Avatar of Sickle-cell
  • Last Seen: 4 yrs ago
  • Joined: 11 yrs ago
  • Posts: 699 (0.18 / day)
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  • Username history
    1. Sickle-cell 11 yrs ago
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Status

Recent Statuses

7 yrs ago
Current How's about no?
2 likes
7 yrs ago
When you go from walking around at 5am like a half shut knife to bouncing out your bed 10 minutes before the alarm goes off within a month of early starts at work. Self-improvement, ho!
4 likes
7 yrs ago
Celebrating the one-month anniversary of my RP starting! 135 IC posts already and still growing. Also still accepting players, so hop on over if you are interested in gritty superheroes. All welcome!
5 likes
7 yrs ago
How to know when your day as a home shopper will be busy - when your boss can't be arsed counting all the orders to pick so he logs the official total as 'mental' :-P
4 likes
7 yrs ago
Best feelings as a GM #1 - Sitting at work cackling because a player has literally set up an amazing plot hook without realising it. *evil chuckle*
11 likes

Bio

Well, where to begin?

I found my love of roleplays through a brief block of sessions of D&D when I screwed up enough and brought an class from an entirely different plane to join the main party. After following the plot to the end - which involved our dwarven pilot flying a gunship while simultaneously controlling 4 cannons by tying string around them - we ended up crashing through a portal onto a different plane. When attempting to formulate a plan, one of the PCs delivered a line that has stayed with me ever since.

"Ask the artificer, he's already done it once."

Since then, I've done a 3+ year RP between two players - using the FATE system - in which we created an entire city through creating mentally unstable characters and callus cold-blooded killers. One particularly nasty NPC came about by a sheer accident, when the melee-build character out-snarked the diplomat. Which was much more fun than it sounds. Had a bad experience with this site before, in which the GM didn't plan far enough ahead to include any NPCs whatsoever, and the other characters had no interest in Player-to-Player interactions outside of their own 2-man group. Needless to say, it died with incredible speed, which was a shame.

But I was tempted back by a friend to play a Pokemon RP despite having no knowledge whatsoever of the topic outside of Gen 1 stuff, and even that was years ago. Despite everything, I've not only been holding my own, but coming up with a completely separate sub-plot from the main plot, and making the GM's life a misery. (Sorry Zan!)

My writing style draws heavily from the likes of Worm and The Dresden Files, which means I can do a great deal of two things. Snark and Escalation. Outside of that, I like to think i'm a dynamic roleplayer, but I prefer sticking to High Fantasy sort of settings. Anything Slice of Life-y doesn't do it for me. Unless i'm slinging magic, psuedo-magic or demons (while snarking at whoever is unlucky enough to warrant it) I feel as though I could be doing something more entertaining with my time. When it comes to RP systems, I enjoy FATE or narrative based things.

My first RP which I am GMing on this site is themed around Dragon Age as carried on from the far superior (in my humble opinion) plot of the first game.

That's pretty much all there is to know about me that people would actually care about. I'll update it as I do with important changes or epic moments. Until then, feel free to PM me if you have questions or invites to stuff, and i'll respond as soon as I can. ^.^

Most Recent Posts

Yea, i've got no problem with multiple characters if you feel you can manage them ^.^
Hey, if you feel you can manage two separate characters, don't let me stop you =P

Especially when we have an additional villain. That is never a bad thing.
That is one *hell* of a backstory. Love it. No problems whatsoever ^.^

I'll post up my first IC post giving some backstory involving two important characters. Once I see who else we have in terms of PCs, then i'll make the first plot-related IC post =D
I'm sure we can manage that =)
I'd personally love to see a dwarf with a bow, wandering around in the woods. =P

"By the Stone! What are these... organic bricks?"
Glad to hear it, @Leos Klien. =D
Awesome! Bear in mind that classes isn't a massive concern to me, so be as true or as loose with your idea as you want. Since we aren't having game-style abilities, picking rogue or warrior is basically just a narrative bonus with certain weapons or items. =)
Also, thread is made!

Here is the link: roleplayerguild.com/topics/92411-drago..
RP Info


In-Character Information

Eight years have passed since the end of the Fifth Blight. Archdemon dead and The Mother's darkspawn routed, Ferelden has had some time to breathe. Cities and villages have been rebuilt, and life has slowly returned to normal. King Alistair has reigned fairly and justly, loved by his people. Celica, his wife, now leads the country's Gray Wardens from Highever Castle. Ferelden is looking toward a future full of hope.

