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    1. Sinerathin 11 yrs ago

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Sherpa watched patiently with a soft smile on his face and his hands folded together as the three first members of the group made their introductions.

The group brought before him might seem like a strange collection, but it did not seem to phase Sherpa that much. He had seen some of the other task squads that had been given to his brothers before him. While the most common sight by far had been that of the gruff looking mercenary type; usually lacking insofar sanitation and hygiene was concerned; he had seen no small number of psykers and members of the mechanicum. Indeed, he had even seen an Ogryn in the palace earlier that day, though he had smelled it long before spotting it.

Yet between the Psyker and the secretive sister, the guardsman named Langston seemed the most normal of the two, if indeed not the most sane! Not that Sherpa would ever want himself be caught comparing anyone's sanity to that of a Psyker, which would be offensive at best!

"May the Emperor guide us in this endeavour, and keep us from harm...or as far as possible."

"Let us hope not, Sister, because harm is what we will seek on this mission." Sherpa would add with a friendly smile towards the Sister Hospitaller, as he turned his attention towards Anomander's own humble introduction. Sherpa simply nodded in acknowledgement, appearing to not seek to prod the Psyker with any further questions.

With most introduction out of the way, Sherpa moved his right hand towards a small console at the edge of the table where he stood.

"I am glad you all could come. It is regrettable that you had to see our glorious sector in such a state. But that is what we are all here to solve. As members of this Task Squad, you will all become instruments of order and justice across worlds fraught with chaos. Do your jobs well, and you will be rewarded, not only with a better conscience but riches and wealth as well. Perhaps one day some of you might even settle down in the sector and reap the good fruit you will sow in the coming days."

Sherpa paused, before pressing one of the buttons and the huge screen behind him flickered into life.

"But before we risk getting ourselves carried away by dreams of a future still unmade, let us return to reality."

As the green screen came on, it showed a mission profile titled "Revolution in the Depths". Smaller images of what looked like the sub-terrenian sector of Soliaire 2 appeared on the screen, showing static pictures of streets fraught by rebellion, mobs of furious dissidents clashing with lines of local arbiters, pictures of bomb blasts, and a picture of a dead arbiter torn apart by an explosion, his lower body missing.

And at the side of the screen, the image of a male Caucasian 36 year old rugged man appeared, with frazzled brown hair and scar running down the right side of his face. The look on his face was reminiscent of a man who had seen untold horrors, yet remained in a stone-faced, hard and unflinching motion. The picture was titled Rolf Devran.

"As some of you may have heard, the northmost sector of Soliaire 2 is suffering from extensive civil unrest. The unrest can be seen on the surface, but many parts of this hive world feature multiple city levels, some going under the planet's surface. Rolf Devran, a violent anarchist, dissident and would-be revolutionary has made the seventh sub level of the northern planet the heart of his movement. Local Arbiters have been unable to deal with his revolutionaries, who have fortified that level. They are numerous, well armed and convinced they are in the right, unwilling to yield to the Arbiter's imperial authority. Rolf Devran is even said to be working with a fallen priest, twisting the very teachings of the emperor and using it to gain further legitimacy for his fight."

Sherpa explained as he pointed up at the picture of Rolf Devran. Pressing the button on his console again, the screen switched to another picture, a map of the northern part of the Hive World viewed from the side where it showed the multiple levels, some of which indeed even went deep down into the earth in massive caves or in the form of buildings built upon buildings that had made their own underworld. There were in total 10 sectors. From the surface and down, the first 6 were green, signaling Arbiter control. 7 was red, signaling Rolf Devran's control. Level 8, 9 and 10 were all grayed out.

"Our primary objective will be to capture the leader of the revolution, Rolf Devran, and bring him back to this palace unharmed." Sherpa said, placing particular emphasize on the last word.
"My ship carries aboard it a special cryo-unit which we will use to preserve him in stasis for delivery to this palace. It also has a number of non-lethal weapons to make his capture easier, if any of you will need that."

