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    1. Schradinger 11 yrs ago

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He doesn't always have to get more powerful, you know.
Alright, I've nerfed the electrocution ability and made a few other small edits (he's slightly stronger now since I started using metric units in all my characters and figured I should convert this one over too since I was editing anyway), and the charging mechanics I describe for his ability will require specific approval since they're altered from what is specified in the OP. I'm hoping that having it as a melee ability (with conditional ranged applications) will make the retaining of his mobility a viable change. Otherwise his opponent just has to move away faster than he can walk and they're safe.
Nothing I can think of off the top of my head.
Well the way it is, the attack is guaranteed to hit your opponent 100% of the time, making it exceedingly OP. What's wrong with just having a bolt of lightning strike where the arrow hits?
Grnmachine said
For lightning, i didnt do much research as to how much a regular lightning strike does, so im willing to change that.


And the "hits the nearest champion" part?
Grnmachine said
For iron hard skin, everyone has to have good defence, otherwise we'd all die once one hit gets landed.

"Flash-fry a human" We arent humans so :P


My character is designed to be a combo of ranged and melee skills, and his skin is only as tough as hardened leather (and he only has that because it fits with his character as a burly blacksmith demigod). One need not be impervious to bullets in order to survive in melee. A better alternative is to simply avoid being hit, or even wear some armor. Having skin that durable just seems out of place amongst Anthony's other abilities.

As for not being human, that's true. Though Mifune has more or less the durability of one (excepting his implied resistance to the damaging effects of friction). Regardless, 1 million amps is enough to kill even Skallagrim's proposed character outright, since he wouldn't have time to adapt before it roasted him. And there's still the issue of the OP auto-hitting-ness.
Vordak pretty well covered my concerns. For the ice arrow, a temperature should be used, rather than the absolute statement "freezes all creatures". The same goes for the blinding. A method of how it blinds them needs to be specified. And having the lightning strike the nearest hero means you could just shoot it into the ground at the beginning of the match and your opponent would get hit by a lightning bolt every ten seconds for as long as they survive (since there's no time limit on how many bolts it calls, which is also an issue). That falls into Notdeadyet's OP category.

Honestly, The only one of Skallagrim's edits that made your character more powerful was the arrow flight speed. I'm not sure where this idea that his edits are OP is coming from. I'm also not sure why a character specializing in ranged attacks has iron hard skin, but meh. It's not something that breaks the character so whatevs. :P

P.S. 1 Million volts is about a thousandth of the voltage in your typical lightning strike, but it will still flash-fry a human. 1 Million amperes would be about ten times the power in your average lightning strike. I'd just say that it hits with the power of an average lightning strike (1 billion volts and 100,000 amps). Which sounds like a lot (and it is), but humans have survived it before, so I don't feel that it would fall into the auto-kill category.
The premise is simple. You pick a character from either Marvel or DC comics, and I pick a character from the opposing company. Once both characters are agreed upon, we duke it out to see who's pick is the top dog.

Character capabilities will be those listed in their profiles on the Marvel and DC Wiki sites, and rules will be of the common courtesy variety. No auto-hits, no cutting your own posts, no using information your character couldn't know, that sort of thing. I'll be happy to answer any specific questions regarding rules, just know that I will be the final say on such matters (though all rules will apply just as firmly to my characters as they do to yours).

So... Would anyone be interested in writing a fight (or series of fights) of this nature?
Player Name: Schradinger

Character You Wish To Play: X-23/Laura Kinney

Moral Alignment (Hero, Villain, Walking the Line): Walking the Line

Affiliation (what group/team/organization, if any, is your character affiliated with?): None currently

Character Origin & Backstory:

Random Descriptors:
Height: 5'4"
Weight: 180 lbs (due to vibranium-laced skeleton)
Hair: Black
Eyes: Green

History:

All her life, X-23 had only known the inside of the secret weapon X facility where she was raised, only known the countless hours of mental conditioning and physical training she was subjected to as they molded her into the perfect weapon. Even before she fully matured, she was a finer combatant than any of the human agents that trained her, and could surpass them all in strength, speed, agility, and endurance. Initial hesitancy to accept the girl as a worthy successor to the man she was meant to replace began to vanish as she matured, and some even began to believe she would surpass the Wolverine in ability, becoming an even greater asset than they had once hoped he would be.

