Name: Alexis Atropos
Race: Half-Elf
Age: 18
Gender: ♀
Appearance:
Gamblers are generally thought of as a terrible, or at least unreliable class, though they're at least flashy and lucrative.
Personality: Although she can appear aloof and standoffish, it's generally a result of not caring what others think of her and/or not being interested in a person or activity. She bores easily, but when anything catches her interest, she is fun-loving and impulsive, not afraid to do things just for the thrill of it, and not afraid to break a few rules if they're inconvenient. She takes pleasure in messing with people, and loves a friendly wager, so long as the odds are in her favor.
Strengths:
Weaknesses:
Biography: Although she was born and raised near the All Tree, a turbulent marriage led to her parents splitting up. Given the difference in their lifespans and her childhood spent in the forests, it was agreed that she would move with her human father to Balmoria, though her mother still visits often. Being the daughter of a single parent, she had plenty of time to herself, but solitaire wasn't quite stimulating enough, so she would often get into trouble with the kids and vagrants in her neighborhood. There, she met a woman who ran various street gambling scams. When they first met, she was running three-card monte, and, of course, Alexis wanted to play. The woman, seeing an opportunity for a free shill, shuffled the cards very slowly at first, making sure that 'any stupid kid' could keep up, causing Alexis to feel insulted. She demanded she make it as difficult as possible, so the annoyed woman obliged, moving her hands fast enough as to appear a blur. To this day, Alexis isn't sure if the woman swapped the cards to let her win, or if she won on her own, but either way, the nature of the game became clear to Alexis as the spectacle drew in an easy mark who the woman proceeded to rob blind. Naturally, one of the accomplices then announced that the local law enforcement was on its way, and they all ditched before the mark could argue. Alexis lingered afterwards. They never showed up.
Through a series of negotiations mostly involving Alexis harassing the woman, She came to become one of the woman's accomplices, and in some ways, her apprentice, teaching her the art of scamming people out of their money. But of course, the woman was an experienced Gambler, and taught her a few things in lieu of payment and/or to keep Alexis busy so she would stop bothering her. Magic had always fascinated Alexis, and gaming magic was the perfect way to pass the time on lonely afternoons. Alexis grew to become a bit of a gambling addict, so she ended up following in the woman's (questionable) footsteps, making herself a killing running various games with the kids she used to play with as her accomplices. It goes without saying, but the house always wins.
Her father deeply regrets not being there for her, for taking her from her mother, for ever letting a filthy street urchin contaminate his precious daughter's mind with such folly. The gambling was fine, but becoming a capital-G Gambler? It's like having your child tell you they want to be a circus clown, but even that would be a more stable, safe job. Alas, Alexis had accumulated enough money that she was already ready to pay for her own education in the art of Gambler magic. Her father could not deny her without straight up stealing her money, which he couldn't bring himself to do. In his eyes, sending her off to Hoseforn's meant her fate was sealed, and she actually made her father cry over this. Alexis' mom insists that it's just a phase, and that she'd get tired of it after a decade or two, which didn't really help. Still, Alexis was and is set on becoming a Gambling adventurer. After all, there's no class more lucrative and exciting. She wanted to escape the boredom of a mundane life, and if she was going to be an adventurer, might as well have the most exciting adventures possible, right?
Theme: The Wheel of Fortune Turning Over
Race: Half-Elf
Age: 18
Gender: ♀
Appearance:
Class: Gambler, the magical embodiment of chaos. Sometimes alternatively referred to as a Wild Mage, though the two aren't always considered the same thing. The spells of a Gambler are akin to that of magical contracts, said to be wagers against fate itself. Gamblers are so named because their spells rely on random chance, be it the flip of a coin, the roll of a die, the spin of a roulette, or the way the cards are dealt, their spells are a literal magical gamble, complete with visible magical abstractions depending on the spell. When things go their way, they can wield power unparalleled, but when luck is not on their side, they are their own worst enemy. That being said, a Gambler's power lies in their ability to cheat the odds, at least more often than it cheats them.
Gamblers are generally thought of as a terrible, or at least unreliable class, though they're at least flashy and lucrative.
Personality: Although she can appear aloof and standoffish, it's generally a result of not caring what others think of her and/or not being interested in a person or activity. She bores easily, but when anything catches her interest, she is fun-loving and impulsive, not afraid to do things just for the thrill of it, and not afraid to break a few rules if they're inconvenient. She takes pleasure in messing with people, and loves a friendly wager, so long as the odds are in her favor.
Strengths:
- Excellent cook.
- Great at mathematics.
- Skilled with a bow, though she is out of practice and prefers magic anyway, insisting it's more "fun".
- Well-versed in cartomancy. (The non-magical kind)
- Fearless, with a flawless poker face to boot.
- Can runecraft with gold coins and her known spells.
- Learned a few Gambler spells and skills pertinent to Gambler magic
- Can manifest objects related to gaming, such as coins, dice, playing cards, tarot cards, roulette wheels with any number of spaces or pockets, balls, pucks, cups, pachinko machines, slot machines, bingo machines, bingo sheets, scratchcards, tickets, tokens, chips, a variety of board games, their respective pieces, and so on out of magic. They're glowy, tinted a light blue, break easily, don't always abide by the laws of gravity and dissolve if away from Alexis. She was taught how to create some of them as the basis of Gambling magic, and went on to learn how to make the other stuff out of boredom.