Pausing for a moment, Sherpa watched the group to make sure they had all understood it, before; almost as an afterthought, he opened his mouth to speak again.

"Oh, and as for any of Rolf Devran's accomplices, we are to liquidate any we find with extreme prejudice. Anyone with the slightest association with Devran is a free target. His lieutenants, his friends, his followers, anyone who may have worked with him. They are not part of the main objective, but if we encounter any of them, we are to terminate them whenever possible. But do not forget, no harm can be allowed to befall Rolf Devran! If anyone tries to harm him, you have the Governor's full permission to use any means necessary to stop them, regardless of their affiliation! The governor's bureaucrats are more than capable of handling any political fallout that may arise, but do try to avoid it nonetheless."

Finally done, Sherpa looked out across the group.

" ... any questions?"
@mattmanganon Has thrown up a CS.

@Zetsuko You can now fill in your bio since the CS is up, your his handler right?


@mattmanganon CS is good, and he can add it to the CS tab. Now all we need is for his handler @Zetsuko to show up.
Well we only have 4 people. Matt and Zetsuko need to get in on this once Sin has accepted them.


I'm still waiting for any lifesign from either of them. So far they've been quiet.

Can't accept what doesn't exist :)

I'll give them some time, but if they don't show up, I'll assume they dropped we'll continue without them.
Is my CS alright for the CS tab Sin? or do you want some edits?

Edit: I have completed my opening post in anticipation, so as soon as I'm officially accepted then I can throw it up.


It looks good, feel free to post it in the CS tab.

Though the end of your bio sounds like it's missing a word or two.
Should we extract our CS here?


Indeed, the thread has its own section for Character Sheets right next to the IC and OOC tab.



Short and sweet, but what did you expect? She is an assassin after all. :P


Looks good, you may put it in the CS tab :)
Good news: Main thread is now up! @6slyboy6@Blackbeard@Jbcool@Lord Coake@Zetsuko@mattmanganon@Habib

The "group" I was referring to in the first post was basically just you guys. You are being brought together to the visitor wing of Alphelius Marximus' planetary palace.

In case you want to know how you got there, you were essentially just picked up from various spaceports or orbiting vessels around Soliaire 2 by one of the governor's shuttles and then flown directly to the palace.

Don't worry, the introduction phase will be relatively short, so you'll get to shoot badguys soon eough :)

P.S Please no shooting in the palace!
Good news: Main thread is now up over at: roleplayerguild.com/topics/86615-warha..

The "group" I was referring to in the first post was basically just you guys. You are being brought together to the visitor wing of Alphelius Marximus' planetary palace.

In case you want to know how you got there, you were essentially just picked up from various spaceports or orbiting vessels around Solaire 2 by one of the governor's shuttles and then flown directly to the palace.

Don't worry, the introduction phase will be relatively short, so you'll get to shoot badguys soon eough :)

P.S Please no shooting in the palace!
Chapter 1: The Beginning of the End...

Soliaire 2 is a massive Hive World located in the Magna Four subsector. The planet's surface has been completely covered with buildings and structures, consisting of endless swathes of tall buildings and deep, urbanized ravines intermixed with giant factories spewing out thick clouds of sot and chemicals that blanket the lower surface, leaving a thick, ever-lasting mist to haunt the entire planet. Massive cathedrals, temples and monuments occasionally rise up from the sprawling urban mess and blocks, only to be dwarfed by utterly monolithic spires of the planet that journey far up into the sky and above the clouds. Thick, black clouds surround the planet, leaving the only reliable source of sunlight to those who live atop the massive spires that dot the urban hellscape, usually only being relegated to members of the upper middle class or higher.

As part of the 'Securis Lux' initiative involving the formation of Task Squads to stem the sector's growing security problems, you have been summoned to the visitor wing of Planetary Governor Alphelius Marximus' palace, a massive temple of a palace that reaches far above the clouds.



