Avatar of Scrub Mage

Status

Recent Statuses

4 yrs ago
Current H
3 likes
5 yrs ago
A Silent Voice is great.
1 like
5 yrs ago
Draw a Dragonfly Slug
1 like
5 yrs ago
fabricant i don't know you that well but in between your waifu tastes and your calling out centrists i have come to respect you
1 like
6 yrs ago
"By long tradition, the elder speaks first."
2 likes

Bio



[ "Four-Legged Frog" ]




[ "Eight-Legged Day" ]




[ "Twelve-Armed Wheel" ]

Here's a secret: Right now, this bio is acting as a planner for an RP I want to make.

Most Recent Posts

You got me Northern, bby.

As for all the other dweebs in this thread, here's the breakdown:
Knightsabers: Your app is aight, so I'll accept you.
TheBubbaMan: Carl, such a magnificent name. I'll accept ya too.
Deth_Glitch: Mmm, it's aight too.
KaijuBaragon: Mmm, just change Earth to some other planet, seeing as how Earth is here in The Milky Way. And explain how the whale survives in space. Then it'll be aight too, I guess.
Korigon: Hmm, seems aight, go ahead too.

I'll make the IC-post later.
“The stars dance and play up close, but from far away they act like judgemental eyes; always on the horizon, blinking only when they don’t plan on looking anymore. The dust clouds are bigger than planets, but the dust drifts endlessly, like an enchanting dance that guides everyone of its members in the wrong direction. Or perhaps like a group of friends slowly drifting apart. The daylight skies are nonexistent out here, but that does not stop the beauty of the things here from fading. In fact, it makes them all the more noticeable. But to me, the endless night sky is the most beautiful thing. It stretches on for an eternity, without beginning or end. The darkness is all-consuming, and many find that comfortable. But that thought always comforted me out here, as I endlessly drift…”
-Unnamed Ancient Passage

Drift...

This galaxy, with no agreed upon name, is endless. At least, that’s what people used to believe. Now, of course, it is known that it does have a border. But the galaxy is so huge that it may as well not. The discovery of new sentient species is so commonplace nowadays that it is no longer news-worthy to most. Pirates and looters are common place. Wars are constantly raging. Alliances constantly on the edge of breaking. Greedy merchants and merciful captains, perverted pirates and brutish scouts, families trying to survive and those who would see them dead; these are all people you can meet out here in the vast endless expanse of space. So, the question is, which one will you be?

Perhaps you’ll be the military captain, renowned throughout your race’s eyes. Or the pirate that preys only on ships of a certain make and model. Maybe you’ll be the last ship of your military’s rather tiny armada. Maybe you’ll be a cult-on-thrusters, trying to spread your religion across the universe. Maybe you’ll be a greedy merchant on a quest to find your beloved shuttle once again, or the drunk that stole it? Perhaps you’ll be the crooked cop, helping the pirates find their next mark? It’s up to you.

Basically, Drift is an open-galaxy roleplay. In it, you will control your ship and her crew. I’ll try to manage a pseudo-economy, I’ll try to keep note of who’s who and what’s what. But I’ll leave it up to you to create the plot. It’s no fun if I just tell you what to do, where to go. No no no, I’ll have none of that unless it’s for you to make money doing delivery missions. I want you all to try your best and play a game of politics, civil or not. If that’s not your thing, you can always be a pirate, a military man, or just someone with enough money to fly around the galaxy and look at it.


Vessel Classes

Shuttles- Small ships, usually only used in traveling within a space station or within the atmosphere of a planet. They are the equivalent of a car.

Scout – Scout class vessels are lightly armored, and have hardly any shielding. They are usually manned by a crew of 10 or less, with much of the space being used for the FTL core and extra thrusters for quick getaways. Scout ships have weak weapons, mostly used for distractions.

Frigate – Fast moving and hard hitting vessels, frigates are favorites of galactic pirates. They have enough armor and shielding to survive some attacks, and have guns that pack a punch. They are slower than scouts, however, and can’t even compare to a dreadnought.

