Amalgam V ⋆ Warforged
Appearance:
Height:
8 Feet, 5 Inches
Build:
Built to appear athletic and muscular
Eye and Visor Color:
Red
Armor and Body Tone/Color:
Dark Grey and Black
Distinguishing features:
Three red (with yellow iris) eyes positioned and stacked vertically within visor
Glowing red light emanating from slits and vents in his armor
Torn black cloak to conceal said red emanating light
Has the voice of Steve Blum (monotone)
Psychology:
Likes:
⋆ A bright blue scarf around his neck (although tucked away behind armor plating, so it isn't visible)
⋆ Money
Dislikes:
⋆ Everyone
⋆ Especially Dark Elves
⋆ Expressing emotions and losing composure
⋆ Suffering major damage or losing a limb (do you even know how expensive repair costs are?!)
Fears:
⋆ Enslavement
⋆ Never finding a new purpose
⋆ Never resolving the mystery of his past
Habits/Quirks:
⋆ Uncomfortable emotionless and unmoving staring
⋆ Instead of moving his head to turn to someone or something of interest, one or more of his eyes will dart over his head to look at them.
⋆ Lacks an understanding of personal space
⋆ Responds with "Query" prior to asking a question and replies with words such as "Affirmative", "Undetermined", or "Negative" when answering questions directed at him before elaborating further.
Personality:
Treatment towards others
⋆ Behavior towards others is: extroverted or introverted. Talk about how social your character is or isn't.
Not social at all. Five only speaks either when being spoken to, assuming the individual addressing him is worth his time, or when seeking information regarding a current objective. He is very selective in adding statements to a current conversation and most often would rather remain silent.
⋆ Where on the spectrum of selfish to selfless.
Mostly selfish. Very rarely does Five consider the needs of others unless it conveniences him. If he does perform any selfless acts, they are most likely objectional and situational.
⋆ Where on the spectrum of kind to mean.
Five isn't actively malicious though benevolence isn't a strong suit either. He is reactionary and falls within the mindset of dispensing kind or mean actions toward those who deserve them. Anyone who crosses him or anyone in his good graces will be punished whereas individuals who help him and any potential allies will earn his favor.
⋆ Is your character affectionate? Do they enjoy hugs and being touchy?
What are hugs and why do they matter?
⋆ Is it hard to gain your character’s trust?
In a world where Warforged are without rights and are susceptible to mistreatment and enslavement, Five is very wary of others. As such he requires individuals to prove themselves, unless they somehow manage to make him open up to them.
Reaction in Situations
⋆ Easy to anger or does your character usually remain calm? What about irritation?
Although Five is able to remain cool and keep his newfound emotions well enough under control, he does have some particular buttons (figurative buttons) that, when pressed, can bring him to anger.
⋆ Patient or impatient. Is your character impulsive?
Patient would be the proper term to describe Five. His analytical mind (and all the technical processes and jargon involved) mostly prevents him from taking irrational actions until a proper course is determined. In combat, this translates into methodically targeting and dispatching opponents. Impulsive acts, should the need suddenly arise, would be very circumstantial for Five to perform.
⋆ Brave or Cowardly? Are they brave to the point of recklessness?
Five is no coward although 'bravery' wouldn't be a great word used to describe him either. Five was built and programmed to wage war upon whoever his designated enemy is without hesitation, typically in the most efficient and often brutal ways possible. This goes for dropping critiques and insults too.
⋆ Anxiety hold you back? Do you get nervous?
There are very few situations that can make Five second-guess or hesitate. Most of the time, Five is resolute when taking action. If he were to struggle in carrying out a specific action, it is more than likely influenced by uncontainable emotion.
⋆ Reaction speeds to situations.
If raw emotions are kept away (and they often are) from being a component within a situation, Five's mechanical body and mind alone can react faster than any organic being could hope to achieve physically, or even mentally in some instances.
What's in the Brain.
⋆ Intelligence level: Are you a cunning mastermind?
As a machine, Five, by default, possesses an incredible intellect. That said, Five is however a war machine, and much of his knowledge is devoted to the concepts of war and battlefield tactics. Knowledge regarding civil or economic matters goes right over his head and such topics, for him, are learned over time. NOTE: Yes, technically he should go to school. No, this should never happen. It will look too awkward for obvious reasons.
⋆ Charisma level: How well can you manipulate people? Do you make friends easily? Are you persuasive?
Five could talk people down with pure logic or simply intimidate them into compliance. Other than that, he is often without any empathy (or struggles in articulating and expressing it), which makes it really hard for Five to make friends with people right out of the gate.
