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    1. SimYouLater 10 yrs ago

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Video Gadgeteer Q3 Summer, 1993 HQs: Medicine Hat, Alberta (CA/US) $152,877,000 (was $105,152,000) --- Janet-R: Robo-Union 541 released! Video Gadgeteer presents... Janet-R: Robo-Union 541 Topic: Robots Genre: Casual (Puzzle) Price: $50 Platforms: Game Machine Audience: Rated E10+ Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe Difficulty: Varies between 2.5 (beginning) and 15 (end) - Cutting edge isometric graphics! - Solve puzzles to get Janet-R out of the MegaCorp offices so she can lead the Robotic Workers' Union 541 against corrupt management! - More complex puzzles! Stages may look similar, but appearances can be deceiving! - New electronic lock puzzles present minigames with different types of challenges from the last game! Plot: One year after janet-R's activation, things have gone downhill at MegaCorp, LLC... Finally fed up with it, Janet_R stepped up to lead the local Robotic Worker's Union against the corrupt management! But when they lock her in a closet on the top floor of the offices during the day the strike is to begin and deactivate the elevators, she'll have to wrack her processor to solve the security algorithms placed on every door in the building, and work her way to the ground floor to expose the MegaCorp manager's treachery! (-$100,000 for developing and -$1,000,000 for publishing Janet-R: Robo-Union 541) --- Highway Robbery: Detroit 1974 released! Video Gadgeteer presents... Highway Robbery: Detroit 1974 Topic: Crime Genre: Action (Open World) Price: $50 Platforms: Game Machine Audience: Rated AO for Adults Only Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe Difficulty: 12.5 - Overhead graphics to see all the action! - A virtual world with no lasting consequences! Steal, kill and jaywalk at your leisure! - More types of cars to steal and buy! Own up to 8 personal vehicles! - Smarter cops! Police no longer just try to ram you off the road, but actually arrest you once you're stopped! Plot: Detroit, Michigan. 1974. Once a proud shining beacon of the American automotive industry, the city is now a prime example of the Rust Belt. Amidst an economy plagued by the scourges of an oil crisis, cheap Japanese import cars and disco, crime-ridden Detroit has never seen worse days. In this wretched hive of scum and villainy, you are a nameless car thief trying to make a name for themselves in the city's underworld. Can you rake in the dollars and become a made man? Or will this city take you down like it has so many others? (-$100,000 for developing and -$1,000,000 for publishing Highway Robbery: Detroit 1974) --- Pzzl 2gether marketed! Video Gadgeteer presents... Pzzl 2gether Topic: Abstract Shapes Genre: Casual (Puzzle) Price: $50 Platforms: Game Machine Audience: Rated E10+ Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe Difficulty: 9 - Cutting edge 16-bit graphics! - A Game Pocket classic comes to the home! - Up to 4 players head-to-head! Plot: Same as the original Pzzl, it doesn't have one. It's a puzzle game. (-$100,000 for developing and -$1,000,000 for publishing Pzzl 2gether) --- Strangely, Video Gadgeteer does not reply to the letter from Draconic Studios... --- "Looks like we can finally call Gadgeteer Kitten out official mascot. Fitting, don't you think?" Oliver Zehn said in casual conversation with one of the artists who created the character. "So who do you think is next in line for our corporate image?" "I'd say Janet-R, provided the team for the second game did their jobs right this time. Talk about insensitivity..." "Anyway, I have to get going. That new HQ in Japan isn't going to inaugurate itself!" Oliver said, and started dialing a cab on his brick-sized cell phone. "Where is it, anyway?" the artist asked. "Land prices in Japan are through the roof. I chose a place called Komatsu in the Ishikawa Prefecture. Fairly out of the way, unfortunately."
Pixel Power magazine Q2 1993 DoH Game Pack - 6.75* TD&DG Game Pack - 6.5* *Score decreased more than usual due to a glut of rereleases from Draconic Studios.
