@EnterTheHero@tobiax
Name: Momo Komatsu
Sex: Female
Age: 27
Phenotype: Human
Kingdom: Mistral
Appearance:
Personality:
Momo is a rather somber individual. She has a good number of bad memories that haunt her at night. She tries real hard to be strong to not burden others with her troubles, but she occasionally needs a shoulder to cry on. She might come across as aloof, or disinterested, because she often drowns out her environment with music, but she cares about others a lot. Because she's easily reminded of what happened to her, Momo is always trying to distract herself with something. In order to be productive while distracting herself, she'll often offer to polish weapons or to help with maintenance of all kinds of things.
Biography:
Momo was born in Mistral. Her parents belonged to the higher levels of the upper class, and as with most of Mistral's aristocracy, they took great interest in theater and art, and spent a good amount of money on it. Momo was doted on by her parents, but the good times would not last.
One night, when Momo was still a young girl she was kidnapped by a band of thugs. She was held for ransom, but no effort seemed to be made to save her. No money arrived, and to vent their anger, the thugs beat and tortured her. On the brink of death, the thugs dumped her in the middle of nowhere, leaving her to die. Momo started crawling in one direction, hoping someone would come to save her, however, with her anger and despair she was a crawling grimm magnet.
As numerous grimm approached, Momo had been ready to die, but in the end the grimm might have proven to be her saving grace. A lone man appeared and fought off the grimm. He took several serious injuries, but managed to take Momo to his home. Rather than a remote village, as is common to Mistral, the man lived in a small shack with some fields around it. The man attempted to nurse Momo back to proper condition, but had a hard time doing so as she struggled against him.
After several months, when the man's injuries had finally properly healed and Momo was looking healthier again, she finally started opening up to the man. Together they managed find out why no ransom was paid. Momo's parents went missing shortly after she'd been kidnapped. From then on, the man raised, tutored and trained her to the best of his abilities.
As soon as she reached the proper age, the man sent Momo to Haven academy. Momo's time at Haven academy wasn't bad, but she had a hard time fitting in. Once she graduated, she once more returned to the little shack. The man told her she'd always be welcome, but that it was time to stand on her own feet. In order to support herself like she'd been told, Momo moved to Vacuo, hoping to leave her childhood behind and find a goal for herself.
Weapon: Diana
Melee, Ranged
Diana is taller than Momo herself, with a total length of approximately seven feet. Diana's primary form is the Guan Dao, essentially consisting of three core parts, the blade, the shaft and the counterweight. The blade itself is single-edged and curved, with a spike used to block at the back of the curve. The shaft is a little more than five foot long, giving the weapon decent range. Its surface is slightly coarse to provide better grip. The counterweight is a dark rectangular box, balancing the weapon and serving as the main body in its secondary form.
In its secondary form, Diana serves as a decently high-caliber assault rifle that can be fired both semi-automatically and fully-automatic. With its high rate of fire, Diana's secondary form excels in suppressive fire and dealing with hordes. While Diana has no special functions activated by consuming regular dust, it can use dust bullets for increased effectiveness.
Aura Color: A Mix of Red and Pink
Semblance: Eternal Punishment
Momo’s semblance leaves a copy of the kinetic energy in the places she cuts. These “traps” will activate when something moves into them, replicating the original cut and then vainishing. If used with a direct hit, the trap will still activate, leaving an immediate second slash. Runia can maintain the traps for up to 5 minutes, but she has to dispel them after that. The traps cannot be moved after they've been placed. No trap can be created if the strike is interrupted. Upon being dispelled, the energy spent to create the traps is returned to Momo's aura.
Favors:
Music is Momo's lifeline, she'll turn it up whenever she starts to feel stressed. Because of her nightmares Momo often goes outside for some fresh air. The sight of the sky full of stars always helps her feel a little better. Momo likes to keep busy, because she won't be reminded of what happened in her past that way.
Disfavors:
Momo can't stand people who pry, or otherwise try to force her to reveal things about herself. Ever self-conscious, Momo hates being in the center of attention. Momo would like to wear "sexy" outfits, but doesn't to keep her scars concealed.
Affinities:
Momo prefers to simply disable her enemies from a distance, but relies heavily on her semblance when this goes wrong. Her fighting style is defensive and well-practiced, focusing around swift and precise strikes.
Faults:
Momo's scars run deep and actually hinder her from time to time, causing her to become unsteady. Momo is reluctant to fight other humans, considering it to be wasteful and unnecessary. In some cases, though, she'll make an exception.
