right below "Shall we go in?"
-After paragraph 50, below "signs of the damage remained."

Good collabs people, I'll have the GM update tomorrow.
<Snipped quote by gcold>

You'd like for me to have the honours of posting the collab from EPad :D?


Yeah, edit it into your last IC.
"What if I told you that there was a way to construct a source of constantly renewing energy?"




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