I have my Own Story Arch and am trying to work on a Tabletop Esque system to it. We can have a general story line and use some of my experimental systems in the midst of it. Mostly in combat though. I have the general world here. If you have a specific plot you want to play out here we can do that. But If not I'll like to do a simple plot of traveling from one point of the map to the other for some goal and use one of your favorite themes with it.
Enemies Turned Lovers ***
Forbidden Love ***
Political Intrigue **
Childhood Friends Separated then Reunited *
Overcoming a Dark Past **
The majority of the planet (Protogonos) is covered in massive mountains. Forged through centuries of sky fire hailing its surface. However within a large portion of water, surrounded but untouched by the stalagmites, sat a beautiful Eden. However it was home to savage monsters and primarily Dragons. But there were beings close to human, but one look at you could tell they weren't. They either resemble demons, or angels, and most resemble demons. Then there are some who are bipedal reptilians ranging from small and cute, to huge and scary. Though they might not entirely agree, and have prejudices against each other they all claim to be known as "Descendants". When they die some turn into what they call "Ascendants."
Their history is deep and vague. Not entirely known to even themselves. But they believe their souls are undying, either retaining form as a ever living being, or returning to the planet itself to nourish it. Some even talk of becoming everlasting weapons, or objects. But the most important part is that they can harness their soul's essence to do various manipulations and manifestations. Their belief may vary on who God is, some believe a being came to their world who was so powerful he created a wife from a dragon's heart and they are their children. The more reptilian ones believe he didn't create a wife, he simply altered himself into a dragon to be with a dragon whom he loved. Resulting in their more dragon like forms, and the other demonic or angelic looking beings are a off branch in the gene.
There's slavery still in affect and many old world things still being done. The angelic people are the primary targets for kidnapping and selling. The demonic people are larger in number and the angelic traits are rare. The safest places are areas that have been mapped in most maps on the land. Everything else is home to anyone but mostly bandit gangs and nomadic villages. The real danger are the dragons, marked with skulls on maps.
There have been a few places that are quite good at defending themselves from Dragons and other creatures. However one place was kept a forbidden place to enter. Once inhabited by mages it is now a ruined temple and deep within it lies the doorway to Earth. This doorway is where the humans will enter the world, with it closing behind them with no feasible way to return.The Edafos
The Eden man saw when they first laid sight on it.
Territory Nero Thick dangerous forest in many parts. Caves a plenty. Dragons to be feared feed within these lands. Dragons known as Basilisks. A single gaze can turn one to stone making this land largely uninhabitable. Three caves mark entrances to the underground tunnels that lead to Nero, also providing homes to Nero's lower class. A town called Twilight is the safest way to the forests that lead to these caves.
Territory Vrondi Very lush jungle with vegetation and fruit a plenty. The largest of Herbivore feral Dragons roam here known as Footyoo and are mostly harmless. The town Twilight sits on the border of Vrondi and Nero. The other town of Vrondi is called Sunfire.
Territory Fotia An encircling of mildly active volcanoes block Fotia's capital from easy access. Mechanized lifts allow transport in and out. Aside from the capital lies two towns. Flare and Blaze. On a island there is an active volcano close by named after the founder of Fotia, Lord Akuro.
Territory Gaia This kingdom is forged from a mountain's peak. Their capital is surrounded by large mountains with forest surrounding them. Dragon riders are used to transport people in and out of the capital. They have a area Northeast where many Wyverns lay their eggs and raise their young and are extremely protective. They have two towns, Pearl and Onyx.
Territory Tearianaris The town Tidal sits in this territory. The capital is blocked off by two large mountains and is only accessible through a drenched murky cave. There are small islands that are used as bases for sea exploration. Further south are the lands where feral Dragons that use sea, land, and air reside known as Wyrms and are considered very dangerous.
..::Towns::..
A town best illuminated from dusk till dawn. Several homes rest here. The town is quiet and most business is done indoors. A weapon shop that specializes in silent projectiles and tools for hunting. A bar & inn named 'Dusk till Dawn'. A store specializing in herbal remedies and a doctor working within. Nightrider stables for swift transport throughout Nero. Dolofon second headquarters sits here in eerie silence. Tour guides for Nero's jungles await here for hefty pay to help people survive the trip into Nero's capital and back.