Dreadnought – Usually at the rear of most armadas, dreadnoughts are slow-moving, hard-hitting, heavily-armored and shielded beasts of warfare. Many dreadnoughts have much space for FTL cores, with extra heat vents, as well as large guns that can cut through enemy fleets. Many even contain a deck in which frigates can fit in. Dreadnoughts are usually only used in times of war; however, some pirates manage to gain hold of them.

Cruiser – Going at a medium pace, heavily armored, heavily shielded, and outfitted with automated cannons aboard, Cruisers are about the same size as a dreadnought, however instead of using most of that for guns and other offensive tech, cruisers almost exclusively house smaller vessels. With special cargo bays made to fit dozens of frigates, scout ships, and shuttles, cruisers rely on their cargo to protect them. Cruisers travel within the middle of most armadas, deploying ships as they float gently through space. Some are even outfitted with advanced workshops. Most cruisers have a large space reserved for multiple, functional FTL drives. With a few in a special reserve area in the event the other drives go down. Needless to say, when most cruisers are decommissioned, they are recycled.

Space Stations – Slower, heavier armored, heavier shielded, but much less deadly than dreadnoughts, space stations are essentially mobile nations. They don’t usually have FTL drives, due to the nation-like nature of these beasts, but they do have a large variety.

Drifters – Drifters are more commonly known as ghost vessels, or derelict ships. They may or not be in working order. Many are stripped and looted. Can be any class.

Other- While most ships fit these classes, some vessels are just so different that they fall under another class entirely. Tell me about it.

You can also modify your vessel in most ways you see fit. Some modifications aren’t legal in every sector, though.

These ships, however, cost money to maintain. FTL drives alone cost anywhere from thousands to billions of credits just to buy. Total costs could range from anywhere from tens of thousands of credits to quadrillions of credits. These things are expensive. Fret not, however, credits can be earned in many ways.

Credits
Trading is one way to make credits. Just trading every day goods, or even larger more important things. Trade with your friends, or maybe even your enemies. Credits are credits.

I would however, prefer that you trade with other roleplayers. If there’s not enough of those to go around, I’ll step in and actually play GM.

Pirating is always an option for the adventurous, the devious, or the mentally-unstable, however, this is very dangerous, and should only be considered if you have at least a frigate-type vessel.

Working for people always proves to yield some sort of payment. Unless they’re a no-good liar. Regardless, plenty of people will pay you for the occasional odd-job. It may mean you have to team up with others and split the payment, though. Unless of course, you do something about it.

Generous people sometimes give out money. Sometimes it’s a scam. Doesn’t hurt to risk it, though, right? Unless you have the guns and the tech to track down scammers though, it’s probably not wise to accept money from generous people.

Looting derelict “ghost” vessels will occasionally yield some tech, some guns, or some raw credits. Be warned, though, not every ghost vessel is a true ghost vessel. Many of these ghost vessels are traps laid out by pirates, or full of a crew that has suffered the ill-effects of space dementia or some other illness that may or may not be contagious.

Other ways to get credits are out there too.

Many species dot the vast galaxy, from the common and bland human to the mythical and rare S’rhinza. Each species is different in most ways. But not all people fit their stereotypes. Beware, some are known to be unified, and harming one ship may cause an unwanted war. There are too many species to name.

There are many star-clusters as well, most are assigned numbers and some are nicknamed.

Star-Clusters of Interest

The Market
(77162871248)
The Market is purely a trading station. If you want a seller, or a buyer, this is the place to find them. No trade is restricted here and it is a place of relative peace. Anyone who even thinks about charging up their weapons is shot down by The Market’s private military.

The Ghost’s Cradle
(00000000000)
While the number 00000000000 was assigned to a different cluster, most of the races agreed to reassign it to this peculiar place as a warning. Home to a large and ever-increasing number of derelict ships, The Ghost’s Cradle plays their last messages on an endless loop. These messages are usually on one channel, but a few of them “bleed” into others. Another strange phenomenon of this particular region in space is the tendency for crews to go mad if they linger too long. Many popular psychiatrists from each race have stepped forward to put their theories forth. The most popular? “No idea.”