Having been flown to the governor's palace by the governor's own shuttles; the airspace around being strictly forbidden for any unauthorized vessels to enter; the group is brought into the massive halls of the eastern wing of the spire, also known simply as 'The visitor wing' with its own air hangar.

The visitor wing is a monumental, cathedral like structure built into the side of palace spire. It features a large and expansive hall adorned with intricate and grandiose baroque art; supported by giant, golden pillars that stretch up into beautiful arcs beneath the painted roof. On the eastern side of the hall, massive, towering windows replace the walls to give a panoramic view out across the layer of clouds shining white from the unblocked sunlight bathing down onto them.
Statues and massive paintings had littered the sides of the hallway you had walked through to reach the hall, featuring golden imagery of the Planet Governor Alphelious battling various foes, including a towering warboss in the Liberation of Soliaire 2 where the Imperium claimed the world 400 years ago, as well as a large paintwork showing off Alphelius leading his men against hordes of uncut thugs in the massive civil war almost 200 years ago that had cost the lives of over 12 billion people on the planet, which back then had been 40% of the world's total population. Stories of great battles and heroic victories had been etched into the gold plating, written in the style of poems.

As they entered the hall, the group is flanked on each side by two human-sized elite household guards wearing ornate, gold-trimmed power armor and full-face masks, wielding power weapon halberds and donned in exquisite emerald green silk cloaks that hang over their shoulders.

"Ahh, welcome to the house of Planetary Governor Alphelius Marximus the First, loyal servant of the Emperor of Terra, and benevolent lord and ruler of Soliaire 2."

A man would suddenly announce across the hall as he saw the group enter the hall. Right in front of the group; at the end of a long table which was no less than forty feet wide and hosting more empty chairs than the small group could ever hope to fill; stood a white haired young man who raised his arms to greet them.

Behind him, located in front of a giant gold statue of a ragged looking man wearing some lord commander's fatigues would be a giant screen which was currently black, lacking power.

"I am Sherpa Silverlain, member and servant of the governor's household. I will also be Alphelius' representative in the task squad." Sherpa would explain as he let the group approach the table, the household guards backing off and heading back towards the doors as they came closer to the long table.
"Please, take a seat. Preferably a bit closer. I do not wish to expend my voice needlessly."

Sherpa motioned towards the dozen of chairs closest to his end of the table. As the group came closer, the man's features became more readily apparent. In addition to his silver white hair which had been gathered into a ponytail running down to the back of his neck, his skin seemed almost ghostly pale, while the color of his irises was red. His lips were moved into a small smile as he watched them approach, while one hand rested on the back of his own chair at the end of the table.
He was wearing a thick, open and black leather trenchcoat, adorned with gold and silver linings across the hardened leather surface. Beneath the coat he wore an embellished black silk vest adorned with multiple decorative insignias, including the Lion head which was the symbol of the governor's house. Hanging down across his chest would be a heavier piece of metal jewelry, featuring an orange gem in the middle connected with various wires, and across his waist he wore a green emerald silk sash, with one end hanging down in front. At his forearm and lower legs he wore sets of inscribed plate armor. Beneath his coat, hanging at his side was a small, yet long plasma pistol.

"Since this is the first time many of us will have met, I would like you all to introduce yourselves. You may do so as you take your seat."
Warhammer 40K: Task Squad



The subsector "Magna Four" consists of motley collection of hive planets and agriworlds, coupled with the occasional new settler world as the thinly spread Imperial forces valiantly attempt to either spread the Imperium's boundaries or regain lost ground. Yet it is a subsector frought by war, conflict and lethal intriguing from both within and without. Many of the worlds are struggling with internal conflict, either in the form of criminals or upstart independence seekers, or a combination of the two. Another plague is the alien; violent masses of orks frequent the sector, ravaging, pillaging and destroying anything they can get their hands on, while the mysterious Eldar have also been spotted, sabotaging and waging their own secret war in the sector. And last but not least, the insidious presence of chaos threatens to corrupt the noble spirit of the sector, always lingering on the outskirts; and sometimes even found within.

