Avatar of Shandria

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Recent Statuses

6 yrs ago
Current I'm back now. I'll work on responses to everything after work.
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6 yrs ago
Just taking a little break for a day or two. I'll be catching up on all replies soon, I'm not gone!
6 yrs ago
Long morning, responding tonight when I'm able.
7 yrs ago
Just a notice that I'll be responding when I can. As recently posted some family matters have come up.
7 yrs ago
Sorry for the slow responses today. Family coming in and whatnot.

Bio

I came here to join a specific RP. That being said there's some things people should know about me.

I do normal, serious RP in public and am open to erotica type things in private. Only, in private. I definitely prefer if anything of an erotic nature is going to happen, that it have some basis. Like if the RP that happens in private is between two characters that already know each other from a regular public RP. Of course, if I really like a partner I'm the sort who tends to brainstorm the most random of ideas of just, things I would like to do that we could jump into, even with randomly made up on the spot characters.

Anywho, been RPing for years. Started on a site known as Gaia, doing little RPs here and there. Moved on to WoW private servers, then WoW live, and just been all over here and there with friends and strangers alike.

Most Recent Posts

Character Name: Luxianna 'Lux' Fairweather

Character Age: 23

Diver Role: Captain

Character Description: Young, and yet seemingly appearing younger than she is still, most would not have much confidence in her as a Captain. She stands a head shorter than the average man, and looks a bit 'prettier' than what you'd expect of a Diver, like she hasn't seen much danger in her life. There is a certain innocence in her eyes, but for those a bit more attuned to such things, there is a lingering darkness in there somewhere.

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Diver Rig: Not the prettiest thing, her armor looks built for combat, but really it's just heavily armored to protect all the internal scanning gear that lets Lux make use of the shoulder-mounted Beacon launchers. It has dual headlights on the chest, and a flare launcher on each hand with five flares each. On the back is a pretty hefty Oxygen Tank, and Pressure Tank. The weaponry is limited to two blades that extend from the arms, and a single shot 'cannon' on each set of knuckles that cannot be reloaded in the field. It has no ranged combat capabilities beyond this, unless it can launch a flare into something's eye...

Image Reference:


Notable Character Traits: Sometimes a bit more bubbly and excitable than a situation calls for. Some might think she doesn't take things seriously, or that she's too excited for the result, and isn't focused enough on getting to said result.

Background: Lux lead a boring life in her early years. It wasn't until she was turning eighteen that she met the love of her life, Pitchguard's most famous Diver Captain. The two were together for five years, until one day, the Diver captain didn't come back from their Expedition. A week later, a Diver Crew returned with their ship in tow, but no crew to be found.

Diver Reasoning: With no confirmation of what happened to her lover, Lux used what little savings she had to buy her lover's boat, and start her own Diver Crew in the hopes that one day, she would be able to find answers. She doesn't believe the one she loves is truly gone.

Relic: A Lever-action Rifle left behind by their lover, discovered during one of their Expeditions. The rifle has been restored as best as they were able, however the workings of the rifle are still unknown. Some researchers have taken a look at it, but simply put, they do not understand how the rifle is meant to feed ammunition quickly (Which they theorize is the purpose of the lever) considering ammunition as it stands today, are simply metal ball bullets. Some have considered that perhaps the rifle used a vastly different form of ammunition than what is used today, but research into it has not been considered too seriously so far. Even so, the rifle would be useful against other people, but the caliber of weapon means it would likely do nothing to even middle sized Beasts. And considering any threats from other people would likely come in the form of power-armor... the weapon is deemed useless in the current day.
Please note that I would like to keep this RP around 4-6 characters including myself.

The first 4 characters in the RP will be one of the initial 4 roles, while any members beyond that will be an 'extra' role.





Current Tech Level:
Pre-Steam

Some places are more advanced than others, however the general tech level is low steampunk. Lights and some minor equipment is steam powered, but most larger machines are manually powered.




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The RP:


Technology - Technology begins in at a pretty low tier, with power armor being the current pinnacle of machinery. As the crew discovers and brings back new technology, it can be studied and researched to make advancements. I won't say how far technology can advance, but I will simply say, don't expect it to be steampunk forever.