⋆ Sense of humor or no sense of humor?
Definitely no sense of humor. Don't even try it on him.
⋆ Sanity level of character/do they struggle with any mental illness/disorders?
Debatable. Five would never kill someone for the hell of it. However, he will think of ways to dispose of them. On a serious note, Five is childlike in the sense that they are naive in understanding societal and economic topics and gullible in believing anything told to him regarding them... Just don't be within the same zip code with him once he finds out he's been played.
Personality Traits:
⋆ Everyone has a price...
Though Five prefers taking on bounties involving large troublesome creatures, he will occasionally hunt down wanted individuals. Should the bounty offer equivalent or more amas compared to the amount for their head, Five may turn a blind eye and accept their offer, provided they can actually pay him on the spot.
⋆ Purposeful greed
Five is always looking to make money, though his income, wherever that may come from, is hardly ever used on luxuries. Trinkets mean very little to him unless they are somehow extremely symbolic. The amas he earns is always devoted towards the upkeep of his armored shell. Lacking a very specific enhancement that may allow him to self-repair damage done to him, he is reliant on paying individuals to maintain and repair him. His near-reckless fighting style is what necessitates these appointments. Money is life after all.
⋆ Juat being honest
Deception plays a crucial role while in the thick of battle, a concept Five is very much familiar with. However, Five is seemingly incapable of taking that same concept and adjusting to a social environment. Basically, Five can't lie or mislead others. Even an attempt made by him to lie to someone results in a conversation becoming quickly awkward. As such he will only speak the truth, which also leads to some equally awkward moments of blurting out raw unfiltered facts that can set some sensitive people off.
Background:
Occupation
Ronin, Bounty Hunter, Monster Hunter, Mercenary
Living Immediate Family Members:
Unknown at this time.
Dead Immediate Family Members:
Unknown at this time.
Current Companions:
TBD
Current and Past Lover(s):
TBD
Current Equipment(Any weapons etc):
⋆ Massive adamantine greatsword (looks similar to that of Dragon Slayer from Berserk) w/ Ethereal enchantment
⋆ Heavy full-plated adamantine armor
⋆ Magic nullification enchanted cuffs
⋆ Standard backpack
⋆ Rope (up to 50ft)
⋆ Wayfinder and Timeteller
⋆ Fire starter kit
⋆ First aid kit (not for him)
⋆ Chemist set to produce different mixtures for his fogger device
⋆ Small kit for minor repairs and maintenance
Attachments:
⋆ Chemical Fogger - A device built into Five's "mouth". The fogger emits a mist from his head and from several vents all over his body. The mists he can generate have a number of effects and have a range of up to 30ft. The standard mist is simply a thick shroud that obstructs the vision of his opponents. Five can also release toxic gasses that can poison or paralyze enemies. Finally, a stimulating drug that temporarily enhances the physical abilities of biological beings.
History:
Amalgam V, Five’s original name, was built by the Dwarves during the Malthemoor Kingdom’s invasion of Avalia. Though being a part of a limited production of a series of super-heavy Warforged platforms, Amalgam V was initially mindless like the rest of his mechanical kin. At some point, Celestone was incorporated into his framework, imbuing him with newfound sentience. The ability to think and adapt to his environment vastly improved Amalgam V’s killing capacity. Indeed, he and the rest of his line were one of the more effective Warforged legions set loose upon the Dark Elf armies and were responsible and causing the invaders to suffer many casualties during those battles.
Yet this was still not enough, and the Dark Elves conquered the Dwarves, effectively removing them and their creations from the war which was soon nearing its end. Despite having the intelligence to that of any other person, Amalgam V was still shackled by an enhancement that made him and the rest of his kin obedient to their Dwarven masters. At the time, he did not resent this. It was then that Amalgam V’s line was instructed to be disposed of; an order that no doubt came from an angered Dark Elf general who witnessed the Warforged’ violence set against them. Amalgam V was rendered inactive and was sent to a facility to be destroyed…
…that was the plan anyway until Amalgam V reawakened and found himself in a crater within the wastelands South of Dugmaghord. The Warforged had scanned his surroundings but couldn't find anything familiar. No Dark Elves, no Dwarves, no other Warforged. And somehow, the obedience enhancement was removed. Amalgam V was free, so to speak, but with no given purpose or directive. With little direction to go by, Amalgam V wandered the wastes for years before managing to trek and fight his way North. By this time, he has settled with calling himself Five, a result of the citizens of Illuminata and Roshmi City shortening his full name. Five now makes money as a bounty hunter in order to survive and keep himself maintained.
