Siegfried couldn't help but sigh loudly as soon as he got out of the detection range of any other member of the peerage, slowly making his way to Kenji's training ground as he cooled his head. Even if the human boy that used senjutsu interested him, he knew that he shouldn't have directly confronted him in such a shameful way, acting as if the human could possibly make him, a naturally superior being, be enraged with nothing but words. Even if he knew that the human being able to annoy him was nothing but the consequence of his urge to use him as a escape gauge to discount how frustrated he was due to having to deal with the unbelievably annoying Queen of the peerage, it was beneath his pride to assume an stance equal to the weak yet fearless - or maybe excessively stupid - human.
"This curse truly is troublesome, huh... Even managing my emotions is undoubtedly hard in this human body." He spoke loudly as soon as he reached Kenji's camp, apparently thinking loudly as the was no one nearby to hear him. Even when he was still a fledgling - barely reaching his second decade since being born - He could organize his thoughts more easily than now. Sure, he had lots of instincts and naturally did things that would hardly be considered as wise - such as stealing treasures from devils and openly creating conflicts with some of the lower members of his species - but he at least knew what to do without having to bother with thinking about it or having to worry about the consequences of his actions and how he would feel about their results: Even the 600 years or so he passed trapped alone in his father's hoard dimension - more than enough time to make any human or devil mad - weren't specially troublesome for the Dragon him, merely representing a brief moment of boredom in his endless life, yet now, after a mere couple of years with a mortal-like body, he was already changed to the point of effectively feeling frustrated over the shenanigans of a little fox and baseless arrogance of a young human - things that he would disregard due to their utter lack of significance if he still had his former mentality. Truly frustrating to an unbelievable extent.
The deep nature of his moment of thought was such that the Dragon didn't even notice when the human boy arrived, completely ignoring his meager presence until the boy started to talk, apparently trying to taunt him through the use of bold words and arrogant gestures - an act that amused the Dragon to the extent where he had to hold his urge to laugh. "Pfft... You're truly a funny guy, human. You'd make quite the interesting Dragon." He said amidst some suppressed laughs, making no effort to hide the disdain he felt for the human boy. "Still... Even if a Youkai teached you how to use senjutsu and I personally find you to be amusing, I can't possibly let a mere human taunt me." He recovered his nonchalance in the following second, throwing his best disdainful look towards the boy as he sat down, the golden aura starting to emerge from his body emitting a pressure befitting of a high ranking Dragon - a weakened version of his former might - as he continued with his speech. "Having to move to kill a cockroach is too much of a dishonor for this king. You come at me."
Alexander loudly yawned as he finally decided to leave the comfort of his blankets, the clear lack of enthusiasm in his face as he got up and stretched his arms denoting that the act of leaving his bed was considerably bothersome for him. As soon as he actually managed to get in his feet, he instantly moved his right hand towards the hanger seemingly floating besides his bed, pulling the cloak awkwardly hanged in it and putting it in a movement so ridiculously swift motion that clearly demonstrated how familiar he was with doing so as he tried to quickly shield himself from the cold environment of the independent space he used as bedroom - something he set up himself due to his love for being warmly dressed in a cold environment - and quickly fixed his hair as a minor preparation to the incoming dreadful day. He didn't even bother with bathing or anything like that, as he wasn't really unclean to start with and, knowing the seraph he regarded as an old friend, Camael would make him a part of the training and, thus, turn any attempt of tidying himself into a wasted effort, choosing to maintain his casual clothing - a large sleeved, loose fitting gray shirt and similarly styled white pants - and the white cloak that he recently came to favour instead of his usual attire.
He once more yawned as he properly inspected the space around the building - a quick measure he took solely for the sake of convenience, as the sigils he placed in the building would warn him if something unusual was going on - quickly dismissing the spell as he noticed that nothing special was going on, with the sole unusual thing being the usual scavenger - a male human that he found out to be somehow amusing due to his tendencies of scavenging their junk in despite of looking healthy, showing no signs of doing that for food or profit - was seemingly more adamant in trying to make sense out of the building, an innocent act that he didn't feel like reproaching. Instead, he felt more tempted to mess with one specific youngling that dared to loudly criticize his carefully set defenses without even knowing how they worked - quite the dangerous thing to do when the whole building was under the protection of carefully set sigil crafted by Alexander.
