"Inquisitor. Trooper." Benjamin Duren greeted the two, he sat down and ordered a mug of recaf.
"Good to have you Sarge." Gregor looked over to him, giving him a salute with two fingers. Zhevon bowed his head slightly in respect to the veteran.
He recalled some of Benjamin's exploits. He was a Veteran of Armageddon, making him already very battle hardened against Orks. And he wasn't too shabby at commanding armored divisions either, a good thing too. Inquisitor Zhevon wasn't that good at commanding large groups of people. It was a good mix, Gregor an skilled at destroying armor, and Benjamin skilled at commanding it.
Moments later, the Psyker, Adrianne Valenthin. Slightly taller than Inquisitor Zhevon himself. "You summoned me, Inquisitor?" She plainly asked.
"Yes! A pleasure to have you, Psyker Valenthin. Please take a seat. If you wish, a Sevitor could get you a cup of tea, or recaf." He replied. The Psyker was an obvious choice for his retinue, her abilities in Divination alone made her a valuable ally. He noticed that Gregor slouched in his chair, in a childish effort to make himself unnoticed to the Psyker.
"Senior Naval Armsman Alexei Stukov, reporting as ordered, boss."
"It is good to have you Armsman Stukov, take a seat. Have a cup of recaf if you need it." Zhevon replied. Alexi Stukov had one of the best track records he had ever seen for a Naval Armsman. After a few seconds, he ended up tapping his foot and looking at his watch. A good portion of his team was still missing, it was then that Interrogator Osilus Ramba entered the room.
"Sorry if I'm late everybody, I have no true sense of time nor eagerness in the void of space." He apologized.
Zhevon personally didn't like to employ such interrogation tactics, but he knew that they would be required sooner or later. "No, not at all, we were just starting." Zhevon replied. After waiting for everyone to take their seats, Zhevon began the briefing.
"Now, we're not all here. But do not despair, I came prepared." He assured his retinue, he held up a small stack of papers. "Some educational organizations on some planets call these papers 'greensheets', for some odd reason. Nevertheless, they are useful. The 'greensheet' contains everything I'm about to go over, so if any of us need a reminder, all you have to do is look at the paper." He set the stack down and cleared his throat. He then walked over to the side of the room and dimmed the lights, walking back to the front, he tapped his dataslate and an image came up.
"This is Freire II, a pleasure world, or as others would call it, a garden world, or a paradise world. As you can tell this planet is mostly ocean, with several island-continents. Each island-continent specializes in a different kind of recreation, for example this island-continent specializes in gambling and very flamboyant shows. There are also 'cruise lines' going from island to island, large water borne ships made for pleasure transporting people.
The primary reason why we are going to this world is this; I got a message that a page from some very important book had been stolen, and a number of Inquisitors and their retinues have been deployed to various worlds to investigate and find this page. To be brutally honest, I was half asleep when I received the call, so I'm not entirely sure what kind of page we are looking for.
Anyways, another peculiar thing about this world is that there are numerous feral Ork tribes on this planet that constantly harass the outskirts of the cities here. For some Imperial Guard Regiments, particularly those who are recruited from nobles, they go to planets like these to help their troops gain combat experience. During the day they go and fight feral Orks, during the night, they go to the casinos and shows to have fun. I did some of my own research and noticed that the number of MIA Guardsman from the numerous Guard Regiments currently stationed there is too high and too sporadic.
I cross referenced those numbers with the numbers from other pleasure worlds with feral Ork issues and found that their numbers were much more consistent. Which leads to my belief that there is a cult, or number of cults that are going out to recruit guardsmen to bolster their numbers. Something along the lines of that.
Unfortunately this mission requires a bit of discretion, while our usual mission is to just kick the door down and start blasting Daemons and Heretics, this time we have to take a couple of moves from the Spymasters.
So, I will be posing as a rich Noble, and you will be posing as my bodyguards and friends. We don't want to spook the Heretics away by flashing our giant ]['s around.
