Current
The way some people spell makes me wonder about their pronunciation.
3
likes
6 yrs ago
They say it's about the journey, not the destination. This is true of many things. Pizza delivery is not one of them.
4
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7 yrs ago
TFW you know what you want to happen but the words aren't cooperating. Why is plot suddenly so much harder to write?
8
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7 yrs ago
You can't fix a blank page ~ Neil Gaiman
3
likes
7 yrs ago
Neil Gaiman on Friday. Neil Gaiman on Friday. NeilGaimanonFriday NEilGaimanonFridaYNEILGAIMANONFRIDAY NEILGAIMANAAAAAAAAAAAAAAAAAAAAAAAAAH
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Bio
I am an adult, though I don't usually act like it. I'm a voracious reader, and not overly picky about books. I am artistic in a variety of areas, including music, drawing, writing, and sculpting. I have a minor obsession with dragons, and love the color violet. Fantasy is my preferred genre, be it past, future, urban...as long as it has a fantasy flavor to it. I also like scifi, mystery, and some horror. I am crazy, and I like tormenting my characters. But I don't bite...much. ^.~
I don't intend on bringing her in right away, but...have another character.
rhylaen
^It's a guardian's job to protect people, and I am a guardian-in-training^
Real Name: rhylaen
Age: ~20
Gender: female
Alias/Nicknames: Rhy
Color Choice: mediumpurple Appearance: Rhylaen is a slight young woman, standing just five feet tall. She is clearly inhuman, her proportions subtly off, her eyes too large and brilliantly violet, and her ears sharply pointed. Dragonfly-like wings sprout from between her shoulder blades, reaching nearly to her ankles when folded down against her back. Her brown hair is cut unevenly, just shy of her shoulders. She favors greens and browns in her everyday dress, and usually her shirts are backless to accomodate her wings. She is never without her shortsword at her side. Personality: Rhylaen is eager-to-please, especially when it comes to people she sees as in a position to teach her something. She is very direct in her manner, and truthful to a fault. She is an idealist at heart, and this can make her seem naive. In truth, she's been exposed to the harshness of at least her own world, but has refused to let this jade her. She believes in the goodness of people's hearts, and that there is always common ground to be found. She is used to life being simple and straightforward, with a clearly defined enemy, and modern Earth is something of a shock to her system. Rhylaen is highly social, and not used to being on her own. Cut off from everything and everyone she knows, Earth is a struggle for her. History: Rhylaen is from the world of Tevran, a world in a different universe from Earth. Her kind, called rhyllae, mostly live in small towns in the forest of Lytharess, near a phenomenon known simply as the Rift. The Rift spawns monsters of many types, the worst of them being wraiths. Because of the threat, many of the rhyllae join a group called the guardians, and fight against the monsters of the rift. Rhylaen was in training to become such a guardian when an incursion resulted in wraiths reaching her town proper. As the oldest of the children, she took it upon herself to protect the others and distract the wraiths. Unfortunately for her, she was hit by the wraiths' most deadly attack -- a powered attack that was known to leave no trace of the target behind.
To her surprise, however, instead of being dead, she found herself in a strange place, surrounded by round-ears. Powerset:
Magic: Rhylaen is able to utilize magic, like most of her kind. Her primary attack is a burst of force, but she can produce a small fireball as well.
Flight: She is able to fly, and quite nimbly.
Darkvision: Like most of her kind, Rhy can see quite well in the dark. She does require some sort of light to make things out, but her vision in dim and dark conditions is far better than a human's.
Telepathy: Rhylaen can sense the presence of those around her. Although she generally cannot speak mind to mind with humans, physical contact allows her to touch the minds of others.
Equipment/Paraphernalia:
Shortsword: Her sword is a prized possession, and she is never without it if she has her way.
Weaknesses:
In Training: While she is nearly an adult, Rhylaen had not finished her training to be a guardian. This means there is still a great deal to learn about what she can do with her powers.
Offensive Telepathy: If her subject is unwilling, telepathic contact becomes more of a fight -- one that is as dangerous as a physical fight, if not more so.
Personal Code: Her kind has a code involving what one should and shouldn't do, telepathically speaking, and violating the minds of the unwilling is a serious breech of this code.
Concentration: Deeper mental contact requires concentration, leaving her vulnerable.
English as a Second Language: Since she comes from a different universe, at least initially Rhylaen does not speak any English. It will take her time to pick up the finer points of the languague.
Stranger in a Strange Land: Rhylaen's word was closer to a medieval level of technology, and a lot of modern conveniences baffle her.
The young rhyllae peeked out the window of the town hall with apprehension. Wraiths, this far from the rift? How had they gotten past the adults?! Rhylaen quickly ducked out of sight, and looked at the other children that clustered in the room. They were all scared and shaking, jewel-tone eyes in every hue looking back at her. She was the oldest in the room, and as a guardian-in-training, she felt responsible for the others' safety. ~Stay quiet,~ she told the others telepathically. ~If we're quiet, they won't find us!~ She didn't add the "I hope" that echoed loudly in her own mind. There was no cause to give the other children more reason to be afraid.
Wraiths were dangerous; everyone knew that. They had an attack that if it hit, it was instant death, leaving no body behind. That was why her village guarded the rift, making sure the wraiths never made it far from their point of origin. To be a guardian was as much an honor as it was a duty, but even the adults that weren't guardians knew how to fight wraiths, in case of a bad incursion.