He immediately proceeded opened a small tear in the "wall" of the independent space linked to the building, silently making his way through it towards the small group gathered in the hall - consequently causing the opening of a similar tear there. "Good morning, everyone." He said, deciding to appear directly besides Alice mostly as a convenience, as it gave him the opportunity to make mess out of her disheveled hair through the convenient act of patting her head - hopefully enlightening her about how she forgot to fix her bed hair - before he faced Chris, directing his first words in the day to the former police officer. "Quite the warped thing to be worried about, Christoffer. This wasn't meant to be a competition." He said, finding the attitude of the youth somehow excessive. "Besides, you're the second to arrive. Alice lives here, she didn't need to arrive to start with." He continued, stopping to once more pat the soft hair of the young girl next to him before he once more turned his gaze to face the boy as his eyes turned sharp."And, before I forget... Avoid criticizing the defenses of the building if you don't know how they work. It makes me tempted to make you test the defensive measures with your own body." He finished, the sharp gleam in his eyes instantly vanishing as he indulged himself in the soft sensation transmitted to his right hand as he patted Alice's hair, what made him return to his usual carefree act.
That's just fine. Playing weak-ish characters bother a lot of people. We had a decent amount of interest the last time we did it but it eventually died 'cause I suddenly had to go in for surgery.
Well, its not really about playing weak-ish characters but about being forced to play weak-ish characters in such a fitting setting to make characters with a certain background that wouldn't let them be weak. I mean, one of the characters that I thought about playing was an ex-Oinin that ran away from Kirigakure and "exiled" himself in the village, quite the common setting in Naruto considering that at least 2 characters in the anime share it. Thing is: According to the period, we're still in the middle of recovering from a great war (in which my character most certainly would have fought) and in the middle of the bloody mist period - that, while controversial, undoubtedly made some of the strongest Shinobi generations in kirigakure's history. Having such a ridiculously high-spec background, it would be ridiculously hard to effectively make a relatively older character (around 26 in age) that is in the level of a chunnin, as he'd most certainly be dead if his strength was that low - especially since his clan (Yuki) is supposed to be suffering from persecution around this period. It's kind of illogical even if I plan to have him as a character that isn't even going to fight, being hidden as an independent medical-nin in the village and being dedicated to just heal others from now on. That being said, It's not as if I'm saying that I'm bothered by having weak characters - especially because I often make purposefully weak characters to make them experience growth IC - but that I dislike the idea of everyone being forced to have characters around the same level "just cause" when you're making such an open setting.
Same for me. By what I could see from the initial introduction, it's not really my cup of tea... Still, I wish you luck in the running of the RP. I'm sure there'll be quite a few people interested in the setting.
"God? Never heard of h-... Ok! Ok! I'll drop the heretic talk! Please stop throwing spears! Seriously Camy, I'm totally going to die like this!"