A mother tree giving birth to a bustling town of carefree neighbors. Solar powered technology. A flame burns at its highest center, never ending, engrasped by tree limbs. Several homes sit on and within. A bar & inn named 'Rest Easy'. A store with remedies and food all of the plant variety. The headquarters of the Aion lay within the center with open arms, acting as the healing center.
Warm town high grade industrial technology. Gentle waters streaming down its center and used for alternate power. A working class town with busy machines mining and serving an array of functions. A warm mist surrounds this town. A bar & inn called 'Foggy Bottom'. Not hospitable homes as work is the priority. The head of material production for Advanced Apparatuses and their production is centered here.
Another warm town with a single crevice. Many homes and just about every shop and convenient building is located here. A bar & inn named 'Fire Den' is located here. Homes and simple convenient stores sit on the top. Within the crevice walls are more advanced shops and buildings. Deep below all lies the Therosi Headquarters. Unreachable to the common folk and shrouded in secrecy.
Mostly white clean fresh and aired place. A farming town growing fruits and vegetation. Their meats are met through hunting as the people of Gaia do not believe in capturing and imprisoning Dragons. The head quarters of the Merchants guild is here. The town is bustling with merchants and farmers work closely with them. A bar & inn named 'Savvan's Inn'.
---------------------Tyro
Fotia is a volcanic nation, named by other Descendants as the "Fires womb". Surrounded almost protectively by inactive volcanoes. It rests as one of the largest kingdoms the size of a large city. The ground grows hot often due to lava streams passing underneath channeling to larger volcanoes out the outer sides of the inactive ones. These active volcanoes are responsible for raining ash on the kingdom and black clouds that block out the sun. A geographical wonder of this place is the many rain storms it has. Despite being surrounded by fire and rock this land finds itself decent amounts of rainwater and even more geysers.
Their kingdom is a cross of the future with the past. Not much clothes are worn by these people, as they are always in heat. They do love their gold, and armor plating even for show.
The Tyro of Fotia were the first to begin the Dragon war. Having been trampled on for centuries by the Dragons and receiving limited resources and burned homes, the Tyro, had enough. They worked on a style of combat that specifically targeted Dragons. Dubbing themselves the titles of dragon slayers. They were the front line against the King of Dragons and his brethren during the final battle.
The natives to this land are resistant to heat, love to relax in, eat and drink hot things, fight and wage wars. They generate energy for their homes and other belongings with lava which in turn creates heat that is used in different ways to power their mechanisms. They produce the most technology of all the kingdoms and are the most advanced due to this but mostly in weapons technology. Being the producers of guns and gunpowder, energy manipulation to form plasma guns etc. Their energy supply is on par with Tearianaris and their hydro fueled machines.
Their leader King Magnix Hanoxx. He was born from a long line of dragon slayers known as the Hanoxx family. They stepped into kingdom when their ancestor fought off the Dragons during the great war using volcanoes as their cover, soon relocating between all volcanoes to use them as resources and protection. Magnixx became king when his father died. He was not the only son in line but he was the most superior. Legendary feats were made of his power and speed such as slaying a tyrant dragon's head clean off with one swing of his sword, or the ability to summon fire hot enough to crumble mountains. But there is a reason why he is given so much praise. He is a role model and still young despite being wise and war minded.Nayu
Nero is a kingdom under ground, however their land stretches to the outside world but is considered mostly a no mans land, due to the Dragons that reside there. Dragons that resemble serpents and have deadly poisonous bites. This considered their kingdom is small but their territory is the largest. Their kingdom is within a massive cave whose top cracked and collapsed before the kingdom was established. This allows entry from above and light to enter into their kingdom, but not much. The people of Nero are known for their expert remedies made entirely from things found there, as well as poisons. Since the natives are born within darkness often times they are blind but have enhanced sense such as seeing sounds and feeling light. They also have a natural dark skin tone some experiencing a entirely coal like color on their skin/scales. Kingdom is gothic with rising layers and columns. These people often a between of skin tight clothing and simple cloaked clothing that swallows their bodies.
