Shamelessly stealing Broken's method for my NPC's sheet
Vivian Turner
Age: Unknown/16 | Gender: Female/Female | Corrupted Reinforcement Revolver | Hammer-Space | Solo Healing artifact, Enhanced weapon, Training, Get out of Jail, Closure.
STR: 03 | AGI: 03 | VIT: 04 | MAG: 03 | LCK: 03
STR: 05 | AGI: 09 | VIT: 05 | MAG: 10 | LCK: 08
Underdevolped +Mag or LCK (Bronze used) Corrupted Reinforcment +1 to all (Silver used) Ranged +1 AGI (Silver) Uniform +1 VIT HammerSpace Healing artifact Enhanced Weapon +AGI Training (Medicine) (Silver) Get out of Jail Closure (Bronze)
Penny wasn’t offended by the near hostile reaction of her girlfriend; a loss of time was easy to see as a loss of control and Penny knew that Chloe needed a sense of control, knew better than most just what it was like to be denied that corrupted, twisted, need. “It’s alright” Penny would say as she gently wrapped her arms around Chloe again, her grip as light as she could make it so that the Spirit mage could tell that she could leave if she wanted. “T̷h̸̨ey will not touch you!” She'd promised with a surprising amount of venom as her eyes flashed dangerously. She would not suffer to let anyone take Chloe away from her.
Penny would take a moment to calm down before she would answer “And Better now.” A half smile on her face as she looked down at the girl in her arms. “I arrived in my Lair when I returned. Spent a while just reading the news feeds while I watched the girls and boys there, piecing things together. Eventually I noticed Cindy, and got confirmation that this isn’t just one of my nightmares.” She would explain leaning back into the couch as she spoke. “Also got a call from Amaryllis, there are already some monsters causing havoc. Liches from what I got told. It’s a mess all around.”
“There is so much to do and so little time right now.” Penny would say after a moment of just enjoying the moment of stolen relaxation. “Seems it would be best to get you and Cindy in contact, you both seem better than me at this whole setting things up for the corrupted girls, hell even this Vi-chan is better at it then I am” she would say with a self-depreciating chuckle before moving on ”Afterwards I was going to go out Hunting the liches, as I realized that I might be a security risk for the Lair. Beacon tends to keep tabs on its members, but I never really looked into if they can track me through the Spark, or just via phone line.” She would explain with a shrug and a sigh.
It felt like she needed to be in three places at once right now. She needed to figure out if it was safe for the Sanctuary for her to be there, needed to go get supplies from Brittny’s shop, needed to go hunting to take care of the Monsters that were acting up. Yet she could only do one thing at a time, it was more frustration then normal for the robotic girl.
“Think I would be able to take you to the Lair if I opened the door out of here first?” Penny asked as it would make things a lot easier if she could.
‘Tough crowd’ Aurelio would muse to himself as her found himself staring down a rather imposing great sword, or it would be imposing if he was worried in the slightest that he was about to be attacked. He had committed no crimes, had broken no tenants. Still, with smooth grace he re-positioned his cane so that it was planted on the ground in front of him his hands folded over the handle.
“Now, now. Is that really necessary?” he would ask Dawn casually his cheerful demeanor not phased in the slightest though a single brow was raised in question. He had to admit the amount of Determination coming from the warrior threatening him was rather impressive. Before he could get a reply or any foot hold in the room really, Rebecca would step up and begin giving a rather casual and lackluster request to join the Ascendancy. One that the magician could tell was false, if for no other reason than the amount of Fear pouring off of the girl next to him.
He tucked that little piece of trivia away under his hat however, and returned his attention back to Rachel when she once address him, and only barely managed not to roll his eyes. “Sylvia didn’t take us anywhere. Sylvia didn’t abandon Penrose or Beacon. All of us were abducted by a Lesser Force.” He would state loudly and clearly to everyone assembled in the room, before returning his cane to under his arm with a flourish and starting to follow after Rachel.
He doubted that anyone in the Ascendancy would really trust his words, but at the same time his words weren’t really meant for them. They were for the regular boys and girls in the room, the ones who knew Sylvia, Sally, and Alicia. It was to help reassure them that those they trusted didn’t disappear for no reason, that they hadn’t been abandoned.
The fact that it was true would be heard by any Light users in attendance and with luck spread far and wide.
Just before Aurelio exited the room after Rachel, he would turn back towards the assembled Beacon members with a concerned look on his face as he let his gaze wash over all of the rank and file who stood on the edges of the room. Suddenly he would crack a lopsided smile, grab his top hat and give a deep bow to the room.
From his hat a flock of doves would spring forth, all of them radiating Comfort, Compassion and Peace. They would fly around the room once or twice before vanishing, at which point Aurelio would stand back up and don his hat once more, a large friendly smile on his face. With a wave to them all he returned towards following Rachel off into the other areas of Beacon.
She knew what Cindy was going to say before she said it. She had seen the news feeds, and the comments of Glimmer side of things helped fill in the gaps. That didn’t make hearing it any easier. “I am going to turn that waste of plastic inside out the first chance I get.” She would say through grit teeth, before she forced a deep breath and shunted her frustration, fear and even curiosity about how Cindy’s touch felt to the side.
They could be dealt with later; right now she had more important things to take care of.
“I’d be glad to help” She would say as she walked with Cindy towards the hole in the ground that once used to be a simple bolt hole and now lead towards the other layers of the Lair. “Also more thankful then ever no one from Beacon ever asked to see my home. What’s-” Penny would cut herself of mid word and mid stride, her eyes flickering with light as she accepted and processed all the electronic messages that had been sent her way.
“Shit” the robotic girl would say after a moments of silence. “We’ve got a few issues, and some good news.” She would explain to Cindy “Seems a trio of Monsters, liches I think, have begun to make a move. Friend of mine sent out a call for help which means they aren’t simply small time goons.”