Fearing that the imperial forces in the sector is not enough to keep the peace, Planetary Governor of the Hive World "Soliaire 2", Alphelius Marximus; a reclusive yet legendary old conqueror figure and rumored to be more than 400 years old; has called for the formation of elite task squads to strike like a spear into the hearts of some of these threats, preferably killing them while they are still in their infancy!

The people who make up these Strike Squads come from all walks of life. Guns for hire, elements of the official Imperial Forces, Psykers, adepts of the Mechanicum, ex pirates, pardoned criminals, missionaries, zealots, clergymen, pilots and men of the law. They have all come, whether lured by the promise of monetary rewards, a chance to serve the Emperor or simply to find a purpose in life.

To lead these squads, Planetary Governor Alphelius Marximus has summoned members of his own private household. One of these household members is Sherpa Silverlain, who has promised Alphelius swift results, or die trying...


Description: The idea of this roleplay is to create a squad of 3-6 active players to venture through the subsector to hunt down targets. It can be a little reminiscent of a bounty hunter game, as our Task Squad will be tracking down specific foes and dealing with them however way they like.

The master of the squad, Alhpeous' householdmember and leader; will be Sherpa Silverlain(also my character). The roleplay will start on the Hive World of Soliaire 2, in the visitor wing of Alpheous Marximus own massive palace on the planet where the team will gather and be briefed before heading off on their first assignment.



Requirements
- Ideally being able to post at least 2 times a day on a regular basis. Exceptions may apply if waiting for someone else. Breaks are permitted if announced in advance. Real life happens and we know this.

There are no hard requirements insofar lore is concerned. We welcome members who might even be completely new to the Warhammer universe. The most important asset any member to this roleplay can bring is an positive attitude and cheerful spirit. A roleplay is made by the people who participate in it, and it is my desire as a GM for this to be a great experience for everyone who chooses to enter it :)

The powerlevel of this roleplay will be relatively high, but there will be no Space Marine characters in this roleplay. That said, you may still create any character you wish other than that, even a non-combat character designed around support. Agents of the Officio Assassinorum, Sisters of Battle or members of other elite forces except Space marines are still allowed.

If you have any questions, please post them in the thread below. If enough players join, I will create the thread. A character template will be provided down below, but feel free to discuss your character ideas in the thread itself if you are not sure, just want inputs or share ideas.



@SinerathinJust a quick question, before I complete my CS; exactly how high up into the Imperial hierarchy is this mission going?

I just need to know because only the Inquistion/High Lords can send out an Assassinorum agent aaaand, if this 'Task Force' is not sanctioned by the =][= I can still cook up a lesser, non-Officio Assassinorum character instead.


The Planetary Governor's influence goes fairly high, and because of the sub sector's value to the imperium, he has had regular dealings with a wide number of forces, including the Sister Sororitas and the Adeptus Astartes, both of whom are active the sector atm.
The planet, Solaire 2, did have a civil war in the past, in which sizeable number of assassins were sent to assist the governor in suppressing the chaos. Now, with the sector's security having been dwindling the last 20 years, it's not unlikely that he might have picked up on some of his old contacts.

While I'll not be too specific(given how absolutely MASSIVE the imperial bureaucracy is), I will say that the Governor has a powerful bureaucratic clout(built up over 400 years), and has been in contact with the Officio Assassinorum in the past. Plus, a lot of our missions are centered around terminating certain individuals.

Heck, if you want a twist, you might have your assassin come appearing to aid the task squad, but in truth have another hidden objective, like assassinating some other individual that we might bump into as the squad, or even *drumroll* the Governor himself!
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