The "Pitch Darkness" is the term used by other Descendants to describe Nero. Glowing lava is their major form of light. The leader of Nero is the King Sleeth Riro, known for being able to see but having the senses and intellect given to the blind. Considered to be one of the most powerful leaders of all because he has an army of complete stealth battalion of an unknown size. However he is adamant of protecting his people from harm. He chooses to remain neutral in most political standings.Oro
Gaia is known as the "Giants Perch" by non-natives. This is due to the kingdom sitting on the top of what is known as one of the largest mountains of all. Being a small kingdom, a size of a small city it holds not much territory and experiences few travelers. The altitude of this place makes the natives lungs strong allowing them great strength when using their natural large muscular build. Below the mountain however rests a wasteland of a city, overtaken by jungle and dragon nests. There once were two kingdoms, one below and one above the mountain. After much warring the two combined nations in between the Dragon war. The Descendants on Gaia are stronger than most others and allot more durable. Most importantly they birth the most Descendants with wings. Allowing them to travel on and off the mountain at will. The people of Gaia are simple and are not as savvy to technology as the others. As they wish to commune with the Dragons around them often using them as guides to live off the land.
Kingdom is nordic with large stone slabs for doors and statues on flat lush green ground. These people often wear soft shirt and pants combinations with colorful stones as their decor.
Gaia's leader is Queen Allo Niscent. She is known for being the most beautiful and elegant creature a Descendant can be graced by. She is against fighting, wars and the like. Yet she has a strong head for it and knows despite having a small army she has the most protected kingdom of all. This is due to her charm of Dragons, believed to be able to charm one to her will in an instant. What she lacks in her armies size, she makes up for it in the Dragons she has which will lay down their lives for her. Her scales are believed to be like diamonds, strong yet beautiful, adding to her majestic beauty and her battle capabilities.
Sol
Vrondi is known as the "Heart Land" of Descendants kind. Here the kingdom is small, but lies within a beautiful and hospitable forest in the middle of the landscape of all kingdoms. The city itself is covered in a massive dome made of vines and various wild plants that surrounds a large portion of lush jungle. These plants release spores that can make those inhale it clear in mind and happy. They do not wear much clothing at all some preferring to go nude. Tattoos, plants, and other more natural items such as bones cover these individuals. The more modern clothed are normally in white tunics and fur.
Vrondi's dome and general ways are due to the people being dedicated entirely to knowledge and mastery of natural energies and the mind. Vrondi natives are light, if not white in hue some of the time, some even glowing in the suns rays. This is due to their natural affinity for plantation and energy generation. Their bodies are much like solar batteries, able to harness solar energy, thoughts, and life force without harm and can release it at will. They study Ascension and many of their founders are Ascended beings. It’s a advanced acute city with many towers contrasted by the large forests and waterfalls on the outskirts.
Here many Ascended & Descended alike are drawn to and remain in this city to gain knowledge and start their paths. With the broad spectrum of infinity in their scopes the scholars of Vrondi are consistently wise. The leader of this kingdom is King Vrondi, the founder and a Ascended. His body is like controlled flames, light and energy pulsing in the form of a Seraphim with no wings and light details telling of his Descendant roots such as his horns, but lacks a tail. He is the head of their channeling schools and is the over seer of their ancient text books and teachings. He remains neutral due to him holding enough power to tip the scale in either sides favor and having his own peaceful goals set for the future of his people and all on Protogonos. Since he has an army of Vrondi sorcerers and Ascended beings he is not very far from the God like status.
Lassa
Tearianaris called The "Tidals Wake" due to its location. It eerily sits on a large body of land underneath a giant waterfall. The natives here are able to breath under water. They are also masters of technology, transportation, and equipment below the surface. The sea Dragons are almost entirely under their influence and are used in their everyday walks of life. They use water to generate electricity and can bend water to their will making the controls effortless. Their lives in the water makes them lean and strong, however not very agile and capable on land and often make use of their technology to make life on land easier. They usually wear skin tight material meant for underwater travel and not much else. The less water friendly wear water resistant clothing and decorate themselves with jewels.
Their leader Queen Tydra Nept is mostly a mystery due to her concealed nature. She often sits out of the political life and is more of a ghost than a praised and pampered Queen like the ones before her. For the trial of the queen took its toll on her. Each chosen female participant is at the tender ages of 13 to adult 25 and is brought to the seven sea dragons to sing their songs and try to subdue the beast with only song. It was her and her sister that rose to the seventh dragon where all others failed. Together they sang a melody that soothed the beast to let them pass the end of the trial. However only one could be named queen. So before her younger sister reached the end she bid her sister farewell. For the beast will only devour the one who was not wearing the crown at the end of the trial, claiming Tydra’s voice was always stronger than hers. She watched her younger sister be devoured before her.