Tyktz
(1882129847188)
A place of seemingly infinite darkness. This strange recess of space has no natural light, and one cannot even see stars here due to a very peculiar phenomenon referred to as “Cancellation”. This strange phenomenon cancels out any waves that are transmitted, including light, sound, and others. This region of space spans a few million light years, and can be seen from almost anywhere in the galaxy. It is recommended to stay away from this region of space, because if you get into a pickle, it’s hard to get out. This place derives its name from an ancient word meaning “Endless Night”, commonly used in spooky stories.

The Longest Day
(88472313194)
While not as strange as some places in the galaxy, The Longest Day is a hot spot for travelers and those who just want a break. This strange cluster is quite literally that, a cluster. 1000 stars, each of varying colors and each caught in the next’s orbit. This huge stretch of space is home to millions of beautiful space stations with a terrific view of this strange chain of stars. The Longest Day also has quite a few planets, with many of them being located far enough to get a good view, while also maintaining a year-round tropical environment. Many of them are also large, endless deserts, devoid of life and too hot to occupy. The planets have one of the strangest orbit patterns within a few million light years of the sector, with their orbit stretching across the entirety of the thousand planets.

The galaxy is a vast place, still wholly unexplored. Many of the unnamed sectors have something worth a name, but who knows? One planet may be filled with diseased creatures that’ll not only eat your doctor, but spread a hyper-contagious disease to your crew. Another may have the remains of an ancient long dead civilization. The possibilities are almost endless.

Well, that’s what I have so far. I’ll try to update this post as often as I can, with various events, miscellaneous information, and of course the main conflicts, alliances, and traders.

RULES
1) No God-Modding/Meta-gaming/Bunnying/etc. Doing so will result in a very strongly worded letter expressing my anger.
2) Everyday forum rules and such.


Character Sheet Template

<Appearance of your ship goes here, unless you want to write it. Then put that in everything else.>
<A quote regarding the ship/from one of the crew members sure would look nice here.>
Vessel name:
Vessel identification number:
Vessel history:
Vessel occupation:
Crew members:
Features:<Weapons, armor, speed, etc.>
Height/Mass/Length:
Rooms:<You don’t have to list them all, just the main features>
Everything else:

List of nerds I've accepted so far:
Korigon - Empaler
KaijuBaragon - The Gojirius
Deth_Glitch - The Good Gallant Ship: MINE!
TheBubbaMan - Arkingham
Knightsabers - 8
Oni_ - The Aryana
Bluhart - Killer Queen
SilverDawn - Virtus Palma
SkrubLord - The Crucible
Scrub Mage - Xanthous Knight; Leviathan


Sylla was growling, slowly moving towards the rustling leaves. She kept her guard up, which in turn caused Selk to get into a combat stance. "Who lurks behind leaves?" He said, in an aggressive tone. Selk stepped closer, ready to take the form of a bear at a moment's notice. This caused a rather peculiar thought to enter his mind, which he smirked at from the darkness of his hood. As he and Sylla inched closer, Sylla stopped growling. Still in a defensive stance, she let out a rather lazy growl. It was clearly somebody from the Ragged Brotherhood, otherwise she would have lunged into the leaves.

"Is that you Isaac? Dear me, don't sneak up on an old man like that." Selk said with a light-hearted chuckle. "Come, join me on the coast. The shipment should be here any time soon."


It had been some time since Selk and Sylla had wandered from the grove they called home. They needed the exercise, really. Selk had plans to help unload the Lacrima shipment that was on its way. Sylla came along for the wild ocean salmon. It was the best. It'd probably be some time before the shipment arrived, but Selk had nothing better to do. He was quite early, but he and Sylla sat on the shore watching the seemingly unchanging horizon. Eventually, he and Sylla found themselves asleep.