Name: Alexander Weiss Age: Chronologically 527; Biologically 21 (Angel for 7 years) Former Race: Human (Magician) Race: Six Winged Angel Card: Jack of Spades Notable Skills: Master Magician: Alexander is known for having a passion for unraveling the mysteries of the supernatural world and is recognized as an extremely talented individual when it comes to doing so through magic, having mastered at least four kinds of magic and having some knowledge about an absurd number of magic forms. Abnormally Knowledgeable: Being quite the old talented individual and having a natural craving from knowledge, Alexander has naturally amassed an abnormally high amount of knowledge about the most diversified fields through his life. Expert Marksman: Due to previous interests, Alexander has trained his marksmanship to a certain extent, being proficient with guns to an extent that he defined as " merely comparable to an elite soldier in a sharpshooter infantry regiment". Flight: As an angel, he obviously can use his wings to fly and appears to be mildly skilled in doing so. Capable Cold Weapon Wielder: Due to previous interests, Alexander is capable of handling quite a few variations of cold weapons to an acceptable extent. Master hand-to-hand combatant: Due to previous interests, Alexander is quite the capable martial artist, being skilled in self-defense techniques to the extent of being called a master by human standards. Talented Musician: Alexander is known to have a high proficiency in at least 7 kinds of musical instruments, being regarded as a genius in the field before he got bored of it. Master Physician: Being personally talented in this field and having centuries of practice, Alexander is naturally quite the skilled physician, having access to multiple unique forms of healing ranging from the standard methods to those more mythical in nature. Recognized Polymath: Alexander is recognized as a polymath: A genius that transcend the concept of fields and is naturally capable of learning and mastering anything that he shows interest in given enough time. Holy Sacraments: N/A Equipment: Grimoires: Alexander is known for being quite the avid researcher of the supernatural field and, as such, he is said to posses quite a few famous grimoires in his arsenal. "Simple Ring": A common ring linked to a minor independent space through spatial magic, often used as a storage. Sacred Gear: N/A Magic: Alchemy: One of Alexander's four mastered forms of magic, Alchemy is the ancient metaphysical science/mystical art of manipulating and altering matter by using natural energy. This act is known as "Transmutation" and its sequence is usually described as:
Comprehension - Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within.
Deconstruction - Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.
Reconstruction - Continuing the flow of energy so as to reform the material into a new shape.
The mystical practice of alchemy to create objects out of raw matter or turn one object into another is widely believed to be capable of anything - indeed alchemy is often viewed as magical or miraculous by those unfamiliar with the craft - but it is a science and as such is subject to certain laws and limitations, all of which fall under the concept of Equivalent Exchange: "In order to obtain or create something, something of equal value must be lost or destroyed."
In standard practice, Equivalent Exchange is separated into two parts:
The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.
The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material. In other words, an object or material made mostly of water can only be transmuted into another object with the attributes of water.
Since the alchemical forces being manipulated are not human in origin, but of the world as a whole, the consequences for attempting to bypass the Law of Equivalent Exchange in transmutation are not merely failure and cessation. When too much is attempted out of too little, what occurs is called a Rebound, in which the alchemical forces that are thrown out of balance on either side of the equation fluctuate wildly of their own accord in order to stabilize themselves - taking or giving more than was intended in often unpredictable and catastrophic ways such as accidental mutation, serious injury, or death.
While due to its nature as a form of science with general laws and limitations alchemy doesn't have proper "spells" as seen by other forms of magic, the effect of alchemy greatly varies according to the individual user, with lesser practioners having to rely on drawn transmutation circles and complex calculations to bring minor results. As a master, Alexander is capable of mentally calculating the correct formula and directly projecting the transmutation fields through his magic energy, making him able to effectively use minor alchemy instantaneously and take an overall reduced time to create complex machinery through the use of this mystical art.
White Magic: Alexander's second mastered magic, his skill in white magic gives him the ability of making multiple kinds of barriers, wards and supportive spells capable of aiding him allies in battle. While this magic doesn't have any directly offensive ability, Alexander often makes use the repulsion quality of barriers to repel enemies.
Hex-Break: An ancient form of white magic capable of breaking most of the common Hex and Curse spells. The cost of this spell seems to vary according to the targeted curse. Being another example of Alexander's "superb" naming sense, this spell is far from being as basic as the name denoted, being classified as an advanced spell capable of breaking even ancient curses previously thought to be unsolvable "Minor Ward": Alexander's twist of the classic ward spell, this overwhelming form of magic appears to be capable of shielding the target from most of the curses, hex, poison and black magic in general coming from someone under the ultimate class. No need to say that the name of this spell is another unfortunate result of Alexander's twisted naming sense. Befitting the true level of this spell, using it results in an overwhelming initial cost and a permanent decrease in the user's energy reserves. The permanent decrease in energy can be redirected to affect the target rather than the user. Barrier: Another unfortunate result of Alexander's twisted naming sense, this spell creates a white colored barrier around a predefined area, shielding it from any kind of damage. This spell comes in two specific forms: A temporary, user dependant shield for battles or a continuous, independent shield supplied by any energy source nearby to maintain its existence until being broken by some external influence. Rhymn of the Eternal Youth: An unique, life extending technique, this spell acts to directly affect the organism of its target, preventing the change of the organism and, theoretically, indefinitely stopping the ageing of the target for as long as the user supplies it with energy. Heal: Alexander's sole healing related spell, this technique relies on using magic to accelerate the natural regeneration of the target, thus accelerating the healing process. No need to say that doing so with wounds that need some specialized care may result in deformation of muscular tissue and malaligment of the bones.
