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    1. Skylar 11 yrs ago

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My faction concept thus far. @LloydTurquoise let me know if this faction fits in with the tech level and scale of gameplay you have in mind or not.

Faction Name: Chekov’s Factory
Faction Flag/symbol:
Faction Type: Barony

History:

Andrei Chekov was an immigrant to Lousiana fifty years ago, an unusual Slavic immigrant to a Franco-American colony world, but welcome nonetheless for his singular genius in robotics and technology, particularly the Task-Intelligence matrix that made his robots uniquely adaptable and efficient within their specialized field. Within five years, his robots were being made in factories across the colony and was popularly considered one of the techno-economic pillars of Lousiana against the coreworlds. Respect and awe equated to incredible freedom of R&D and funding for his increasingly secretive work. Though Chekov gradually slipped out of the public stage and blackboxed his technology beyond reverse-engineering, everyone assumed his stipulations of secrecy were merely to protect his rightful intellectual property and paid him little mind as the robots kept coming.

What no one suspected of the inventor was his hidden desire to break the one rule of robotics: the creation of sentient AI. Silently fuming against the restriction on artificial life and capabilities, Chekov came to Lousiana to finalize his dreams of creating life by his design away from the prying eyes of the Coreworld corporations and governments.

The Collapse was no setback to Chekov, who responded to the increasing degredation of the Republic by consolidating the bulk of his technology and work into a single factory complex in Bayonne City to at last pursue his work unfettered. As the dynasties arose and baronies were constructed, Chekov became a fortified city-state unto himself apart from any faction or dynasty, buying his neutrality by continuing to sell industrial products and renting his robots as mercenary troops to any barony that would pay.

Presently Chekov continues to pursue sentient AI, a goal perhaps still years in the future despite his continued refinement of Task-Intelligence systems. But practical problems in maintaining his Factory as well as problems besetting Lousiana once more force him to start interacting with the outside world for what he needs to continue his secret research.

Goal: Chekov seeks to create a fully sentient AI. In more immediate goals that translates into survival, recovering parts to repair his hydroelectric power plant, and recovering pre-Collapse research data to accelerate his efforts, in that order of priorities.

Territory: A factory complex on the riverside of Bayonne City, built up into a fortified complex.

VIPs:

Chekov, the enigmatic inventor and genius. Authoritarian ruler of the Factory and it’s army of machines loyal only to him. A pale and withered old man even with three rounds of longevity treatments and soon to be confined to a wheelchair or exoskeleton, his mind is no less sharp than ever as his rate of invention and development has only increased since the Collapse. Never seen outside his workshop and command center in the depths of the Factory, and never gives personal audience to anyone besides his machines.

Clockwork: Industrial Task-Intelligence, controls and directs most of the industrial systems of the Factory. It’s body is the Factory itself, or rather the parts with robotic limbs and working automation. For everything else it has to boss around humans. A gruff and not terribly nice robot even by their standards, but Chekov doesn’t care so long as it maintains quotas.

Cowboy: A six-foot service robot wearing a duraflex poncho and a wide-brimmed solar cell hat over a body previously used as a waiter, Cowboy is a reprogrammed social unit that acts as leader for trading and scavenging expeditions, as well as a mobile long-range radio set that can link to Chekov directly when he needs to directly talk to other humans. For noncompliance or customers refusing to pay, it has a pair of heavy six-shooters. The cowboy aesthetic and personality matrix was Chekov’s attempt to play to the American culture of the colony for emotional connection. Most people wish he hadn't bothered downloading a sterotypical cowboy chatbot persona into a robot.

Behemoth: A 15-foot mobile humanoid heavy mech section leader, anthropomorphizing one of Chekov’s line of development into human introspection by possessing twin “irrational” and “logical” TI-cores linked together. While not fully sentient, it’s capacity for adaptive logic and introspection (debate between the two cores cores) can fool a undiscerning human while enabling reactive complex multitasking. Unlike most robots, it possesses a full onboard hydrogen fuel cell system that can power itself for weeks, alongside heavy armor and wrist and shoulder hardpoints for weapons to protect itself and function as one of Chekov’s primary combat leader units. Due to expense of creation and maintenance, it remains a one-off design and reserved for putting down serious threats to the Factory.

Population: 1,049 humans. 6,500+ robots

Society:
Life in the Factory is austere and regimented, with Chekov’s followers treated just above the machines they tend to and operate. Chekov places little regard towards comfort or aesthetics, and it is reflected in the Factory’s utilitarian layout and infrastructure, seeing to the needs of it’s people without much regard for their comfort outside of communal recreational facilities. Everyone lives by the shift clock, and all are expected to contribute to the Factory or be expelled from it’s walls.

