• Last Seen: 5 yrs ago
  • Joined: 11 yrs ago
  • Posts: 114 (0.03 / day)
  • VMs: 0
  • Username history
    1. Sizzlin Bacon 11 yrs ago

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

My finals are done tomorrow so I should be able to tend to this.
Awesome.
Talk about unconventional NewSun.
WIP
Dre'Shkar (The Sons of Shkar)



Overview
The Dre'Shkar or Sons of Shkar are an entire people who are the result of intermixing between those born from the loins of Shkar, an ancient galactic warlord, and various races abducted from across the galaxy. A melting pot of genetics, the Dre'Shkar are typically two meter tall humanoids who closely resemble Man, though their skin and eyes can contain nearly every color known to Man. Although their genetics are quite similar to humans, they are, on average, significantly stronger, faster, and tougher due to alien musculature and bone structure, though their intelligence is predominantly the same as a human's.

The Sons of Shkar are by no means a conventional 'nation-state' or 'empire', and are instead a primarily decentralized people spread across hundreds of forgeships, fleets, and vessels. They possess no homeworld and simply take what they want or need from wherever or whomever stands in their way, using their agility, tactics, and technology to accomplish their aims. Still, they tend to live in the shadows of dark space, basing their forgeships and primary population centers there, where few if any other ships wander.

Politics, Power & Economy
The Dre'Shkar number, with a wide range of possible error, about 250 million. They are spread throughout the galaxy fairly evenly, with more Dre'Shkari near higher densities of civilization that they feed off of. This decentralization is the result of infighting and territorial squabbles, as well as the lack of a strong enough leader to unite them. Strength, and not necessarily brute force, is what drives the Dre'Shkar, and those that are the biggest, baddest, and/or most cunning quickly rise to the top. Consequently, there is currently no recognized leader of the Dre'Shkari, though there have occasionally been warlords who have successfully gained dominion over the whole of their people.

However, this decentralization has given them a near-galactic presence, with stories of raiders from nowhere swooping in, seizing women, children, and supplies while slaughtering men, and then disappearing back into space. Their decentralized economy contains any and all commodities and symbolizes in the truest sense a 'free', chaotic market. Slaves, substances and weapon deemed illegal by many galactic civilizations, it doesn't matter to the Dre'Shkari. They will take anything they can get their hands on.

Industrially, they build and construct their ships using forgeships that strip resources from worlds, asteroids, comets, stars, or captured ships using highly advanced graviton technology and then process it using nanotechnology into new vessels that are almost grown in a sense.

They are a military-scientific power possessing an large number of combat-ready vessels and highly experienced, effective crews combined with stolen, discovered, or invented technology, primarily gravitic in nature. The Dre'Shkar are nearly unrivaled masters of the graviton, possessing extremely fast and innovative graviton drives that are used for both FTL and STL speeds, and weapons that are primarily gravitic in nature, utilizing graviton "tendrils" to crack open, shred, bend, break, or puncture the ships of their enemies while wreaking havoc on their artificial gravity. Often their focus, however, is on disabling, boarding, and taking their enemy, with their first target being the enemy's engine and communications systems.

History, Biology & Society
Race Name
Race Info
Average Lifespan
Physical Characteristics
Dominant Society
Moral Values
Religion
History
Technological Overview
Giving total freedom here as I know this is where a lot people come into their element. If you’re unsure of tech levels, reference the FAQ and Basic Info below or just ask me.
I don't think dedicated warships are allowed.
Considering the current concept is a widespread group of machines that are entirely fleet-borne and do not spread by a virus they seem pretty different to me. The whole observation thing is similar but I don't really get the vibe that that's what the virus is really after.
Monkeypants said
Also, sizzling Bacon, check isotopes nation sheet. Your current idea is almost identical.


Isotope is a machine virus, one that also attempts to control organics. They seem to be completely different to me.
I am considering a small race of probably synthetic lifeforms, quite old in relation to many of the other empires and having witnessed the rise and fall of a number of civilizations. Since Darkmatter seems to have explained it's very difficult if not near impossible to travel through dark space for the Technocracy, I would think the same thing would apply to most of the other civilizations. Because of that, I am thinking these synthetics actually live in dark space intentionally to avoid intrusions, living on ships that tear resources from planets orbiting dim or dead stars, or even no star at all, using graviton manipulation. Which kind of ties into how they survive and travel dark space with ease; they're masters of graviton manipulation, to the point that they integrate miniaturized graviton manipulators into their suits/bodies combined with miniaturized fusion reactors to enable their individuals to move extremely quickly and potentially 'fly' for limited distances or mimic telekinesis using the graviton manipulators.

It's all very nebulous but I'm thinking they're known by much of the galaxy as the Cartographers, or Watchers, or something else. Their aim is primarily observation and exploration, as well as experimentation with primordial worlds among a few other aims. Their mastery of graviton drives combined with prior knowledge of the layout of the galaxy would enable their ships to flit from place to place extremely quickly with little warm-up or planning involved. Thus their emphasis is on avoiding conflict.

Obviously this brings up the problem of interacting with other species. Which is interesting. I'm still mulling it over but I wanted to put it out there to get opinions.