As the results of her training and conditioning continued to come in at well above their expectations, they began to shape her into a weapon of the future, a weapon geared toward the threats of a new world, where war was conducted from the safety of one's own homeland and governments were toppled with manipulation instead of firepower. Where the Wolverine would have been a weapon of brute force and savagery, this X-23 could possess every bit of those qualities, but also be tempered to engage in more subtle tactics. Tactics that were quickly becoming necessary in the changing world of the late twentieth and early twenty-first centuries. Where the Wolverine would have been sent to wipe out entire enemy strongholds wholesale, X-23 could slip in undetected under the guise of an innocent young woman, playing on the emotions of her targets to strike swiftly and surgically, before they even knew they were dead. She was a precision instrument, a scalpel with which they could remove the cancerous members of society, rather than the brute force claymore that the Wolverine once represented.

In the end, they were immensely pleased with their new weapon, and once her training and conditioning was complete they initiated the final step of the project. The last item before she would be released on the world to service the agenda of the highest bidder. They had to graft her skeleton with vibranium, turning her from a mere soldier into a nearly invincible killing machine. While this new coating would not be as durable as the Adamantium grafted to the Wolvernine, it would be sufficient to render her bones and ligaments capable of absorbing tremendous amounts of force unharmed, while still allowing her to pass unhindered through metal detectors and most other forms of security. Where Adamantium turned Wolverine's claws a shiny silver, X-23's would be altered to a dark, non-reflective gray hue, capable of cutting through nearly any substance thanks to their monomolecular edge and the vibratory energy they generate on contact with metals and other similarly dense materials.

The procedure was a success, as it had been with the Wolverine, and once she had been fitted with a spinal implant allowing them complete control of her actions, she was sent on her first mission, the mission that would brand her as either a resounding success or an abysmal failure, as no amount of tests or training could adequately measure a weapons performance in the real world. Only exposure to the world itself could do that, and now it was time for X-23 to prove her mettle.

Powers and Abilities (What can you're character do? What can't they do?):

With genetics derived from those of the man known as the Wolverine, X-23 possesses an exceedingly potent healing factor that allows her to recover from nearly any wound exponentially faster than any human, healing gunshots and knife wounds in seconds, and even re-attaching an arm after it was severed during a particularly grueling training exercise. The limb returned to full function in moments, and she passed the exercise with flying colors. This healing ability also renders X-23's bodily tissues far more resistant to harm than those of a normal human, allowing her to exert far more force on her body without causing damage to herself. This allows her to match and even exceed the strength and speed of human males in peak physical condition, despite her small frame and slender muscles.

The claws she inherited from her "father" are similar in position and function to Wolverines, but some slight genetic alterations granted her two claws between the first and second toes on her feet, each slightly shorter than the two in each forearm, though still just as sharp.

In addition to this, she also possesses Wolverine's potent animalistic senses and instincts, allowing her to see, hear, and smell better than any normal human, and at much greater distances. This makes her one of the world's foremost hunters and trackers, though her lack of experience means this ability is still inferior to that possessed by Wolverine himself.

Similar to the adamantium that was bonded to Wolverine, X-23's entire skeleton and the connective tissues holding it together have been reinforced with a vibranium coating that renders her bones able to absorb tremendous impact, as well as being unbreakable to all but the strongest of foes. Her claws have also been coated with a chemically altered variation of vibranium that emits intense vibratory energy on contact with metals and other similarly dense materials, allowing them to cut through nearly any substance. This vibranium coating also renders her mind extremely difficult to detect and manipulate telepathically.

While her physical powers and abilities are impressive, it is her mind and training that truly make X-23 a living weapon, capable of handling any modern weapon with exceptional skill, along with nearly every known weapon of the past, from bows to swords to lengths of wood. In her hands, literally anything she can lift can become a weapon of lethal effectiveness, and in the absence of any usable items her own body can be used to kill just as effectively without her claws as with them.

In order to complement and temper her lethal skills with the application of subtlety, she was also trained to use the arts of hacking, acting, and seduction in order to successfully infiltrate the lairs of her targets. She is skilled at playing on the emotions of her victims and has used her large eyes to garner sympathy with just as much success as she has her body to engender lust.

All these skills and abilities are utilized in conjunction in order to keep herself a step ahead of her targets until it's already too late, and then used with equal effectiveness to extract herself from any situation created after the deed is done. In order to allow her the best possible ability to carry out these tactics, she is given as much autonomy of action as the mission parameters allow, though any illusion of free will is exactly that, and her handlers will clamp down control without hesitation if they deem her autonomy too hazardous to the mission or her continued operations.

Sample arcs:
A) Break free of the control of Harkins and the Facility.
B) Learn to live in the world as a human instead of a weapon.
C) Discover her origins and how the Facility got their hands on her.
D) Track down and meet her "father", the mutant known as Wolverine.

Then again, I'm probably misrepresenting the transmutation ability, simply due to there being so little information to go on.
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