Taking a sharp turn Penny started walking towards a door that likely gave many people a lot of questions as it lead to nowhere as there was just wall on the other side. “Also got a text from Thalia, we had a chance to talk back at the Beach so were on better ground, but I don’t think anyone has told her the full story about what is going on, which is bad as her Monstrous side has made a name for itself killing Beacon members.” Penny would go on her left eye once again flickering rapidly as she composed and fired off responses to everyone that had contacted her.
“Good news is that I might be able to get some information from inside Beacon. I am a member, technically, and got contacted by one of the others that had gotten dragged away with us. He’s currently at HQ, and should be able to tell me if they can track me” She placed her had on the door knob of the door to nowhere and started focusing “Also Chloe is back” She would add with a soft smile “She’s got a small group of girls with her, and wants to bring them here. She can help.” In her mind Penny could feel the turning of a key in a lock and shortly after she would turn the handle on the door. Turning to look at Cindy Penny finished her update “I’ll be back in a few minutes, with Chloe and the others, afterwards I’m likely going to go hunting after the Monster problem. If you can get that Red Coin we talked about for me by the time I get back it would be appreciated, something tells me I’m going to end up needing it sooner than I expected.”
With her piece said Penny would open the door and walk through it, as at the moment it didn’t lead to nowhere but Chloe’s apartment. Chloe was the only person that Penny hadn’t sent a reply to, because it was faster to just meet up in person.
“Chloe” Penny would call out as she entered the apartment making a direct line to her girlfriend once she saw her sitting on the couch. She would move to give the smaller girl a gentle hug once she was close enough “Everything’s gone to hell a bit hasn’t it?” she would ask her voice trembling slightly as she spoke. The reality that one of her nightmares had come to life was catching up to her in one of the few places she felt truly safe.
I hear you loud and clear Amaryllis. Still getting caught up on the insanity that hit here while we were gone, need to check on one thing then I will be out in force to assist. Keep me in the loop if you can.
Hey Thalia, not sure if you’ve heard but things have gone to hell while we were gone. Be careful around Beacon, even more the normal, a radical fundamentalist faction has popped up and they aren’t talking before they open fire.
The warehouse is still a safe zone; in fact people have already moved in before I got back. Cindy is here as is a bunch of others. Feel free to drop in if you want too. If you’re getting a bit twitchy there is already a monster attack in progress, three liches have started running about making a mess. No idea if Beacon is on route to any of them yet, but wouldn’t surprise me if they show soon so take care if you do go Hunting.
Aurelio. I’m fine, at home. Things are a mess, got heads up of a monster attack already. Spread the word if you can. Also got a favor to ask when you've got a minute.
I'm assuming that is a danganronpa reference? Because I can change it to that. Most of the time I'm just going off my own instinct of what color an emotion should be.
The return trip to Penrose was an odd one for Penny, mainly because she was awake the entire time. She hadn’t trusted Dan, if anything her trust for him had gotten lower once she had gotten proof that he was a manipulative self-serving fish. Hence why she had forced herself to remain awake for the return trip, not that the trip was very enlightening, it felt like she was falling upward. All the while a Technicolor nightmare churned around her.
Penny wouldn’t be able to say for how long it was she was falling, time didn’t feel like it was flowing correctly here, but she knew that the end was near before it came. She could see a point quickly coming closer, and from it she could feel her Lair, her Sanctuary.
Just before she reached home a Voice would thunder from beyond
”It Begins!”
Penny’s Lair had always been something of a point of pride for the robotic girl. It was the first proof that her life was starting to change, and that she might not have to keep up a life of wayward wandering at the whims of a jackass.
The outside of the building hadn’t been touched during the renovations; it still looked like an abandoned Warehouse. The windows were boarded up and the doors looked rusted shut and it seemed like it was going to collapse at any moment, but that’s because Penny had wanted it to look like that, as the first line in its defenses was to not look like a Lair in the first place. It was why so few people knew where it was to begin with, really just Thalia and Chloe.
The inside was a different story, gone was the massive piles of discarded junk and dilapidated shelving units. Penny had taken all of that and had reinforced basically everything. The floor, the roof, the walls, all of it had a layer of reinforcement with the metal that Penny used to live around.
That had opened up the inside space, which Penny had made loose rooms by placing dividers here and there. The places were marked more by what was found within them then by anything else. One area held a couple of boxes of food and water. Another only had blankets and pillows, as she hadn’t yet gotten around to making cots for it. One had doors and a ceiling so you could get some actual privacy if you needed it, though it was smaller than the others.
It was apparent that it was still a work in progress but it had the beginnings of what Penny had wanted to build; a place for the lost to seek shelter.
Penny would emerge from the Beach with a nary a sound. One moment she wasn’t and then she was standing exactly where it was she had been when she had been abducted. But things were different, she could tell. For one there were a lot more girls here then had ever been, but it was more than just that. Penny’s HUD was displaying a date and time that didn’t match up with what it should have for her being gone for only a few days. A quick search of the local news told of repeated natural disasters, with an equally quick search of the local Glimmer feed giving even more bad news. The store opening up was a bit of good however.
She needed information, badly, then she needed to get more supplies as it sounded like Penrose was a war zone.
But first things first, a quick text was written up
Chloe, I just made it back to Penrose and things aren’t looking good. Let me know how you are.
Next she skimmed the faces of everyone she could see, before calling out ”Cindy!” her voice cut cleanly though the chatter as most of the girls turn to the new presence. “The Hell is going on?” her voice was serious as she marched towards to self proclaimed Queen.
Waking up had been a chore, his bed was nice and warm, and he could tell the outside was cold and inhospitable. It was the Despair that suddenly kicked him in the side of the head that pulled Kyle out an about, and from there the world only got more and more gray. He had spent what time he could console his parents. While his mind raced trying to piece things together. Everything he had painted this as a disaster on every level.