Salvage Claims - The crew will be presented IC with a number of salvage claims marked by other Divers. Often times when a Diver crew is not experienced enough, outfitted properly, or simply not willing to return to a site for a second time, they will mark a location with a Beacon. They sell the Beacon locations to other Diver crews. This is initially how the crew will be getting their Expeditions, and will be chosen by popular vote within the crew. More dangerous claims will be naturally far more rewarding with the easier ones.

Combat - You can reasonably assume that I, playing the Captain and running the RP will not throw the crew into situations they can't handle. You should always be equipped for the things you encounter, and I will not force death on your character in most cases. The exception is if you are blatantly trying to get your character killed by going against all warnings and attempting to face down a threat that it was made clear to you that you can't handle.

The Surface - It should be noted that on the Surface, it's not just a typical stormy day. The permanent cloud cover blocks almost all sunlight from reaching the surface. The sky is a dark gray, but on the surface itself, it's difficult to see very far, almost as if you're in a cave. Flares and Beacons help to map out the surrounding area, and keep threats from sneaking up on you, but just keep in mind that it's almost as if you're on the seafloor it's so dark.

Story Start - The story will begin in the town of Pitchguard, which is a fairly large Island by normal standards, but hasn't been developed very much. It has a port, all the fundamental buildings you would expect, but isn't the most exciting place to live.

Rules:


Player Count - I don't want this to become a massive group deal. It's much easier to keep posts organized and keep people regularly involved when it's a small group. That being said I'm willing to run this RP with 4 people minimum, and 7 people maximum. So please pay attention to how many active players there are currently before applying to join.

Crew Roles - It has already been said but I'll say it again as an official rule. The first four players must choose one of the four main roles. Specifically, Breaker, Loader, or Security, as I will already be taking on the Captain Role. Once there is a Captain, Breaker, Loader, and Security, more players who want to join will be able to join either as a secondary Security, an Engineer, or a Scientist.

Technology - The current level of technology can always be found here on this initial OOC post. When creating your character, their Rig, and other equipment they may be working with, please keep the current technology level in mind. We don't need people pulling out a minigun when we're still in the early Steampunk era. If you have questions, feel free to bring them forward. It's better to ask a question than to assume.

Character Sheets - Your character sheet must be submitted either here in this OOC thread or to me in a PM before posting it in the characters tab. You are also required to follow the Character Sheer exactly. This means no adding, removing, or rewording your own sections. Just copy it, paste it into a message, and fill it out.

Character Sheet:


I'll set up an OOC after work today.
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That's the basic idea. Or at least, similar things.

@Ti I like your attitude!

That's honestly what at least some of the inspiration comes from, just in this case, the sea of clouds isn't really a sea, it's just clouds, and the idea is that the technology will advance drastically over time, especially as they discover ruins of the old world and bring up 'ancient' technology. So while they just start out in power armor... who knows where they'd be by the end. I mean by the end... who is to say they're even facing the same threats.
Humanity was once on top of it all, owning the world they walked. Even the greatest dangers this planet had to offer were like minor inconveniences to them. But as with many stories, 'Something Went Wrong'. Nobody lives today that remembers what happened, and all of our history simply shows that one day humanity was forced to leave our home behind.

Our once powerful civilization became refugees on our own planet, fleeing to the skies as our world became engulfed in a perpetual storm that twisted the environment across the globe, leaving everything in ruin. What did survive was mutated into monstrosities that survived only by becoming stronger killing machines than the world had ever seen.

The greatest of our technology to survive this Calamity was the floating islands that became our homes, sitting on the clouds like an island at sea, with the world below almost entirely lost to us.

But there is so much left behind, so many supplies, salvage, and resources. That's where you come in, the Divers. Divers are the brave souls who take on expeditions to the surface to try and get what they can, and bring it back home for profit, while also helping to develop their city. Divers are so important to the new lifestyle of humanity, that they are often also the defenders of their homes. These people act as hunters, soldiers, salvagers, explorers, even scientists. While it's not easy to be a Diver, it's rewarding to say the least, and if you do a good enough job, hell you might just come to run this town.