Still, Chekov does recognize that his “human resources” operate best when granted more than survival, and maintains a uniform rule of law within the Factory for reliable justice while still respecting freedom of speech and expression (insofar as it does not impede the operations of the Factory), and maintaining several Medialink nodes that contain recreational data surviving the Collapse. Hard toil during the day is rewarded with time-allocations to watch movies, play video games, or review historical archives without the censorship or authoritarianism other Baronys often apply to such media, again insofar as it does not detract from operation of the Factory.

Main Settlement: The Factory. A former advanced robotics complex, now turned into a fortified city-state unto itself.

Food Production:
Besides food imports from other Baronys, factory farming is the predominant food supply in Chekov’s territory. Hydroponics, mycoprotein vats, factory ranching, and such are one of the Factory’s external annexes in a consolidated urban agri-plant. The average diet consists of filtered water and condensed nutrient ration bars, which leads to foodstuffs being a predominant import of Chekov's human followers.

Electricity: The Factory is built upon a hydroelectric dam, with a backup solar and wind farm that has been expanded since the Collapse. All three supply Chekov considerable sums of electricity, but recent malfunctions and unreliability from the hydroelectric station has prompted rationing primarily turned to manufacturing, hydroponics, and military purposes over civilian use. Should the power be unplugged for any reason for long, is is likely the Factory will shut down for good.

Essential Production: Nutri-bars, Machine tools, ballistic ammunition, spare parts.

Specialist Production: Robots, bots, mechs, high-density power packs, solar cells.

Defences:
The Factory is surrounded by a 15-foot concrete wall studded with watchtowers, barbed wire, and autoturrets at the gates. The standard shift rotations are handled by flying camera bots and a few squads of robots marching the walls. In alert scenarios, reserve bot companies and heavy mechs operating on tethered power can be mobilized to respond to situations, although due to power expenditure this full mobilization state cannot be maintained for long without shutting down other parts of the Factory.

Military numbers: 324 human militia/scavengers/traders. 2,306 combat bots.

Military assets:

Chekov’s primary military edge is combat robotics, retaining a number of automated infantry and heavy mech designs in active production to terminate threats to his domain, alongside reserves of refitted civilian bots and "dumb" support drones. While nowhere near as smart or adaptable as experienced human survivors or fighters, Chekov’s Task-Intelligence matrix combined with the fearlessness, durability, and capacity for heavier weapons make his robots comparable opposition regardless. The primary weakness of most of Chekov’s robots is power, as even his best batteries don’t last more than a day, and combat-level operations drain them within hours. This often leads to his bots marching with solar-cell hats and improvised hydrogen fuel cell backpacks to supplement their batteries, or operating off tethered power supplies in friendly territory or in conjunction with heavy mechs with charging ports for their smaller comrades. But the most common solution is to simply kill before running out of power.

To capitalize on combat robot’s durability and limit power expenditure, bot-infantry are often deployed by APC’s refitted for bot’s and able to serve as mobile recharging stations, or in high-level operations are airdropped by cargo VTOLs that serve as deployment racks and mobile command nodes. Chekov has limited stocks of either vehicle type and personnel to operate them, so long-range deployments are reserved solely for when Chekov needs to put a enemy down hard.

In terms of weaponry, Chekov has domestic capacity for manufacturing ballistics-based weaponry, typically preferring to build to human proportions and calibers while vastly upscaling ammunition storage beyond human load-lifting ability, with the intent of compensating for poor aim with deep magazines and fewer reloads (easier to build self-reloading warbot guns than program a gun-reloading warbot). Still, ammunition expenditure is a problem, so Chekov isn't above buying weapons from other baronys.

The relative handful of human fighters Chekov has are primarily used as face-men with other human colonies, handling actions his robots can’t such as diplomacy and trade, as well as providing battlefield direction to simpler machines as appointed bot-marshals.
Very interested in the setting and potentially joining.

Just how advanced are the remaining enclaves? I'm trying to get a sense of the remaining tech level of the fallen colony before coming up with a profile.
Posted for Meknik colonies. First Contact has begun in two very different ways.

If anyone else wants to trip over a Meknik colony, I'm open to new introductions.
Civitas Colony
HighCom Bunker

Fenrov wondered why he was recalled to the capital's deepest and most guarded command center for this. A simple tele-chat would have sufficed for all he was doing, sitting in a corner waiting for orders. The governor must be in one of his paranoid moods again, not trusting comms for some reason or another, like the natives knew how to work a radio. All he could do was hurry up and wait, and fret for some reason as he listened to the reports going back and forth.