And this was apparently the worst incursion they'd ever seen. Never before had wraiths made it past the defensive line, and Rhylaen feared what might have happened to the adults. She ventured another peek out the window, and immediately ducked back down. The wraiths were coming towards them! Much closer, and they'd be able to sense the children that hid from them. She had to do something, but what?!
Her thoughts spun. What could she do? An idea occurred to her, one she didn't want to do, but what other choice did she have? She was a guardian-in-training, and the safety of the others was her responsibility. She glanced at the others again, and braced herself. ~Everyone, listen up. I want you to stay quiet, and stay hidden. I...I'm going to go distract the wraiths.~ The others stared at her, but no one dared object.
Rising to her feet in a smooth motion, Rhylaen made her way quietly to the town hall entrance and slipped outside. The wraiths were closing in. She no longer had time to think.
"Hey ugly!" the young rhyllae cried, sending a burst of force at the nearest wraith. "Can't catch me!" And with that she took off at a dead run, the wraiths in hot pursuit. She dashed through the trees, wings aiding her leaps over fallen logs, heedless of branches and brambles grabbing at her hair and clothes. Adrenaline kept her from feeling the worst of the pain, and she'd have time to worry about the scratches later. Nor did she look over her shoulder to see if the wraiths were gaining. The creatures were fast. She didn't have to look to know that.
A surge of magic told her one of the wraiths was preparing its death-dealing attack. Rhylaen dodged around a tree, and then another, but the consistent hum of magic against her senses told her it was waiting for just the right moment to fling it at her.
And she was right. A careless moment was all it took, and the attack hit, magic swirling around her, darkness enveloping her.
At least the others are safe...
------
She woke with something gritty and hard against her cheek, and noise blaring in her ears. Rhylaen slowly got to her feet, checking herself over. She sported numerous small scratches from her mad dash through the forest, but other than that, she was fine. How am I alive? Did the wraith miss?
She looked around, but her surroundings were strange. Instead of trees, she was surrounded by buildings. Strange structures reached skyward in the distance. And nearby strange animals roamed what seemed to be tar-covered streets in neat lines. As she watched, a yellow beast ate a round-ear! She could see a second round-ear in the thing's stomach, too.
With a cry Rhylaen drew her sword, leaping towards the yellow beast and striking at it! But her blade glanced off its hide as if it had metal skin. Undeterred, she continued her attack, ignoring its deafening cries of anger and seeking a weak point. She stabbed at one of its several eyes, which shattered when her sword hit. People were watching, pointing. But none of them wanted to help. Maybe they were too scared to do anything?
The battle wore on, the yellow beast staying mostly still, with Rhylaen doing her best to incapacitate it to minimal effect. A rising noise, accompanied by blue and red lights, and round-ear in dark blue clothing shouted something she couldn't understand.
"Help me save them!" Rhylaen shot back, still trying to attack the yellow beast.
Then the round-ear pointed a hand at her, and something hit her, sending waves of pain through her body. She fell to the ground, unable to move. Why?! she tried to ask, but she couldn't manage the word. The round-ear was approaching with...manacles? Had she done something wrong? She was only trying to save the round-ears; why didn't he understand that?
A second Quinjet passed overhead, and landed on the academy roof. Izkry watched the funny-looking VTOL with interest, wondering if perhaps he'd get to fly in something like that one day. Or maybe he'd get to work on one -- wouldn't that be fun! He was distracted from this line of thought by a nudge from Belasý, who was paying more attention to the gold-armored young man now approaching the Hulk. She noted a suited escort, so perhaps he was someone of some import. The young man bowed, armor flashing in the sun, before offering Professor Hulk a handshake. That was interesting. She wondered if he was from eastern Asia.
The next in line was a dark-haired woman that looked roughly Izkry's age. She introduced herself as Mia Thompson. She was followed by the brusque Hazel, who complained that her bike had been dismantled. Izkry noted with interest that she seemed to have some sort of arm computer, and made a mental note to ask her about it later. Belasý was more interested in the fact that this one did not try to shake Hulk's hand. The dynamic between her and the teacher was more strained. After Hazel came Mazie Murdock, who also gave her alias. She didn't catch the actual name of the next arrival, a dark-skinned young man with a navy jacket. However Hulk callled him "Thunderbolt", so apparently he had a hero name too. His manner was a relaxed one, very casual.
A loud thud and cracking noise marked the arrival of a large suit of red armor. Izkry leaned forward at the sight, watching as it moved into the courtyard and stopped before the Avengers monument. Then it continued on to face Professor Hulk, revealing a dark-haired young man as the helmet retracted. He then went to sit, power armor and all, on the grass.
A paired roaring of engines heralded two motorcycles and their riders. One, a middle-aged man, immediately headed off to the side. The other, a young woman in motorcycle leathers, greeted Professor Hulk casually, then greeted the rest of the group. Izkry offered her a friendly wave and a smile in response.
The final arrival didn't say anything, and stayed off to the side. Professor Hulk started to speak, but instead was interrupted by the crash of shattering glass and the unceremonious defenestration of someone in a red-and-black bodysuit. Then a suit of power armor landed next to the professor, identifying the individual as Deadpool.
It was a short interruption, however, and Professor Hulk recovered admirably. He introduced the one in silver power armor as War Machine, and the suited man from earlier on as Mr. Hogan. Mr. Hogan immediately corrected that to "Happy". Izkry and Belasý both picked up their bags again, ready to take the tour. Izkry assumed formal introductions would come later, and for now was happy to just go with the flow. Besides, a tour meant seeing their room (or rooms), and that meant they could drop their luggage off.