- Can magically manipulate mundane (physical) random events in her immediate proximity, changing them in her favor about half the time. Alexis cannot apply this to magical random events, including her manifestations, runecrafted items, or any Gambler spells.
- "50/50" - Launches a powerful magic attack with a 50/50 chance of either success or targeting herself. Works with any medium with potential outcomes that are divisible by 2. Technically speaking, this isn't one spell, but a collection of nearly identical spells. (Heads/Tails, Highs/Lows, Primes/Not, Evens/Odds, Red/Black, etc.)
- "Life or Death" - Flip a coin. On heads, fully heals a target, reviving the unconscious and resurrecting the recently deceased. Landing on tails results in Alexis falling unconscious instead. If the target is dead, then she dies instead of falling unconscious. There are many variations of this spell that are less dangerous, but Alexis has not learned them yet.
- Capable of modifying magic attacks with random elemental properties based on the outcome of a simultaneous 8-spaced roulette spin, adding Fire, Water, Earth, Air, Ice, Lightning, Dark or Light properties and their associated additional effects.
- Capable of generating gold out of thin air on successful outcomes of Gambler attacks. Gold generated is proportionate to the spell's power and potential risk, and increases with experience as a Gambler. Gold is awarded directly to Alexis, though a spell with no risk generates no gold. Does not work with healing spells.
- Capable of converting gold into more mana for herself, though the exchange rate is inefficient.
Weaknesses:
- She's a Gambler. (class)
- She's a gambler. (personality trait)
- Stubborn. Doesn't like being told she's wrong, what to do, to stop casting spells, etc.
- Lacks self-preservation.
- Inconsiderate and irreverent. Not really concerned with how her actions negatively affect others. This is technically a necessity for Gamblers acting as adventurers, but she generally doesn't feel any guilt over it and can easily get into fights with people who have a problem with her lack of restraint.
- She is inexperienced as a Gambler
- Incapable of meaningfully influencing the outcomes of Gambler spells. This is a matter of magical experience, as sleight of hand doesn't work on Gambler spells. A magical coin flip shouldn't have 50/50 odds for a Gambler.
- Can't heal people without becoming useless half the time.
- Equally likely to attack herself as she is to attack enemies.
- Doesn't even produce that much gold yet
Biography: Although she was born and raised near the All Tree, a turbulent marriage led to her parents splitting up. Given the difference in their lifespans and her childhood spent in the forests, it was agreed that she would move with her human father to Balmoria, though her mother still visits often. Being the daughter of a single parent, she had plenty of time to herself, but solitaire wasn't quite stimulating enough, so she would often get into trouble with the kids and vagrants in her neighborhood. There, she met a woman who ran various street gambling scams. When they first met, she was running three-card monte, and, of course, Alexis wanted to play. The woman, seeing an opportunity for a free shill, shuffled the cards very slowly at first, making sure that 'any stupid kid' could keep up, causing Alexis to feel insulted. She demanded she make it as difficult as possible, so the annoyed woman obliged, moving her hands fast enough as to appear a blur. To this day, Alexis isn't sure if the woman swapped the cards to let her win, or if she won on her own, but either way, the nature of the game became clear to Alexis as the spectacle drew in an easy mark who the woman proceeded to rob blind. Naturally, one of the accomplices then announced that the local law enforcement was on its way, and they all ditched before the mark could argue. Alexis lingered afterwards. They never showed up.
Through a series of negotiations mostly involving Alexis harassing the woman, She came to become one of the woman's accomplices, and in some ways, her apprentice, teaching her the art of scamming people out of their money. But of course, the woman was an experienced Gambler, and taught her a few things in lieu of payment and/or to keep Alexis busy so she would stop bothering her. Magic had always fascinated Alexis, and gaming magic was the perfect way to pass the time on lonely afternoons. Alexis grew to become a bit of a gambling addict, so she ended up following in the woman's (questionable) footsteps, making herself a killing running various games with the kids she used to play with as her accomplices. It goes without saying, but the house always wins.
Her father deeply regrets not being there for her, for taking her from her mother, for ever letting a filthy street urchin contaminate his precious daughter's mind with such folly. The gambling was fine, but becoming a capital-G Gambler? It's like having your child tell you they want to be a circus clown, but even that would be a more stable, safe job. Alas, Alexis had accumulated enough money that she was already ready to pay for her own education in the art of Gambler magic. Her father could not deny her without straight up stealing her money, which he couldn't bring himself to do. In his eyes, sending her off to Hoseforn's meant her fate was sealed, and she actually made her father cry over this. Alexis' mom insists that it's just a phase, and that she'd get tired of it after a decade or two, which didn't really help. Still, Alexis was and is set on becoming a Gambling adventurer. After all, there's no class more lucrative and exciting. She wanted to escape the boredom of a mundane life, and if she was going to be an adventurer, might as well have the most exciting adventures possible, right?
Theme: The Wheel of Fortune Turning Over