She often spends her time deep within the waters of Protogonos's oceans. Reaching depths as deep as her masked sorrow. She often makes first hand discoveries of things no other Descendant has seen or heard of. Upon her returns she is welcomed back with praise as she often does return with soul gems and treasures a plenty. However she has many members of her army accompany her and often times many do not return, making her leadership questionable and her obsession with the ocean's depths spells a omen. Despite this her people are happy to have her as a Queen, for she brings them riches and discoveries that enrich their culture more than any other Kingdom.
Tyro - Mostly Red, orange or brown hues in their coloration. Strength and weapons. Mechanically advanced. Houses are Logic and Power.
Nayu - Mostly black, gray, purple or silver in coloration. Stealth and poisons. Medically advanced. Houses are Honor and Reason.
Oro - Mostly green, pink, or yellow in coloration. Defense and Instinct. Tamers of various beasts. Houses are Nature and Protection.
Sol - Mostly white, gold or bronze in coloration. Knowledge and Magic. Masters of weaving spells. Houses are Wisdom and Eternity.
Lassa - Mostly blue, teal, or aquamarine in coloration. Wealth and Aquatic Advancement. Houses are Water and Treasure. KingdomThe Royal Families
Anyone can join as a family member. Ask the DMs if you can.
A new age of royalty has taken over this world. The former kings and queens have either passed down their titles through bloodline, or have been succeeded through trial. All the same the price for ushering in a new age of command is paid for with life and blood. This means each king and queen of each era has died. This is now on the second era of royalty without dragon rule. Will there be war or peace? The new age will tell a story that will change the world forever.
The Hanoxx
Eden Niscent-Hanoxx
The Nept Family
The Mythue Family
The Niscent Family
Eden Niscent-Hanoxx
The Vrondi FamilyManipulation & Manifestation
Through out the universe those who are able to tap into a higher level of being open the doors to limitless possibilities. Harnessing this for lesser beings such as humans would be difficult, but for descendants it is feasible.Manipulators
You can alter things around you as you wish. Flame control, air control, water control. Or even psychic powers like mind reading, or levitation. All of reality can be manipulated, even time. There are limits to how far one can go. However with proper training IG you can extend your influence. Humans are able to manipulate as well and find it easier on Protogonos. These manipulators are Indigos.
A descendants manipulation depends on their blood limits, personal choice, and experience. For example a full blooded Lassa will not be able to learn fire manipulations. Descendants use their souls essence when manipulating. This essence can run out but can be replenished. This replenishing takes time. Training IG can increase the essence and replenishing speed. Humans have a limit ass well, as manipulating things with their very mind puts a strain on their brain. Extended use of their powers or excessive use will lead to seizures, comas, tumors, etc.Manifestors -
Things that arise from no where. These things are taken from another world and brought here. This is beyond the impossible. Necromancy, spellcasting, Pyromancy, summoning. All forms of manifestations. For example when a descendant summons fire, lightning, or water from where there is none that is manifesting something into reality. Spell casting is a different and more varied way of manifesting. It requires knowledge of how to cast the spell. For a descendant the cost for a spell is some of their soul's essence. For a human it will be the visions of their past lives, good or bad, which in the long term will result in a coma where they will enter a maze of past life memories. Upon exiting this maze can they return. These humans are known as Starseeds.Blood limits
The blood% determines your affinity to certain abilities based on bloodline also your appearance. Your character will be considered a certain way based on looks rather than blood. However blood typically depicts the characters looks.
Blood%
Born of the volcano.
100%: Heat Absorption.
80%+: Thermal energy manipulation & Conjuration.
60%+: Fire manipulation. Adrenaline boost.
40%+: Heat detection. Fire breath. Heat resistance.
20%+: Hot blood.
Tyro are known to be the founders of Fotia. The dragon war caused their people to find refuge among active volcanoes. This was to make life easier to avoid dragons. This resulted in them learning to manipulate lava flow to produce their first civilization. They have the most pride among all races. Their belief is that they are the saviors of the Descendants from the Dragons and that their legacy continues.
Born of the shadow.
100%: Shadow stepping.
80%+: Invisibility. Shadow manipulation. Sound manipulation.
60%+: Hemotoxic venom fangs.
40%+: Poison resistance. Blood consumption.
20%+: Night vision.
Nayu typically reside in the underground cities of Nero of which they have founded. During *the great divide their people were pushed to the underground by poisonous feral dragons. They despise the other races and see them as either food or less efficient peers. Their blood drinking is vile to all other races.
Born of the mountain.