Izkry spent most of the taxi ride glued to the window. He'd seen Prime Tower in Zurich, of course, but it was less than a third the height of the tallest building in New York. Even the Roche Towers were tiny in comparison. And there were so many skyscrapers! Switzerland had very few buildings more than a hundred meters tall, and New York had hundreds! It was insane, and he said as much to Belasý. She just shrugged. All the tall buildings had her feeling very small, and it wasn't a feeling she liked. She felt small enough on a normal basis; she didn't need the feeling reinforced.
The taxi rolled to a stop outside a short, squat building with a large courtyard bordered by hedges. "Here we are. Avengers Academy," said the driver. "You gonna need help with your luggage?"
"If you would help us get it out of the trunk, we'd appreciate it," Izkry replied. Each sibling had a large suitcase filled with most of the things they'd need for their stay, and a backpack each. Izkry also had his guitar; Belasý, her favorite rifle -- both in cases. The pair disembarked and with the driver's help in short order they were loaded up and ready to enter the academy.
"Danke schön," Izkry said to the driver as he thanked the other man and paid him. The taxi pulled away, leaving the siblings standing on the doorstep of their new home. Izkry straightened his shirt, one of his favorites with the saying "√-1 23 ∑ Π and it was delicious" emblazoned on it. Belasý wore her favorite hoodie, and both wore jeans, though Bel's had floral embroidery up one leg.
^Well, Bel, I guess this is it,^ Izkry said in German. ^Shall we?^ Belasý took a deep breath and nodded, and the two started for the gates.
The lawn past the gates was well-kept, with scattered benches, but what dominated the open expanse was a huge statue depicting various heroes. Belasý would have walked right past it, but--
^Bel, wait a minute.^ Izkry set down his guitar case and ran his fingers over the edge of the silvery plaque. "It's not about where you were born, or what powers you have, or what you wear on your chest; it's about what you do," he read aloud. Belasý huffed a breath through her nose. "What powered people did" in her mind at least, was cause trouble. ^Hey, don't be like that Bel. These people saved millions of lives. They're heroes.^ Belasý just shook her head. It was a disagreement they'd had many times, and one they were no closer to reaching an agreement on.
Past the statue stood a huge man with green skin. Izkry gulped, suddenly nervous himself. He'd heard stories about many of the Avengers, but to actually meet one...well, it was a big deal. With Belasý trailing behind him, Izkry crossed the rest of the lawn to stop in front of the imposing figure. He set his guitar case down again and extended a hand. "Hallo! I'm Izkry Siskin, and this is my sister Belasý. Thank you for having us."
The professor's handshake was gentle, out of necessity. His hand dwarfed Izkry's, and the young man knew that Professor Hulk could easily crush him if he wanted to! With introductions out of the way, he and Belasý moved to the side. Izkry was eager to see who else was going to show up, and Belasý wanted to assess those she would be living with for the foreseeable future.
"I'm a computer geek, not a superhero. Well, maybe I am a superhero...."
Real Name: Johan Siskin
Age: 19 (born November 14th)
Gender: male
Alias/Nicknames: Izkry, Sparks
Color Choice: lightskyblue Appearance: Izkry is a tall young man, over 185cm (6'1") when he doesn’t slouch. His light brown eyes approach amber, bright and lively, and he has a broad, easy grin that often puts others at ease. He wears his blue-dyed hair spiky, and keeps it cut short save for a slender braid at the very nape of his neck. He’s slightly tan in the summer, what with the sun and spending much time out of doors, but he loses that in the winter months. Time in the Swiss military has him riding the fine line between athletic and just plain thin. Izkry has a faint but noticeable scar on his right temple just at the hairline, a memento of a childhood injury that needed stitches.
Casual clothing is the rule of the day for Izkry. He hates suits and other formal attire. Tshirts and jeans are where it’s at, maybe slacks and a button down if he wants to dress a bit better. He would rather parade around in a revealing dress than put on a tie. He favors brighter, cheerful colors, particularly sky blue, yellow, and orange. Personality: Izkry is cheerful and laid back, preferring to go with the flow. He neither angers nor takes offense easily, and he tolerates others' quirks and shortcomings without giving it much mind. He is friendly and generally smiling, always looking on the bright side of things. His upbeat personality is nice to be around, and his good humor frequently rubs off on those around him. He loves socializing and is happiest in a room full of people talking, laughing, and otherwise having a good time.
He does not like killing, though he understands it is sometimes necessary, particularly when defending something. He managed to avoid much of the brainwashing that the German facility tried to impress upon him, though he is quite loyal to people he knows, and is willing to do a lot for them. The idea that some people are better than others makes no sense to him -- after all, wouldn’t it be better if everyone helped whoever they can? He likes his power, and the insight it gives him into mechanics, one of his passions. He’s a sucker for a person in distress, particularly the elderly and children. He doesn't like seeing people upset, and will provide a listening ear or a shoulder to cry on for just about anybody. These traits, along with his ever-present cheer, make him very likable and he makes friends with ease.
Although he is younger than his sister, he still looks after Bel as if he were the elder. He allows himself to be used as a crutch, keeping others at a comfortable distance for her, and doing most of the communicating. He loves her dearly, though he wishes she would open up and hopes she someday will learn to rely on him less. Still, he doesn't have the heart to force her. Powerset:
Electrical Affinity - Izkry is able to wield electricity, either to generate a lightning bolt with a range of several meters or to deliver a shock by touch. He can generate current to power devices, or fry circuitry with a touch. As a side effect, he is immune to electrical shock himself.
