Hidden 10 yrs ago 10 yrs ago Post by SimYouLater
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Video Gadgeteer Q2 Spring, 1992 HQs: Medicine Hat, Alberta (CA/US) $149,639,500 (was $123,889,500) --- Janet-R marketed! Janet-R has been marketed worldwide with a string of billboards and TV commercials for a series of "household robots" which can be "controlled using a portable control device called a Game Pocket". The meta-advertisement is accompanied with ads in game magazines and newspapers resembing a newspaper classified section, with an ad labelled "Wanted: Janitors/maids willing to work for no pay 24 hours a day. Call 1-800-555-0123" circled in yellow highlight, with a fake tear that can be turned to see more in-depth info for the game. (-$25,000,000 for 5 large marketing campaigns) --- Gadgeteer Kitten 3D announced! After the disaster that was Gadget Kat Extreme, Video Gadgeteer has decided to return to the tried and true formula for Gadgeteer Kitten 3D. Alpha screenshots for the game, while not actually "3D", show an isometric world with varying heights of platforms. The isometric blocks are much larger than Gadgeteer Kitten himself, in order to make it easier for players to keep from falling off the edges of blocks. @DiamondBlizzard If you need an example of where this has been done IRL, behold Sonic 3D Blast. The formula was poorly implemented in 3D Blast - you had to defeat all enemies to progress which was boring, and the controls were iffy - and the idea simply didn't work for Sonic as it felt slow. However GK3D will have... 1) Slow, usually large, golem-like enemies that are big, easy-to-hit targets. They merely exist as obstacles and you will not have to defeat all of them to complete a level. 2) Extra time will be spent to make the controls properly responsive on the regular controller, and there will be an option to have the control pad responses re-orient so that up is up-left or up-right, and the game will come with a custom controller that resembles the NES Max Controller. The isometric "blocks" used will also be larger so that GK won't fall or be unable to line up properly. 3) Unlike Sonic, Gadgeteer Kitten doesn't emphasize speed but rather exploration and abilities. This makes the isometric platformer level design more suited to the franchise.
Hidden 10 yrs ago 10 yrs ago Post by DiamondBlizzard
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Draconic Studios
Q2 Spring, 1992
Mascots: Ako Yakami (Gensokyo)
HQs: Atlanta, Georgia (US/CA)
$36,500,000 (was $40,450,000)

---

Fatal Fighters released!

Fatal Fighters - Nobunaga Oda's Theme

Draconic Studios presents.....
Fatal Fighters

Genre: Action
Topic: Fighting, Japanese Mythology, Sengoku Era Japan
Audience: MT(16+)
Price: $50
Regions: North America, Oceania, EU, UK/IE, Japan
Languages: English, Spanish, French, Japanese, Portugese, Greek, German, Dutch, Icelandic, Gaelic, Italian, Serbian
Platform: PC
Difficulty: 10-15 due to changing difficulties

Features

-Beautiful 16-bit Graphics
-Stereo Sound
-Unlike Duels of Honor, this game has no quarter circle turns and needs button combinations!
-Six Attack Buttons, 1 Special Button (stronger), 1 Secondary Special Button (weaker), and 1 Block Button (or walk backwards). As well as Arrow Keys for movement
-Change your Controls!
-Inspired by Japanese Mythology!
-Play as famous historical characters from Sengoku era Japan such as Kotaro Fuma or Nobunaga Oda!
-12 different characters: Isaac, Lucifer, Juggernaut, Silver, Talia, Naomi, Jin, Yoshika, Hanzo Hattori, Kotaro Fuma, Nobunaga Oda, and Shino Shizunima! (Isaac, Juggernaut, Silver, Talia, Naomi, Hanzo, and Kotaro are already unlocked, unlock the other five!)
-Five different modes to play! Arcade, Story, Practice, Survival, and Versus!
-Story Mode is 8 hours long!
-Save in Story Mode
-Beautiful Hand drawn backgrounds
-Epic combat scenes
-Difficulty Settings: Easy, Normal, Hard, Harder and Hardest!
-There are COUNTLESS numbers of combos for each character, each character has at least twelve combos.
-Simple voice-overs, grunts, yells, and screams.
-Multiplayer! Play against another friend!