100%: Metal dense hide & claws. Air and earth conjuration.
80%+: Air manipulation. Air detection.
60%+: Earth/Gravel manipulation. Ground detection.
40%+: Rock hard hide, claws & dragon wings. Strength boost.
20%+: Bleed resistance. Thick blood.
The Oro were once split into two groups during *the divide. One group lived on the mountains and the other lived below the mountains. After a war for resources was waged between the two for decades they found peace after the *dragon war and lived among each other in Gaia. They believe themselves to be more akin to Dragons and sometimes harbor them in their lands to protect them from Fotian hunters. They too wish for a return to Dragon rule, if they can return to the full blood of a Dragon.
Born of the sun.
100%: Light absorption. Concentrated thermal light manipulation.
80%+: Mind reading. Astral projection. Telekinesis.
60%+: Force field. Plant energy absorption.
40%+: Mental communication. Psychic detection. Plant manipulation.
20%+: Bright light resistance.
The Sol were formed long ago after the divide. They found lush jungle with hospitable vegetation which they used to survive. Resulting in them being primarily herbivores yet retaining an omnivorous state. The Sol, Vrondi that ascended during the *Dragon war created a kingdom out of natural plantation. They believe themselves to be the number one Race above all others and give a humble approach to their peers inferiority.
Born of the sea.
100%: Gravity manipulation.
80%+: Liquid manipulation. Water conjuration.
60%+: Water manipulation. Water sensing. Electricity absorption.
40%+: Gills. Underwater detection. Water walking. Water healing.
20%+: Resistance to electricity.
There was a race of amphibious dragon kin named Abyssils who were technologically advanced. They were a species born from the ocean that raided many of the Descendants and were superior to them. They interbred with Descendant slaves and created the Lassa, who were in a internal struggle for many decades. After the Dragon war many pure Abyssils died and the remaining interbred with Descendants. The Lassa believe they are superior in intelligence above all other races and should one day rule over all the lands. Either by peace or with power.
Born of the cosmos.
100%: Intangible form & form manipulation.
80%+: Soul manipulation & absorption. Soul armor & weapon conjuring.
60%+: Portal jumping. Portal sensing. Portal conjuring. Ghost vision.
40%+: Angelic wings. Air walking. Halo light.
20%+: Soul detection.
When Descendants with Seraphim blood combine their children may be born angelic looking. A concentration of angelic born people breeding creates small lineages of Descendants with these traits. Despite the concentration attempts no Descendant even with full blood is perfect until ascended.
Born of the Ancient.
100%: Shapeshifting. Heat & cold manipulation & conjuration.
80%+: Fire & frost manipulation. Metal dense claws. Regeneration.
60%+: Stone hard scales. Fire & frost breath. Metal dense teeth.
40%+: Metal dense horns. Heat & Cold resistant scales. Binocular vision. Smell detection.
20%+: Dragon wings & tail.
Those born with Dragon blood appear more Dragon than most and a concentration of breeding between those having Dragon blood can make Dragon descendants. A combination of Seraphim and Dragon may create beings undefined known as Hybrids. The dragons ruled over the world, both sea, land, and air. They dominated *Descendants and used them as food and slaves. The most powerful of Dragons ruled over the lesser and feral. These rulers interbred with Descendants and made more powerful forms of their kind. The civilizations Descendants were once ruled by were destroyed by the *Dragon war. Leaving most Dragons displaced and living among Descendants. Many of them still await the day Dragons will rule again and even pray to the ancient Dragon God King for a rebirth.Blood Weakness
Tyro - 40% and up. They are cold blooded and require warmth. Extreme cold is their bane, damaging their stamina and locking their muscles. Eventually if under long exposure they're forced asleep. 60% Their bodies turn hot and overheat quickly. Far too much activity can over heat their insides causing them to go into a paralyses from exertion.
Nayu - 40% Their hearing is more susceptible to being damaged by loud noises. 60%+ Bright lights damage eyes and must feed on blood every 2 days. 80%+ Blind unless able to pass the trial of the King in game.
Oro - 40% hard scales are heavier slowing them down including wings and hard to file claws, cannot fly unless a trial is passed in game. 60% Thicker skin and flesh making surgical procedures and healing harder and takes longer.
Sol - 40%+ Needs to nourish their cells underneath sunlight for a hour a day to be at neutral energy and loses energy the longer left out of sunlight. 60%+ Needs to charge under light for two hours a day for neutral energy and are physically weaker than most other types.