Technopathy - Physical contact also allows Izkry to feel if a device is in good repair, and if not to tell what’s wrong with it. This ability is very finely tuned with electronics, but will work in a broader sense for most machinery.
Technomancy - Touching a device allows Izkry to control it.
Computer Geek - Not exactly a power, but Izkry is a coding wiz and a bit of a hacker.
Equipment/Paraphernalia:
Whip: Izkry's best "weapon" is (ironically) a whip, a skill he picked up on his own because of his fondness for American Wild West novels and the Indiana Jones movies. In combat situations he carries a 7ft (just over 2m) bullwhip with shortened handle made of synthetic fiber with metal threaded through it to allow transfer of electrical current, and he can use this to great effect.
Dancer: Izkry's laptop hosts the original code for Dancer, the AI he built from scratch. Of course she's since been released into the wild of the internet, but she keeps instances running on his computer and phone and appears quite fond of him.
Weaknesses:
Innacurate: Izkry's lightning attack is not particularly accurate, so there is risk of collateral damage or hitting the wrong target if the target is small.
Chain Lightning: If Izkry delivers a shock to a person, and there's another person touching the first person, both will get shocked.
Concentration: Controlling a machine takes up all Izkry's attention, leaving him vulnerable to attack.
---
Blue
". . ."
Real Name: Valentine Siskin Age: 22 (born March 19th)
Gender: female
Alias/Nicknames: Belasý, Bel, Blue
Color Choice: cornflowerblue Appearance: Belasý is fairly average height, with a well-toned physique that is a little on the soft side. Her skin is sun-bronzed but will lighten a few shades over the course of the winter months. Her eyes are a startling blue, and frequently hold a nervous or uncertain expression. Her hair is dark brown with a slight natural wave and she wears it long, often using it as a barrier to separate herself from others. She also frequently bites her lip, or plays with her hair. She uses subtle makeup, nothing eye-catching, and likes having her nails painted.
In a similar vein, Belasý has a fondness for cute or pretty clothing. She likes dresses, though nothing too fancy. Simple and classy is best, in her opinion. However she is aware of what clothing is appropriate for a situation, and her everyday dress is on the higher end of casual. She likes loose cut or flared pants, long sleeved shirts, and oversized jackets. She almost always wears a bracelet on her left wrist, just simple shells and deep blue glass beads -- her favorite color. It was a gift, and she values it highly. Personality: Belasý is a withdrawn individual, reluctant to interact even with those she knows. She prefers to let her brother do the talking, and will go so far as to practically hide behind him. She doesn’t say much, avoiding eye contact and physical proximity to others. She is generally nervous or even frightened in social situations, and often uncertain of where she stands with other people. When on missions she does somewhat better, able to hide her nerves, though the shy demeanor remains if she's not taking charge.
Despite her introverted nature, she can be a sweet person. For her very few friends, she is willing to go far above and beyond what she would do for herself. She has a good sense of humor though it rarely shows, buried underneath uncertainty and a lack of confidence off the field. On the rare occasions when she is pushed into losing her temper, she can be fiercely protective and often unreasonable. Her protective side can also be seen in silent disapproval, or when she simply moves between the one she wishes to defend and whatever she is trying to ward off, creating a wordless but stubborn barrier.
She is not generally violent unless it is absolutely necessary. Hydra especially she hates, as that first facility was associated with Hydra, and she feels they ruined her life and killed her father. Furthermore, she actively dislikes powered individuals, particularly herself. She sees them as threats to society and believes that if they do anything to harm civilians, they must be removed. She is reluctant to use her own power unless there is no good alternative, and in training scenarios it’s not uncommon for her to choose injury over a powered defense. She accepts injuries without flinching in many cases, and her pain tolerance is high. She also has good self control in general, but the switch from calm to out of control is abrupt instead of gradual. Powerset:
Hydrokinesis - Belasý is able to control water and direct it to follower her will. She cannot create water, nor change its temperature, and must have a source of some kind, be it a lake, a puddle, water vapor, or even the liquid inside of living cells. Pulling water from the air is not possible where it’s very dry, and in most cases will only yield a small quantity -- a glob perhaps the size of her fist. Pulling from living sources, particularly animals, is generally more difficult and a slower process. Once the water is separated and under her control, she can shape it as she wishes and move it around. This includes using it as an offensive and defensive weapon, as a small jet of water under pressure can have surprising cutting power. She can control it as ice or steam, if it is already in those states. Steam is fairly easy, ice is a bit harder. Other applications of this power include purifying some quantity of water (time consuming, done by moving the water and leaving the impurities which are not under her control behind), making or calming waves in bodies of water, and some interesting applications underwater -- such as trapping bubbles of air under the surface.
Polyglot - Not a superpower, but Belasý is fluent in several languages and picks up others easily.
Sibling Immunity - Belasý is immune to her brother's electric shocks, though not to electric shocks from other sources.
Equipment/Paraphernalia:
Canteen: Belasý keeps a large canteen of water with fine grit on her in field settings; the cap is modified for rapid access.
SIG 550-1 Sniper: Belasý is very capable with a gun, both as a marksman and as a sniper.
Weaknesses:
Does Not Play Well With Others: Belasý dislikes powered individuals, perhaps even hates them. She is less withdrawn on the field, but she prefers working alone, or with just her brother.
Emotionally Volatile: If sufficiently upset, angry, or otherwise emotional, Belasý's ability is not entirely stable and water sources around her may react violently.