"Outer sensor picket confirms we have an alien vessel in our system." Finally reported orbital watch command. "Size and capabilities unknown, but likely far beyond anything my gunboats got. Its a big one."

"But they arn't advancing on our planet yet. And just the one?" The governor paced about in place, fretting as usual as the gears were audibly grinding between his ears at the very situation their colony was meant to escape and prepare for was now right on their doorstep. "This can't be the Enemy. One lone capital ship roaming about? A design completely unlike anything we know from the Enemy Coalition? Must be someone else."

"Whether they are the enemy or not sir, I got sixteen gunboats and a couple hidden hangers of LAC's against that behemoth. Advising all possible alternatives before direct combat."

"Dispatch the First Contact package along the lower-E band, and set it to repeat until they send some message of their own indicating understanding." The governor ordered, surprising almost everyone in the room at his rapt command of the situation. "Have the ansible station set to recieve any transmission they send, and alert all other stations to immediately block any anauthorized message packets effective until ordered otherwise. We must keep tight control over whatever data packet they send, lest it wreck havoc among our systems by design or accident. Get our xenologists up to the ansible too, make them earn their keep. Brigadier, mobilize our reserves just in case. The natives may misinterpret the output of a starhip's engines as a symbol or sign to attack again, or our new guests may not be as friendly as they look. Get it done! All of you, now!"

Fenrov nodded and followed orders, still not sure what was still nagging at him despite the outbreak of reason and restraint from the colonial administrator, maybe he wasn't so bad in dealing with threats besides natives. Then it hit him. "OH SHIT! Someone tell Colonel Kalar not to drop the nukes!"

* * * * * *

Along the southern mountain range, a thin line of garrison forts were in almost non-stop conflict with the hordes of enraged natives charging north against the "sky-people". Machine gun ammunition was running low, vehicles couldn't maneuver and were vulnerable to native Vandite armor-piercing weapons, artillery effectiveness was severely reduced due to thickness of jungle canopy and inability to deploy spotters or sensor relays, air support couldn't be maintained or flown under the constant rainstorms. In lieu of all conventional options and resupply becoming increasingly infrequent, the Garrison commander had requested authorization for nuclear bombardment to clear a kill zone and wipe out native resistance before the next charge north.

Seven 5 kiloton-grade tactical nuclear artillery shells were issued in response as the colony itself was growing desperate to beat the natives down quickly to refocus efforts on the Northern front, and the Colonel had wasted little time himself in herding the wild Bokrat wolf-people into concentrated forces before giving the fateful order, ignorant of the dispatches and frantic worries of higher command the moment he gave the order to fire.

Thus when the alien carrier received the first Meknik reply to their first contact package, they would also be greeted by the light of seven tactical nuclear bombs detonating in full view of their sensors, sending a clear message of their own. This world was at war, and not even the arrival of an outside power gave pause to it.

Shortly afterwards, the Meknik's sent a first contact package of their own, consisting of a collection of pictures with attached audio and symbolic meaning in a hopefully universal basic code format. A children's guide to language and concepts in essence, and the foundation of a proper translation package and hopefully proper communication as the xenologists quickly caught onto the meaning of the first contact signals the aliens were sending. With any luck, an update to translation systems could be made within a few days and open talks could begin, if the aliens didn't mind the nukes that is.

* * * * * * * *

Crimson Forge Colony
System Defense Vessel Leoheart

"Firfrek, those are big sons of bitches." Muttered a sensor watch ensign. Nobody chastized the tenderpaw for his outburst, as it matched the thoughts of everyone else on the bridge.

Captain Serin turned to her command chair's personal screen to assess the intruders. Two dreadnought vessels, a dozen ships that ranged from heavy destroyer to grand cruiser class tonnage and size by Meknik standards, and that wasn't even touching the pair of massive.....things that were holding behind them. Motherships? FTL tenders? Whatever they were, they were bigger than even the original colony ships that founded the Crimson Forge by several factors of measurement.

In comparison, those ships made her own Leoheart look like a crude tin-can of a cruiser. Barely five hundred meters long, it was more of a flying railgun with starship parts attached to it, with even more railgun turrets tacked ontop of that. But none of the turrets on those alien ships looked like a railgun to her, and there were a lot of anomalous energy readings her cruiser couldn't even begin to make sense of. Starting a war here and now was likely to end very badly for her.

"Captain! We have an incoming transmission! Signal format is similar to an older video media system. We can process it."

"On screen." Steeling herself, Serin fought the urge to put on her vacsuit helmet to cover her face to hide from the alien. No, she would remain firm and standing. Well, sitting, it was difficult to get out of the crash webbing after getting in it.