Selk didn't dream often, but when he did his dreams were often muddled and confusing. This was a thought that lingered on Selk's sleeping mind, but he didn't actually dream this time. It was more like he had shut his eyes for a few moments. But when he awoke, it was not due to the boat's arrival. He was awoken when a salmon was dropped on his face. The wet salmon was a sudden thing, scaring the sleeping Selk. When he realized what it was though, he ate the meal with a smile. It was good, as well as raw. That was Selk's favorite type of meal. Raw. Cooking a meal burned away much of the flavor for Selk. It was not the way food was meant to be eaten.

Soon, Selk saw a boat on the horizon. It was probably the lacrima shipment, as few boats came this way. He stood, dusting himself off. He was looking forward to seeing how the mission went, and whether or not the islanders were convinced to unite under the Ragged Brotherhood's banner. As he stretched, he heard Sylla let out a low growl, accompanied by the sound of some leaves rustling. "Jimmies?" Selk asked the air around him as he waited for the source of the noise to step forward.

Selk had been enjoying his time with Sylla. She was his best friend, and he hers. There wasn't much Selk did without the grizzly bear he had taken to calling Sylla. And there wasn't much that Sylla did without Selk. They ate together, slept together, and spooked others together. It was a nice life, one that Selk enjoyed. But as he sat with Sylla, he found his mind wandering. Within the last few years, Selk had felt his life become more and more dull. He hardly had to spook others off, his new "home" being within Ragged Brotherhood territory and all. Selk's assignments were usually bleak and dull as well, easily accomplished with brute force provided by Sylla. Selk sighed a little at the thought, it was like he had retired. Retiring isn't something Selk had planned on, so the thought pained him. The First hadn't even asked him to go with the twin enforcers, which had offended Selk at the time. In fact, it still did. Selk pat Sylla on the back, and he found himself with a frown. In the time he and The First had known each other, they had gotten much done. But progress lately was slow. They've been playing defense since day one, focusing on bolstering their numbers while still being secretive.

Selk yawned and lied on a soft patch of grass. He didn't close his eyes, he merely just stared at the canopy above. Selk wasn't mad about not going on a mission at all lately, technically he could do whatever he wanted within the Ragged Brotherhood. But not being given orders made him feel... old. Sylla sat next to Selk, not sitting, but she too stared at the sky. Her age was starting to show in the form of sleep. She slept a lot more often than she used to. She also ate more. But still, Selk frowned. How long had he known the Grizzly? Eighteen years was it? Selk let out a sigh of remorse. She'd be dead within the next few years, most likely. This bothered Selk, but not too much. He'd probably die within the next few years as well, considering his lifestyle. Selk closed his eyes once again, falling asleep once more. Sylla did the same. They'd do something later. For now, Selk and Sylla were content with being old.

Slowly, Selk stirred from his slumber. His head was on a soft patch of grass, warmed by his head. Sylla must have gotten up in her sleep, probably to get salmon from the nearby lake. She did love her salmon. Selk stretched his body before standing up. The fresh smell of the grove filled his nostrils, and he sighed happily. The trees here twisted and turned, almost seeming to touch the sky. The sky was almost blotted out by the leaves of the tree, but there were a few places where the light shined through. That was another thing Selk liked about it. As he stretched his arms, cracked his back, and let out a deep yawn, he felt his stomach grumble. He smacked his lips together, and scratched his back as he began to walk after the path Sylla had left. It was rather hard to miss. As he walked along the path that she had left, he recalled the fondness of scaring their first intruders off together.

Selk had transformed into a rather large bear, dwarfing Sylla in size, and he guarded the entrance. Sylla, however, came around from the back. The horror magic that Selk had known at the time was rather... primitive, and so he had to be really close. But despite the primitive nature of it, he found himself casting it while in his bear form. Combined with the natural amplification to his magic, it warped the minds of the intruders in a manner that made Selk and Sylla appear as six story tall bears, which caused one of the intruders to faint. The other ran directly into the arms of Sylla, who in turn, ate him. Selk smiled as the memory trailed off, and he found himself next to Sylla, who had a mouth full of salmon. She let loose a low growl, before dropping one into Selk's hands. He bit into the meal, and smiled. It tasted fresh. He liked that. Selk thanked Sylla, and pet her head. She let out a low, but not intimidating, growl in response, letting Selk know that the gesture was welcome.
Here's a seperate post to The First so that he can be linked on the front page.