Low Power: Belasý’s control is excellent, but she lacks the power her brother displays, and instead must use her skills wisely if she wishes to have a significant effect.
Needs Water Badly: Belasý requires a source of water to use her powers. She cannot create water from nothing.
---
Johan and Valentine Siskin were born in Germany to Armin Siskin, a captain in the German military, and his wife Meike. As little kids, they had a fairly ordinary life, until one day when Val was six and Johan three, a bully decided to pick on Johan. They were out on a frozen river, and the ice was uneven. When the older boy pushed the child down, he hit his head hard on the edge of a large fallen tree limb sticking up out of the ice. Upon seeing the blood, Val was absolutely furious. She said something unkind, something threatening -- and the power she didn’t know she had broke the ice, sending both boys into the frigid water. She managed to grab her brother by the hood and keep him above the surface until someone could pull him out, but the one who’d been causing trouble went under.
By the time they could get him out from under the ice, the boy had drowned.
Things changed dramatically from that day forward. Val herself became an entirely different person. And within a month, armed men working for an unofficial military program to train powered children came to collect both the girl and her brother. Armin and his wife did not wish for them to go. He had no desire for his children to become soldiers, or tools for the government. A quiet life, that was what he wanted, both for himself and for his family. But it was not to be. The children were taken, and it was the last he saw of them for a number of years.
The facility was nothing like the two were used to. Johan adapted quickly, even though he didn’t really like some of what he was taught as he grew older. Valentine did not, refusing to speak to people, and refusing to use her power, even when the alternative was injury. She took far better to much of the military training, but on the whole she was seen as something of an uncertain asset at best.
Meanwhile, their father was livid. He had done his duty, served his country, and yet now they wanted to take his children from him? Unacceptable. Quietly, discreetly, he contacted those who might be willing to help him. He knew there would be only one chance, and so he had to make sure they would succeed. It was eight long years of plotting, planning, and quietly gathering what he and those he persuaded to join him would need. He managed to stay in occasional contact with his children by way of an uncertain guard he’d known in the military, who admired Hauptmann (Captain) Siskin der Polarfuchs, and sympathized with the man’s desire to get his children back.
In very early spring, Armin and his group made their move. The attack was swift, almost surgical, with the tactical brilliance that had earned Captain Siskin his nickname of Polarfuchs. A number of the team were killed, but they’d known there would be a poor chance of survival going in, and they managed to destroy a respectable chunk of the facility in the process. Val and Johan were not the only powered children freed; Val had quietly figured out who there might be interested in leaving and she’d helped handle organizing things on the inside. The group made for the Swiss border on foot, by car, and by train. It was not an easy trip, but between the tail end of winter and the start of spring with its rain and mud, as well as Armin's understanding of tactics and misdirection, they managed to reach the border.
Crossing was harder. The guards there had been alerted of the fugitives, and told to keep an eye out. An encounter with an unexpected patrol turned to tragedy, resulting in the death of one of the children and several of the adults. Armin, knowing that the group would be done for if the reinforcements called caught up with them, entrusted the children to his former sergeant and a couple others. The remaining men he took to lay a false trail. It was the last time Val ever saw the man, and she believes him to have died, along with most if not all the others with him.
In Switzerland, they met up with sympathetic locals who helped them link up with the powered community there. The adults went their separate ways, with the sergeant keeping the teens with him. They eventually settled near Geneva, in a small apartment, and with the consent of the teens the young ones enrolled in a nearby boarding school.
The sergeant was kind but never replaced her parents for Val, though Johan barely remembered them. Both gained their nicknames at the school from a young teacher whose parents were Slavic Jews, Iskry for his power, and Belasý for her eyes. When Izkry turned eighteen, he was drafted into the Swiss military, and Belasý went with him. Here Bel did relatively well, as she'd kept up her CQC and markmanship. Izkry however had let his skills grow rusty, and boot camp was brutal for him.
With the new Avengers initiative looking for people, Etzel, the seargent that has served as parent and guardian to the pair, encouraged them to apply. He hopes perhaps training in use of their powers will help Belasý especially come to terms with her abilities.
Izkry stretched his arms to their full width, glad to be off the plane. "C'mon, Bel, let's get moving. We still have to go through customs, and then find our luggage." It had been upwards of nine hours on the plane from Switzerland, and he was more than ready to collapse into a bed, despite having slept on the flight over. "Not to mention the bathroom!" The last comment got a flicker of a grin from his sister -- as good as a laugh from anyone else. "Hey, I'm just being realistic."
Belasý nodded. Not only did she have to go, but she wanted to touch up her makeup after the long flight. Izkry grinned at her. "See? Sensible things. C'mon, I think customs is thisaway."
After a brief pitstop, the pair followed the flow of the crowd to the long line waiting to get their passports stamped, with Izkry chattering away in German to help distract his sister from the crowd. Bel, for her part, listened with half an ear. She was nervous among so many strangers, even if they weren't paying any attention to her.
Izkry breezed through customs, even with his accented English. For Belasý, however, the interaction was much harder. She had to force herself to look at the agent's face, force herself to speak in a normal voice, and force herself to use her real name, Valentine -- something she never did in her day-to-day life. Izkry watched her carefully as she answered the customs agent's questions, but it seemed his worries were unfounded. Bel managed it all on her own, and before long her passport was stamped and she was on her way.
"Good job, Bel," he told her, giving her a hug that she returned tightly. Through the contact, he could tell she was shaking. "See, I told you it wouldn't be a problem. I'm proud of you." In reply, she just nodded and gave him an uneven smile, shoving her hands back into the front pocket of her hoodie.