What came on screen was.....she didn't even know where to begin to describe the vistage of the alien in front of her as it spoke/growled/intoned itself. "Attention unknowns, this is Admiral Da'ran of the Grand Fleet of Ch'ak speaking. This system, designation Val'kik, has been claimed by the Ch'ak'ii state for the purposes of mining and resource extraction and your presence here is in violation of our sovereign territory. Please, identify yourself."

The bridge was left in confusion at the incomprehensible message, and Serin could tell all eyes and ears were on her to determine how to respond. They counted on her for courage. How could she avoid telling them she had little of her own? Well when in doubt, pretend. "They aren't hostile. If it were the Enemy, they'd be shooting from the start. Ensign, can we play back on that channel? Respond to them?"

"Yes ma'am, easy conversion. But without translators, how could they understand us?"

"We can make them some pretty pictures." Serin said, grabbing for her personal tablet. She honestly had no idea if her mad idea would work, but they had to send a message out quickly to at least make sure they wouldn't come shooting before breaking out the First Contact protocols and in the process exposing more of their operations. Scratching out a few quick pictures, Serin nodded to the comms watch to open the channel and turn on the vid-screen camera.

"This is Captain Serin of the Crimson Forge defense fleet. We are the protectors of this system we call the Crimson Forge in the name of the Meknik Union of Worlds." Serin tapped her tablet and showed the Cogwheel insignia of the Union to the camera before dragging it on the screen to a depiction of the solar system, before then pointing to herself. <We have claimed this system.> was what she was trying to convey.

"We greet you in the name of the Union, and wish to know your intent. Do you come in peace or war?" Drawing upon some archives, the next set of pictures depicting a digital Meknik ship and a alien vessel. In the first instance, the two vessels were flying together. In the second, the two were shooting at eachother. In the third instance, both sets of pictures were set side by side with alternating blinking. <Peace or war?> was the question. Hopefully.

How would these aliens interpret the barks and chitters of Meknikspeak? Serin wondered as she cut the connection and slumped in her seat before flipping her chair display to a tactical overview of the local Meknik assets. A dozen gunboats and fighter-hangers were hidden in the moon of the gas giant the aliens were close by and no matter how big these aliens were, nukes were still nukes right? To engage or not? Did they already know they were there? Questions, questions, questions. And all she could do was wait.
Can you post the link to the island-generator? I'll get started on my NS right away.
I'd be interested in interacting with one of those colonies.

Does anyone want to call dibs on one of the colonies before I start working on a post?


Great!

Hmmm, if nobody else wants to interact with Crimson Forge I'd go for it. Be kind of interesting if a fleet of Worldeaters arrived at the system with the intent of setting up and harvesting it only to find the Meknik colony. And depending on how things go, it could escalate in rather unfortunate ways.

But, just to be clear @Skylar, the 'harsh and arid world' isn't home to any kind of life is it?


Correct. Inhospitable, there is no natural organisms. The only life are Meknik industrial colonies and armory bunkers beneath the surface to avoid radiation and hostile atmosphere.

This should be interesting.
Alright, booted up two Meknik colonies for people to interact with for a change of pace.

Crimson Forge is a armory colony settled in a very cluttered and inhospitable system, but have studded industrial colonies and habitats in underground bunkers to dig in and build up stockpiles. Only despite their measures for secrecy they have someone coming their way. What do?

Civitas is a exile colony mission that ended up on a jungle planet with very hostile natives, and have been waging almost continous war with the local environment and aliens alike, sometimes with nuclear weapons. A tumult of a situation to get into.

Spinning up drive to RP, now to see where to hop in on the plots of others.....
Unknown System
Dark Void Colony Crimson Forge

The command center of the colony was deathly silent as the Mekniks assembled could only wait in place until the outer system picket sensors confirmed their preliminary readings. Though the ability to make FTL relays was within their grasp, demands for secrecy and security instead based their comms on a spiderweb of laser-comm relays throughout the wide-spanning comet and debris rings of the system's edge.

Finally, the datafile they were all waiting for arrived. Tapping the holo-key to bring it up, colony governor Atraxis felt her body tense as the detailed sensor report came in. Incoming FTL signals, vectoring towards their system.

"Alright people. Incoming contacts. No Union IFF or comms attempts. I'm ordering the Gambler Protocol into effect as of an hour ago." The governor barked at the shocked Mekniks around her. "All outer-ring stations and ships go dark. All bunkers into lockdown, all garrison troops mobilized, and stage-six comms blackout before they get here. Move! We need to be holes in the ground!"

The command center changed into a tumult of activity as orders were shouted, programs were deployed, and a wave of signals were sent out across the system to silence them all.