"There will always be those who wish to oppose us, but in the end, only unity will remain."
Age:
The First does not give out his age. It can only be assumed that he is somewhat old;
his control over, and understanding of magic is something that indicates this.

Magic:
Telekinesis

Nullification Magic
The First activates his nullification magic from the mind, intensely concentrating on the magical energy he nullifies.

Telepathy
The First uses this magic to communicate with the Executioners, and Selk Sarvog.
He sometimes connects the thoughts of all of these people at a time, for group conferences and battle planning.

Jutsu Shiki
The First has an innate understanding of Jutsu Shiki, and is able to create traps which seal opponents within the runes until they fulfill the rules set within said runes. These runes are normally placed in places where The First normally is, giving him an advantage in places where he normally stays. One of his most common traps is known as the Void Zone, where magic which can be used for offence cannot be used by an opponent, if it is used, then a powerful arcane shock is delivered to the user of said magic, which will persist for as long as the person uses their magic in that area. This renders many magic users useless, as if a person is willing to be shocked by the arcane energy, The First can still nullify it with his own magic, which is not counted as offensive.

Magic Level:
Being the leader of the Ragged Brotherhood, The First can be assumed to be somewhat powerful; as he would be above the Executioners of the Ragged Brotherhood.
History:

The First: a name that strikes terror into the hearts of many, and hope into the hearts of few. He was not always known as The First, but he has since abandoned his old name. For this name was filthy, like the magic users who cast it upon him. The First was born with a few “setbacks”, being born shorter than the average man, and with dulled senses. He could not feel the things he touched, and his eyesight was poor. As life went on, The First grew, but not by much.

It was hard to live, for The First had a hard time staying upright and what not. His eyes were practically useless. He was tended to by his mother, whom loved him very much. But this made The First bitter and stubborn. He wanted to live. He wanted to do things for himself. Alas he could not. He was cursed to a life of bedrest and damnation. His only saving grace was the fact that he could cast some primitive forms of magic.

When he was alone, The First would cry. This was no way to live. His tears made him feel better, stronger. But this was just the first steps of mastering tear magic. As he withered in bed, he began to actually do things with his tears, and when the time was ripe, and he had learned a few tricks, he stood up. This time without falling. This was no special blessing, as he could still hardly see.

The First, would wander within the darkness, bumping into things that should be easily avoided. He cried less, and felt himself become weaker and weaker. Eventually, he stopped crying altogether, and he collapsed. As he cried from the sudden shock, he stood once more. Tear Magic, was the conclusion his mother came to.

As time progressed further, The First found himself able to see, barely. His structure filled out, and his mind became sharp. With time, he no longer needed to cry to stand upright on his own. With even more time, he found himself much bigger than his mother, and even his father, whom he held no special opinion towards.

But The First felt wronged. Whose fault was it that he was born with setbacks? Whose fault was it that he missed out on a childhood? It was theirs. They were responsible, and he knew this deep down inside. It was a lie, truly, but The First felt wronged. He was bitter, stubborn, and angry. The First held nothing but malice for his parents.

They had not wronged him, but he felt they had. He felt that they had… restricted him too much. He had missed out on a proper childhood. He had not had the opportunity to learn, he could not read, he could not write. He blamed his parents, whom had not known enough magic to help him in any way. They disgusted him. They were useless in his eyes.

So, he left without a word. His mother mourned, his father hardly noticed. But The First vowed to learn. So, that was what he did. He learned much. His now large form made him strong, so those that angered him did not remain a problem much longer. The First traveled to many place, learning different forms of magic at each.