From customs the pair to the baggage claim, where they located their luggage -- black bags with blue strings tied around the handles to make them visually distinct. Izkry immediately checked his bag to make sure his laptop was intact. He'd already connected his phone to the wifi, of course, and Dancer had checked in to make sure they'd had a safe flight.
"Looks like everything is in order, Bel. Let's find ourselves a cab."
@Mintz I mean, do they exist, and are they allowed. Although I seem to have forgotten Jarvis and Friday...so they probably do exist at least in some places. At any rate, have a charsheet or two. Please let me know if there's anything I've forgotten or need to change!
Sparks
"I'm a computer geek, not a superhero. Well, maybe I am a superhero...."
Real Name: Johan Siskin
Age: 19 (born November 14th)
Gender: male
Alias/Nicknames: Izkry, Sparks
Color Choice: lightskyblue Appearance: Izkry is a tall young man, over 185cm (6'1") when he doesn’t slouch. His light brown eyes approach amber, bright and lively, and he has a broad, easy grin that often puts others at ease. He wears his blue-dyed hair spiky, and keeps it cut short save for a slender braid at the very nape of his neck. He’s slightly tan in the summer, what with the sun and spending much time out of doors, but he loses that in the winter months. Time in the Swiss military has him riding the fine line between athletic and just plain thin. Izkry has a faint but noticeable scar on his right temple just at the hairline, a memento of a childhood injury that needed stitches.
Casual clothing is the rule of the day for Izkry. He hates suits and other formal attire. Tshirts and jeans are where it’s at, maybe slacks and a button down if he wants to dress a bit better. He would rather parade around in a revealing dress than put on a tie. He favors brighter, cheerful colors, particularly sky blue, yellow, and orange. Personality: Izkry is cheerful and laid back, preferring to go with the flow. He neither angers nor takes offense easily, and he tolerates others' quirks and shortcomings without giving it much mind. He is friendly and generally smiling, always looking on the bright side of things. His upbeat personality is nice to be around, and his good humor frequently rubs off on those around him. He loves socializing and is happiest in a room full of people talking, laughing, and otherwise having a good time.
He does not like killing, though he understands it is sometimes necessary, particularly when defending something. He managed to avoid much of the brainwashing that the German facility tried to impress upon him, though he is quite loyal to people he knows, and is willing to do a lot for them. The idea that some people are better than others makes no sense to him -- after all, wouldn’t it be better if everyone helped whoever they can? He likes his power, and the insight it gives him into mechanics, one of his passions. He’s a sucker for a person in distress, particularly the elderly and children. He doesn't like seeing people upset, and will provide a listening ear or a shoulder to cry on for just about anybody. These traits, along with his ever-present cheer, make him very likable and he makes friends with ease.
Although he is younger than his sister, he still looks after Bel as if he were the elder. He allows himself to be used as a crutch, keeping others at a comfortable distance for her, and doing most of the communicating. He loves her dearly, though he wishes she would open up and hopes she someday will learn to rely on him less. Still, he doesn't have the heart to force her. Powerset:
Electrical Affinity - Izkry is able to wield electricity, either to generate a lightning bolt with a range of several meters or to deliver a shock by touch. He can generate current to power devices, or fry circuitry with a touch. As a side effect, he is immune to electrical shock himself.
Technopathy - Physical contact also allows Izkry to feel if a device is in good repair, and if not to tell what’s wrong with it. This ability is very finely tuned with electronics, but will work in a broader sense for most machinery.
Technomancy - Touching a device allows Izkry to control it.
Computer Geek - Not exactly a power, but Izkry is a coding wiz and a bit of a hacker.
Equipment/Paraphernalia:
Whip: Izkry's best "weapon" is (ironically) a whip, a skill he picked up on his own because of his fondness for American Wild West novels and the Indiana Jones movies. In combat situations he carries a 7ft (just over 2m) bullwhip with shortened handle made of synthetic fiber with metal threaded through it to allow transfer of electrical current, and he can use this to great effect.
Dancer: Izkry's laptop hosts the original code for Dancer, the AI he built from scratch. Of course she's since been released into the wild of the internet, but she keeps instances running on his computer and phone and appears quite fond of him.
Weaknesses:
Innacurate: Izkry's lightning attack is not particularly accurate, so there is risk of collateral damage or hitting the wrong target if the target is small.
Chain Lightning: If Izkry delivers a shock to a person, and there's another person touching the first person, both will get shocked.
Concentration: Controlling a machine takes up all Izkry's attention, leaving him vulnerable to attack.
---
Blue
". . ."
Real Name: Valentine Siskin Age: 22 (born March 19th)
Gender: female
Alias/Nicknames: Belasý, Bel, Blue
Color Choice: cornflowerblue Appearance: Belasý is fairly average height, with a well-toned physique that is a little on the soft side. Her skin is sun-bronzed but will lighten a few shades over the course of the winter months. Her eyes are a startling blue, and frequently hold a nervous or uncertain expression. Her hair is dark brown with a slight natural wave and she wears it long, often using it as a barrier to separate herself from others. She also frequently bites her lip, or plays with her hair. She uses subtle makeup, nothing eye-catching, and likes having her nails painted.
