Avatar of Schradinger
  • Last Seen: 9 yrs ago
  • Joined: 11 yrs ago
  • Posts: 1592 (0.40 / day)
  • VMs: 0
  • Username history
    1. Schradinger 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

Well if it helps, someone like Georges St Pierre would be in tier 2. It's very difficult trying to comprehensively answer a question that hasn't been asked, though (since there's obviously some other reason you want to know, beyond just the knowing itself).

If you don't want to voice it here, for whatever reason, PM's are always an option as well.
Lalliman said As for punching force, i agree it's questionable to use 2x lifting weight for everyone, even those people with significant training. I suppose it's only a rule of thumb though, and the creators of highly trained characters should put the punching force into their CS after all.


That's not actually what the 2x means. If a tier 3 character can only lift 500 lbs, yet has some ability that grants him extreme physical power, he could still punch with up to 10 tons of force, regardless of his ability to lift weights. The two aren't tied together.

If I'm being completely honest though, tying max impact force to max lifting strength isn't the best idea anyway. You can't tell me that Jean can only swing that club hard enough to generate 600 tons of force when she can fairly easily lift half that. The amount of force she'd be generating would be in the kiloton range. Professional baseball players, who aren't known for being able to lift great weights, can allegedly generate over 4 tons of force in a swing. Assuming they can lift 250 pounds with ease, that's over 32x more force than the weight they can lift, or in Jean's case, 9.6 kilotons.
Well, what would you prefer? Should we sit down and calculate the exact amount of strength required to generate X amount of force with varying levels of training? The simplicity I was referring to was the fact that none of us here are physicists. We're not here to create a completely accurate picture of the forces and effects at work in combat situations. We're here to kick ass and take names, and have fun doing it. No one here is going to sit down in the middle of the fight and work out exactly how many joules of energy their punch transfers to the target. At best, they're going to give a general idea of how hard the punch is and just go from there. Setting punching power at 2x lifting strength avoids the absurdity of someone who can lift 2,000 pounds only being able to punch that hard (especially since there are real life fighters who can punch with over a ton of force, but not lift even close to that amount), while still giving characters with less strength yet more training the ability to maintain an even playing field.

The simplicity is not in the reasoning behind the number, it's in the fact that using that number makes the whole thing less complicated to understand and easier to enact.

Though if you meant something else again, please feel free to elaborate.
Is it? Generally, when someone has gone to the trouble of building up the necessary muscle to lift 1 ton (I know the record is closer to half a ton, but humor me), they haven't spent much time on training their body how to fight, and therefore wouldn't be able to generate the same power to muscle ratio as someone who spent their time training to fight instead of lifting weights. Even with something as simple as punching, technique makes a huge difference in how powerful the punch is. Could the musclebound contestant punch just as hard as the one that has trained? Probably, but it isn't going to be the full 3-4 times his lifting strength due to his lack of technique. Put simply, he doesn't know how to use his muscles to achieve the best punching results, he just knows how to use them to pick things up.

So the rationalization behind it is that there has to be a trade-off. You can't have one fighter who can both lift 1 ton and also employ advanced combat training in order to utilize all that muscle to its fullest advantage, simply because he would be able to steamroll any other character in that tier (unless all characters could do it, but then there's no point to unique and diverse characters).
I'm not sure about grip strength or why those specific numbers were chosen, but punch force was set at double lifting strength just to keep things simple. Realistically, it can easily be three or four times lifting strength for a well-trained fighter, but then they're going to be in a higher tier anyway due to their training.
Nvm. She does mean momentum. It's only telekinesis in the strictest sense, from what I understand though.

Another question this brings up is this: Does she have to impart momentum on an object as a whole? Or could she (for example) tear something in two by generating momentum in opposite directions on a single object?
Alright, I've gotten most of the CS done. I just need to finish the personality and write the bio. Hopefully it'll be posted tomorrow.
Oh god... I used to have that theme on a mix CD. Perfect music for getting in the mood to write a fight scene. Lol.
F. I. R. E. D. ;)
Max Shadow said
i meant we talked about how he teleports, and really i only keep calling it teleporting due to not being able to thing of a better word for it. realistically he's not teleporting, more breaking himself down into partials moving himself around then reforming himself in whatever order he feels fits the situation, meaning that due to the method used it would be very easy to only break down a part of himself or reform part of himself separately, but through this method there is also the risk of loosing the limb if it gets separated from the shadows supporting it. if he took his arm off, and a strong light hit his shoulder he'd start to bleed and feel pain as if the arm had been taken off by a blade, if the light hit the arm while it was formed away from him it would also act like it had been cut off. he can fix it with shadows but he needs more time than he would have in a fight and if left to long the arm would be beyond being able to re-attach, he could just as easily bleed out and die from his shoulder.


Regardless of what he might be capable of, augmenting an ability to this degree this late in a fight is PGing. The ability was accepted under the restriction that he can turn to shadow once every two turns, not turn to shadow as much as he wants so long as all of him doesn't turn. If that were allowed, he could avoid any and every attack that wasn't area of effect, especially given his miraculous ability to know when and where any attack will come from, regardless of his current mental or physical condition.
© 2007-2024
BBCode Cheatsheet