With time, he became strong. He easily outclassed his peers and found himself able to read and write. But the more he learned, the more he found the world to be a vile disgusting place. Many people spoke rather fondly of Phoenix Wing, which befuddled The First. To him, they seemed… corrupt and vile. Disgusting creatures to be blotted out like flames. They reminded him of his parents. They seemed to restrict others, at least in his eyes.

But this is through the eyes of a man who was born nearly blind. The First’s mind was corrupted by his bitterness. The First needed to learn, but he had devoted his time to learning magic. Each magic user, to him, seemed greedy. He believed they each withheld information, not just from him, but from everyone. Many required payment, while those who did not, taught little.

The First believed information had to be free, so it did not take as long for others, as it had for him to learn. He continued to learn, but as he learned more, he realized he had known much already. So, he returned home, for it was all he had thought to do.

When he returned, it was with knowledge. But he still lacked the ability to see from the eyes of his mother. One thing led to another, he called her a filthy magic user, and proceeded to kill her in a very violent manner. He did the same to his father, because his father had done nothing for him in his life.

It took a long while for The First to realize what he had done. Few knew his face, and he preferred to keep it that way. Donning a mask and a cloak, he departed. He learned a few more tricks, but a few things still eluded him. He sought these isolated corners out, learning what he could. It took a long while before he heard of “Druid Magic” which could only be taught by a very few; and it took even longer for him to find one who had known this. He tracked this man, using local tales, and intruded this man’s home. He was assaulted by horrifying images, which he quickly nullified.

When he was no longer being assaulted by these terrible images, he found a bear at his throat. He tried to mutter something, but found himself unable. The man had spooked him, but not hard enough. He managed to let a request escape, and the bear was called off. The man taught him what he could, which was limited to horror magic, and delivered to The First some disappointing news: Druid Magic is not so easily taught.

The First stayed with the man, Selk, and they conversed for a time. The man had goals, much different than his own, but he saw an opportunity. If they joined forces, they could knock out two birds with one stone. Selk, liked this idea, and agreed. They decided to found the Ragged Brotherhood, which would unite all mages under one common banner, and The First promised Selk that they would help to “restore nature”.
This was not a lie, but it was far from the truth. The First cared little about nature, or this man. But this man was skilled in the few magics he knew, and could be used to draw others to his cause.

Personality:
The First is calm, calculating and confident in his abilities as a leader. His views and orders are absolute, and he expects the members of the Ragged Brotherhood to understand this. He is a tactician, and goes over many scenarios in his head in order to choose a path which provides the highest chance of victory. Those who are not in the Ragged Brotherhood are simply pawns to him, and he does not mind destroying these pawns to further his goals and ideals.

Team Members:
In the extremely rare occasion that The First engages in combat, he is normally accompanied by the Executioners and Selk Sarvog. Otherwise, he fights alone.

Three Strengths:
1. He can force magic-users to fight on his terms with both Nullification Magic and Jutsu Shiki.
2. His ability to plan and prepare with his Jutsu Shiki.
3. Leadership skills.
4. Expert Hand to Hand Combatant
5. Enhanced Durability

Three Weaknesses:
1. If you do not use magic, then the Nullification Magic will have no effect.
2. Unpredictability/General stupidity
3. You could just not pursue him in an attempt to fight, as trying to reach him will likely result in you being captured.

Greatest Love:
His motivation.

Motivation:
To unite all magic users under the banner of the Ragged Brotherhood.

Additional Details:
The First is a character controlled by Scrub Mage, SilverDawn, and I.

Expolar said
Okay, so I leave for about a day and I return to giant long posts of character applications of some extremely dark twisted very omen like guild that goes by the name of the Ragged Brotherhood that has the creepiest members on the dark and terrifying side (with two guys with Scrub as their first name), especially with their magic that they wield. But anyways, it's a very interesting and cool band of members within this guild that your group made. Sounds quite different then Phoenix Wing and its members. Also I will have to read into more for my own little Co GM accepting (just mention though that since Caits is the head of the thread, you guys are fine to post, I just like thoroughly reading though everything). And it's nice to see some familiar faces in this new guild, I'm looking at you Ostarion, but does this guild have it's own little post coming up that explains it a bit more because I would very much appreciate that, unless I some how missed it which then can you please tell me and mention where it is so I can read up on it please because I would like to see how they relate with Phoenix Wing.


