Gris Ayt Forye
25 | Male | 158lbs | 5'10
WindFura | Native | Oni Description Gris is an honest young Oni who earned his way to the Nobility by finding artifacts and metia to be sold to the Capital's government for very hefty prices. Gris is a nice person, coming with it, naivety and can be taken advantage of so long as you don't let any secrets slip out of your mouth that threaten the very existence of his noble status in the Kingdom of Lugnica. Should you decide to go against him, well... your head will be missing your body.
Personality Gris isn't anything like his strict village elders before his exile. He's a hearty, welcoming Oni that's very open-minded about things and will give anyone helpless a good home with good food as long as they fulfill their part of the bargain and have a role assigned to them that they're good at. The Oni is an open ear and should any problem arise to someone he considers a friend (especially if they are more than friends), he will do everything his resources can spare to help them which brings us to his naivety.
Gris believed that the world has some good in them despite their evil exterior and wishes to bring them out through empathy and understanding of the situation, it was because of this that he constantly gets kidnapped or ambushed by rival noble factions or greedy bandits who don't learn. It doesn't really bother him since he knows how to deal with them the bloody way and often uses his contracted spirit to deal with the mess.
One does not simply corrupt Gris to the darkness, he will always counter it with his "righteous morality" which he stubbornly believes in. Though if someone were to freeload on his noble status and waste away his resources willingly... they become missing like the mess he makes. He's no Roswaal, that's for sure.
Class Gris fights like a spellblade, always switching from melee to magic whenever the situation calls for it.
Bio ChildhoodGris was born in the Oni village where Ram and Rem have yet to come into the world. Needless to say he's not one for tradition and thinks its ways to perform it for who-knows-how-many years came off as boring to him so he became the occasional troublemaker and constantly sneaks out of the village to explore the wilderness. He had been doing this since he could think for himself and had been a disappointment to his parents that they birthed such a disrespectful child. Not like he minds, he believed the spirits that hang around the nearby forest are his friends.
Every night he goes out to play and talk with them as if he were talking to himself and every time the sun would rise over the horizon he would sneak back to his hut and sleep, believing that his fellow villagers were none the wiser.
ExileAs he grew, Gris found it harder and harder to sneak out at night given his adult body and sneaking in back to the hut would mean to make up excuses to where he's been. He wasn't a good liar and his parents caught him eventually.
The next morning, the entire village banished him to the wilderness as per his "wish" and while he was begging and apologizing, no one would give him the time of day and continue working as they did with their lives. With a sad sigh and a heavy heart, he was off on his own, in the dense forests alone... or so he thought.
The spirits he hung out with day after day remembered him and offered guidance for his journey to wander the continent. By forging a contract with the little spirits, his journey had become slightly easier from here on out which mostly meant evading from the larger monsters.
Kararagi ShogunateWeeks of camping and Gris finally settled in a peasant shack in Arlam Village and taking up the job as a watchman to the boundaries of the wild forest. During his patrol he met up with a travelling party from Kararagi affiliated with the Kararagi Shogunate, these men were wearing armor that more or less looked like the Oni in their most primed state, fascinated, the exiled Oni inquired about their journey. At first, the Shogunate wouldn't allow mere watchmen to join their ranks until he revealed to them his horns and noted the spirits he made a contract with, after a small discussion, he became an initiate in their guild.
Through the training he received, he had reached a higher form of enlightenment and was able to learn much more quickly than any normal person who took the test. Veterans of the party just put his horns as a responsibility when that wasn't entirely true. His horns increase combat capabilities, not the skill.
With a few extra lessons and a sword of his own, Gris became the latest member of the Guild in less than two months. It was quite the achievement that was shared among the party and was spread out across Lugnica and in their home province of Kararagi. New opportunities arose in Gris's head and he began to take up quests and bodyguard requests.
Treasure HuntingOf course Gris thought he hadn't been earning enough to keep his rent in the Capital City, killing monsters can only bring you so much and a horde of Witchfiends even more so. He decided that it was time he went in the unknown dungeons, as risky as they may be, and start finding treasure instead of collecting the ears or heads of monsters.
Joining up with an adventurer party from the Hero's District in Priestella, Gris suggested he take point and map the paths for them. Encounters and treasure were all they met and most times it was a near death experience for him, that didn't stop him from looking for treasure.
Entering the last area of the supposed "dungeon", he and his party were forced to fight a colossal beast. While they did eventually kill it, it cost the lives of most of his party members, he and another were the only ones left and hauled it off to Priestella for selling. One would think they'd have split the spoils by now, right?
Wrong.
Apparently it was his partymate's plan to get rid of them while he hid in the corner. Seeing Gris so weak, he decided to try and kill him without the realization that his spirits had protected him from the death that was supposed to come. Gris didn't know what to think when he decided to take all the money himself but since he was the only one, he decided to pawn it all off for himself.
NobilityPurchasing an estate in the Noble's District in Priestella he had lived a quiet, happy life. During his outings he would encounter Demi-Humans that are helpless or being bullied by the humans around him. His new duty in mind was to give these poor people a home in exchange for reasonable working duties.
The Forye Household was inevitably recognized as a Noble faction with a very bad reputation among other Noble factions for housing and caring for Demi-humans. Not that he would mind, he had the means to get rid of problems after all. He wasn't going to let them live alone and get abused.
Although there was one time a Demi-Human tried to lure Gris into a trap into the alleyways at night after a noble falsely promised that this Demi-Human would receive noble status. Gris killed him, his attackers and the noble as well, pinning the blame on bandits and thieves in the city.
Yet despite this, he still wasn't bearing any trust issues.
MagicSpirit Magic
Life Energy: B
Flow: C
Abstract MagicDivine Protection of Enlightenment - A Divine Protection where Gris can teach a person to reach his level of thought in a skill that he's already mastered. Although if this person had the same skill as Gris that is already mastered then this Divine Protection is useless.