Class: Rider
True Name: Hatshepsut
Alignment: Chaotic Good
Bio: Arguably one of the most successful Pharaoh's to have ruled in Egypt only behind Ozymandias. A queen who instilled stellar policies, unprecendented trade, and a peaceful dynasty for 20 long years. Unfortunately her name and legacy was defaced by her descendants... Almost lost to time. Luckily humans have reignited the legacy of Amun's favorite Pharaoh and restored her name in the annals of history.
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Parameters:
STR: C | AGI: B | END: D | MGI: A | LCK: B | NP: A
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Class Skills:
Riding: A
All vehicles and all creatures up to the level of Phantasmal Beast and Divine Beast can be used as mounts. However, that does NOT apply to members of the Dragon Kind.
Magic Resistance: B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.
Personal Skills:
Divinity: B
Rider was worshipped as a Queen upon her rise to the throne and it was widely accepted she was the holy child of Amun, the King of the Gods. As Pharaoh she served as one who enacted the divine will of the God, serving as his voice as well as one of his incarnations. Amun clerics tell that Amun conceived Hatshepsut with the explicit purpose of ushering Egypt into an unprecedented golden age of wealth. This claim was so widely accepted by all of Egypt it allowed Rider to ascend to the throne without any opposition.
Golden Rule: B
It is not the expression of gold on one's person but the ability to attract riches in their lifetime.
While Egypt was a very wealthy country originally under Rider's allowed a new era of prosperity the likes of which had never been seen before to come to pass. In a mere 20 years under Queen Hatshepsut the economy boomed, Trade routes that had previously been thought impossible were established, resources from far away lands entered Egyptian soil for the first time, and a record number of building projects began under her guidance. One could say the Queen opened the opportunity for incredible prosperity within the kingdom, or rather her golden presence maximized the effect of the flow of wealth.
Imperial Privilege - A
The ability to gain skills due to the Prerogative of the Servant. As a result of the upbringing to be Queen, including the tutelage in countless subjects, and having become ruler of one of the most advanced civilizations in history it can be said that Rider has dabbled in most if not all techniques that are not exclusive to a single individual. This skill simply elevates them to a 'master' rank for a short time as the Queen must be wiser and more skilled than all she rules over.
The list of skills available to Rider under this skill includes, but is not limited to, Charisma, Military Tactics, Egyptian Magecraft, Fine arts, and Item Creation. Other skills can also be obtained naturally but only if the situation deems that specific area of knowledge applicable. I.E. if Rider had to know how to sail she would gain a nautical skills as a matter of course, or if she were to obtain poison she'd intuitively be able to gain the skill on how best to use it. Usually, this will come from drawing on the culmination of her many skills to result in the 'mastery' of another unknown skill. Much in the same way a near infinite array of different numbers can be added to achieve one result, Rider can make use of her grand and diverse wisdom to achieve a similar conclusion in terms of proficiency.
Grace of Amun: B
A blessing from the most mysterious of the gods, Amun. The god of 'The hidden' grants a boon to its chosen Pharaoh. This blessing makes Rider faster and stronger as well as bestowing the ability to hide her skills and intentions from all but the most intuitive of enemies.
Rider receives a rank up to both Strength and Agility under the benevolent graces of her God. These stat increases are passive buffs and using this skill to boost her parameters will slightly increase her upkeep but it's not so severe that she has to worry about consuming too much energy. It has the secondary effect of masking her attacks so that they will never lose any effectiveness against her targets. While opponents can physically perceive attacks they are prevented from fathoming the method of Rider's abilities and because of this are also prevented from developing countermeasures against her assaults. Rider's attacks will always strike with the same effectiveness no matter how many times they are experienced, opponents always facing Rider as if it were their first encounter. Only heroes with a strong enough sixth sense will be able to overcome this mental hindrance that is placed upon them.
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Noble Phantasm(s):
No-Face Queen:
The Empress Who Ruled as None - C
Noble Phantasm Type: Anti-unit (Self)
Range: 0
Maximum Target: 1
This Noble Phantasm is the result of an individual who's legend is vastly different than the Heroic Spirit, culminated into a Noble Phantasm by many millennia of distorted truth. Hatshepsut, a Queen of Egypt, ruled as a wizened Pharaoh until her Son, Thutmose III, came of age. Her subjects fully accepted her as Queen and worshiped her in the feminine form, however, she was always recorded in history as a King which created a break in her nature as a Heroic Spirit. This mystery was only strengthened after her death as most traces of her 'true self' were forcibly destroyed by Amenhotep II, further obscuring her legend. This great divide between fact and belief relieved Rider of the need of a concrete form like other heroes, her only definite binding was the title of 'Heroic Spirit Hatshepsut'. This lack of an absolute physical appearance gave her the ability to change her appearance at will, a mere thought enough to become anyone she desires as she still remains Hatshephsut no matter what she appears.