Well, The Ragged Brotherhood isn't really, known widely. They were silent for a few years, building up their numbers, but now they've kind of... put themselves out there. They've done a few things, but none of them are really news-worthy, so only a few people know of their existence. Of course, with a decent amount of members, there's always a loud mouth. But still, they're on the down-low.

Their relationship with Phoenix Wing is something that has yet to actually develop fully, but it is a rather negative relationship. Often times, the Ragged Brotherhood will be in direct conflict with Phoenix Wing, as some of their ideals conflict. Not to mention, The First dislikes Phoenix Wing because he feels that "they are holding people back", though that would be his opinion. Sometimes, but not always, the Ragged Brotherhood will find itself working towards the same goals as Phoenix Wing, but mostly for public appearance.

Now, the goals of The Ragged Brotherhood may seem noble in intent, and they are, but The First goes about accomplishing his plans in a rather immoral way. Their goal is "to unite all magic users under one banner", and beyond that, they also seek to expand this to "to unite all people under one banner". The way they go about doing this, however, is usually through force and indoctrination.

The Ragged Brotherhood is supposed to be an antagonist guild, but one that has "good intentions". It's also a guild that does not rank their members, because they believe that everyone has the potential to become powerful; to them you can either use magic, or you can't. It's also important to note that many members are taken in at an early age, and are wholly devoted to The Ragged Brotherhood. I can't think of anything else right off the bat, but if you have any questions don't hesitate to ask. Ostarion/SilverDawn/myself will probably get back to you.
Selk Sarvog and Sylla; The Ragged Brotherhood


Quiet. It was always quiet. That's what Selk liked about this place. Sylla sat next to him, sleeping. The sounds of the grove were there, like always, but Selk noticed small insignificant changes every day. A new animal moved in a few weeks ago, and it had been forced out today. Nature was cruel, relentless, but it was important. That was what Selk had believed, anyways. He also believed that it was in danger, though this was not necessarily the case. But Selk believed it whole-heartily. As he sat in the quiet, he put his head against Sylla's hide. She didn't stir from her slumber, but she seemed to move comfortably. Selk sat, listening to her breath. It was heavy, and one could easily tell she was aging. But Selk knew she had a few years left in 'er. He kept his head there for a time, not bothering to look about. The Ragged Brotherhood was doing better than he had once imagined it would. He was second in command, taking orders from The First and only The First. The two had known each other for quite some time, though they could not really call one another friends. They were brothers-in-arms, and no more. Selk felt himself drift off into a slumber, surely if someone needed him they would wake him. Sylla and Selk both snored heavily, and if anyone passed by, their ears would surely alert them of this.
Introducing The Spook and The Grizzly Bear
Selk “The Spook” Sarvog

"Intruders, defilers, vermin. All the same to me. Something to be... dealt with."
Age:
“48”

Magic:

Horror Magic
A twisted offshoot magic that has roots in Illusion Magic. Horror Magic creates an image that reflects the victim’s fears. These illusions are in truth harmless, and are easily overcome if the victim has a semi-strong will. The results of Horror Magic vary from person to person, but it commonly disables people temporarily, with no lasting effects. However, there have been a very few cases in which Horror Magic causes permanent trauma. Horror Magic is very similar to Illusion magic in the respect that the caster is able to determine who sees and hears the magic. Unlike illusion magic, however, Horror Magic has a terribly small range, as it relies on a person’s fears. Many people know horror magic, but each practitioner learns it on their own after knowing at least a little illusion magic.

Animal Soul
Selk was born "knowing" how to use Animal Soul, and he can turn into a bear.