Eventually he convinced them he had to go see his friends to let them know that he was okay. He promised them he was okay and that he had his phone on him and would call them in an hour. The moment he was out the door however he was gone in a flash of light.
The same instant he reappeared back in Beacon HQ, already in his transformed state. His phone was out as he walked, his cane held under one arm, as he was sending out text to everyone he knew in Beacon. The texts held the same few lines: Are you okay? What happened? I’m at HQ, do you need help?
He hoped that he got a response from any of them quickly. The Feeling of Penrose wasn’t a very pleasant one right now, and he could use a pick-me-up. Still he knew where he was headed; after all he had worked alongside the Ascendancy before.
Thus he wasn’t one to keep the silence when he strode into Hall of Luminous Valor “Ladies” He would say before giving a small bow “Perhaps I can be of some assistance?”
Sealed: Sealed Penny looks to be a rather well developed young woman. She stands at a respectable 5'9" and looks deceptively frail. She continues her trend of wearing baggy and concealing clothes however as her true nature has begun to spill out even when she is sealed up. Gold colored eyes stand out, and most of her joins resemble doll joints. In addition she lacks the correct anatomical features, to say nothing of all of her tattoos.
Online: Not hiding, nor flaunting it, simply Penny as she truly is. standing at 6'0" She a a mechanical powerhouse in a surprisingly cute frame. She is obviously robotic, but not enough to push her into the uncanny valley. Most of her joints are covered in additional layers of armored protection, but one can easily see the seams between her outer plates.
E.o.D.: An entity that is hard to believe exists. Falling stright into the uncanny valley, Penny becomes a mechanical entity that is hard to put to words. Ever growing and adapting, it start off looking vaguely like Penny, but can very swiftly grow into something completely unrecognizable.
Due to her augmentations her Sealed state has the following tattoos.
Face: Small gear design centered on her right eye, the tattoo extends onto her eyelid. Red bat wing behind her left ear with a pair of overlapping V's in the center of the wing.
Arms: Left hand has chains wrapped around the palm that circle up the arm to end at the elbow. Right arm has thorny bramble vines spreading from her forearm.
Legs: Computer circuitry styled into the shape of wings. Start from her ankles and run to the lower thighs.
Back: stylized spider silhouette in center of the back with only four legs, two reaching up to the shoulders two reaching down to hips. Two black dots three inches in diameter on either side of the spider. A single red eye positioned just above the Spiders head.
Other: Thurisaz rune on the side of her neck. Tribal chevron tattoo on the back of her neck. A jagged lightning bolt collar tattoo.
Gifted Specializations: Metal & Lightning & Gravity, the hallmarks of future, these are the aspects that Penny's soul best reflect. Thus her body has been forged from what her soul resonates with; a body of steel, blood of lightning, and unyielding grace. Sadly her outward capability for magic is lacking, weak elemental attacks and a handful cantrips are the limits of her casting capabilities. Her real gift with magic comes from the fact that she herself in made from her elements allowing for truly unique internal expressions of her magic as well as the abilty to absorb her elements for personal benefit.
The insight to machines that comes with the instinct of Metal helps in day to day situations, she is always a bit quicker than expected due to the Lightning in her veins and has a gift for seeming weightlessness that comes from her connection to Gravity.
Due to Penny's unique physiology and altered magical aptitude she has the ability to augment and alter her body so long as she has the resources.
Head: Right eye has a zoom feature added to it, vision magnification resembling high quality binoculars. Teeth have been altered to be able to become razor sharp at will.
Torso: Upgraded plating, two utility ports are still available. Retractable Spider limbs: these limbs have a reach of nine feet and are tipped with a three pronged claw, while retracted they lie seamlessly with her torso.
Arms: Left arm has been fitted with a chain knuckle: Firing this system draws power from her gauss system and has a maximum length of 60 ft. Right hand has been altered to allow for a chain saw type attachment along her forearm as well as her inner hand.
Legs: Electromagnetic boosters: Mainly used for midair hovering and at best a double jump. Also increases land speed while moving in a straight line. Parts for this were salvaged from the Sky Bastion's flight engine.
Other: Increased over all height by 3 inches making her stand at 6 feet flat while transformed. Altered plating composition to allow for short controlled bursts of non magical electricity, requires a short cool down between uses. Small com-relay located somewhere within her upper torso, was given to her by Veronica and is capable of inter-dimensional communication.
Note: All of these augments have left visible changes on her sealed state as well resulting in various tattoos depending on what the augment was.
Weapons: Due to that changes that have been forced upon Penny her whole body has become a weapon.
Her Chassis is an Octiron and Etherium alloy with a unique Dilithium lattice weave that lends increased offensive potential to all of her natural attacks. The unique mix stymies external attempts at manipulation while the composition also lends toward her body holding on to positive enchantments placed on it for a much longer time. Additionally, the Electro-Graviton Core she has increases her efficiency, and capability, of transmitting magic through her body even further, resulting in a very potent ability to self enhance/augment with spells.
The Transformation Blade has also been changed by the Power of the Red coin. No longer a Simple blade it has been fused into Penny's systems, reawakening and improving upon an old skill of hers; The projection of energy fields. These field can take the form of additional shielding or augment her currently deployed weaponry but not both at the same time. in addition it has installed a pair of shoulder mounted ray casters capable of firing off accurate and deadly energy blasts.
Once again she has dubbed the use of this system as Assault mode, but no longer is it her only alternate mode, as the Transformation Blade still retains it's unique capability of shifting into different weapon systems. Granting Penny a deep reservoir of offensive and defensive potential.
