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Why don't other RPs last anywhere near as long as this did?


No idea. All I know is that I really liked our group.
Oh hey, people posted here. That's nice.


BBeast! You still around? You were the chillest I swear
Working on a book
swoop
This is a reboot. Below is the OOC to my RP that I'd be down to restart with or without certain features (i.e ap system). Just posting this here to see if anyone fucks with it. Could be fun




GM: Sage
Co GM: Skai









**REMEMBER**
By creating a CS and joining you agree to two things. One: You will at least try to stay active. Two: If you are unable to stay active, we have the right to keep your character and play them as our own once you leave or are removed due to inactivity.










Aer is divided into five continents. The largest continent, Gaia, is considered to be the "Central" continent. The four peripheral continents are all led by their own individual nations.


The five continents:

  • Valira: Valira is known as the "brawn" of all civilization. It boasts some of the finest warriors and weaponry where it lacks in intellectual advancement. Most of the country is a stretch of farmland and valleys with a few mountains and hillsides along the way. The people of Valira are known for their strong wills and hardy natures, though it is coupled with a tendency to be a bit too rough and stubborn. Valira's capitol is "Vantus". The majority of Valira is humans, though the government is mostly Asuran. Both sides get along rather well in Valira.
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  • Arcarus: Arcarus is the opposite of Valira. It is the "brain" of all civilization, as some of the finest discoveries in all sciences have been made by Arcarians within Arcarian walls. The majority of Arcarus is mysterious jungles and forests. However, the cities blossom among the enigmatic thicket. For example, the capitol, Argos, actually floats above ancient ruins which are still being explored. The College of Argos is said to be the best college in the entire world, accepting only the brightest of individuals. Arcarus is balanced with all three species, but their is a tendency for the Asura to be a bit more dominant in number and presence.
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  • Sol: Sol is the smallest continent on Aer, but is also said to be one of the most beautiful. The entirety of the continent is one big island. It is the closest to Gaia and is said to be original home of the Seekers. All three species live in a unique harmony in Sol, though it is also the poorest continent in the world. There are no big cities or skyscrapers. Instead, the people live like the peoples of Earth's Caribbean. Note that this also means there are many, many pirate problems. The Asura are a majority on Sol.
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  • Xav'r: Xav'r is the most diverse continent/country of the four. It is known for its extremely advanced industry and technology. Though the technology may not be as intricate as that of Arcarus, Xav'r definitely has a industrial advantage over all the other countries. For one thing, it has the largest number of cities, as most of the country is urban. As such, it is also home to some of the largest gangs and underworld organizations. Xav'r is the "New York" of Aer: a place where you either make it or you fall to nothing. Entrepreneurs, inventors, big dreamers - they all come to Xav'r with high hopes. The capitol of Xav'r is Wayfare City. Asura are the minority in Xav'r, and are often subject to racism. Indra are most prevalent in Xav'r out of the five regions.
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  • Gaia: Not much is known about Gaia. The only civilized region in the entire continent (which is shaped like a large, diagonal triangle) is a small area located on the South Eastern coast. Sovereign, the name of the state founded on the corner of the land, is run by the S.U.N (Seeker's United Nation). The capitol of Sovereign is Sanctuary, a huge city that is known for its constant action and liveliness, akin to the urban jungles of Xav'r. On top of that, it is a city of pioneers, as the Seekers who take base here use it as a home away from the wilderness they explore. Beyond Sovereign's walls lie a vast mystery, spanning thousands of miles in every direction. Deserts, plains, forests, canyons, mountains, lakes, rivers, caverns - who knows what lies in the beyond? Seekers, to this day, are exploring in teams, documenting and capturing the mysteries of Gaia. Creatures, both hostile and friendly, are some of the highest demand when it comes to exploration. Potential homes and settlements, resources, and many other things are of interest to Seekers. But the one, true goal of a Seeker is to find and chart the various auras of the land, as the natural Auras of the land provide its owner with great benefit. (more below).





There are THREE playable races in Spectrum:

>Human: You know what a human is. Humans are the newest arrivals on Aer, and their history often clashes with the two other species' history.

>Asura: Asuras are humanoid creatures that resemble humans except for a more floral skin and hair texture. They usually have unique floral patterns on their bodies that resemble tattoos, and they are always rather light in stature. They resemble a blend between sylvari from Guild Wars 2 and typical fantasy elves. The Asura claim to be the first inhabitants of Aer, long before mankind reached it. However, they have a suppressed rivalry with the Indra, with whom they competed in ancient times. Asura are some of the most intellectual beings, and most Asura are channelers. On the flip side indigenous Asura (typically found in the Gaian wilderness) are extremely dangerous.

>Indra: Indras are also humanoids, however they are often denoted as having a much darker presence. Whereas the Asura have patches of Floral texture, Indras have patches of a scaly, reptillian skin. Some are also born with horns and tails that resemble armored appendages. Typically more bold in nature, Indra live a much more concrete lifestyle, deviating from the Asura's channeling methods and living by guns and glory instead. In fact, most Indra never pick up channeling in the first place, but at the same time, it is common for most Indra to have been trained in physical combat from a young age. While the common Asura is capable of at least sensing his or her own aura, the common Indra is capable of taking out an unarmed opponent with relative ease.