Druid Magic
Thought to have roots in plant magic, and some of the other “natural” magics, Druid Magic is a “recent development”. It does not really do anything by itself. It is a magic that amplifies other magics, drawing power from, but not draining power from, nature. Druid Magic is most powerful in places untouched by man, where the ebb of nature is almost untouched. It is weakest in places such as cities, where the order of nature has been disrupted greatly. Druid Magic is near impossible to teach, as it is a very subtle magic that remains with a person their entire lives, starting from birth. Most people who are born with Druid Magic are unaware of it their entire life.

Magic Level:
A member of the Ragged Brotherhood is not ranked.
However, it is worth noting he is one of the founders.

History:
Selk Sarvog was once the keeper of a hidden grove, one that remained untouched by the hands of man for ages upon ages. He called himself a Druid, tending to the grove’s needs as if they were his own. He did this for ages, for he believed it was his sacred duty. But, all good things must end, and so the grove was found. Selk tried to defend the grove, using his magic to scare the intruders off. Only, that did not happen. He was driven from his sacred home, and the grove became a hotspot. The intruders tended to it, but it was desecrated. The beauty of the place fled over time, and soon, it was just another structure that desecrated nature. Selk grew angry, and used his Horror Magic to scar the minds of any man or woman he came across.



Personality:
Selk is a stone serious man, not laughing at many of the jokes that he hears, and often speaking with a stone serious voice. Despite his serious demeanor, he has a soft spot for anti-humor and dark humor, laughing at the occasional dark and anti-jokes. Other than that, he is a sadist that enjoys spooking people.

Team Members:

Sylla, the Grizzly Bear
Any members of the Ragged Brotherhood

Three Strengths:
1. Selk is proficient in horror magic, being able to spook almost anyone. Almost.
2. Selk has a bear that will help him whenever it can.
3. Selk is a great gardener.

Three Weaknesses:
1. The less plant and animal life around, the less powerful Selk is.
2. Selk’s clothes are rather flammable.
3. Selk’s ideals are zealous, so he is blind to many ideals.

Greatest Love:
Nature, and its protection.

Motivation:
To protect nature by destroying those who would defile it.

Additional Details:
Spooky

Sylla, the Grizzly Bear

"Rwaaaar"
Age:
18

History:
Sylla is a grizzly bear that has known Selk since she was a cub. She didn’t like Selk at first, but as time progressed and Selk found himself waking up as a bear on occasion, Sylla treated him as a sort of father figure. Sylla is loyal to Selk, and responds to his commands. And Selk does so likewise. They are the best of friends, and together they’re rather tedious to take down, especially when out in the open and untamed wilderness. Many have joked that Selk and Sylla have a romantic relationship.



Personality:
Bear-like. Hostile and not very rational. Loyal, but only to Selk.

Team Members:
Selk “The Spook” Sarvog

Three Strengths:
1. Thick Hide: Swords and other sharp objects have a hard time penetrating Sylla’s hide.
2. Roar: A bear’s roar is intimidating, and often scares people away.
3. Natural Predator: Sylla hunts for food, and will often share it with Selk.

Three Weaknesses:
1. Flammable: Sylla is flammable due to the grease on her fur.
2. Frowned upon: Sylla isn’t allowed in many public places.
3. Unbearable: Sylla finds bear mace unbearable.

Greatest Love:
Salmon. (Selk too, I guess.)

Motivation:
Salmon, and the promise of salmon. (The promise of restoring nature too, I guess.)

Additional Details:
“Salmon /ˈsæmən/ is the common name for several species of fish in the family Salmonidae. Other fish in the same family include trout, char, grayling and whitefish. Various species of salmon display anadromous life strategies while others display freshwater resident life strategies. Salmon are native to tributaries of the North Atlantic (genusSalmo) and Pacific Ocean (genus Oncorhynchus). Many species of salmon have been introduced into non-native environments such as the Great Lakes of North America and Patagonia in South America. Salmon are intensively produced in aquaculture in many parts of the world.”
-Wikipedia, the free encyclopedia


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