Sex: Female
Age: 27
Phenotype: Human
Kingdom: Mistral
Appearance:
Momo has pink hair and hazel eyes. She's relatively short, standing 5'6" or 1.67 meters tall. Momo practically never wears anything revealing to hide her scars. A deep scar runs across her back and she has a scar resembling a bullet wound just beneath her (left) breast. Despite never showing off with it, Momo actually has a nice figure.
Personality:
Momo is a rather somber individual. She has a good number of bad memories that haunt her at night. She tries real hard to be strong to not burden others with her troubles, but she occasionally needs a shoulder to cry on. She might come across as aloof, or disinterested, because she often drowns out her environment with music, but she cares about others a lot. Because she's easily reminded of what happened to her, Momo is always trying to distract herself with something. In order to be productive while distracting herself, she'll often offer to polish weapons or to help with maintenance of all kinds of things.
Biography:
Momo was born in Mistral. Her parents belonged to the higher levels of the upper class, and as with most of Mistral's aristocracy, they took great interest in theater and art, and spent a good amount of money on it. Momo was doted on by her parents, but the good times would not last.
One night, when Momo was still a young girl she was kidnapped by a band of thugs. She was held for ransom, but no effort seemed to be made to save her. No money arrived, and to vent their anger, the thugs beat and tortured her. On the brink of death, the thugs dumped her in the middle of nowhere, leaving her to die. Momo started crawling in one direction, hoping someone would come to save her, however, with her anger and despair she was a crawling grimm magnet.
As numerous grimm approached, Momo had been ready to die, but in the end the grimm might have proven to be her saving grace. A lone man appeared and fought off the grimm. He took several serious injuries, but managed to take Momo to his home. Rather than a remote village, as is common to Mistral, the man lived in a small shack with some fields around it. The man attempted to nurse Momo back to proper condition, but had a hard time doing so as she struggled against him.
After several months, when the man's injuries had finally properly healed and Momo was looking healthier again, she finally started opening up to the man. Together they managed find out why no ransom was paid. Momo's parents went missing shortly after she'd been kidnapped. From then on, the man raised, tutored and trained her to the best of his abilities.
As soon as she reached the proper age, the man sent Momo to Haven academy. Momo's time at Haven academy wasn't bad, but she had a hard time fitting in. Once she graduated, she once more returned to the little shack. The man told her she'd always be welcome, but that it was time to stand on her own feet. In order to support herself like she'd been told, Momo moved to Vacuo, hoping to leave her childhood behind and find a goal for herself.
Weapon: Diana
Melee, Ranged
Diana is taller than Momo herself, with a total length of approximately seven feet. Diana's primary form is the Guan Dao, essentially consisting of three core parts, the blade, the shaft and the counterweight. The blade itself is single-edged and curved, with a spike used to block at the back of the curve. The shaft is a little more than five foot long, giving the weapon decent range. Its surface is slightly coarse to provide better grip. The counterweight is a dark rectangular box, balancing the weapon and serving as the main body in its secondary form.
In its secondary form, Diana serves as a decently high-caliber assault rifle that can be fired both semi-automatically and fully-automatic. With its high rate of fire, Diana's secondary form excels in suppressive fire and dealing with hordes. While Diana has no special functions activated by consuming regular dust, it can use dust bullets for increased effectiveness.
Aura Color: A Mix of Red and Pink
Semblance: Eternal Punishment
Momo’s semblance leaves a copy of the kinetic energy in the places she cuts. These “traps” will activate when something moves into them, replicating the original cut and then vainishing. If used with a direct hit, the trap will still activate, leaving an immediate second slash. Runia can maintain the traps for up to 5 minutes, but she has to dispel them after that. The traps cannot be moved after they've been placed. No trap can be created if the strike is interrupted. Upon being dispelled, the energy spent to create the traps is returned to Momo's aura.
Favors:
Music is Momo's lifeline, she'll turn it up whenever she starts to feel stressed. Because of her nightmares Momo often goes outside for some fresh air. The sight of the sky full of stars always helps her feel a little better. Momo likes to keep busy, because she won't be reminded of what happened in her past that way.
Disfavors:
Momo can't stand people who pry, or otherwise try to force her to reveal things about herself. Ever self-conscious, Momo hates being in the center of attention. Momo would like to wear "sexy" outfits, but doesn't to keep her scars concealed.
Affinities:
Momo prefers to simply disable her enemies from a distance, but relies heavily on her semblance when this goes wrong. Her fighting style is defensive and well-practiced, focusing around swift and precise strikes.
Faults:
Momo's scars run deep and actually hinder her from time to time, causing her to become unsteady. Momo is reluctant to fight other humans, considering it to be wasteful and unnecessary. In some cases, though, she'll make an exception.