Age: (Having lived most of her life on the Isles of Lilies, her chronological age means little to Isi. She has still yet to fully mature, however.)
Gender: Female
Race: Alv
Personality: More than a little bit distant but not particularly cold, it is best to say that Isi is introverted. She carries a level head on her shoulders, and is judgmental in a mostly objective sense. It would be best to say that her heart is closed to new people, a convenient clothing to keep her distance from others. Once she has opened her heart to someone she is very pleasant and enjoys giving and receiving affection. Internally she is very much someone driven by values important to her, and is a very moral person. That being the case, she strives to be a Hero of Justice who can protect her kin and especially her sister. While this rarely shows outwardly, she has a strong inner fire inherited from her late father.
Brief Backstory: Secondborn daughter of Αδραστεια, she was born just before her mother fled to the Isles of Ατλαντίς. As a result, she knows little of her mother and almost nothing of her father. Isi was raised by her sister Enna, her childhood being defined by her teachings. Her entire life has been spent on an island isolated from the rest of the world, and was rather idyllic. She displayed an aptitude for the healing artes and crafting especially, and continued to study magick at a slow and steady pace. It was a peaceful life with her sister that she enjoyed greatly.
Things changed after the human slavers attacked after she had helped heal a human that had crashed on their island. Isi had experienced and seen the depravations of the outside world first hand, and was brutally reminded why their kind had hidden in the first place. Her personality became darker, and she began to disdain the natural darkness of the world when it appeared in front of her. She began to train in the art of the warrior, preparing to defend her home and everyone in it with her life. Now she has left that home on a mission to find an ancient medicine that can heal their mother.
Abilities:
Intuition and Agility While still in the body of a little girl(and thus she is highly limited), she has a excellent reaction time and strong intuition applicable to social encounters and battle. She is also naturally agile, but is far too young for this to be particularly relevant.
Generalist Magic She has inherited her mothers intense power and greater potential, but has chosen the path of a specialist. Because of her talent and training she can use most low level spells of the various magical schools, but nothing particularly impressive. She can additionally use general utility magic, such as scrying. Isi comprehends magic theory and occult metaphysics, being educated in both(though she has trouble recognizing some modern theory and spells). However because of her inherent nature she lacks offensive spells. While not impressive at all by her sisters standards, this category alone would make her a rather accomplished mage in the modern era.
Light Magic Certainly her magical affinity- most of her natural talent and immense potential shows itself here. Isi is capable of using light magic of all stripes and difficulty, from barriers to dispelling spirits.
The capacity to heal others using magic. This can apply to both physical, mental, and spiritual ailments. She is good enough to go beyond repairing and can outright improve as well. Her knowledge is sufficient to use healing spells on all races. Some darker magic users may use this to harm others, but that's against her worldview.
Crystallized magical energy(and thus very conductive to it), these threads serve a variety of utility purposes you would expect from them. They can be used to track opponents if attached on them, can assist in her healing arts, and can be used to create various constructs(especially when "hardened"). While they have offensive purposes in theory(and rather potent ones), it is against her healers mentality to attempt this. The more magical energy concentrated in them along with the skill of their arrangement typically determines their strength. Her sister has forbidden her from using threads on herself for body modification, as she is still growing.
Her only ability learned with the intent of combat and the only means for her to actually fight(having the strength of a little girl). A Golem made out of Magical Thread and materialized light. She can manifest part of it or all of it, and at various sizes ranging from something equivalent to a (small)knights armor or the Greatarmor used by modern nation-states. It is armed with a Halberd and shield by default. The Golem is intended to be piloted, but its possible for her to control it via threads alone at very close ranges.
A combination of a fly spell with two wing constructs(mimicking a butterfly's) made out of magical thread, it affords greater agility and speed then modern equivalents. Since her body is tiny and physically weak, its her best bet to avoid attacks.
Skills:
Martial Arts Rather lackluster. While her theory is excellent along with near religious training, she lacks real combat experience. While not necessarily equivalent to a greenhorn, Isi lacks that special something a warrior gains after extensive combat. That being said, she has the spirit of a warrior, and thus potential here. Ultimately her body is that of a little girl, and she'd never be able to compete with an adult with her current body.
Apothecary Archaic and outdated, her knowledge to heal and tend to others is limited. While her medical sciences are more advanced then modern variants in certain areas (especially the relation of magick to the living form) overall its centuries behind the enlightened modern day. If anything about the outside world interests her, it's ironically their medical knowledge. She is very interested in updating what she knows. Isi is a healer at heart, and does have talent in this.
Crafting Natural talent, training, and experience have all come together to make Isi an excellent seamstress and general crafter. This does not cover engineering or anything like that, but things like creating chairs, tapestries, clothing, and so forth.
Question, do folks from our world need to be from the modern era? I was curious about that. Otherwise interested, I'll be making someone from our world methinks.