Plot

In the Sengoku era of Japan, right after Nobunaga Oda's death, supernatural things have been occuring that are unexplainable by anyone. Rumours of Kappa, Youkai, Oni, and even the Demon King himself has been seen walking around the graveyards. A few of the Ninja from the Warring States period have gone off to investigate, including Kotaro Fuma and Hanzo Hattori; everyone but them two came back dead for they witnessed the Demon King himself back from the dead, as well as a man with dark angel wings. It has become clear that the Demon King must be stopped for he may control an army of Oni to conquer all of Japan, there are others, some on the far-away land of China and here in the mother land where there are fighters willing to fight off the Demon King and try to save Japan from being conquered. What will happen? Will the Demon King and this dark angel winged man conquer all of Japan? It seems that the forces of Heaven and Hell are to cross paths, there is something more going on besides the conquest of Japan.....who is this...Isaac?



-$1,500,000 Publishing costs.

---

Draconic Studios has recently announced an upcoming TV Short for Fatal Fighters, it will show all of the character's lives before the events of Fatal Fighters. Actors have been given a decent script and they themselves have some experience. Special effects are promised to be great

-$2,500,000 TV Short (+25% Money Boost)

[Note: TV shorts do not need seperate sales or anything and count as NORMAL merchandise, if anything, it will probably generate a random event, more of a chance than other merchandise.]

---

Gensokyo: Final Fairy Stopper released!

Gensokyo - Hiela's Theme - An Ice Fairy's Strength!

Gensokyo - Fuega's Theme - The Eternal Scorching Fairy

Draconic Studios presents....
Gensokyo: Final Fairy Stopper

Genre: Action
Topic: Bullet Hell/Danmaku, Japanese Mythology, High Fantasy
Audience: E11+
Price: $6,000
Regions: North America, Oceania, EU, UK/IE, Japan
Languages: English, Spanish, French, Japanese, Portugese, Greek, German, Dutch, Icelandic, Gaelic, Italian, Serbian
Platform: PC
Difficulty: Locked Difficulty is at 16.5

Features

-Beautiful 16-bit Graphics
-Stereo sound
-Pick between two characters to play as now! Hiela or Fuega! (Hiela has a bit more range but less power, ice danmaku. Fuega has little range but a lot of power, fire danmaku)
-2 People can play head to head! The winner is the person who doesn't lose all their lives or has the highest score!
-Bombing Mechanics! Hiela's Spell Card - Ice Sign: Fairy Blizzard (outspread of Ice Danmaku, decent damage, good stage clearing) Fuega's Spell Card - Fire Sign: Volcano Cyclone (A cylcone-like "laser" of fire sent at the opponent, emanating from Fuega, lots of power, less stage clearing)
-Three Endings! 1 Good, 1 Bad, 1 Perfect (Don't lose more than two lives in the whole run)
-Six tough stages to play through!
-Freezing and Melting system!
-Beautiful hand drawn backgrounds
-Suicide Bombing Mechanics!

Plot

After Hiela befriended Fuega (the only fire she trusts, anything else will make her cry out of fear) and defeated the Dark Angel, just like the Witch did. She found that fairies were being killed and not returning back to life, like all fairies should. It was clear that the cowardly cat, Feca, was stealing the souls of fairies as to use them in gambling matches, she and Fuega have to to try and avenge their comrades (and enemies) and stop the cat! Though, them being fairies they aren't too powerful, and thus have to resort for a certain Witch and/or Shrine Maiden to stop the cat. They are on their hunt as to find them as well as to try and thin down the numbers for them; which explains why there are little to no fairies in their paths. (In Gensokyo II, Fairies only appear in Stage 2) Hiela and Fuega will secretly follow the Witch and the Shrine Maiden as to make sure they are not interrupted by any other of Feca's minions.

Freezing and Melting Mechanics

A mechanic returning from Gensokyo: Fairy Stopper, Fuega and Hiela can fill up their strongest bars up to 500%, it starts at 200%, either of them can melt or freeze the bullets on screen for 100% of their strongest bar. However, Hiela can not freeze Fire danmaku bullets and Hiela can not melt Water danmaku bullets. (But remember, Hiela is the REAL Strongest fairy!) The meter can be increased by collecting Frozen Frogs (+25%) or Flaming Berries (+25%) it depends on who you choose! They aren't rare but they aren't common!

-$1,500,000 Publishing costs

---

"We're awfully close guys, it seems that the Dragon System COULD become a reality." Alex said, leaning back on his seat with his feet on the table. He was holding a conference with his cheifs of development, also known as his friends.

"But here's the thing, Gensokyo has recieved enough notice so now we HAVE to choose a mascot to represent Draconic Studios....though I'm torn between Hiela and Ako." Alex said once more.

"I personally think Rei Ibuki should be the mascot." Michael said, everyone looking over at him. "Hey, I like her."

"Ice Fairies are stupid, go for Ako." Josh said, whom was looked at by Alex with the evil eye.