Any questions so far?"
"Good to have you Sarge." Gregor looked over to him, giving him a salute with two fingers. Zhevon bowed his head slightly in respect to the veteran.
He recalled some of Benjamin's exploits. He was a Veteran of Armageddon, making him already very battle hardened against Orks. And he wasn't too shabby at commanding armored divisions either, a good thing too. Inquisitor Zhevon wasn't that good at commanding large groups of people. It was a good mix, Gregor an skilled at destroying armor, and Benjamin skilled at commanding it.
Moments later, the Psyker, Adrianne Valenthin. Slightly taller than Inquisitor Zhevon himself. "You summoned me, Inquisitor?" She plainly asked.
"Yes! A pleasure to have you, Psyker Valenthin. Please take a seat. If you wish, a Sevitor could get you a cup of tea, or recaf." He replied. The Psyker was an obvious choice for his retinue, her abilities in Divination alone made her a valuable ally. He noticed that Gregor slouched in his chair, in a childish effort to make himself unnoticed to the Psyker.
"Senior Naval Armsman Alexei Stukov, reporting as ordered, boss."
"It is good to have you Armsman Stukov, take a seat. Have a cup of recaf if you need it." Zhevon replied. Alexi Stukov had one of the best track records he had ever seen for a Naval Armsman. After a few seconds, he ended up tapping his foot and looking at his watch. A good portion of his team was still missing, it was then that Interrogator Osilus Ramba entered the room.
"Sorry if I'm late everybody, I have no true sense of time nor eagerness in the void of space." He apologized.
Zhevon personally didn't like to employ such interrogation tactics, but he knew that they would be required sooner or later. "No, not at all, we were just starting." Zhevon replied. After waiting for everyone to take their seats, Zhevon began the briefing.
"Now, we're not all here. But do not despair, I came prepared." He assured his retinue, he held up a small stack of papers. "Some educational organizations on some planets call these papers 'greensheets', for some odd reason. Nevertheless, they are useful. The 'greensheet' contains everything I'm about to go over, so if any of us need a reminder, all you have to do is look at the paper." He set the stack down and cleared his throat. He then walked over to the side of the room and dimmed the lights, walking back to the front, he tapped his dataslate and an image came up.
"This is Freire II, a pleasure world, or as others would call it, a garden world, or a paradise world. As you can tell this planet is mostly ocean, with several island-continents. Each island-continent specializes in a different kind of recreation, for example this island-continent specializes in gambling and very flamboyant shows. There are also 'cruise lines' going from island to island, large water borne ships made for pleasure transporting people.
The primary reason why we are going to this world is this; I got a message that a page from some very important book had been stolen, and a number of Inquisitors and their retinues have been deployed to various worlds to investigate and find this page. To be brutally honest, I was half asleep when I received the call, so I'm not entirely sure what kind of page we are looking for.
Anyways, another peculiar thing about this world is that there are numerous feral Ork tribes on this planet that constantly harass the outskirts of the cities here. For some Imperial Guard Regiments, particularly those who are recruited from nobles, they go to planets like these to help their troops gain combat experience. During the day they go and fight feral Orks, during the night, they go to the casinos and shows to have fun. I did some of my own research and noticed that the number of MIA Guardsman from the numerous Guard Regiments currently stationed there is too high and too sporadic.
I cross referenced those numbers with the numbers from other pleasure worlds with feral Ork issues and found that their numbers were much more consistent. Which leads to my belief that there is a cult, or number of cults that are going out to recruit guardsmen to bolster their numbers. Something along the lines of that.
Unfortunately this mission requires a bit of discretion, while our usual mission is to just kick the door down and start blasting Daemons and Heretics, this time we have to take a couple of moves from the Spymasters.
So, I will be posing as a rich Noble, and you will be posing as my bodyguards and friends. We don't want to spook the Heretics away by flashing our giant ]['s around.
Any questions so far?"