These are some pictures I liked from deviantart;



Ship Name: Valley Forge

Description: Essentially a flying brick with a few antenna and a lot of docking bays, the Valley Forge could be considered the industrial heart of the fleet. Possessing no weapons or any substantial security force to speak of, its sole focus is to provide the industry necessary to kickstart the colonial effort into high gear. As what is essentially an enormous carrier with tons of foundries and other processing plants stuck onto it, the Forge carries about a hundred Cracker-class mining vessels crewed by at most four people, though quite a few people could be shoved into the cargo bay if necessary. Crackers aren't designed for atmospheric reentry however, merely to be used as asteroid miners or for landing on bodies with low gravity. For reentry, the Forge is equiped with an additional twenty Nereid-class landing vessels.

The core of the ship is not so much its function as a carrier as it is a mobile foundry, factory, and fuel depot. Much of the Forge consists of the equipment and infrastructure necessary to synthesize and construct other starships, colonial equipment, weaponry, vehicles, really anything needed by the colony. Most of these functions are automated in one way or another as is custom for current fabrication technology, with engineers inputting orders and the machines outputting what is wanted. The Forge ensures it continues running by collecting and storing or synthesizing antimatter and other fuel reserves as well, helping to make sure the fleet reaches its destination.

Obviously, with its industrial might and possibly sole ability to fabricate new starships, the Forge is widely considered to be crucial to the fleet's efforts.

Population: 19,652

18966 Other Civilians
323 Engineers
198 Medical Personnel
92 Security Personnel
73 Scientists

Description: All of the original settlers come from the United States of America, the Forge itself being commissioned by the public, non-military government. In some ways, it is a monument to what America once was, the industrial leader of the world, and its people are a testament to American ingenuity and innovation. The people of the Forge are crammed into the ship almost like sardines as they've reproduced quite a bit since the launch from Earth, with a very sizable percentage of the ship's crew having spent the vast majority or all of their entire lives on the ship, with some recent babies having been born from parents who were born on the ship.

The people of the Forge believe fiercely in self-sufficiency, independence, and strength. They run their ship democratically, electing a new Captain every year, as well as a new Triumvirate every two years and Assembly members every three years. Major, non-emergency decisions require the Captain and Triumvirate to take a vote from the entire crew so that they see what everyone wants. Obviously, while the democracy can have its issues, the vast majority of those on the Forge believe it to be superior to the military-like commands of some of the other ships, as well as responsive to the needs of the crew.

Captain Name: Captain-Elect Lilith Sawyer
Description: A flame-haired, ice-eyed twenty-six year old, Lilith was only three years old when the Forge shipped out from Earth. A true believer in the American and Forge ideology, she rose to prominence as the leader of the Spacer Movement, a coalition of the youths on the ship who knew little to nothing of terrestrial life who wanted to obtain a voice in the Assembly. They ended up winning the Captain-Elect through sheer numbers and with a few charismatic speeches on the part of Lilith to sway many of the older crewmembers.

She is generally viewed as an incredibly strong-willed, no-nonsense woman who seeks to further the interests of the Forge and its crew. Some outside the Forge see her as controversial, however, as she has routinely and openly placed ship before fleet. Lilith is often sometimes seen as being too inexperienced or assumed to be naive, though she has demonstrated cunning when it comes to negotiating with other members of the fleet who want products the Forge produces.

Other Notable Individuals:

John Xander: A sixty-year old white-haired gentleman who has been a Triumvir since the launch of the Forge, Xander typically represents the desires of the older segment of the crew. An extremely friendly and amiable man, he is almost like a grandfather to many of the youths of the Forge, and loved by almost everyone.

Megan Starborn: A hardcore Spacer who went so far as to have her last name changed on the crew manifest, Megan is a dark, raven-haired woman who stands taller than most men and can be quite intimidating at times. She believes fully in the phrase Ship Before Fleet, and pursues her goals as such. She was ran against Lilith for a time to become Captain-Elect, though gave up in order to consolidate votes to win the election, settling for becoming a Triumvir.

Sylvester Gold: A rat-like, pale man who intentionally wears enormous glasses. He stereotypes himself as the quintessential representative of the more intellectual among the Forgites, though he has only sat as a Triumvir as long as Megan and Lilith have occupied their positions. A thirty-five year old with balding hair, he isn't much to look at, but he is admittedly pretty damn intelligent. The man prefers to handle the more economical and scientific efforts of the Forge's government.

Commander Rufus Bailey: The head of what could be thought of as the military/security branch of the Forge 'government', Commander Bailey has performed his duties since launch, acting as the unyielding pillar of stone and insight in a sea of democracy. As Captain-Elects come and go, Bailey advises them and instructs them how the ship works beyond what they learned prior to launch or before taking the Captain's Chair. In some ways, this forty-five year old, grey-eyed stoneface could be seen as the one who truly runs the ship while the civilians prattle on about their democracy and issues. Of course, Bailey sees that as how things normally go in many governments anyway. The talking heads take all the credit while their subordinates do all the work.
I am the same.
© 2007-2024
BBCode Cheatsheet