In a similar vein, Belasý has a fondness for cute or pretty clothing. She likes dresses, though nothing too fancy. Simple and classy is best, in her opinion. However she is aware of what clothing is appropriate for a situation, and her everyday dress is on the higher end of casual. She likes loose cut or flared pants, long sleeved shirts, and oversized jackets. She almost always wears a bracelet on her left wrist, just simple shells and deep blue glass beads -- her favorite color. It was a gift, and she values it highly. Personality: Belasý is a withdrawn individual, reluctant to interact even with those she knows. She prefers to let her brother do the talking, and will go so far as to practically hide behind him. She doesn’t say much, avoiding eye contact and physical proximity to others. She is generally nervous or even frightened in social situations, and often uncertain of where she stands with other people. When on missions she does somewhat better, able to hide her nerves, though the shy demeanor remains if she's not taking charge.
Despite her introverted nature, she can be a sweet person. For her very few friends, she is willing to go far above and beyond what she would do for herself. She has a good sense of humor though it rarely shows, buried underneath uncertainty and a lack of confidence off the field. On the rare occasions when she is pushed into losing her temper, she can be fiercely protective and often unreasonable. Her protective side can also be seen in silent disapproval, or when she simply moves between the one she wishes to defend and whatever she is trying to ward off, creating a wordless but stubborn barrier.
She is not generally violent unless it is absolutely necessary. Hydra especially she hates, as that first facility was associated with Hydra, and she feels they ruined her life and killed her father. Furthermore, she actively dislikes powered individuals, particularly herself. She sees them as threats to society and believes that if they do anything to harm civilians, they must be removed. She is reluctant to use her own power unless there is no good alternative, and in training scenarios it’s not uncommon for her to choose injury over a powered defense. She accepts injuries without flinching in many cases, and her pain tolerance is high. She also has good self control in general, but the switch from calm to out of control is abrupt instead of gradual. Powerset:
Hydrokinesis - Belasý is able to control water and direct it to follower her will. She cannot create water, nor change its temperature, and must have a source of some kind, be it a lake, a puddle, water vapor, or even the liquid inside of living cells. Pulling water from the air is not possible where it’s very dry, and in most cases will only yield a small quantity -- a glob perhaps the size of her fist. Pulling from living sources, particularly animals, is generally more difficult and a slower process. Once the water is separated and under her control, she can shape it as she wishes and move it around. This includes using it as an offensive and defensive weapon, as a small jet of water under pressure can have surprising cutting power. She can control it as ice or steam, if it is already in those states. Steam is fairly easy, ice is a bit harder. Other applications of this power include purifying some quantity of water (time consuming, done by moving the water and leaving the impurities which are not under her control behind), making or calming waves in bodies of water, and some interesting applications underwater -- such as trapping bubbles of air under the surface.
Polyglot - Not a superpower, but Belasý is fluent in several languages and picks up others easily.
Sibling Immunity - Belasý is immune to her brother's electric shocks, though not to electric shocks from other sources.
Equipment/Paraphernalia:
Canteen: Belasý keeps a large canteen of water with fine grit on her in field settings; the cap is modified for rapid access.
SIG 550-1 Sniper: Belasý is very capable with a gun, both as a marksman and as a sniper.
Weaknesses:
Does Not Play Well With Others: Belasý dislikes powered individuals, perhaps even hates them. She is less withdrawn on the field, but she prefers working alone, or with just her brother.
Emotionally Volatile: If sufficiently upset, angry, or otherwise emotional, Belasý's ability is not entirely stable and water sources around her may react violently.
Low Power: Belasý’s control is excellent, but she lacks the power her brother displays, and instead must use her skills wisely if she wishes to have a significant effect.
Needs Water Badly: Belasý requires a source of water to use her powers. She cannot create water from nothing.
---
Johan and Valentine Siskin were born in Germany to Armin Siskin, a captain in the German military, and his wife Meike. As little kids, they had a fairly ordinary life, until one day when Val was six and Johan three, a bully decided to pick on Johan. They were out on a frozen river, and the ice was uneven. When the older boy pushed the child down, he hit his head hard on the edge of a large fallen tree limb sticking up out of the ice. Upon seeing the blood, Val was absolutely furious. She said something unkind, something threatening -- and the power she didn’t know she had broke the ice, sending both boys into the frigid water. She managed to grab her brother by the hood and keep him above the surface until someone could pull him out, but the one who’d been causing trouble went under.
By the time they could get him out from under the ice, the boy had drowned.
Things changed dramatically from that day forward. Val herself became an entirely different person. And within a month, armed men working for an unofficial military program to train powered children came to collect both the girl and her brother. Armin and his wife did not wish for them to go. He had no desire for his children to become soldiers, or tools for the government. A quiet life, that was what he wanted, both for himself and for his family. But it was not to be. The children were taken, and it was the last he saw of them for a number of years.
The facility was nothing like the two were used to. Johan adapted quickly, even though he didn’t really like some of what he was taught as he grew older. Valentine did not, refusing to speak to people, and refusing to use her power, even when the alternative was injury. She took far better to much of the military training, but on the whole she was seen as something of an uncertain asset at best.
Meanwhile, their father was livid. He had done his duty, served his country, and yet now they wanted to take his children from him? Unacceptable. Quietly, discreetly, he contacted those who might be willing to help him. He knew there would be only one chance, and so he had to make sure they would succeed. It was eight long years of plotting, planning, and quietly gathering what he and those he persuaded to join him would need. He managed to stay in occasional contact with his children by way of an uncertain guard he’d known in the military, who admired Hauptmann (Captain) Siskin der Polarfuchs, and sympathized with the man’s desire to get his children back.