"I think Ako should be our mascot, as she is the protagonist of the 'main' Gensokyo games, not Hiela, though she is quite popular..." Shane said.

Sawyer nodded, agreeing with Shane. Alex looked over his friends before nodding in agreement with Sawyer and Shane.

"Well then, Ako Yakami shall be our mascot, representing the Gensokyo series! I just hope Hiela can forgive me." He said with a small smile.

"Here's the thing though, we're concentrating a LOT on the Draco's Gems, so she should be our SECOND mascot." Shane said.

"Yes, but the Draco's Gems hasen't achieved enough popularity yet, though it's growing....for now she HAS to be our first and only mascot." Josh said.

"Even then, we don't know if she'll be our primary or secondary mascot. Oh well, we have time to figure it out." Michael said.

Ako Yakami is now Draconic Studios' mascot! She hails from the Gensokyo franchise! (1/3)

First Mascot: Ako Yakami
Second Mascot: ---
Third Mascot: ---

---

@SimYouLater

[You will have to pay $50m as a custom controller counts as a Game Peripheral under Merchandise.]
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Pixel Power magazine Q2 1992 --- Fatal Fighters - 9.25 Gensokyo: Final Fairy Stopper - 9.5* --- POP CULTURE EVENT! Gensokyo: Final Fairy Stopper contains child murder? "After Hiela befriended Fuega (the only fire she trusts, anything else will make her cry out of fear) and defeated the Dark Angel, just like the Witch did. She found that fairies were being killed and not returning back to lives, like all fairies should. It was clear that the cowardly cat, Feca, was stealing the souls of fairies as to use them in gambling matches, she and Fuega have to to try and avenge their comrades (and enemies) and stop the cat!" ~ Title Intro, Gensokyo: Final Fairy Stopper These sentences have prominent anti-gaming activist Jake Stevenson up in arms, condemning the E11+ game for condoning child murder, due to the childlike appearance of Gensokyo's "fairies". (-25% sales for Gensokyo: Final Fairy Stopper.)
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Draconic Studios Q2 Spring, 1992 Mascots: Ako Yakami (Gensokyo) HQs: Atlanta, Georgia (US/CA) $36,500,000 --- Draconic Studios fights back! In a recent outburst by Jake Stevenson, Draconic Studios' CEO himself went out in public to counter his condemnations stating the following, "Gensokyo has ALWAYS had Fairies, and considering the fact that Fairies are normally immortal, you can assume that these fairies are ANY age, and of course they look childish, they're fairies! Keep in mind that while Gensokyo is being condemned for no reason at ALL. If anyone would like a loophole for their coming back to life, Kurai Arashi, the youkai with Boundary Manipulation brung them back to life." Draconic Studios has begun to rally fans, no one badmouths Hiela.
Hidden 10 yrs ago 10 yrs ago Post by Durandal
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Dark Solar Studios Q2 Spring, 1992 HQs: Hanover, Germany (DE) $50,000 (was $150,000 --- Mercenary: Scourge of Khan released! Mercenary Main Theme Draconic Studios presents..... Mercenary: Scourge of Khan Genre: Action/Adventure Topic: War, Dark Ages, Mongols Audience: MT(16+) Price: $50 Regions: North America, EU, UK/IE Languages: English, Spanish, French, Portugese, Greek, German, Dutch, Icelandic, Gaelic, Italian, Serbian Platform: PC Difficulty: 13-18 Features -Stunning 16-bit Graphics -Stereo Sound -Editable control patterns -Based loosely on historical events -Meet famous people from this period such as Attila the Hun and Emperor Theodosius II -Two different modes: Story and Free-battle -7 hours of intriguing storyline -2 save slots -Epic combat scenes -Increasingly difficult as game progresses -Special executions based on moves and health Plot The Roman Empire is no more, at least in the state it existed in before. Following the greatest uprising ever seen in Roman history, the empire was brought to its knees before being shattered in the throes of civil war. Western Europe is claimed by no faction, instead fought over by various different states. Some kingdoms rose to hold some semblance of power while other, more tribal groups fell apart into dust, consumed by the larger territories. Meanwhile in the East, the Byzantine Empire, also known as the East Roman Empire, stood firm, preserving themselves against the chaos of the West. However, rumors float around of a force approaching, one never seen in the world before. Most common is one name, one that has come to instill fear in all: Attila. You are Aelfric Erlendr, son of a Germanic prince. Hearing the stories of this unknown terror, you harbor dreams of uniting the German tribes against this new