• Due to her assimilation of Sirkkeli she has gained a auxiliary system to her weapons. Any blades formed on her arms now automatically connect to a in-built injection mechanism that leads to tiny vials stored in her elbows. These vials are slowly filled with special nanites created from specialized fabricators located in her shoulders; normally these nanites are capable of corroding metallic material into a gray metallic sludge and they spread rapidly over a short period of time, but with with effort Penny can temporarily reformat their intended effect.
These nanites require considerable mana to replenish, or alter, due to their unique origins.
1G, 21S, 33B, Total - Stat allocation 5G 32S 32S = 15 Stat points (0 points above 20)
.:Powers:.
1stRegeneration: A fitting Power for Penny to have, as despite everything that has been thrown at her she just keeps on going. The fact that this power helps her recover that much faster from anything that does hit her helps elevate her to a truly dangerous threat.
2ndCopy Cat: A rare power hidden with the depths of the Red coin. Any Power that Penny lays witness to can be copied and utilized at her discretion. The magic of this power is limited in execution however, she can only hold one additional power at a time and once copied she isn't able to discard the mimicked power for a period of time. Limiting her capability of utilization of it to roughly one copy per encounter.
.:Perks:.
Bile: A monstrous auxiliary system and proof that Penny is not human. It is an interwoven offensive system, fired from the mouth, which can either be used as either a shotgun blast of flechette, arching electricity intermingled with a concussive gravity shock-wave. Or as a long range gauss cannon round, infused with lightning and coated with chaotic gravitational fields, or even as a focused stream of high voltage lightning, condensed gravitational distortions and jagged metal shrapnel that can discharge contiguously for several seconds and redirect easily.
A thing to note is that this system is not a magical in nature, thus takes no mana to use. Its impact is also based on her Vitality rather than Magic. The down side is this attack takes time to recharge, thus cannot be used in rapid succession, and while the cool down can be shortened by limiting the number of elements that are fired off she will never be able to fire it back to back.
• Due to her assimilation of Sirkkeli she has gained a second, weaker, bile attack. It fires off a quick acting glue like substance, that can immobilize weaker targets. This ability has a much longer cool down due to it's unique origin.
Tooth and Claw: Humans fight in dozens of ways, many that they have perfected over centuries of conflict. But Penny isn't human, and fighting like one would only hold her back. The reforging she undertook fixed that issue, and now Penny fights like what she is, a monster and a machine.
She still has all of her old combat training, all the same understanding of how to break someone she just has an understanding how to add her monstrous limbs and capabilities to those situations. With just as much proficiency as her human ones, possibly even more, and just like before it is deeply imprinted, so she always knows how to fight regardless of what form she is in.
Evolution: A more monstrous capability compared to normal magical girls, Penny's magic is to a degree unstable, this allows her take in the magical energies around her and mimic them for her own use, causing her array of options to increase the longer a fight goes on. The drawback however is that same instability means that nothing gained from their effect lasts, limiting her ability to use these mimicked magics to short stretches.
Enhanced Uniform: Her new body was crafted by a combination of her own will and magic, bolstered by the White Coin of Beacon and then perfected by the Red coin. Penny's metal form is stronger, and more durable then equivalent compositions and builds purely because she designed it to be perfect for herself. She is inevitably a one of a kind, top of the line type of girl and her incredible resilience is just further proof of it.
• Due to her assimilation of Sirkkeli her armor has gained a unique function. Once activated her armor plate become reactive, turning into small spikes, shells, and even interlocked scales in response to attacks, effectively automating her defenses. This ability drains mana rapidly due to its unique origin.
Immortality: To many, being composed of advanced magical metals would be enough. For others it would be the innate power of rapid regeneration. For others still to have both would be as far as they would think to take it. Penny has all of that and yet still more. For whatever reason, perhaps it has something to do with her status as a mechanical entity, or her unwillingness to give in, or some unexplained aspect of her magic, Penny is insanely difficult to kill.
She is capable of continuing to function long past the point at which others would have fallen to the wayside, and what should be killing blows will simply fail to keep her down as very little is truly needed for her to keep functional.
Monstrous Metamorphoses: What once used to be a dangerous high stress fight or flight has, to a small degree, been tempered to a potent and still dangerous ace in the hole. Everything that Penny is returns to her origin point as all humanity is temporally suspended and she becomes an unrelenting Engine of Destruction.
She can still be pushed into this transformation, but it has become much more difficult.
Legacy: Due to the fact she has exorcised her human elements something fundamental about her has shifted, a lasting effect of her splitting and reforming. It can't be hidden, but neither can it really be seen, but something within Penny has been irrevocably changed, and anyone with a even a simple amount of skill in magic can tell. A persistent mark of all she has accomplished in a very short time.
There are some benefits to this however. Debilitating magics don't stick as well to her anymore. The debuffs either burn off at an accelerated rate or simply lack their intended potency. She also retains some portion of her Mind when she undergoes a metamorphosis, though how much is hard to quantify. Lastly more of her impressive physicality bleeds over into her Sealed state thus even when she is playing at humanity she is not to be taken lightly.
The final down side to all of this is that Penny can never truly be anything other then a Monster Girl. Ever.
Awareness: A magical sharpening of ones mundane senses. In and of itself not a powerful magical effect, but for someone like Penny it is nearly invaluable. Her senses were already attuned to more then normal, both by her strong connection to her elements and her status as something more than human. So this just brings all of that to even greater heights.
Intuition: A potent sixth sense, one Monstrous in origin as well, it allows Penny to divine what it is people are after, or what it is they actually want. Not always the most precise of understandings, often times little more than just vague hunches. But for one who has so many targets on her back it is a boon not to be underestimated. Also helps in getting those who aren't yet aware of what they need some assistance as well, which helps in the managing of the Sanctuary.
In addition, when paired with her Awareness, it grants another useful little trick. Penny is always aware of if she is being lied to, not matter the kind of lie.
