"You already made the fatal mistake; you gave me time to think. Queen takes knight!"
Name: Erika Sophia Yumia
Aliases: Sometimes answers to Yumi.
Age: 18
Birthday: April 20th, 2002
Ethnicity: Japanese American (1/4 Japanese)
Birth Place: San Diego, CA
Godly Parent: Athena
Cabin Number: VI, Summers Only
How Many Years At Camp: 3
Gender: Female
Occupation At Camp: Weapons List Keeper (handles inventory, organization, repair orders, etc)
Languages: Ancient Greek, English, Japanese
Height: 5'8"
Weight: 130 lbs
Body Type: Lithe
Eye Color: Hazel
Hair Color: Dark brown
Skin Tone: Slightly Pale
Tattoos/Scars/Piercings: N/A
Personal Style: Erika always had a fondness for the competition jackets of her high school chess club, so she typically wears a blue blazer similar to it with a button down blouse and a moderate length miniskirt unless she's working outdoors or doing physical work, at which point she'll often shed the blazer and always exchange the blouse and skirt for a t-shirt and a pair of jeans. She doesn't do anything special with her hair besides brushing it to hang straight, but she does typically wear a red string hair ornament that hangs down with her bangs.
Intelligent * Self Critical * Organized * Compulsive * Thoughtful * Apprehensive
Sexuality: Predominantly Heterosexual
Relationship Status: Single
Personality: Ericka is a reserved girl who maintains a near constant introspection about everything. She's quiet while thinking, which is often, but once she's finished considering things and decided on a course of action she'll go at it with everything she has. However, while she appears to be on top of things, in truth she often overly criticizes herself and pushes herself too far. She wants to be the best she can, and anything she deems short of that is unacceptable. But, in a tight spot, most find there are few people they'd rather have at their back than Ericka, and even outside of that she's a compassionate individual who treats the people she cares about like her King piece; protected at all costs.
Fatal Flaw: Overthinking. She always stops and considers as many angles as she can before acting, even if time is of the essence and quick action is a necessity.
Habits: Bites her lower lip and plays with her hair ornament when thinking. Will lapse into chess terminology in the midst of an exercise or fight on occasion.
Hobbies: Chess, Reading, Gymnastics (Nothing fancy, but she does enjoy doing what little she can)
Fears: - Spiders
- Losing those she cares about
- Not being good enough
Likes: - Symphonic Music
- Owls
- Tea
- Quiet Time
- Things Being in Their Place
- Noodles & Pasta
Dislikes: - Disorder
- Loud Music
- Being Rushed
- Coffee
- Bullies
- Spooky Stories
Demigod Abilities: - Immense Strategic Expertise
- High Intelligence & Wisdom
General Skills: - Math & Probability
- Making & Keeping Lists
- Organizing Things
- Situation Analysis
- Acrobatics
Combat Skills: - Sword & Board
- Evasive Maneuvers
- Counterattacks
Magic Item: - Pocket Aegis: A gold bracelet that, at the flick of the wrist it's on, expands and unfolds into a battle ready aspis. While nowhere near as strong as its namesake, the shield is still enchanted to allow its wielder to hold fast against forces that might otherwise overwhelm them.
- Ring of Swiftness: A small silver ring that, when worn, grants the wearer a sizable increase to their speed and agility. Erika uses it to help her keep up with her more physically potent siblings.
What Do They Carry On Them: - Clothing - See Personal Style
- Wallet - CA Driver's License, $60 US cash, debit card, a Triple A member card, & a photo of her and Dad
- Cell Phone
- Pocket Aegis
- Kopis
- Pocket knife
- Ring of Swiftness
- Backpack containing;
- Travel Chess Set
- Book of Advanced Chess Puzzles (half solved)
- Notebook
- Case of pencils & pens
Possessions In Cabin:- "The Nice Chess Set" (16th birthday present from Dad, pieces & board are marble)
- A set of Detective Fiction novels (she likes trying to solve the case ahead of the protagonist)
- A set of "Shogi For Beginners" books
- Framed photos of friends & family
- An owl plushie (She's had it since she was little)
- Typical hygiene products, hairbrush, light makeup kit
Biography Calling Erika's birth a surprise would be underselling it by quite a margin. It happened during a time in the life of her father, Ken Yumia, that was spent settling down and moving on from the loss of a relationship with the single brightest, wittiest, and talented woman he'd ever known. They'd mostly gone on small dates, a couple coffee shops, dinner here and there, and one or two movies. Most notably, while there seemed to be plenty of chemistry, the relationship was entirely celibate; Ken never pressured, preferring to let the women take the lead on that front, and this one never seemed to want it.