threat and establishing a new empire in the ashes of the Romans. Throughout your journey, you will meet various interesting people from across the Mediterranean and Europe as well as Quintilius Arros from the first game. -$800,000 Publishing costs. +50% unit sales, +12,000 unit sales, +25% money boost from earlier marketing --- Dark Solar Studios announced a TV short film currently in production which will serve to bridge the gap between the comics, book, and previous game. With a great focus on realism and attention to details and special effects, Dark Solar promises to deliver. -$2,500,000 TV Short (+25% Money Boost) ---------------------------- Legend II: Keeper of the Flames Delayed Due to budget issues, development of Legend II has been delayed for another three months. (Damn I'm tired. Posting half-asleep isn't the best way to do things :P)
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Draconic Studios Q2 Spring, 1992 Mascots: Ako Yakami (Gensokyo) HQs: Atlanta, Georgia (US/CA) $35,000,000 (was $36,500,000) --- Fatal Fighters & Gensokyo: Final Fairy Stopper Merchandise Draconic Studios has recently opened up a clothing line for both Fatal Fighters and Gensokyo: Final Fairy Stopper. You can get a hat, t-shirt, or hoody with Hiela or Fuega, you can only get them in a white or black color. +10,000 Unit Sales Fatal Fighter's clothing line is more varied, and has t-shirts and hoodies with one of twelve characters on them, or all of them together. Only available in black or grey. +10,000 Unit Sales -$1,500,000 Clothing Line x2 --- @Durandal [You did it again, lmao, best to edit Mascot and Atlanta out of there]
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Q2 Spring 1992 Sales & Reviews Gensokyo: Final Fairy Stopper - 9.5 Fatal Fighters - 9.25 Mercenary: Scourge of Khan - 8.75 1992 will be remembered as a golden year of videogames, so many wonderful masterpieces! --- Current Game of The Year - Unfit For Work/Gensokyo II: Final Fairy Stopper [Arcade] (9.5) --- Sales Gensokyo: Final Fairy Stopper (Arcade) - $3,000 × 1,375 = $4,125,000 [200 (US/CA) 200 (MX) 375 (JA) 200 (UK/IE) 200 (AU/NZ) 200 (EU)] (4 quarter years) Fatal Fighters - $25 × 170,000 = $4,250,000 [30,000 (US/CA) 20,000 (MX) 30,000 (JA) 30,000 (UK/IE) 30,000 (AU/NZ) 30,000 (EU) ] (3 quarter years) Mercenary: Scourge of Khan - $25 × 192,000 = $4,800,000 [100,000 (US/CA) 52,000 (EU) 40,000 (UK/IE) ] (3 quarter years) Duels of Honor II - $20 × 40,000 = $800,000 [10,000 (US/CA) 5,000 (MX) 5,000 (UK/IE) 10,000 (EU) 5,000 (JA) 5,000 (AU/NZ) ] (last quarter year) Gensokyo II: Fool Gambler's Good Luck - $25 × 220,000 = $5,500,000 [50,000 (US/CA) 10,000 (MX) 50,000 (UK/IE) 50,000 (EU) 50,000 (JA) 10,000 (AU/NZ) ] (2 quarter years) Unfit For Work - $25 × 150,000 = $3,750,000 [30,000 (US/CA) 30,000 (MX) 30,000 (JA) 30,000 (EU) 30,000 (UK/IE] (2 quarter years) War of Kings - $20 × 140,000 = $2,800,000 [30,000 (US/CA) 30,000 (MX) 30,000 (JA) 30,000 (EU) 10,000 (AU/NZ) 10,000 (UK/IE) ] (1 quarter years) Horsepower (Gamepocket) - $20 × 240,000 = $4,800,000 [60,000 (US/CA) 60,000 (MX) 60,000 (JA) 60,000 (EU) ] (last quarter years) --- Consoles GamePocket - $125 x 200,000 = $25,000,000 [25,000 (US/CA) 25,000 (MX) 50,000 (JA) 25,000 (UK/IE)] 25,000 (EU) 50,000 (NZ/AU)] (base of 125k) Game Machine - $125 × 75,000 = $9,375,000 [ 20,000 (US/CA) 20,000 (JA) 5,000 (NZ/AU) 10,000 (UK/IE) 20,000 (EU) ] (base of 75k)
Hidden 10 yrs ago 10 yrs ago Post by SimYouLater
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Video Gadgeteer Q3 Summer, 1992 HQs: Medicine Hat, Alberta (CA/US) $116,464,500 (was $149,639,500) --- Janet-R released! Video Gadgeteer presents... Janet-R Topic: Sci-Fi, Robots Genre: Strategy (Puzzle) Price: $45 Platforms: Game Pocket Audience: Rated T for Teen Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe - Crisp black-and-green graphics - Complete all 31 days of your cleaning schedule in the offices of MegaCorp to unlock the Boss' Office stage! - Navigate the offices of MegaCorp LLC, emptying trash bins and vacuuming floors as you weave through the treacherous workspace landscape! - Buy upgrades to increase Janet-R's abilities and enable faster completion times! Plot: In the year 2000, cheap household and office robots have made sanitation a thing of the past for human workers! You play as Janet-R, a robot recently added to the fleet of cleaning bots at the offices of MegaCorp, LLC. You have a 31 day cleaning schedule, in which you must clean one floor per night over a period of 12 in-game hours. Easier said than done, though, as nthe human workers don't seem to have any consideration and just getting to the trash bins is a struggle! (-$100,000 for developing and -$1,000,000 for publishing Janet-R) --- Gadgeteer Kitten 3D marketed! Gadgeteer Kitten 3D has been marketed worldwide with a string of billboards that have 3D elements, TV commercials with a short cartoon of Gadgeteer Kitten taking on the recently returned Stone Sorcerer and his "Roll'em" and "Bitty" minions, and magazine ads with a pop-up-book-esque thing of a Gadgeteer Kitten 3D stage. (-$25,000,000 for 5 large marketing campaigns, -$50,000,000 for the manufacturing of the Game Machine Control+ peripheral)