Patron: Beacon
Patron Benefits
Shine Spark: The spark has always been a powerful thing, but as times move forward even the strongest things can be beaten. This was Beacons answer to all those that were finding ways to subvert the Spark defenses.
Alongside it's normal benefits, this upgraded Spark grants immunity to any attempt to forcibly change or control Penny's mind and rather than being a gentle shield it is capable of retaliating with force against the would be assailants.
Due to Penny's unique nature she can spur the Shine to even greater heights, unleashing a grand burst of Beacon's Light. Though she can usually only do so once per day.
Perfect life: The gift a picturesque family life. A Mother, a Father, possibly a pet. Alongside promised protections to those you befriend that are not in the know. A tempting offer, that Penny can't help but find tastes sour. Perhaps it's because she's not human, perhaps it’s due to how her life has been within the magical community thus far, but Penny does not care for having a family to go back to.
She appreciates the thought, but will never take the offered home.
Mana Font: Some are blessed with more than others; And Penny's reserves are vastly larger then one might expect due to her low casting capability.
Patron Drawbacks:
Excommunication: For siding with Beacon comes a few hard rules they will not tolerate being broken; No cooperating with Horrors, Dark Magical's, Monsters, or the Mint, the use of a Black Coin and the killing of another Beacon member. All of these land you on the kill on sight list and all prior privileges revoked.
Sadly Penny is already breaking a couple of these rules and has no plans to stop. For one She is a Monster girl still and knows that not all of her kind are bad and the same goes for Dark Magical girls.
She is in complete agreeance on all of the other rules however.
Vow: Hope: The very thing that allowed her to join Beacon in the first place, her never ending hope, is now her Vow. Despair is understood and allowed, but never can it rule over her. Nor can she allow other to give in to that abyss. She is to be the light that reminds others that tomorrow can be a better day, and to be the hand that is offered to help them back up.
~Other~ Because of odd circumstances and events Penny has benefits and drawback outside the normal Patron arrangements.
Transportation: Earth Bastion Luck, timing, and a touch of insanity have caused Penny to acquire something beyond her normal limits. In the haze of her monstrous transformation Penny cannibalized the Earth Bastion seeking more metal to work with in effort to kill her target, at the same time Amber, to original owner of the ship, was killed weakening the magic binding it to the Pirate. This has made Penny the sole owner of this mobile fortress.
When not in use Penny pulls the magic of the ship inside her, storing the Earth Bastion somewhere else until she calls for it, while stored in this way it gains her regenerative capability.
+Magical Overload-: A blessing, originally granted Laat’AlOfan. Penny has come to enjoy the things that it grants; superior Physical talent at the cost of overt magical skill, and the radiance of a multifaceted soul. Penny is loathe to lose that which has come to identify with herself now.
-Monstrous Form+: Her curse, though you would not be able to convince Penny of that anymore. Her body is still made of Metal and runs off Lightning, but no longer does she need to tear things apart.
Yet due to the assimilation of Sirkkeli her soul has become even more twisted. Penny's reincarnation cycle is now anything but ordinary. She starts each new life as a full monster of very little danger or threat and must work towards refashioning herself into the Monster-girl that she truly is.
Debt: Cast off with no point of contact and no want to contact them. Penny leaves the Ebon mint with a small unpaid debt to the shadowy organization, one she has no intention of paying off.
Fighting Style: Penny's fighting style is a utterly unique to herself. On the surface she is fights using her superior physical capability in combination with her considerable skill at hand to hand to tear apart her foes. But the longer a fight goes on the more dangerous she becomes as she starts incorporating more and more of her opponents abilities into her own repertoire, if only temporarily.
More then that her body and on-board weapon platforms are not limited to their default configurations. Allowing her to alter her available tools at a moments notice. Add in the fact that any source of metal or electricity in the area are additional sources of potential for Penny and it becomes very obvious that the longer a fight goes on the more dangerous an opponent she becomes. The fact that she in nearly impossible to take out quickly just exacerbates the problems for her enemies.
And while her external magical talent is near useless in a straight fight, as she had been built for the purpose of physically destroying that which stands in her way, the fact that she can use her elements to augment her already fearsome physical capabilities, in a number of vast ways, the real danger of her magic is her ability to sense her elements making it near impossible to hide from her at close range.
All of this becomes exponentially more when she retreats into her E.o.D. as her natural elements are drawn to her and her mechanical nature reaches it's apex pushing her mental and magical utilization to their limit.
Kind and altruistic, Penny always tries to look on the bright side of things and is always willing to help out those she can. Seemingly naive, She is always trusting of people at first meeting, though that comes more from her ability to take care of herself than of lack of judgment.
Unafraid and outgoing she will be the first to introduce herself and to try and make friends. That being said she is very hesitant to talk about who she used to be and has a good deal of empathy for those that have had their lives radically altered.
She is also a hopeless romantic, and unashamed to admit it if asked, and while this has caused her a recent heart break she is never the less happy with Chloe and is willing to give her all towards their new relationship.
All of this hides the fact that Penny is very much a broken individual. Her traumatic induction to the magical world has left her with many unseen scars, which leads her towards rapidly forming deep attachments to people in effort to gain some sense of stability in the chaotic world.
Once again a whole entity Penny is much as she used to be. Still kind, outgoing and altruistic she has nevertheless become more reserved, less inclined to blind trust yet also more willing to speak about herself and her past experiences. She still loves deeply and fiercely but is not so prone to giving away her heart to anyone who shows her a modicum of affection.
No longer burdened by her traumatic and pain fulled origins Penny has set her sights on the future both near and far, no longer content to simply be a follower.
