Avatar of Sombrero
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
  • Posts: 547 (0.17 / day)
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    1. Sombrero 9 yrs ago
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Recent Statuses

8 yrs ago
Dammit, smell! Why do you always lie about the taste of things!? Bread is never as good as you say it is! And vanilla extract tastes like petrified ass! PETRIFIED ASS!
3 likes
8 yrs ago
Using a phone on RPG. PROS: You can zoom in! CONS: fucking everything else!
11 likes
9 yrs ago
Glorious Math Teacher: "You know protractors, right? The rules we have for protractors are simple: Freshmen use these, don't put them in your mouth."
6 likes
9 yrs ago
Punching out Nazis and wrestling a yeti, sitting at home with some festive Spaghetti, rigging my boots up with high-power springs... These are a few of my favorite things!
9 likes
9 yrs ago
Still trying to figure out whether the Crusades qualify as actual wars, or a steaming hot mess of clusterfarkery best accompanied by the Benny Hill theme...
3 likes

Bio

I'm here, and I'm stuck in the middle with you.

Most Recent Posts

How ninja are these ninjas going to ninja? Are they Dishonored-like Ninjas that kick ass, but usually sneak about, or James Bond-ey ninjas that go in undercover, and then start kicking all the ass, or are they Agent-47-like ninjas that are under obligations not to kick too much ass because they might get noticed?

Or are the ninja styles going to be determined by the ninjas themselves? So long as we aren't Naruto ninjas, I'm down to clown.
I'll put up the henchmen in a bit, but here's the main guy, so any immediate issues can be ironed out:

<Snipped quote by NuttsnBolts>

/facepalm

Are you messing with me, or did you completely miss the sarcasm in my post? O.o

I am fully aware of such things and would never do that (nor seriously ask anyone) to do that.


It doesn't count as sarcasm unless it's in Comic Sans, the official sarcasm font.

Because, gaddamn, it's hard to tell tone on the internots.
<Snipped quote by Sombrero>

I was thinking about Time Magic, and Blood Magic, the latter more specifically involving rituals, and what not to do when trying to achieve something in it.

Also maybe a Demonology course. Not sure.


Definitely interesting. I was going the more standard routes with mine, like Alchemy, Astral Projection/Psychic arts and Gym class.

I assure you, it's magical gym class.
I have some ideas for teachers as well, so maybe I could help fill the day. Haha.


Ooh! What are you interested in teaching?
How many classes would a Co-host have to teach? I have some ideas, but suffice it to say, I couldn't fill an entire school day.
Quick update, I'm working on the OOC when I get free moments at work, I'll have it up sometime today. Please bear with me on this, I'm rusty at making these things!


I feel a strange feel... Excited anticipation, almost tingly inside... Is this what hype feels like?
I tend to lean towards casual in most things I do. So long as the same amount of effort is put into world-building either way, I wouldn't know the difference.
@Sombrero
I could see it working. It's gonna be a tricky line to walk because a character like that could easily power balloon, but if you can keep a good balance of strengths and weaknesses I think it could be really fun. Also, as a plus for the pirate / land pirate theme, guns in this setting are very much at the point where you would carry a brace of single-shot pistols.

And tbh, Mad Max is kinda one of the strong influences on the setting as I have it so far, just with a more magic twist to it. For example, Gnolls rock crude, really big combat motorbikes fueled by necromantic enchantments. They gas up by shoving a body, still living or dead, into the engine. Depending on the wind, the smell of burning flesh might be an earlier warning than the sounds of their sputtering, grease-spewing engines. I'd love it if we all wound up riding nasty vehicles around, so feel free to brainstorm about possibilities in that direction!


I'm thinking of keeping him in check by making him a pigheaded/villainous Don Quixote-type whose learning process consists of few, far-between "eureka!" moments that are... Laughable, at best. If he gains knowledge of psychicness, it's going to be along the lines of, "Hey! I have telekinesis that's slightly stronger than before!... If I can somehow get Lord Roderick to bet his entire land in a duel of tennis, I'll really be in business!"

Ooh, A body-powered flintlock tank would be pretty cool, particularly because it's entertaining to envision an energetic minion climbing around reloading and heaving the cannon around.
@Sombrero
An interesting take on the Illithid concept! There are two concerns I have, but they're just that: concerns. And concerns can be addressed and resolved.

First concern (and the lesser of the two) is that I don't know if it'll be a nautical / piratey campaign. That's easily dealt with though, as a compelling character will work on land or sea. Also, if we end up doing much in the way of vehicle combat, you could go for the mounted raider theme instead which is essentially a pirate on land. Easily solved.

Second concern, and this is the one where the ball is more in your court, is that Illithids are traditionally pretty powerful creatures. With a whole pile of psychic nastiness plus more combat ability, compared to the other options it feels really strong. However, like I said, I'm totally into race tweaks, so if you have an idea for how to bring Illithids closer to the baseline of power while still retaining their style and flair, it would be a character that I'd love to have on board!


Well, in lieu of the first thing, my aim was generally to make him more of a viking-ey pirate, since he'd be wearing more fantasy armor and getting involved in melee/land combat anyway for the sake of having more land, but I'd totally be up for making him a Mad-Max villain with a roving band of brigands in a big, ship-like Fantasy Vehicle, because that's freakin' amazing.

My idea is that Illithids have glands that secrete... Midi-Chlorians, by any other name, and these glands can be "exercised" in order to produce more of them more often. (I imagine they give prisoners of their ilk hormone-suppressors instead of handcuffs, so they can't brain everyone to death.) Now, most Illithids, when made/born/hatched, will have other Illithids with them/will be brought into an Illithid society that can teach them how to use these powers and better exercise their minds, but, since this guy got really pissed and killed the one who infected him, he doesn't have that luxury, so what powers he does have he had to find and practice on his own before they could come to any practical use, and he's never set much time aside for strengthening himself in the ways of Mind-Flayery. So, if he's met with another psychic, or someone of above-average willpower, he'll have to try and match them on psychic grounds with either stubborn persistance and/or surprise, or give up and get his sword out.
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