Hidden 10 yrs ago 10 yrs ago Post by DiamondBlizzard
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Draconic Studios Q3 Summer 1992 Mascots: Ako Yakami (Gensokyo) HQs: Atlanta, Georgia (US/CA) $49,475,000 (was $49,675,000) --- Technological Rumours There have been rumours circulating that Draconic Studios is developing 32-bit graphics, better and higher quality graphics that will make games look 3D but not completely, could this be true? (0/2 Researching Steps, "Claiming" Stage) ElderDragon System Draconic Studios has announced a new gaming console to rival against the Game Machine! This is quite unexpected but people are excited! There are no technological confirmations YET but it WILL overpower Video Gadgeteer's Game Machine. Draconic Studios will also port many of their previously released games to the ElderDragon System (or EDS for short). They will be remastered with 32-bit graphics, according to rumours! Fairy Wars and Gensokyo Collection Announced! Draconic Studios has recently announced a gamepack of all five Gensokyo games for the ElderDragon System (EDS) the games will be remastered in 32-bit graphics! This is the beginning of Draconic Studios' project to port its main titles these titles are: Gensokyo, Throwing Daggers, Duels of Honor, and The Draco's Gems. All game packs will be priced at $60 to $70 dollars and be remastered! -$100,000 development costs Draconic Studios has recently announced a new game, starring Hiela and Fuega, everyone's favorite fairies! The games will be in the same universe as Gensokyo but will be a different game all together. Draconic Studios had said that Fairy Wars will be a Danmaku-Platformer game, an interesting style of gameplay to introduce to the gaming industry, it will come out for the EDS (ElderDragon System). -$100,000 development costs A Letter arrives at Dark Solar Studios @Durandal Dark Solar Studios, We here at Draconic Studios are offering you to develop for our upcoming console, the ElderDragon System (EDS for short.) You will be given a devkit free of charge if you develop two launch titles for our new console, and half price off for one launch title, the normal price is $1,000,000. Hopefully you're willing to conclude business. From, Alexander Chaser, CEO & Head Developer of Draconic Studios ---
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Dark Solar Studios Q3 Summer, 1992 HQs: Hanover, Germany (DE) $3,600,000 (was $50,000) --- Legend II: Keeper of the Flames marketed! Across the world, magazine ads and game demos of Legend II have been released worldwide, promoting the upcoming release. Providing glimpses of the opening of the game, people claim to be excited about the addition to the Legend series, a promising new adventure that seeks to outdo that of the original. (-$100,000 for late development and -$3,750,000 for small marketing campaigns) --- The Eden Initiative II and Deepest Abyss announced! Earlier this week, Dark Solar Studios announced that it was working on two new games, The Eden Initiative II and Deepest Abyss. What makes these titles different is that they are being developed for Draconic Studio's upcoming ElderDragon System, a departure from the familiarity of PC games. The Eden Initiative II was stated as being made for the purpose of clearing up confusions in the original game and for developing the back-story which the first game did not reveal. In this way, one can deduce the II is in fact a pre-sequel, or sequel that is actually a prequel. Meanwhile, Deepest Abyss was not talked about much, plans for it being kept a close secret, even from those at Draconic Studios. (-$200,000 for development) --------------------------------------------------------- A letter arrives at Draconic Studios @DiamondBlizzard Draconic Studios, We thank you for your offer and accept the proposition. Development of two games shall proceed immediately as soon as the devkit is sent to us. Let this be the sign of a prosperous friendship. We apologize for not releasing information about Deepest Abyss but we believe that the integrity and originality of the game is best preserved through secrecy. Sincerely, Amand Becker, Co-President of Dark Solar Studios