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Typically Rider will hide in the guise of a young white-haired girl to mask her Egyptian heritage, the tattoos and royal garb of the pharaoh being huge hints as to her identity. Much as other hero's weapons bear huge clues to their legend since the mere fact she is a queen of Egypt and a female is enough to narrow down her possible identities in an instant. Hence she will not casually stroll around in her true form during the Grail War and instead chooses to take a more obscure persona for her container. As a single action Rider may alter her form to any human figure she can imagine which is not restricted by memory or familiarity but IS limited to feminine appearances. The new chosen form will remain Rider's appearance until she deems otherwise and this transformation cannot be discerned as 'out of place' or 'unnatural' by those around her even by magical means.
Onlooking servant/master pairs can easily discern that she is a servant but will not be able to gain any hint whether the person in front of them the 'true Rider' or a disguise. These changes are purely in regard to appearance and do not affect Rider's combat abilities at all no matter how large or small her chosen form happens to be. This absence of concrete self also prevents other Masters from discerning her statuses through their Clairvoyance and renders them unable to deduce her status, personal skills, or Noble Phantasms when she's making use of this ability.
Guardian of Djeser-Djeseru:
Invisible Lord of the Sky - A
Noble Phantasm Type: Anti-Army
Range: 3-50
Maximum Target: 300
Rider is able to summon a Divine Ram from its resting place in Hatshepsut's Mortuary Temple, awakening it from its long slumber. After death, her father Amun-Ra blessed Djeser-Djeseru with a pair of sacred guardian to protect his beloved daughter from humans who sought to defile Hatshepsut's remains and temple. Only the Pharaoh can command this beast, all others treated as intruders in the domain of Amun-Ra's daughter. If Rider were summoned under the Caster class or were summoned in Egypt she could reproduce the entire temple as her own territory, but with her current container, she can only summon its Divine Guardians. Rider only has the magical capacity to sustain one of these creatures at a time but she possesses enough of a Riding skill for these beasts to serve as powerful mounts and the God-Queen is able to freely summon them to her side anywhere the sky touches.
When materialized the Ram is just over three meters tall and as wide as car trailer, easily dwarfing normal creatures modern humans would consider fit for riding. Its bulky body is comprised of thick muscles that bristle with every step of its sharp hooves. Radiant flowing fur of white gold sweeps back across its body like a flame and two pairs of rust-colored horns loop out from its skull. These powerful horns crackle with magical energy that makes the very air shake equally as much as its hoof falls. Much like the wind itself, the Ram is a docile creature outside of combat, transforming into a tempest of ferocity whenever its Master is threatened.
The Guardian is a Divine Beast that can be said to have a level of mystery even above Servants. This makes harming it extremely difficult, even with things on par with magecraft as they don't possess sufficient mystery to harm such a creature. The Ram is also capable of moving through the air just as it could solid ground due to its divine nature being closely associated with the air and wind. While mounted by Rider she will share its protections and the Ram will obey all of her commands, even protecting her if she were to become forcefully dismounted. A single charge from it contains enough magical energy to destroy a medium-size building with force on par with a missile impact without faltering in its course. With such a charge peaking over 400km per hour it can be difficult to dodge despite its destructive nature as the beast in flight would look like a flaming blur of magical energy. Its feet are clad in dense prana that sear any that get too close while having enough energy to be classified as an A rank attack, cracking the very ground underfoot with its run. Without a rider to steer its aggression, it could easily level a city district in mere hours no matter what modern technology or magecraft got in its way.
Being a gift from Amun and serving under the reincarnation of the god, the Ram also gains the ability of 'The Invisible'. At will, Rider can cloak herself and the Ram in a powerful optical magic that obscures the pair from sight and prevents them from being observed visually or other means. Magecraft and other magical detection are rendered ineffective by this supernatural cloaking which blocks their presence, spiritual and magical, from leaking into the world around them. This is limited strictly to visual senses and magical means so other things as smell, body heat, or sound will still be detected as normal through the cloaking. Rider can extend this facade to any other beings mounted on her ram but cannot grant it to any beings or objects in direct proximity around her mount, nor will the effects linger once its rider or riders have descended from its back.
This cloaking only prevents superficial mana from being sensed by others and as a result, the threshold for its masking effect is quite low. It is potent enough to completely conceal a low-ranking Divine beast, but only when it is not putting all of its energy into something, namely an attack. Upon charging the surge of raw mana rips apart the veil of invisibility just before impact and cannot be reestablished while the beast is in combat. Hatshepsut can command the beast to reform its cloak but doing so requires her to be outside of an encounter or unengaged for 1 full round. This is enough time for the beast's mana to settle to a low enough level to maintain the shroud.