History:
Few people, if any, are willingly inducted to carry out Laat'AlOfan’s will. Penny is no different. Back when ‘She’ was ‘He’ it was a simple case of wrong place wrong time. The Girl that Penny has replaced, like many before her, found a way to slip out from Laat's grasp, and chose to do such in defiance of the destructive God.
Were it at a different time, Jason would have kept his normal life; He worked as a Computer Engineer, tasked with developing and building new hardware and software. It was a simple life with no great appeal beyond the fact that it was his.
But it was a crucial time, and 'AlOfan rarely asks for permission from those he chooses to aid him, He sought the closest person who soul resonated with his intention and acted. Penny doesn’t recall her first night as chosen, and that does worry her.
Since then Penny has found herself in a unique and dangerous position of being allied with both the Ebon Mint and The Beacon. Both of these groups sought her out due more to Laat'AlOfan's interactions then her own. Still she has proven to be a capable, if destructive, ally and help bring down Justine's forces and demolished the dark girl’s castle single handed. Tired of being trapped under Laat and his machinations Penny ousted herself to Beacon. Not in hopes of mercy, but in hopes that her friends within the age old institution would not be caught flatfooted again by duplicity, as well as to spare more stigma against Monstergirls throughout Penrose.
Afterwards was a short stint of peace followed by one whirlwind of emotion after another. An old friend appeared, Chloe, at the same time that Penny was dealing with a frazzled and confused heart. Yet it was the intervention of a less force and a surprise Beach trip that helped settle things. Her love has been pledged to Chloe for better or for worse.
Cool acceptance by the Ascendancy has cooled Penny's first impression of the Fundamentalists but she is still wary of the militant force as she is a Monstergirl, possibly more. Never the less she trusts Alicia and her vision for the future of Beacon.
Once split and now reformed Penny is planning to more actively pursue her goal of building a safe haven for those seeking to stay out of the vast array of political machinations that plague Penrose. Even though she is a firm supporter of Beacon, she is not opposed to stepping away from the strict rules of the light of humanity if it means helping those who are too afraid to seek it themselves.
Incantation: "Running full system diagnostics. Machine status: Fully operational. Combat Stations: Online. All Systems: Primed and Ready!"
Additional Info
Due to her nature She is flat immune to Lightning Magic and immune to any Metal Magic that targets her directly.
Has possession of Chloe's Hero token.
Owns a Cloaking Artifact. It renders an area magically invisible, even to Third Eye! Light-specialized may still see through it.
Owns a pair of Lightning stones. Each capable of producing enough energy to power numerous appliances at far distances.
Owns a Doll of herself. It resembles how she used to look.
Owns a Over-city Guide. it communicates in a variety of boops, beeps, and holographic images. She has named it Snoopy.
Sanctuary
-My sanctuary where fears and lies melt away / snwod dna spu ynam os-
Total amount of money spent on Sanctuary: 2G, 17S, 14B. Payment to Goblina (3S) Upgrade purchased. (Faction Hero tokens: 2G, 6S) Nature Staff (8S, 14B)
Upgrades purchased:
Cat-girl maids: Summoned by Dina. Make the place a warmer and more comfortable place.
Nature Staff: Purchased by Shane and left to assist with the Garden. Minor magical weapon it's value is in it's ability to grant any wielder power over plants, which is invaluable to the maintenance of the Sanctuary's small garden.
Faction wide Hero Token: A complex magical artifact that warns its wearer when Sanctuary (the building, not the people) is being attacked. It doesn't work well across dimensions, and doesn't have the Big Hero Token's ability of magically ensuring you'll get there in time regardless of distance. (Token's cost 2S. Total amount of Coin spent on Tokens: 2S)
PC's with a token: Penny, Dina
Connections: EVERYONE. Major allies; Beacon, and Dan. Minor allies, near everyone else.
Enemies: Ascendancy, Mint, and Penrose Independent are major ones. Anyone who would threaten the safety of the Sanctuary or the city of Penrose at large are the rest.
Resources: Just enough to break even.
Goals: WIP Major: Moderate: Minor:
Name: Kyle Tanner, The Great Aurelio
Age(Magical Boy): 14
Age(Before Magical Boy): 21
Gender: Boy
Gender(Before Magical Boy): Boy
Appearance:
Specialization: Empathic & Illusion Empathic magic is an odd type of magic. It is capable of rivaling any other type of magic in their best area, be it offensive attack, supportive utility or defensive reliability, making it the single most versatile magic out there, so long as you have the right emotions for the job at hand.
The issue is that to do any of this magic requires the right emotions to be present, thus Kyle has learned how to provoke the emotions out of people, he is better at drawing out the positive emotions from people then he is the negative ones, but is equally skilled at wielding all of them.
The fact that he can always tell how a person is feeling helps him out a lot in this regard.
And now due to the Ruby Coin he has even more support options up his adept sleeves, in the form of illusions. Already capable of doing anything if he had the right emotions for the job now he can seemingly do anything even if he has nothing remotely related to the job. Distractions, cloaks and phantom threats all that and more are now a viable path for him to pursue.
Add in the fact that he is now, somehow, capable of making harder to notice him and you have a grand recipe for a support mage that is endlessly annoying for his opposition and tremendously helpful for his allies.
Weapon: A simple Magic Cane is the weapon of choice for Aurelio. It is pure white, except for the vibrant sapphire stone that is set in to the handle. Despite its simple appearance it is rather sturdy and can be used as a club if needed.
Coin Totals: 1G, 03S, 00B.
When channeling magic complex runes appear along the length of the cane, that help and augment the magic being cast. (Enhanced weapon/Dual weapon)
Powers: 1stDuplication With minimal effort Kyle can form clones of himself. These clones can do nearly everything that Kyle can, with the exception being they have no magic of their own, nor can they duplicate themselves.