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Draconic Studios Q3 Summer 1992 Mascots: Ako Yakami (Gensokyo) HQs: Atlanta, Georgia (US/CA) $49,475,000 --- A package arrives at Dark Solar Studios @Durandal Dear Mr. Becker, Inside this package is a devkit for the ElderDragon system, we are glad you chose to develop for console and let this action show friendliness between our two companies. As for the lack of information of Deepest Abyss, I would probably do the same, do not bother yourself with it. Sincerely, Alexander Chaser, CEO & Head Developer of Draconic Studios
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Q3 Summer 1992 Sales & Reviews Janet-R (GamePocket) - 9.75* --- Current Game of The Year - Janet-R (GamePocket) [9.75] --- Sales Janet-R (GamePocket) - $22.50 × 425,000 = $9,562,500 [100,000 (US/CA) 25,000 (MX) 100,000 (JA) 100,000 (EU) 100,000 (AU/NZ) ] (4 quarter years) Gensokyo: Final Fairy Stopper (Arcade) - $3,000 × 1,175 = $3,525,000 [200 (US/CA) 100 (MX) 275 (JA) 200 (UK/IE) 200 (AU/NZ) 200 (EU)] (3 quarter years) Fatal Fighters - $25 × 150,000 = $3,750,000 [30,000 (US/CA) 20,000 (MX) 30,000 (JA) 20,000 (UK/IE) 20,000 (AU/NZ) 30,000 (EU) ] (2 quarter years) Mercenary: Scourge of Khan - $25 × 170,000 = $4,250,000 [100,000 (US/CA) 40,000 (EU) 30,000 (UK/IE) ] (2 quarter years) Gensokyo II: Fool Gambler's Good Luck - $25 × 200,000 = $5,000,000 [50,000 (US/CA) 10,000 (MX) 30,000 (UK/IE) 50,000 (EU) 50,000 (JA) 10,000 (AU/NZ) ] (1 quarter years) Unfit For Work - $25 × 120,000 = $3,000,000 [30,000 (US/CA) 15,000 (MX) 30,000 (JA) 30,000 (EU) 315,000 (UK/IE] (1 quarter years) War of Kings - $20 × 120,000 = $2,400,000 [30,000 (US/CA) 20,000 (MX) 30,000 (JA) 30,000 (EU) 10,000 (AU/NZ) 10,000 (UK/IE) ] (last quarter years) --- Consoles GamePocket - $125 x 175,000 = $21,875,000 [25,000 (US/CA) 25,000 (MX) 50,000 (JA) 25,000 (UK/IE) 25,000 (EU) 25,000 (NZ/AU)] (base of 150k) Game Machine - $125 × 75,000 = $9,375,000 [ 20,000 (US/CA) 20,000 (JA) 5,000 (NZ/AU) 10,000 (UK/IE) 20,000 (EU) ] (base of 75k) --- GM Pop Culture Event @SimYouLater Ever since the releaae of Janet-R, a group of women right activists have started protesting against the game, due to the fact the main character is/or represents a female and all she/it does is clean clean clean. Women are not content, mothers and sisters alike forbid any male games from buying the game! (-100% Unit Sales) --- These women rights activists have gone to Video Gadgeteer's HQ and have started rioting, what will you do? -Use Legal Force -Talk to them -Bribe them -Other --- GM Pop Culture Event 2 @Durandal Quintilius Arros has recently become increasingly popular! Fans of the Mercenary series are wanting a movie, but you can't afford it, they have begun making fan films and they aren't half bad. -Stop them -Let them be -Compliment them -Pay them -Other ---
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Dark Solar Studios Q4 Fall, 1992 HQs: Hanover, Germany (DE) $250,000 (was $3,600,000) --- Legend II: Keeper of the Flames released Dark Solar Studios presents... Legend II: Keeper of the Flames Topic: Magic, Exploration, Fighting Genre: Action/Adventure Price: $40 Platform: PC Audience: MT(16+) Difficulty: 13-17 Regions: US/CA, UK/IE, EU, Japan, Oceania Features -16 bit graphics -Stereo sound -Three save slots! -Expanded armory: Over 150 weapons and armor to collect! -25 spells to learn -Large world to explore -Puzzle sections -Amazing combat -Updated Legendary System Plot The dimensional tears on Earth closed, whether by your hand or by that of others. Despite their closure, the effects of the intrusion remained. Life on Earth would never again be the same as magic now blanketed many areas, changing the life essence of many. No longer are you the only human with magical powers. Instead, there are others that vie for control of the planet through their own abilities. Following the collapse of the tears, you were left weakened. Without a protector, many areas fell to these new warlords. Initially, your goal will be to combat these villains, driving them out. Towards the end of the story, however, you yourself will be powerful enough to conquer areas. What path will you take at this point: that of a grand savior or vicious warlord? (The Hero dies at the end no matter previous choices. This information was not revealed publicly) Legendary System As in the first game, certain moral choices will influence the way in which your powers manifest, both in function and appearance of attack. However, the Legendary system is no longer a one-way street. Now, all choices will change your powers. Powers do not scale up and down as a result so that an overpowered prioritization can be made. Now, powers will reflect how 'evil' or 'good' you are rather than simply power level. In addition, using a certain ability long enough will cause it to upgrade automatically.
