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    1. Sosuke 6 yrs ago

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6 yrs ago
Current Give me the sweet release of Typemoon.

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I like this sheet a lot, it's very well thought out. I'd only ask you to expand upon the following things:

Marksmanship: The level he is at in this regard. I'd suggest somewhere around Natalia from Fate/Zero... but not at the level of Snipers or Special forces who exclusively train on how to use a gun.

Cash and Sundries: This needs to be expanded. A rough estimate to what he can procure in his travels. This is just so he doesn't suddenly buy out a hotel or something. I imagine he travels without much of a fingerprint and isn't too horribly off.

Devouring Teeth: Mention they don't function with any increased effectiveness against magical protections, and function merely as conventional bullets if they're not piercing flesh.

Once you complete these minor changes go ahead and post him in the completed characters section.
Sure.
@Sosuke

Okay I'll have a new Master done by tonight. Sorry for the slowness lol.


Take your time. If you need to discuss ideas or need someone to bounce concepts off of, feel free to get with me on discord.
@Sosuke

Also I was curious what servants haven't been claimed yet?

I was hoping to go for assassin or Archer is why I''m asking.


Not really, as of current I'm just focused on getting sheets finalized. Once everyone's approved we'll do Servant distribution at once for sake of ease.
Finally done.
Added a few basics in honestly probably should've just done it like The Russian but eh I was already done.


Approved, go ahead and post it in the Characters.

Up for 2nd review:





Seems fine to me. Wu is more a plot device than anything, so his sheet isn't as relevant. You can, however, post Li in the characters without any worry.



I think you're dabbling a bit too hard here, trying to have your foot in both worlds. Further, its practically impossible to steal a crest unless you're an expert in the field. Most crests that aren't from the family line reject and likely kill those who try to use them, this is even possible within Magi Families.

Lightning, generally, isn't a magecraft either. It's the application of Fire and heat and giving it a directionality instead of a radius. Likely if you make your elemental affinities you could manage it with Wind and Fire in conjunction, and enough effort. If you're merely a mercenary using guns there would be no point to even bothering with this highly complex thaumaturgy if you're just going to shoot someone.
Reviews incoming soon. Thank you to everyone for being patient.
Finally done.


This seems fairly good and I have very few things to say about it. The only thing to keep in mind is Mana that is used in Burning Red is finite, and it's dependent on one's proximity to leylines... Even so, since it's not based on a theory with a concrete basis, it's not a very efficient object either. It will not be able to perform High-Thaumaturgy level effects, and will generally lose out against competent magecraft of the same type.

However, having said that the versatility is powerful.
I see now.

Admittedpy, there are very few intimate enough with summoning rituals to modify them without disrupting it's original function. Notable exceptions are the Einzbern, who created the system, and Lord El-Melloi who was a prodigy.

If you want your character to.have this sort of background I'd suggest the following:

A) Flesh out the Mentor with a backstory and history in magecraft so I might use him/her as an NPC. Notably their involvement in summoning and how they became so proficient.

B) Have your character be accidentally granted the servant through a miscalculation in the summoning rituals that makes Li the true master much to her mentors dismay. This would add an air of danger and tension betweenthe two of you.
1st draft for your approval boss @Sosuke



So my biggest critique here is your character's involvement. If your mentor asked you to come along to a place for a Holy Grail War, it's likely they could just enter it themselves. Perhaps Li would be accidentally chosen during a brief stint through Bern, Switzerland.

In regard to her abilities, they're mostly fine as a whole but I'd request you be a bit more specific. Applications, limits, weaknesses... Those sorts of things.

Also from the 'conversion of power' I'd especially like you to be more specific... As a magus with Water and/or Earth attributes would excel in those sorts of things, so you'd have to elaborate if it's a genuine skill or a tendency for her rather mediocre craft. Also since she's using 'Reinforcement' which is a western-based thaumaturgy I'd like to know the general 'school' her master specializes in and she's been loosely taught by.
I love how berserker is straight up Guts XD

I am working on my CS, but there are some questions if I may:

1. Magic circuit quality / quantity: how do I define these? Are there some balance system in place?
I believe this should have some justifications in my character's bio, yes?
2. Do my character have to be a magi? Or is the church / accidental bystander that somehow got involved allowed as well?

Thank you :)


1) Magic circuits are on a scaling system, generally from E~A. An average magus from a distinguished line would probably have a total allotment of 6 or 7 (So... D and A or C and C, etc etc) but if you say you're going to have higher ranks of Quality and Quantity you'd either have to be a family from the Age of Gods or something else you'd have to justify.

2) No you can be a bystander. Mutations into the acquisition of magic circuits aren't uncommon, but if you are a mutation or someone not dedicated to the practice of magecraft you'd likely have very subpar circuits.
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