Kyle has developed a simple way around one of these issues. When forming a clone he can infuse it with a mote of emotion, granting them the ability to use that emotion for empathic magic. Doing this has the side effect of changing the color of the clones’ clothes to one that matches the infused emotion, but otherwise his emoticlones function the same as normal.
Any emotional energy infused in to a clone is lost when that clone is popped, but can be regained if they fuse back with Kyle.
Perks: A lot of perks require some elaboration.
Masculinity- One of the few, Kyle gets to stay as a guy for his life in the magical world.
Gifted- When it comes to emphatic magic Kyle is just a step beyond what would be expected of him, with his natural skill at it his clones are much more than they could be as he often infuses them with one emotion to augment them.
He is also capable of causing feedback loops in emotions, making highs higher and lows lower, but it takes a lot of focus to do.
When it comes to illusions he is just as skilled at finding unique was of using it. His greatest feat with Illusions is giving them a measure of autonomy. Any illusions made in the vain of people or creature are capable of action even if Aurelio isn't focused on them, giving him yet even more options to disorient and confuse his foes.
Eternal style- No matter the situation, waking up, just got dragged through the mud, just thrown through a dust fill warehouse, doesn't matter Kyle is always in pristine shape. His clothes are clean, and no smell or any other inconveniences. Plus he gets to summon free stylish outfits whenever he wants, makes dressing up a snap.
Awareness- When it comes to picking out the tiny details Kyle has a significant advantage, all of his senses are augmented to a supernatural level making it very hard to slip anything past him without the use of magic.
Enhanced transformation- Needing only a few moments Kyle can quickly don his outfit with little more than a thought. The fact that he is immune during the abridged transformation is just a welcome bonus, doesn't stop him from calling out his transformation sequence anyway however.
Patron: Beacon
Patron Benefits:
Perfect life- Friends, family, hearth and home. The basic gifts to those that follow the light of the Beacon, downside is that you have to go back to school.
Shine Spark- A greater mote of Beacon's light has been placed within Kyle, granting him great resistance to any and all attempts to alter his mind and body.
Improved over the prior Spark, this one is capable of active defense rather then just passively resisting corruption.
Transportation- As a great support unit, Kyle has been granted accesses to the beacon teleportation network. He can always teleport to the local Beacon headquarters and can easily move between the various Beacon hideouts that they have set up. In a pinch he can even be teleported into a fight if back up is needed.
It could be used as an extraction method as well, but his teleportation isn't hard to block off and takes a bit of time to set up, thus making it practically useless in a fight.
Patron Drawbacks:
Excommunication- For siding with Beacon comes a few hard rules they will not tolerate being broken; No cooperating with Horrors, Dark Magical's, monsters, or the Mint, the use of a Black Coin and the killing of another Beacon member. All of these land you on the kill on sight list and all prior privileges revoked.
Vow: Kindness- All who stand with the Beacon must uphold a virtue, Kyle has vowed to up hold Kindness. He must be kind to all he meets, never allowing his actions to be mean spirited or cruel. So long as those he is dealing with aren't agents of darkness anyway.
Fighting Style: Going against Kyle is a rather frustrating experience, as on top of his seemingly purely defensive style he is actively trying to irritate you. As he dodges and weaves around attacks, never once does he stop talking. All the while he is drawing in to emotions that you are giving off and either feeding it to his clones so that they can lay in to you from a blind spot or so he can blast you in the face with it when you finally snap and try and tell him to shut up.
Fighting alongside Kyle is an enjoyable one, as he starts a positive feedback loop in his allies. Reinforcing and bolstering the good morale of everyone, both with good banter and buffs pulled from the positive atmosphere he builds. He functions best as a support unit, making his allies better while hampering his foes.
Personality: As extrovert and social butterfly Kyle is often the life of the party, always joking and bantering with those around him. Light hearted and kind he has a smile for everyone he meets.
History: Kyle's entrance to the magical world is a rather tame one. He answered what looked like a spam email asking if he was wanting to live a life of adventure and magic, if he wanted to protect to world from the growing darkness. He didn't believe it, but figured he would get a laugh out of whatever reply he got sent back.
When a Puchuu came out of his computer with a contract to sign, he was left dumbfounded. Still after a few hours of discussion and amending the contract here and there, Kyle signed up with the Beacon. He still gets a kick out of telling people how he was recruited.
Incantation: "Ladies and gentlemen, boys and girls! Welcome to the greatest show on earth!"
Additional Info: He is a rather skilled stage magician. Treats the magical lifestyle as a game. Ruby Coin used for Illusion magic.
Name: Vivian 'Viva' Turner
Age (Magical Girl): 16
Age (Before Magical Girl): 38
Gender: Lady
Gender (Before Magical Girl): Woman
Appearance: Due to her magics and physical nature Viva has the ability to radically shift how she looks but below are how she tends to spend her time. Default sealed
Specializations: Corrupted Reinforcement - Her Reinforcement is a blackened twisted version of what Reinforcement is usually. It works in the inverse way compared to normal, enhancing the flaws in things that her magic hits. This is the default nature of her magic in all things, extending even to the barriers she creates. They fracture at the lightest touch from anyone but her and rain down debilitation even as the shard like nature of it harms them.
She can still do normal Reinforcement, but they either carries caustic down sides, or take more effort to cast.
Oddball(Vicissitude): - A twisted and profane specialization. Vicissitude is the ability to mold and shape flesh and bone as if it were simple clay. It allows for any number of physical alterations, so long as one has enough material to work with. The largest limitation of the magic is that physical contact is required for anything to be done, and even then, unless one has time to actually focus on the work, any action performed is going to be simple and straight forward at best.
It is very difficult to inflict this specialization against the unwilling, as the magic inherent in all girls and monsters actively fights against any change this specialization tries to impart. Thus unless extra care and effort is put into the alterations they will eventually revert, assuming that the target in question is still alive and still has all of their original material.