Black Magic: Alexander's third mastered kind of magic. While he currently cannot make use of his skills in this field due to his angelic constitution, Alexander is known to have theoretically mastered multiple forms of Hex and Curse based magic in the past.
Currently Unavailable
Spatial Magic: Alexander's fourth and last mastered form of magic, this advanced form of teleportation magic involves the manipulation of space itself, including but not restricted to creating alternate spaces, teleportation and the fundamental warping of space to a certain extent.
Inventory: One of Alexander's favorite spells, this small trick relies on creating an independent miniature space linked to an item and using it for storage purposes. Mirror Space: An advanced application of spatial magic, this spell create a temporary alternate space mirroring the surroundings of the user. This spell is often stored in items for future use, a method that is mostly used because of the high energy cost of this specific spell, that makes it hard - if not impossible - to use during battles. Gate: A fairly common spell capable of bending space to link two different places, creating a gateway to the desired destination.
Runic Magic: While Alexander isn't specially skilled in this field, he still has a fairly advanced knowledge about the use of both, Nordic and Celtic Runes to channel magic. Elemental Magic: While this isn't his field of expertise, Alexander is still able to use elemental magic to a reasonable extent, having a fairly extensive theoretical knowledge about this not-so-complicated form of magic. Norse Magic: While not especially proficient in this field, Alexander is capable of using Norse magic for reading the past and practicing foretelling to a certain extent - albeit hardly something useful for more than a few parlor tricks. Fairy Magic: While not especially knowledgeable in this field, Alexander is capable of using the glamour of the fae to effectively change his appearance and improve his charm to a certain extent. Light Projection: Having been an angel for quite a while, Alexander is capable of using the traditional light projection abilities of his species to a reasonable extent, being barely above the average for angels with the same number of wings. Personality: For those who see him during mission, Alexander is clearly an stern, overly serious individual without any especially expressive mannerisms and a tendency of lacking any expression in his face. He often acts in a calm, detached way and appears to be ridiculously cold and merciless, favouring efficience over useless blabbering and often acting in a machine-like way when making decisions, appearing to regard success as being above his comrades during his missions.
Surprisingly, the same individual completely change when he's outside of missions, as he appears to be, in fact, an extremely carefree individual motivated by nothing other than his own sense of amusement and an amazing ability of attracting trouble to himself, being often seen as unpredictable and even crazy. In private, Alexander is known to be extremely easygoing, being able to easily interact with pretty much anyone as long as he feels that it would be interesting to do so and hardly showing anything that slightly resembles discomfort or awkwardness. He also appears to hardly hold the other party position as important, talking in the same informal way with anyone and hardly showing any special respect for someone - fact that is often show during his conversations with Camael, that he appears to consider as a personal friend.
Above all, in despite of what is suggested by the behaviours he often assumes, Alexander is surprisingly sharp individual and possess an intelligence away higher than the norm, having quite the calculative side under all the irreverent behaviour and having a tendency of calculating every act that he takes, taking every single factor in regard before making any decision. In an even more contrasting way to his excessively friendly behaviour, Alexander hardly makes true bonds with people in despite of acting like everyone is his frind and holds the few people he considers as friends, together with himself, In the highest regard, being ridiculously loyal when it comes to his selected few. History: TBR Other: - He considers every single helicopter in existence as his property. - He's seemingly in love with pop culture, being quite the closet otaku and openly calling himself as a geek. - His ideal of beauty is seemingly based on the seraph Gabriel. Unsurprisingly, she appears to be one of the major targets of his flirting. - As a result of a certain occasion that happened in the past, he appears to be in love with Jeanne d'Arc... As a concept - considering that he is a century too young to have met the actual maiden of Orleans. - He may have be partially responsible for the French revolution. - While he isn't particularly against the appreciation of paintings, he has previously stated that he won't ever practice painting. - Due to the rebound of a failed spell, his left arm was mutated to a visible extent, having a somehow demonic composition and needing constant suppression to work correctly.