(-$1,000,000 for publishing) --- The Eden Initiative II and Deepest Abyss marketed The Eden Initiative II began marketing in the EU, North America, UK/IE, and Japan earlier this week. Magazine ads and limited demo time provide glimpses into the story. The plot and gameplay is said to be easier than in the first game, making it accessible to more people. (-$3,000,000 for small campaigns) In addition to The Eden Initiative II, Deepest Abyss has also been marketed in the same regions with the same tactics. Posters show only broken cities...under water, along with eldritch monsters. Demo time, while available, was given only under strict confidentiality agreements. (-$3,000,000 for small campaigns) --------------------------------------------------------- Life of One announced Following the beginning of marketing campaigns, Dark Solar announced this new title. It is said that this game will represent a divergence from the traditional combat and exploration-oriented games that have been produced by Dark Solar Studios. As of yet, it will be released on both PC and the EDS, aiming for a wide audience. (-$100,000 development) --------------------------------------------------------- GM Event Following careful deliberation, Dark Solar Studios announced that they would be hosting an event to showcase the different fan film. Some can enter for the enjoyment while others can apply to a contest. The top three entries will receive prize money of $333,333 each in order to continue developing films. Dark Solar will also use this event as a way to receive fan input as to how they would like the series to develop. It has been hinted that such a film festival may become a yearly event. (-$100,000 hosting the event, -$1,000,000 award money)
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GM Pop Culture Event @Durandal Fans are excited that their work has been praised by the developers of their favorite games! The Fan Film contest was a huge hit, it was a well worth it investment! +50% Unit Sales next 'Mercenary' game.
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Draconic Studios Q4 Fall 1992 Mascots: Ako Yakami (Gensokyo) HQs: Atlanta, Georgia (US/CA) $40,550,000 (was $61,750,000) --- 32-bits graphics Research Draconic Studios has confirmed the rumours that they are indeed developing 32-bit graphics which will give games a more 3D-ish look and allow isometric games to look even better now! Fairy Wars and all of the EDS' port will be in 32-bit graphics! (1/2 'Announcing/Development' Step) --- TD&DG Game Pack and DoH Game Pack announced! Draconic Studios has announced two game packs for their ElderDragon System! One game pack will have both Draco's Gems and Throwing Daggers games, and the other game pack will have both Duels of Honor games, Fatal Fighters, and Monsters & Magicks. All games will be remastered with 32-bit graphics! -$200,000 development costs. --- ElderDragon System Marketed! The ElderDragon System has been marketed worldwide with Medium Marketing Campaigns! Interviews, proto types, and ads showcase the console's ability to run 32-bit graphics, the first of its kind as well as run on CDs instead of cartridges! It is a music player AND a game console! The EDS also has FOUR controller ports, this offers people to be able to play with three other friends! People are excited to be able to pick an EDS up starting the beginning of next year! -$15,000,000 Medium Marketing campaigns (+150% Conole sales) --- Gensokyo Collection and Fairy Wars marketed! The Gensokyo Collection has been marketed world wide with Mini Marketing campaigns, the Gensokyo Collection will include all five games released to date, all remastered in 32-bit graphics for the EDS. -$1,500,000 Mini Marketing campaigns Fairy Wars has been marketed world wide with Small Marketing campaigns, players are able to try out the danmaku-platformer with demos being given away for the PC, it offers three levels unavailable in the official release and you can only play as Hiela. It will have 32-bit graphics and will be a new and interesting concept to the gaming industry! -$4,500,000 Small Marketing campaigns (+60% Unit sales) ---
Hidden 10 yrs ago 10 yrs ago Post by SimYouLater