By the time the outsiders arrived, they would find the main colony buried within the moon of the largest world. A harsh and arid world, covered with industrial colonies and strip-mining sites while the moon had a number of hab-bunkers buried among it. A industrial colony spanning a fair amount of the inner system.

They would not find anything that was hidden among the outer asteroid belts, buried on the moons of the two outer gas giants, or layered across the system's edge. They would not find the fleet of system defense boats in hidden hangers, or the network of underground army bases where thousands of Mekniks geared up for a hostile first contact.

They would not know how afraid the Meknik's were at the prospects of being discovered, or what it would mean for their future. But the future was coming right to their doorstep regardless. And they would greet it with open arms, or nuclear missiles if necessary.

* * * * * * *

Unknown System
Lost Margin Colony Civitas

"We are not going to survive another rain season like that." Brigadier Fenrov panted, gulping down a canteen of water like ambrosia before dunking half of it's contents over his head. "The River Tribes are uniting in their hatred of us, and they are getting more fucking creative with their Vandite. Those were compound bows with Vandite tips, or I'll eat my beret." He recalled the original briefing based off the orbital scans before the colony ships made landfall. A jungle planet ideal for the Meknik's to rebuild from with only primative natives to pacify and keep away from mining operations. Instead it seemed the entire planet was rising against them, from hostile wildlife to the unification of the squabbling local Bokrak against the Meknik colonists. Barely a century since planetfall and two of the colonies had already fallen to the natives, and now the Central Government was facing outright invasion.

"It could have been worse." Colonel Dynnmal offered in some consolation. "The riverboats will be ready in a week, although shell production is still trying to catch up after we these last few long barrages." Grim memories of the war in the jungles of this world amidst rain and hordes of hostile natives. The great guns of his battery hadn't ceased fire for a week before the natives broke, but only after driving deep into Meknik lines.

"How the hell are they replacing their losses so quickly?" Inquired Colonel Tulev. "They are feudal tribes, we got flash-clone labs and guns. This is the third seasonal assault yet, and we're the ones barely keeping at strength, not them."

"Satellites say we got tribes coming in from across the planet converging on our colonies and mining ops." Dynmal explained. "We got seven U-months before they likely start marching in force again. The governor is starting to get desperate. The twitchy bastard."

Fenrov simply grunted, as some things were too dangerous to say even in the company of apparent friends. The paranoia of the governor was matched by his fear of the natives after assassins nearly killed him four times and gristly murdered three of his Companion-girls. "I'm more worried about what this means for C-Opsec. The strip-mines, the satellite weapons grids, the nukes we dropped. We've been losing ground on our original mission since day one, and someone is bound to notice." He was about to say more before his wrist-comp chimed.

<Attention Brigadier Fenrov, report to HighCom at once. This is a priority-one alert by order of the governor. Repeat, report to HighCom at once.>

"Ugh, what now? Duty calls gentlemen, see to the troops as best as possible. We may have more work on our hands soon."

"Roger." "Good luck brigadier."
Fallum Harvest Guard
Zeta Mining Complex

Brigadier General Garroway still had trouble coming to terms with how much metal surrounded her even as she was escorted to the meeting chamber at the behest of the holy warriors of the Emperor reincarnate. Angel of Death, savors of Fallum and countless other worlds, their Gods and leaders against the corrupt Imperium who used the name of the Emperor to disguise their greed. She was being drawn into a world beyond her own, not just in terms of being sent to a world of previously unimaginable death and inhospitability even compared to her native homestead but in the scope of war she was expected to lead her women into. She stood surrounded by

In such a war, what place was there for citizen-soldiers like her? Drawn from the planetary militia raised to defend Fallum, only be to called upon by the Gaven Brothers to instead march to the protection of a distant world where there was no life, only precious metal. No protection save what was built by the ancients. A grim inversion of the world she hailed from. A battlefield no Fallum Harvest Guard had ever fought on before.

Striding into the command center with her XO Adriana Kaltin and the Harvest Legate in tow, Garroway already began to feel out of place and practically plain compared to the arrangement of other officers (men even!) and the decorations upon their uniforms compared to her simple field-ready battledress. Nonetheless, she had her duty to the Gods, and it would be done. "7th Fallum Harvest Guard army- Brigadier General Garroway commanding as ordered." She announced herself, awaiting the arrival of the gods while one of her aides went to find her a proper chair.
Hmmmm, interested in poking in on the greater galaxy too, but not sure where to start.

I'll set up an armory colony encounter and put Admiral Angevian's fleet on the move in a bit. Thats two possible encounter threads.
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