Dark clouds are gathering again, however, and it reaches far further than just Ferelden this time around. Stories are coming in from all over. A rogue mage destroying a Circle of Magi tower in the Free Marches. Reports of corruption from deep within the Orlesian Chantry. Political enemies of the King, loyal to Loghain even in death, lurk in the shadows of Denerim. Waiting for the opportune chance to strike.

And three months ago, an almighty hole appeared in the center of The Bannorn.

An earthquake split the ground apart, revealing a spiraling dwarven thaig, one that doesn't appear on any map in Orzammar. From the depths, darkspawn surge up in droves. Every Gray Warden in Ferelden is present at the site, attempting to hold back the horde. The darkspawn numbers are too great even for them, however. People from all over are gathering. Wardens from Orlais. Mercenaries hired by the Wardens. Dwarven scholars and their guards. Mages, circle and apostate. Treasure hunters and thieves. Each group eager to profit in one way or another, be it lining their pockets or broadening their minds.

So, adventurer. Why are you there?

Out-of-Character Information

This RP takes place after the events of DA:O and DA:A, and because of that, several choices from those games are reflected in this RP. For the most part, Alistair is king, and a female noble warrior is his wife, and Warden-Commander of Ferelden. Needless to say, they accepted Morrigan's ritual. Prior knowledge of the setting isn't needed, although one plot point from the games is used to some extent here.

I'm aiming for a group of 3-6 players, and this will be my first public RP which i have GMed. That said, I have done a lot of RP stuff with my friend, who will be assisting me here.

Magic will work quite differently from the games, being far broader in scope. If you have read the Dresden Files, it's that kind of thing.

PCs can do pretty much anything they want, I'm not going to restrict you in any sense. Follow the plot if you feel like it. Make your own if you don't. Have fun either way.

Rules

1. No God-modding, naturally. Attacks won't auto-hit other players or particularly nasty NPCs, but the regular guys I don't care about.
2. Don't start with abilities you wouldn't have. No warriors using Templar abilities who aren't Templars, no mages using specialised magic like Arcane Warriors or Spirit Healers. You'll have the chance to develop those skills later.
3. Be creative. If you are attacking an enemy, why settle from simply cutting them down? Go hard or go home, as they say. The better the narrative you give me to work with, the better IC quality I can pump out in return. Let's escalate this ad infinitum!
4. This is as much your RP as much as mine. Do whatever you feel like, providing it meets the other rules. I'll routinely throw out rewards to people who write well, or are simply active. No idea what they'll be, yet, but we can find that out together.

Magic-specific rules

1. Emotions affect spellcasting. Anger will give a more powerful, less controlled spell. Being calm will do the opposite.
2.Energy can be channeled from outwith the body. Storms, and the like. Think less about producing lightning and fire, and more about converting energy.
3.Words can be used or ignored as you see fit.
4.Magic circles can serve as focuses to increase power or set up various magical traps and webs.
5.Thaumaturgy is incredibly powerful, and gives a proper reason for blood magic to be outlawed.
6.Some magic is forbidden. I won’t stop you using it, but some characters may take offense. The list is raising the dead using necromancy, controlling or altering the thoughts of another living creature and the usual, blood related stuff.

Character Sheet

Name:

Age:

Race: (Human/Elf/Dwarf/Qunari)

Mage?: (yes or no, will determine whether or not you can use magic. Dwarves can't be mages, in case you haven't played the source material before.)

Place of Origin: (country, city. Put as much or as little thought into this as you want)

Appearance: (picture or description, whatever floats your boat)

Personality: (at least 2 paragraphs, but as long as you want)

Backstory: (again, at least 2 paragraphs, but as long as you want)

Notable items: (weapons, armour or curios that are significant in some form)
@POOHEAD189Oh, definitely not. I wouldn't dream of taking control of a pet away from someone. That goes *double* for if you actual do play an Ash Warrior, since the mabari is part of what makes you you!

@CharnobyliskApostates are almost always hunted, but Templars, but unless you are actively trying to draw attention to yourself with magic, or deliberately showing off forbidden spells, then I don't think the general public would care all that much.

On a totally unbiased note, Worm is also absolutely amazing =P
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