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GM NOTICE! RP PAUSED! @DiamondBlizzard and I need to have a talk about some stuff for the RP and I can't seem to contact him. Until he does, I'm using my authority as Co-GM to pause the RP to minimize the damage he's wrought upon my company. EDIT: It seems @DiamondBlizzard has been doing the calculations in a certain manner; I originally wrote the RP rules some time ago, and intended calculations to be done in a different manner. As such, we have a question to ask the players. @Durandal @NoobCW Should calculations be: 1) The combined total of every marketing campaign? (i.e. if you market 5 large marketing campaigns your total sales get a 250% boost?) This has the disadvantage that players who gain a lead will keep that lead, necessitating "cheap" negative GM events to reduce the ridiculous amount of sales. 2) Set up so each region is treated as a separate release of the game with separate advertizing that pools into a global total. This will reduce the effects of advertizing boosts and remove the need for constant game-balancing via GM events, but will increase the complexity of the RP greatly (especially for the GM). Your input is appreciated! Once both of you have weighed in, the system chosen will begin being used. Until then, the RP is paused until further notice.
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I believe it would be better to utilize option 2. While more complex it is fairer without the need for cheap events as you put it.
Hidden 10 yrs ago 10 yrs ago Post by DiamondBlizzard
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GM NOTICE! RP PAUSED! @DiamondBlizzard and I need to have a talk about some stuff for the RP and I can't seem to contact him. Until he does, I'm using my authority as Co-GM to pause the RP to minimize the damage he's wrought upon my company. EDIT: It seems @DiamondBlizzard has been doing the calculations in a certain manner; I originally wrote the RP rules some time ago, and intended calculations to be done in a different manner. As such, we have a question to ask the players. @Durandal @NoobCW Should calculations be: 1) The combined total of every marketing campaign? (i.e. if you market 5 large marketing campaigns your total sales get a 250% boost?) This has the disadvantage that players who gain a lead will keep that lead, necessitating "cheap" negative GM events to reduce the ridiculous amount of sales. 2) Set up so each region is treated as a separate release of the game with separate advertizing that pools into a global total. This will reduce the effects of advertizing boosts and remove the need for constant game-balancing via GM events, but will increase the complexity of the RP greatly (especially for the GM). Your input is appreciated! Once both of you have weighed in, the system chosen will begin being used. Until then, the RP is paused until further notice.
Something to add, if each region counted as a seperate release, say you got 9? Each region would get 150k sales, leading to an even bigger lead in money. At least, that's how I see it. @MR D12
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The RP has been unpaused, and we are going with Method 1, we are thinking of more mechanical ways to nerf profit gained from consoles. Continue posting. Thank you for bearing with us.
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Video Gadgeteer Q4 Fall, 1992 HQs: Medicine Hat, Alberta (CA/US) $159,177,000 (was $116,464,500) --- Gadgeteer Kitten 3D released! Video Gadgeteer presents... Gadgeteer Kitten 3D Topic: Sci-Fi, Cartoon Genre: Action (Isometric Platformer) Price: $50 Platforms: Game Machine Audience: Rated E10+ Languages: English, Spanish, French, Italian, German, Gaelic, Swedish, Japanese Markets: North America, United Kingdom, Oceania, Japan, Europe Difficulty: 8.1 - Cutting edge isometric graphics! - Explore the stage to find all the gadgets stashed away by the Master Machinists! - Defeat the Stone Sorcerer at the end of each level to progress! No time limits! - Comes with a free Game Machine Control+ controller! Plot: The Stone Sorcerer has escaped from his magical prison and sworn revenge upon Mechanopolis! Unfortunately, the Master Mechanics have been taken in by a mind control spell, and nobody believes Glavin K. Windup when he says he knows what's going on. The Master Machinists were able to leave the locations of several gadgets before their untimely mesmerization, though! It's once again up to Gadgeteer Kitten to save the day when no one else will! (-$100,000 for developing and -$1,000,000 for publishing Gadgeteer Kitten 3D) --- Oliver Zehn exited the HQ in Medicine Hat to speak to the protesters. "Now that you've all voiced your opinion on our game, we're thinking up a more gender-equal role for Janet-R in her next game." he spoke to the quieted crowd. "That being said, thanks to this uproar over a video game, we've lost millions in advertizing dollars to the negative publicity and boycots. We'll see you in court."
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