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So the basics of this RP is that we'll start out as a freshly gathered crew of Divers setting out on their first ever Expedition to the surface. The surface is covered in a storm, meaning it's permanently dark, with acid rain and lightning all over the place. What's worse is even if you manage to find a window where you can get onto the surface and not have to worry about the storm, you're still likely to run into all manner of mutated creatures that want nothing more than to get their next meal.

Your job is to get in, and get out, with as much salvage as you can, and with your head still on your shoulders.

There are four roles on a Diver Team:

Captain - The one in charge. Everyone's lives are in their hands as they chart courses, study storm patterns, and are responsible for finding the opening needed to get to the surface in the first place. They are the one with the understanding of how long the crew has before they need to leave, keeping everyone organized, and making sure everyone gets back home alive, and with a load of salvage.

Breaker - The heavy equipment specialist. Their responsibility is breaking through any obstacles that might be in the crew's way. Is a pass blocked by a landslide? Does a ship's hull need breaking open? Any obstacles that bar the way, the Breaker is the go-to to get past it. Without them, Divers couldn't do their jobs and would be stuck walking around the wastes hoping to find something just lying around.

Loader - The one in charge of getting the salvage back to the ship. Loaders are typically far heavier than other Divers, if only because they need the equipment to carry as much salvage as they possibly can. They tend to have minimum combat capabilities, as the entirety of their equipment is designed to turn them into a walking cargo... well, Loader.

Security - It's exactly what you'd imagine. The thickest armor, the biggest weaponry. While a Captain's rig is typically filled with all kinds of scanners and radio equipment, or a Breaker's rig filled with cutting and crushing equipment, the Security rig is designed for one purpose. Take on whatever organic threat is going to be attracted to your salvage operation, and make sure it dies before the crew does.

While each role has its duty, they all work together as one cohesive unit. Each can help where required, even if it's not their specialty. The most important job of all of course, is staying alive, so while the Security might be the most suitable for fighting off the wildlife, all the other Divers are equipped to defend themselves as well. You can imagine the Breaker has some heavy duty equipment that can bust through even the thickest hides, and the Captain is often second on security while the Loader and Breaker do their jobs. The Loader is the least equipped for combat, but when it comes down to it, they're the last line of defense for the salvage that the crew is here for.

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A few extra details about this RP, is that the crew would be starting out in pretty scrappy power armor, made up of whatever they could scrape together. The planet's surface is toxic, so these suits need to be sealed, and the crew has limited oxygen before they need to return to the ship, let alone a limited timeframe before the storm picks up again. The clouds might be permanent, but the lightning and acid rain come and go.

This RP would be an advancing technology sort of deal, where as our characters find salvage, they will be able to develop new equipment, that grows more and more advanced as time goes on. While they may be starting out in what is effectively barely functioning power armor, they would eventually move on to full on mechs, and eventually gain extremely powerful capabilities later on.

More than just salvage expeditions will be happening, as the crew has their downtime in port, and will be tasked with dealing with threats to the city. Whether it's flying creatures or a rival city, Divers are the ones called on to defend the city and ensure its continued development and survival.

Assuming the RP goes on for long enough, I could eventually see things getting pretty crazy, as the crew discovers what caused the Calamity so long ago, attempts to reclaim the former glory of humanity, and eventually, sets their sights on even greater threats than they ever thought possible.

I'd be looking for the crew to stay around 4 people, but one or two more wouldn't be too bad with roles like Loaders and Security being able to take on multiple people. I may even expand the available roles, such as adding a mechanic role to keep the other machines running in the field, or a Scientist who is with the crew more for learning than finding scraps.

This is a sort of 'choose your own mech' RP, just so long as what you pick stays within the theme of what is currently possible within the RP. For example:

Starting Rigs will be power armor level, being more of a suit than a mech, will be slow, cumbersome, and lack the ability to leave the ground at all without the aid of a ship. This means no flying... but also no jumping.

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Anyway let me know if anyone's interested in this idea. Mostly looking for people who would be dedicated to the theme and aren't going to just stop posting a week in.
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