His end goal however is to make his way back to Iron Hold to find out why or how he ended up so far away, as well as to determine the fate of his Warforged kin.
Yet this was still not enough, and the Dark Elves conquered the Dwarves, effectively removing them and their creations from the war which was soon nearing its end. Despite having the intelligence to that of any other person, Amalgam V was still shackled by an enhancement that made him and the rest of his kin obedient to their Dwarven masters. At the time, he did not resent this. It was then that Amalgam V’s line was instructed to be disposed of; an order that no doubt came from an angered Dark Elf general who witnessed the Warforged’ violence set against them. Amalgam V was rendered inactive and was sent to a facility to be destroyed…
…that was the plan anyway until Amalgam V reawakened and found himself in a crater within the wastelands South of Dugmaghord. The Warforged had scanned his surroundings but couldn't find anything familiar. No Dark Elves, no Dwarves, no other Warforged. And somehow, the obedience enhancement was removed. Amalgam V was free, so to speak, but with no given purpose or directive. With little direction to go by, Amalgam V wandered the wastes for years before managing to trek and fight his way North. By this time, he has settled with calling himself Five, a result of the citizens of Illuminata and Roshmi City shortening his full name. Five now makes money as a bounty hunter in order to survive and keep himself maintained.
His end goal however is to make his way back to Iron Hold to find out why or how he ended up so far away, as well as to determine the fate of his Warforged kin.
Combat and Magic Stat Creation:
Fitness Level:
⋆ Active - As active as a combat Warforged can be.
What are your character’s physical strengths?
⋆ Super Strength - Being built to carry an insanely heavy greatsword that is nearly as big as you does have its advantages. Five is capable of delivering deadly punches and applying fatal crushing force to anything within his grasp, breaking bones and bodies with relative ease. Sturdier materials such as stone or metal could be pulverized or dented at the very least under the same blows. He can even lift objects weighing more than twice his own weight.
⋆ Olympian - As a Warforged, the concept of tiring is irrelevant. It is possible for him to fight indefinitely, that is, if he isn't grounded down first.
⋆ Battleship-like - Five's body was designed to assault ranks of infantry and fortifications. Like turrets on a warship, Five can move his body in ways organic beings could never pull off, such as rotating his torso almost 180 degrees while other joints could spin a full 360. Additionally, his heavy armor is immune to most forms of conventional weapons and is only harmed by larger-than-normal arms, cannons, or magic.
⋆ 360 No-Scope - Five possesses incredible vision, allowing him to see through objects, see through dark places or at night, and even see things in different spectrums as well. Five can also shift his three eyes all over his head, practically enabling him to see in all directions.
What are your character’s physical weaknesses?
⋆ Dragster - Being nearly twice as tall as the average human, Five's stride enables him to sprint and catch up to opponents... in a straight line. Five is unable to chase foes who are light on their feet and who can effortlessly bob and weave out of harm's way. His body can do many things but quickly changing directions of his feet at a moment's notice isn't one of them.
⋆ Mechanic Required - Healing magic is ineffective and only a trained professional can repair any serious damage he sustains.
⋆ Sitting Duck - Five has no real way to counter ranged or magical attacks and must close the distance to engage distant adversaries.
⋆ Routine Maintenance - Five is very high maintenance, more so than most Warforged, and will need regular repairs if he fights too often.
Weapon Experience:
⋆ [Presumably 105 years] Five is accustomed to using giant weapons or standard two-handed weapons in a single hand since the day he was built and programmed. His signature giant greatsword can double as a shield if need be.
Hand-to-Hand Combat Experience:
⋆ [Presumably 105 years] Even without weapons on-hand, Five is very much a killing machine in close quarters. With powerful arms, sharp claws, and the ability to engage more than one opponent at a time (thanks to his vision and body), Five can swing his arms around and move them in different directions to attack surrounding foes. There is very little technique involved; only brute efficiency.
Physical Stats
Strength: ⬤⬤⬤⬤⬤
Ground Speed: ⬤⬤⬤⬤◯
Stamina: ⬤⬤⬤⬤⬤
Dexterity: ⬤⬤⬤⬤◯
Durability: ⬤⬤⬤⬤◯
Combat Stats
Hand-to-hand Combat: ⬤⬤⬤⬤⬤
Large weapons/Two-handed: ⬤⬤⬤⬤⬤