Video Gadgeteer Q2 Spring, 1993 HQs: Medicine Hat, Alberta (CA/US) $105,152,000 (was $203,177,000) ((My brother was born at this time!)) --- Janet-R: Robo-Union 541 marketed! Janet-R has been advertized on TV, in magazines, in newspapers, on billboards and via other means worldwide! The total cost of the campaigns is said to be 50 million! Ads show petitions by "Robo-Union 541" to improve working conditions under the fictional MegaCorp, LLC. ($50,000,000 for 5 mega ad campaigns) --- Highway Robbery: Detroit 1974 marketed! (Too lazy to come up with anything. Think "GTA: London 1961 and 1969", a.k.a. the Black Sheep of the 2D GTAs. ($50,000,000 for 5 mega ad campaigns) --- Pzzl 2gether marketed! (Can't think of anything. Say the commercials are short on TV.) ($50,000,000 for 5 mega ad campaigns)
Pixel Power magazine The Gensokyo Collection - 7.25 Fairy Wars - 8.0 --- Jake Stevenson strikes again! Despite past reassurances to otherwise, Jake Stevenson maintains his parade of political posturing, accusing Fairy Wars of encouraging child murder! (-15% sales to Fairy Wars)
Video Gadgeteer Q1 Winter, 1993 HQs: Medicine Hat, Alberta (CA/US) $203,177,000 (was $159,177,000) --- Janet-R: Robo-Union 541 announced! A new game for the Game Machine has been announced! It seems Janet-R will make her return, and by the title it might not be as sexist as the last game! --- Highway Robbery: Detroit 1974 announced! A new game for the Game Machine has been announced! Highway Robbery makes its return on the streets of the auto industry's once-greatest city during the height of the rust belt! --- Pzzl 2gether announced! A sequel to the classic Game Pocket game Pzzl has been announced for the Game Machine! Apparently it will allow up to 4 players to play head to head at once!
(Sorry, forgot to do this yesterday.) --- Goliath Entertainment Q4 Fall, 1992 HQs: Los Angeles, California (US/CA) $INFINITE --- Big Box launched with games! Goliath's new 16-bit console, the Big Box, has just launched worldwide! Super Mariachi World is the sequel to the critically-panned but financially successful Super Mariachi Sisters 3 for the PC. Puppy Pug Racing is a new "kart racing" game using their long-dormant Puppy Pug intellectual property. Both games will retail for $65 and will not be bundled with the Big Box. The console itself will cost $350.
The Gadgeteer (Hits: N/A) Mk.II Armor PsyCoins: N/A Aether: N/A Inventory: GamePlayer X+, 5 GamePlayer cartridges, Psychic Wallet "English. Despite what the British Empire thought of themselves, it's not that common. A lot of timelines diverge before it goes into widespread use, its linguistic ancestry barely resembles the form used in most worlds and so "Anglish" often takes its place, and there was a tipping point in which the descendants of the Germanic tribes wage war on the world. In the timelines where they win, German is more widely used than English, usually under penalty of death." he explained to the Privateer. "Thing is, I don't even come from a variation of the British empire. That tipping point I mentioned? In my home timeline the two sides of that war wiped each other out after the war dragged on for decades longer than usual among the multiverse." He sat down in the driver's seat of the rail car. "I come from a continent on the other side of the Atlantic Ocean from Europe. The British Empire colonized that continent and then lost control over it. We were calling it Canada when I left there, and in most timelines it's a nation known for being a peacekeeper." The Gadgeteer then looked downward sadly. "In my timeline it's known for being the "leader of the free world", which basically translates to attacking weaker nations for their resources at the behest of industrial interests, unfortunately. I should know, since I was mistakenly given this over-powered armor by the king of all industry moguls, who thought I was his dying son. The bastard wanted to make his heir superhuman, at the expense of everyone else. Instead he did so to the son of one of his employees, me, so when I was woken from a 10 year technology-assisted dream I'd been in since infancy I made sure he'd never again walk on the backs of others." The Gadgeteer sat up and looked at the inter-timeline bazaar. "Sorry, I don't usually have people to talk to. So do you want to take a look at this place or do you have places to be?"
The Merchant Home Timeline: ? Biography: This shady yet friendly (maybe a little TOO friendly) capitalist can inexplicably be found at any of the inter-timeline bazaars throughout the multiverse. He's the head of the operations, renting space out to other shopowners. Travel Method: Nobody knows. Perhaps he's like the Nurse Joy's and Officer Jenny's from the Pokemon games? Or maybe he's constantly jumping from timeline to timeline using an as-of-yet unseen feature of the small device he carries which translates all of his speech. It's kind of like asking what the fox says.
Video Gadgeteer Q4 Fall, 1992 HQs: Medicine Hat, Alberta (CA/US) $159,177,000 (was $116,464,500) --- Gadgeteer Kitten 3D released! Video Gadgeteer presents... Gadgeteer Kitten 3D Topic: Sci-Fi, Cartoon Genre: Action (Isometric Platformer) Price: $50 Platforms: Game Machine Audience: Rated E10+ Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe Difficulty: 8.1 - Cutting edge isometric graphics! - Explore the stage to find all the gadgets stashed away by the Master Machinists! - Defeat the Stone Sorcerer at the end of each level to progress! No time limits! - Comes with a free Game Machine Control+ controller! Plot: The Stone Sorcerer has escaped from his magical prison and sworn revenge upon Mechanopolis! Unfortunately, the Master Mechanics have been taken in by a mind control spell, and nobody believes Glavin K. Windup when he says he knows what's going on. The Master Machinists were able to leave the locations of several gadgets before their untimely mesmerization, though! It's once again up to Gadgeteer Kitten to save the day when no one else will! (-$100,000 for developing and -$1,000,000 for publishing Gadgeteer Kitten 3D) --- Oliver Zehn exited the HQ in Medicine Hat to speak to the protesters. "Now that you've all voiced your opinion on our game, we're thinking up a more gender-equal role for Janet-R in her next game." he spoke to the quieted crowd. "That being said, thanks to this uproar over a video game, we've lost millions in advertizing dollars to the negative publicity and boycots. We'll see you in court."