~Here is where I'll post links to major posts in the IC~

Chapter 1: Uncharted
>The story begins with the announcement of Voyage 2080, the latest Seeker's Exam to take place. Our characters will begin their journeys here. Note that this gets updated once we complete the chapter to reflect what has happened in a short summary.




Throughout the story, characters will be faced with many challenges, regardless of how powerful they become. If your character can get over some sort of obstacle or simply does something worth mention, your character may be rewarded an "Ability Point." Don't mind the RPG lingo; an AP is simply for organization and structure's sake. DON'T THINK THAT THE AP SYSTEM RESTRICTS YOUR CREATIVITY! These are simply for any disputes regarding combat or any situation in which someone's actions are questioned. Don't think that your opponent should've been able to leap through the air and shoot ten firebolts at you that fast? Just look at their stats and see if they have that ability. Boom. Conflict over. But you shouldn't feel that your character is limited to their stats as well. Living things have a tendency to defy odds every so often, so you are not limited to your stats when there is no conflict to be resolved between you and another roleplayer. An Ability Point can be redeemed for ONE of the following things: (which have to get approved)

AP Upgrades


NOTE: ALL NEW CHARACTERS START OUT WITH 7 AP!


  • Add Prism (Your character obtains their very own Prism. Read the technology section for more info) 1 AP
  • Modify Prism (You upgrade/repair/modify your prism) 1 AP
  • Add weapon (your character becomes somewhat proficient with a new weapon) 1 AP
  • Strengthen weapon (your character either becomes more proficient or the weapon gets stronger) 1 AP
  • Add armor (your character gains new armor. This doesn't apply to just clothes, but actual armor that can affect the results of a fight) 1 AP
  • Add Vehicle (A permanent vehicle, meaning something your character now owns and can use whenever possible. The bigger/more intricate the vehicle, the more AP). 1 AP
  • Add Pet (A permanent companion creature. It works like its own character and you can use AP to upgrade it like it was another character, excluding Channeling related upgrades) 4 AP [Every new pet adds +1 AP to the cost]
  • Add Trait (A trait is a passive ability, something that defines a perk or power your character has but doesn't have to use, like "naturally agile") 1 AP
  • Strengthen Trait (Is your trait becoming more prominent or more flexible? Do you have a negative trait that is slowly fading away?) 1 AP
  • Add Ability (an ability is a unique power/spell/whatever that your character can use. They cannot be too broad, i.e. "fire manipulation". More along the lines of "Firebolt") 1 AP
  • Quick Recovery (Was your character injured in the story? Use this to skip the boring recovery phase) 3 AP
  • Strengthen Ability (Make a noteworthy upgrade to an ability) 1 AP
  • Unlock Channeling (for those who do not have channeling and aren't Seekers, they can use this to become Channelers) 10 AP
  • Unlock Second Aura (for those who wish to unlock their second Aura. Seekers can get this for -5 AP). 15 AP
  • Change Aura Type (Don't like what you were stuck with? If you can think of a good enough reason to change, go ahead). 10 AP


CS-related



  • Second Character (Make a second character!) 5 AP
  • Asura (Create an Asura character. Can be used to make a second character that is an Asura or to make your first character an Asura) 3 AP
  • Indra (Create an Indra character. Can be used to make a second character that is an Indra or to make your first character an Indra) 3 AP
  • Amnesia (Do you want to keep your bio and everything a secret? Buy this to either say your character forgot it, or to say your character keeps it secret). 2 AP
  • Pre-Mature Death (Ok so your character isn't as cool as you thought it would be. Use this to kill your character whenever you want, though the GM's will have to help/approve your reason. All your used/pooled AP points can go into a new character). ? AP
  • Create Faction (Do this to officialize any clan/faction/etc you make. It will go on the OOC under the "factions" category.) 15 AP
  • Revive Character (So your character somehow cheated death. Or maybe they never died?) 25 AP


AP can and will be used for more than what is seen above. GM's may offer certain things throughout the story for AP and such. Just keep an eye out and don't think too much about it!

How do you make an AP purchase? In the PM conversation between you and a GM, tell the GM what you want to add to your character in detail and explain why it's possible. If approved, the GM will add the requested change and subtract the AP from your stats.

NOTE! Here are some default traits:

  • Asura: This character may buy "Unlock Channeling" for -5 AP (stacks with Seeker discount). This character can heal minor wounds with sunlight. This character can absorb energy from plants and doesn't have to eat solid food if desired.
  • Indra: This character may start off with ONE weapon for free. This character can run faster and jump higher than the average human or Asura. This character is equipped with basic martial arts knowledge.
  • Hybrid: This character starts off with -2 AP.




If you are interested in joining, follow these simple steps:

1) Post in the OOC explaining that you're interested as well as any questions you may have.

2) COPY AND PASTE the template (link below) into your own word document or whatever.

3) PM one of the GM's your CS with the subject line being your character's name.

4) Under your CS, include a short (2 paragraph minimum) snippet of your writing in the form of your character living out a day in their past or something along those lines.

5) Wait for a GM to post your CS in the CS section. NOTE THAT ONLY GM'S may post in the CS section.

Here is the link to the TEMPLATE for the CS: CLICK ME!

Remember, you get 7 AP to start with.
You can only start as a Channeler of the GM allows!

If it doesn't work, post in the OOC or PM a GM. DO NOT TYPE YOUR CS IN THE TITANPAD! COPY AND PASTE THE TEMPLATE INTO YOUR OWN DOCUMENT/PM!
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