Lassa - 40%+ very easily dried if not wet and the longer left without water can easily be dehydrated and scales will grow weak and flake. 60%+ Can either breath air or water, cannot breath both unless you pass a trial in game. Susceptible to heat when dry. 80% +Webbed feet and hands make movement on land difficult.
Seraphim - 40% wings are large and hard to move around with, those with halos make hiding in dark impossible as it is a ring of intangible light. 60% Physically weaker and emits a smell and aura that is noticeable to all descendants, and is considered attractive. 100% Can only become intangible in the form of a certain element (flames,ice,air,sand etc) and shares that elements weakness at all times. If one is able to master a special technique IG they can also be hurt.
Dragon - 40% Slowed by claws, wings and horns and tail. Susceptible to mental manipulation. 60% Even heavier and slow, the middle of the chest is weaker and the heart resides underneath it. 100% They are only have to shape shift into a form of a creature they have seen before. However it will not be perfect and dragon traits will be visible. This can be done once every few weeks.Technology
The descendants and their technology varies and at times their machines surpass our own. However most of their technology is sub modern at best. The most technological capitals are Fotia and Tearia. Outside of those two technology, save for guns and custom made vehicles, won't be available. No one truly knows where technology came from. But all of their advancements were found, then copied by smiths and craftsmen who fall short of creating a exact replica but whose unique design became staples for their people.Advanced Apps
The Advanced Apparatus. A mysterious creation of both the Lassa and the Magoi. But its origins are ever more of a enigma.The Abyssils that lived within the waters of this world had created the precursors. Their technology was heavily infused with manipulations. Energies taken from other realms and compacted into sentinels made of sea stone.
These golems of the past were what the Magoi found with the help of the Lassa. The revival of these golems sparked the creation of their very own hybrid version. These creations were abominations however. Instead of stone they used the flesh of dragons. Reanimating their molded flesh to act as armored guardians. However control was not easy. Only through trial and error did they realize that infusing the instrument with a host was it able to function correctly.
With the combination of technology discovered from the Abyssils, remnants of Atlantis, and humans were the Lassa able to create the Advanced App that is renowned for their power. However the draw backs of such technology is its link to the soul and the body of the user. If too much strain is placed on the user, if they are incompatible, and or use the suite for far too long they will pass out and become infused into the organic parts of the machine. Creating a beast of chaos.
Unlike the Lassa however the Tyro of Fotia had no allegiance to the Magoi and had no access to their many manipulations and manifestations. Thus they created their own Advanced Apps, ones entirely machine. While the Fotians were not as advanced as the Tearianarians the burning heart dragon slayers owned numerous thinkers and engineers. Tinkering together war machines. No where near as agile and capable as the predecessors. But able to bring destruction all the same.FactionsA secretive organization of descendants all over the Edafos who work to capture, enslave and oppress those with near pure angelic traits. Represented by a Dragon claw grasping a sphere.The guild for Dragon slayers and swordsman. Magnixx is also the leader of this group for his forefathers are the founders. Only the head of a full grown feral dragon can earn you a place here. Represented by a flaming sword.The supporters of angelic beings forced to work in secret due to the Therosi Guild. Their leader is a Seraphim named Mirror. Represented by a blue feather.League of Assassins. Their leader is the king of Nero, Sleeth. Only dropping bodies without a trace on contract can earn you a seat in this guild. They are funded and work closely with the kingdom of Nero. Represented by a red droplet.The guild for the followers of healing and order. Their leader is king Vrondi and they make most of the security and military force of the Vrondi kingdom.They hunt and destroy cannibals, mass murderers, abominations, and heal and aid the sick with a combination of healing remedies from all over. They often work closely with the Vrondi and Aion. Represented by a green sun.Spellcaster alliance. Must know at least 4 spells to enter this guild. They produce learnable spells and collect knowledge on all spells. They often seek spells that have not been recorded. Represented by a lightning bolt.
Pet:
The Descendants have become masters of taming the wild. So much so the variety is out there. What one chooses to command might not always be to their best interest. Getting to these monsters is something of a great sacrifice.
Name-
Height-
Weight-
Age-
Sex-
Personality-
Equipment - One here unless said otherwise by class perk.
Abilities/Powers- 2 abilities & or powers max.
Adv. App.: How your mech looks. Picture or detail.