(Edit: RP unpaused, in case it wasn't obvious. Sorry for the delay.) --- The van jerked forward, its electric power source meant it didn't use a transmission like an internal combustion engine. It sped through the city streets, the strange siren wailing as people rushed out of the way. --- The Gadgeteer (Hits: N/A) Mk.II Armor PsyCoins: N/A Aether: N/A Inventory: GamePlayer X+, 5 GamePlayer cartridges As the rail car sped along the tracks, the Gadgeteer noticed a switch in the track suddenly flick to the left into a dark, unlit tunnel. He cranked down the throttle, but was unable to determine where the brakes were. The rail car grinded along the rails and continued into the shadows. The Gadgeteer activated his goggles' night-vision, as the track wound back and forth in the darkness. Eventually it came to a dead end at a wall. "Uh oh." he said, frantically searching for the brakes. Fortunately, a mechanical noise was heard, and the wall separated to reveal more tracks leading into the darkness. The rail car slipped between the doors, which quickly closed behind them. They turned in a u-bend of tunnels and at the end of it all a light finally came into view. The rail car's breaks suddenly activated as a light on the control panel shone beside the words "emergency braking strip detected". The rail car finally came to a stop at a terminus where some sort of marketplace had been set up. A somewhat shady looking man was at the platform as if to meet them. He took a device out of his pocket and pointed it at them, and a beam of light swept over the two of them. When it stopped, he spoke into the device. Once he had finished a sentence, the device began speaking in english. "Welcome, fellow timeskippers! You've been invited to take a gander at the goods of the inter-timeline bazaar!" the device said in a computerized british voice. It repeated the same general phrases in the Privateer's variation of latin, in an accent most widely used in the area around Timeline 86's Rome. "Here, let us get you out of that cage first, ma'am!" the device repeated after the man, as a device descended from the ceiling, lifted the cage and placed it down on the platform. The cage, however, had been locked with a more secure method than was used for the usual prisoners. "Oh. I apologize. We didn't realize they had developed that technology yet..." the device said, and the man pointed it at the lock. It clicked open, and the Privateer was quick to kick the cage open. "Obviously you're wondering why we've brought you here. Well aside from it being good for business to save potential customers from certain death, we can't exactly have the locals knowing that there are timeskippers among them! Although judging by your situation, you must be new to this particular timeline! You may call me the Merchant, and as an incentive to use our services in this or any other timeline in the future, have these free Psychic Wallets!" the Merchant's device said. He tossed the Privateer and Gadgeteer each a small, unassuming fake-leather wallet. "Just put materials with high content of silicon, carbon, gold and/or silver into the main pocket, and the wallet will convert the materials into PsyCoins which can be used to purchase items from timeline locals in your travels! It uses all other elements found in the materials as nuclear fuel to create the PsyCoins, so it's very eco-friendly! And don't worry, the wallets will not degrade anything with high volumes of electricity including bioelectricity, so your fingers are safe from being taken off!" The Merchant then extended his arm as if to say "behold!" and spoke into the device again. "But don't think this little taste is all we have! Go! Sample some of our fine wares! Then when you have some Aether with which to purchase our exclusive products, come to any inter-timeline bazaar throughout the multiverse and shop to your heart's content... or wallet's bottom. Oh, I almost forgot to mention! Aether can be stored in the Psychic Wallet as well, but you'll have to figure out for yourself how to get ahold of it. It also doubles as "universal identification" in case anyone starts asking too many questions. Just flash it like so!" The Merchant pulled out his own Psychic Wallet and opened it up. Inside was a blank piece of paper behind a clear plastic sleeve, but the longer the Gadgeteer and Privateer stared at it, the more it looked like some sort of ID card was inside the sleeve instead. "And without further ado, I will leave you to your own devices!" the device translated for the Merchant one last time, turning away to return to his large shop which dominated the center of the strange marketplace. The Gadgeteer turned to the Privateer and spoke in her language. "So... Latin, eh?"
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