Weapon: Revolver – A rather ordinary looking revolver, if not for the fact that it is a .50 caliber weapon. It packs a mean punch and never needs to be reloaded, though if Viva wants too she can load it with chemical mixtures so that she can add a little something extra to her ranged attacks.
[Enhanced Weapon]
Power: Hammer Space – Every person’s hidden dream. The ability to store anything that you are holding so that it will always be on hand when you need it, without ever having to worry about weight limits or total amounts of things stored away. Even works in disguise.
Perks:
Healing artifact – A small silver caduceus amulet. Normally she wears it on her choker and allows it to function akin to pseudo regeneration but she can also direct it’s energies towards other by holding it close to the wounded area. Either way when it is active it glows a pale green making it rather easy to detect.
Training (Medicine) - A vitally useful gift from magic. Viva holds, effectively, several doctorates in a wide swath of medical fields. This is what has allowed her to twist her form with simple corrupted reinforcement and augment various chemicals to combat levels of potency. Now it allows her to know where to hit to cause the most damage and refine her reformations.
Get out of Jail – If she needs it Viva can simply chose to leave any given danger she finds herself in. warping her to a relatively safe area where she can then take a breather and possible recuperate if she needs too. Can’t be used back to back however, as it does require time to recharge.
Coercion – A dark magical ability that awoke with Viva's change from human to monster-girl. With a bit of effort and a moment of eye contact Viva can ensnare people under hypnosis. most useful agasint the unaware and untransformed, it still has it's uses inside combat even if it will only last for a moment or two unless her targets is extremely unlucky.
Flexible – a body made of some strange composition that can shift between goop and solid at whim means that Viva can put any contortionist to shame as she can tie herself into literal knots. The mind races at the implications.
Patron: Lamashutu; The Mother of Monsters
Patron Benefits
Paragon: Harder, better, faster, stronger. The magic of a God makes Viva physically better in every aspect that she can be.
Blessing: With a bit of time, preparation, and effort. Viva can call forth a Blessing of Lamashtu on either a person or place. Never flashy or overt, these divine gifts have real and lasting benefits. Just don’t expect many outside of the family to ever be able to benefit from them. The main benefit of this comes into play in combination with Viva’s Corrupted Reinforcement, as Viva can perform corruption rituals, Corrupting normal magicals into dark magicals or even Monstergirls.
Mana font: Viva now has a mainline tap to a portion of Lamashtu’s magical reserves. And even at the tiny, tiny, percentage that she has access to give her larger reserves then most would expect of her.
Transport: She still has access to her old Motorcycle, even if it has gotten a minor upgrade under the hood due to the divine magics powering it, but all in all it is the same high speed street bike it always was.
Magical overload: Her ‘ascension’ into being a monstergirl has brought about boons for Viva. Her body is endlessly morphic, twisting and contorting in ways that are simply inhuman. Changing consistency between sludge and stone with nary but a thought, and along with that came her second specialization, to ability to mold others with the same way she can mold herself.
{Second Spec: Oddball(Vicissitude), Amorphous}
Patron Drawbacks
Vendetta(Beacon): due to recent events Lamashtu has turned her grand ire towards Beacon in Penrose and seeks to reduce it down to naught but ash. With Viva as her sole champion within the city it is down to her to lead the attacks upon the holy organization.
Arrogance: Lamashtu has little understanding of how mortal life is supposed to work and always assumes that her children are perfect for any task she gives them, and if they aren’t then surely their Brothers or Sisters will be happy to lend a hand.
Paranoia: Distrusts those not within the "family"(monsters/monster-girls. Dark magicals on a case by case judgment) and always assume the worst of them. She hates those who take advantage of her children and those who seek to kill/purify them. Which oddly enough pits her against both Beacon and the Mint despite the latter’s habit of creating more monster-girls.
Monstrous Form: Viva always had deviant tastes, and those have only gotten so much more with her change into a Monstergirl. She love to eat others, fresh if she can, but isn’t opposed to decayed left overs if that is all that is available.
Her new constitution is frighteningly vulnerable to fire however, leading to her being burnt incredibly easily even if it’s not an attack.
{Devourer, Weakness [Fire]}
Fighting Style: Viva fights primarily at range, using her revolver as her main source of damage, and controlling the battle field with her debilitating barriers or caustic clouds of amped acids. And that is only if she is forced to stay on the ground. As Viva loves to incorporate her bike into her combat routine, racing around on thin roads conjured from her magic to give her a speed and height advantage that many find hard to overcome.
Yet if she is forced into melee she has a few nasty surprises in store for her opponent. Shape shifting her hands into bone tearing claws or her teeth into acid coated fangs and trying to bite off a piece of how it is that is attacking her. all in all not a very fun person to have to deal with.
Personality: Viva is very much a changeling in personality. Always adapting how she acts to best ingratiate herself to whomever it is that she is interacting with, but in all honesty she is a selfish and sadistic individual. She enjoys inflicting pain when she can get away with it, but is also something of a cowered not willing to stand her ground if she feels that she doesn’t have the advantage.
History: A twisted, if only internalized, individual Vivian was pulled into the magical world very much on accident. Teetering on the precipice of being exposed for her, very much, illegal activities by her husband, Viva stumbled across the dead body of a magical girl recently killed by a monster attack, the monster either dead or fled Viva was debating in partaking in a late night snack when the girls Puuchu found her.
Her transformation went awry when she willing overloaded her specialization turning herself into a dark magical girl. Rather than try to reconnect with her family Viva just smiled at her stroke of good fortune and went about her own way, happy to have found a life in which she could indulge herself in her desires without anyone being able to stop her.
Incantation: "Twist and Toil, Carve and Flay, the Operation can now begin"
Additional Info: • Viva is Reaver's Biological Mother.