The technology of humans without limits on imagination. These come in varying sizes and abilities. Two major capitals utilize these in war and life. Fotia and the Tearians use these the most. However their power sources differ from heat and magma, to water pressure and electricity. To the custom builder the source can be whatever they wish. Some even use their soul.
Height- Max size 8 meters, shortest 4.
Metal base- Iron, Titanium, Copper etc
Type - Heavy, medium, light.
Power source- Location of the power source on the mech and what it is.
Equipment -
1. Customized gun in detail and how it’s used.
2. Customized blade in detail and how it is used.
3. Special equipment of your choosing in detail and how it’s used.
Abilities/Powers:Depending on the blood% are you allowed the given abilities inherently. For example being 100% of anything allows you all the powers below granted you have experience in using them. Detail which powers you chose from your pool and how you use them. You may have preferred variations of the powers and abilities available.
Inherent abilities are within each ethnic group by nature. However it can be minuscule at best. Such as the ability to resist heat as a Tyro, but if you want that to be one of your special abilities you can resist far more fire. You achieve this either through being born with it or some kind of experience. This is true for every ability inherent in each bloodline. You may passively have the abilities listed but they will not be significant compared to the average if you do not detail in your CS the uniqueness of it and how you achieved it. Again, whether through birth or experience.
The Soul is within each Descendant in a ethereal form. It draws ethereal energies that allow access to powers of great yet compacted forces. Allowing temporary gateways to open to allow the release of spells. Or to manipulate reality with interstellar power that is not inherent within any Descendant to do on their own. The soul is the main gateway to spell casting for Descendants.
The Soul can run out however and that depends on your experience mastering your soul. If a Descendant uses all of their soul's essence they cannot perform any more spells. However they can still manipulate their surroundings with their minds or natural ability. If they attempt a spell in this state they will not be hurt, just their spells will not work. If one continues to strain their soul essence with a spell they cannot cast it will backfire and damage them.
-----------------------Rules
Basic rules apply. No Godmoding, Powerplaying etc.
No ongoing details of sex and mutilation etc. Some is ok.
The IG stands for In Game. What is allowed must be achieved in the roleplay.
The descendants range from demon, angel, dragon, and mixes between these. Nothing more or less.
The world is as it is, confusing and mysterious. Keep it that way, however your own history and even something like a village can be created to fit it. The overall world must remain the same.
Fighting and dealing with death is based on how I decide things should be fated. Most of the time if the battle Is fair between pvp I'll allow the victorious their decision. People will die in this RP.
Humans are limited to a small number. If a human dies a spot will open for a new one to enter the story.
Descendants are unlimited except for the Seraphim ones.
Have fun.
Humans do not live in Protogonos and so are not a shared bloodline in the Descendant species.
Character sheet
Quote:
Name:
Age: (Descendants mature like humans up until the age of 20 which they don't show signs of aging for another 30 years and live to be around 200.)
Species: Between Descendant and human.
Blood%: What % of blood from each race or species does your character have? Must be in multiples of 10 and equal to 100.
Gender: Male Female Both or Neither
Sex Preference: Hetero, Bi, Homo, Cannibalsexual?
Height:
Weight:
Physical appearance: Your Picture &/or Description. Your appearance should match your Blood%. Meaning a 100% Dragon should not appear human unless a shape shifter or magic.
Apparel:Your customized clothing and armor. Quality armor is IG unless achieved through experience or history.
Vehicle: Your transportation and its top speed in mph.
Personality: Brief description on character's quirks, likes, and peeves.
Occupation: Your job if any.
Faction: You may choose a faction or not.
Pet: Only Tamers with experience with elite feral dragon trainers on Gaia's mountain peeks can have full fledged dragons as pets. There are only Dragons on this world, no dogs or cats etc. You may create your own species of dragon and detail its abilities. Fully grown animals that can be used in battle can only be achieved IG for those with no listed experience. Exceptions must sask DM.
Adv. App.: Only those with experience with fighting in elite squadrons on either Fotia or Tearianaris. IG If you want an exception ask the DM.
Exp: Brief description on your character's training.
Spells: Conjuring and other manipulations of dimensions for specific effects. Only 2. If no abilities then 4.
Abilities/Powers: Genetic or enhanced potential. Only 2. If not a spellcaster 4.
Weapons: Your weapon. Only 1.
History: A brief tour into your character's life and how they end up where they are at the start of the RPG.
Trivia: (optional) Didn't know that!
I've never done table top before, and it's not a style I think I'd be comfortable with.