In very early spring, Armin and his group made their move. The attack was swift, almost surgical, with the tactical brilliance that had earned Captain Siskin his nickname of Polarfuchs. A number of the team were killed, but they’d known there would be a poor chance of survival going in, and they managed to destroy a respectable chunk of the facility in the process. Val and Johan were not the only powered children freed; Val had quietly figured out who there might be interested in leaving and she’d helped handle organizing things on the inside. The group made for the Swiss border on foot, by car, and by train. It was not an easy trip, but between the tail end of winter and the start of spring with its rain and mud, as well as Armin's understanding of tactics and misdirection, they managed to reach the border.
Crossing was harder. The guards there had been alerted of the fugitives, and told to keep an eye out. An encounter with an unexpected patrol turned to tragedy, resulting in the death of one of the children and several of the adults. Armin, knowing that the group would be done for if the reinforcements called caught up with them, entrusted the children to his former sergeant and a couple others. The remaining men he took to lay a false trail. It was the last time Val ever saw the man, and she believes him to have died, along with most if not all the others with him.
In Switzerland, they met up with sympathetic locals who helped them link up with the powered community there. The adults went their separate ways, with the sergeant keeping the teens with him. They eventually settled near Geneva, in a small apartment, and with the consent of the teens the young ones enrolled in a nearby boarding school.
The sergeant was kind but never replaced her parents for Val, though Johan barely remembered them. Both gained their nicknames at the school from a young teacher whose parents were Slavic Jews, Iskry for his power, and Belasý for her eyes. When Izkry turned eighteen, he was drafted into the Swiss military, and Belasý went with him. Here Bel did relatively well, as she'd kept up her CQC and markmanship. Izkry however had let his skills grow rusty, and boot camp was brutal for him.
With the new Avengers initiative looking for people, Etzel, the seargent that has served as parent and guardian to the pair, encouraged them to apply. He hopes perhaps training in use of their powers will help Belasý especially come to terms with her abilities.
Izkry stretched his arms to their full width, glad to be off the plane. "C'mon, Bel, let's get moving. We still have to go through customs, and then find our luggage." It had been upwards of nine hours on the plane from Switzerland, and he was more than ready to collapse into a bed, despite having slept on the flight over. "Not to mention the bathroom!" The last comment got a flicker of a grin from his sister -- as good as a laugh from anyone else. "Hey, I'm just being realistic."
Belasý nodded. Not only did she have to go, but she wanted to touch up her makeup after the long flight. Izkry grinned at her. "See? Sensible things. C'mon, I think customs is thisaway."
After a brief pitstop, the pair followed the flow of the crowd to the long line waiting to get their passports stamped, with Izkry chattering away in German to help distract his sister from the crowd. Bel, for her part, listened with half an ear. She was nervous among so many strangers, even if they weren't paying any attention to her.
Izkry breezed through customs, even with his accented English. For Belasý, however, the interaction was much harder. She had to force herself to look at the agent's face, force herself to speak in a normal voice, and force herself to use her real name, Valentine -- something she never did in her day-to-day life. Izkry watched her carefully as she answered the customs agent's questions, but it seemed his worries were unfounded. Bel managed it all on her own, and before long her passport was stamped and she was on her way.
"Good job, Bel," he told her, giving her a hug that she returned tightly. Through the contact, he could tell she was shaking. "See, I told you it wouldn't be a problem. I'm proud of you." In reply, she just nodded and gave him an uneven smile, shoving her hands back into the front pocket of her hoodie.
From customs the pair to the baggage claim, where they located their luggage -- black bags with blue strings tied around the handles to make them visually distinct. Izkry immediately checked his bag to make sure his laptop was intact. He'd already connected his phone to the wifi, of course, and Dancer had checked in to make sure they'd had a safe flight.
"Looks like everything is in order, Bel. Let's find ourselves a cab."
@Mintz Hmm. I'm interested. I don't have a favorite Marvel character (favorites are hard! How do you choose just one?) and I'm only passingly familiar with the Marvel Universe (I've watched most of the movies and a few of the tv shows, but that's the limit of my experience) but I think I'd like to join.
Is there a limit on the number of characters you can have? I have a few ideas, one being a brother-sister pair, one controlling electricity with machine empathy, the other with a water affinity.
EDIT: I think they might have been Hydra-trained as children, in a German facility, but their dad broken them out with help from some buddies and powered individuals... Is that okay?
I am an adult, though I don't usually act like it. I'm a voracious reader, and not overly picky about books. I am artistic in a variety of areas, including music, drawing, writing, and sculpting. I have a minor obsession with dragons, and love the color violet. Fantasy is my preferred genre, be it past, future, urban...as long as it has a fantasy flavor to it. I also like scifi, mystery, and some horror. I am crazy, and I like tormenting my characters. But I don't bite...much. ^.~
[center][img]http://i.imgur.com/6ylCSj3.png[/img]
Color Sergeant in Bot Killer Squad[/center]
<div style="white-space:pre-wrap;">I am an adult, though I don't usually act like it. I'm a voracious reader, and not overly picky about books. I am artistic in a variety of areas, including music, drawing, writing, and sculpting. I have a minor obsession with dragons, and love the color violet. Fantasy is my preferred genre, be it past, future, urban...as long as it has a fantasy flavor to it. I also like scifi, mystery, and some horror. I am crazy, and I like tormenting my characters. But I don't bite...much. ^.~<br><br><div class="bb-center"><img src="http://i.imgur.com/6ylCSj3.png" /><br>Color Sergeant in Bot Killer Squad</div></div>