Which, of course, made it all the more shocking when a basket full of baby appeared on his doorstep with a note from her claiming the child was his. Understandably doubtful and not truthfully prepared for such a thing, Ken sought a DNA test as soon as was feasible. The test only confirmed the impossible; the child was indeed his. Incredulous though he was, Ken had no way of contacting the woman or finding her, and since it was his flesh and blood he resolved to raise the child by himself, whose name was Ericka according to the note. Although his single fatherhood made it hard at times, he saw to it that Erika was never in want of love, and her rearing was a pleasant, if uneventful one. What distinguished her, however, was how sharp her mind became, even at early ages. She got excellent grades, had little trouble with schoolwork at all, and even handled advanced work with ease. But what she really came to love, once she started learning about it in the 5th grade, was the game of kings; Chess.
It started simply enough. Her father took her on a walk through a nearby park, and she chanced to see two older gentlemen sitting at a table playing the game. Something about it's very nature seemed to call out to her, to resonate with something her very soul that she couldn't explain. As soon as she got back home she threw herself into studying the game, from the fundamentals to looking up and watching famous matches online; Kasparov vs Deep Blue became a fast favorite. Eventually she picked up the game herself, and by the time she graduated from Middle School she was already something of a young virtuoso. The strategic elements just came almost effortlessly to her, "As if she were born to command an army," her father liked to say jokingly.
As it turned out, the high school she attended had a nationally ranked Chess Team, and it didn't take her long to try out, earn her way in, and make some friends and acquaintances in the process. One of whom, it turned out, would end up changing her life forever...
How Long Have They Been At Camp Half-Blood: One day, shortly before the end of her Freshman year, the teacher who sponsored the Chess Team called Ericka into his office for a one on one meeting to add another impossibility to her life. He told her she was a Demigod, a child born between human and deity, and her mother was, in fact, Pallas Athena. She didn't believe him at first, but as though he was oddly experienced at doing this he quickly and summarily connected all the dots for her and ended it by offering her a place at a Summer Camp of sorts called Camp Half-Blood. She agreed, told her dad it was an AP Summer Camp that featured some Chess stuff, and began spending her summers there shortly after being claimed by her mother.
One thing she found quickly, however, as that she paled in comparison to most of her half-siblings in terms of physical prowess. She grasped the concept behind the weapons training she was put through, but in spars she was a very literal pushover. That started to change during her second summer there, when a prophecy came about that mentioned her and she was sent outside the camp to deal with a riddling Sphinx. Strength of arm was almost counterproductive, according to the Oracle, so she went alone. To her own surprise she emerged victorious, and before it vanished the Sphinx left her a small ring. "That your body may be as quick as your mind," the chimera woman said, before departing. Things improved a little after that, and even moreso when she got back to her cabin one night and found another gift on her bed, accompanied by a note saying it was from her mother; a shield that unfolded from a small bracelet. She only attended during the summer, as her scent wasn't that potent and she wanted to continue going to school and playing for the Chess Team, but now that she's graduated she's considering whether or not she wants to transition to year round for a year or two.
Theme Song: https://www.youtube.com/watch?v=6-wEAeNcA_AExtra Information: Has never been in a relationship, despite more than a few admirers.
I agree to follow the rules for this RP and understand that if I do not follow the rules, the GM or Co-GM may kick me out of this roleplay.roleplayerguild.com/posts/4588016 Old character I never fully got to use. Oh well, these things happen.
Really like the Norse pantheon, but I think my favorite of late has been the Eastern 4 Gods mythos, with Seiryu and Byakko being tied for my favorites.