- His true identity is Alexandro di ser Piero da Vinci, son of the famous polymath Leonardo da Vinci.
@1Charak2 The completely different character that came to being thanks to discord being goddam distracting is mostly done for now~ I'd say "tell me your thoughts" but it sounds pretty useless when you've already checked the character before I even finished him...
"God? Never heard of h-... Ok! Ok! I'll drop the heretic talk! Please stop throwing spears! Seriously Camy, I'm totally going to die like this!"
Name: Alexander Weiss Age: Chronologically 527; Biologically 21 (Angel for 7 years) Former Race: Human (Magician) Race: Six Winged Angel Card: Jack of Spades Notable Skills: Master Magician: Alexander is known for having a passion for unraveling the mysteries of the supernatural world and is recognized as an extremely talented individual when it comes to doing so through magic, having mastered at least four kinds of magic and having some knowledge about an absurd number of magic forms. Expert Marksman: Due to previous interests, Alexander has trained his marksmanship to a certain extent, being proficient with guns to an extent that he defined as " merely comparable to an elite soldier in a sharpshooter infantry regiment". Capable Cold Weapon Wielder: Due to previous interests, Alexander is capable of handling quite a few variations of cold weapons to an acceptable extent. Master hand-to-hand combatant: Due to previous interests, Alexander is quite the capable martial artist, being skilled in self-defense techniques to the extent of being called a master by human standards. Talented Musician: Alexander is known to have a high proficiency in at least 7 kinds of musical instruments, being regarded as a genius in the field before he got bored of it. Master Physician: Being personally talented in this field and having centuries of practice, Alexander is naturally quite the skilled physician, having access to multiple unique forms of healing ranging from the standard methods to those more mythical in nature. Recognized Polymath: Alexander is, much like his father was, recognized as a polymath: A genius that transcend the concept of fields and is naturally capable of learning and mastering anything that he shows interest in given enough time. Holy Sacraments: N/A Equipment: Grimoires: Alexander is known for being quite the avid researcher of the supernatural field and, as such, he is said to posses quite a few famous grimoires in his arsenal. "Simple Ring": A common ring linked to a minor independent space through spatial magic, often used as a storage. Sacred Gear: N/A Magic: Alchemy: One of Alexander's four mastered forms of magic, Alchemy is the ancient metaphysical science/mystical art of manipulating and altering matter by using natural energy. This act is known as "Transmutation" and its sequence is usually described as:
Comprehension - Understanding the inherent structure and properties of the atomic or molecular makeup of a particular material to be transmuted, including the flow and balance of potential and kinetic energy within.
Deconstruction - Using energy to break down the physical structure of the identified material into a more malleable state so as to be easily reshaped into a new form.
Reconstruction - Continuing the flow of energy so as to reform the material into a new shape.
The mystical practice of alchemy to create objects out of raw matter or turn one object into another is widely believed to be capable of anything - indeed alchemy is often viewed as magical or miraculous by those unfamiliar with the craft - but it is a science and as such is subject to certain laws and limitations, all of which fall under the concept of Equivalent Exchange: "In order to obtain or create something, something of equal value must be lost or destroyed."
In standard practice, Equivalent Exchange is separated into two parts:
The Law of Conservation of Mass, which states that energy and matter can neither be created from nothing nor destroyed to the point of elemental nonexistence. In other words, to create an object weighing one kilogram, at least one kilogram of material is necessary and destroying an object weighing one kilogram would reduce it to a set of parts, the sum of which would weigh one kilogram.
The Law of Natural Providence, which states that an object or material made of a particular substance or element can only be transmuted into another object with the same basic makeup and properties of that initial material. In other words, an object or material made mostly of water can only be transmuted into another object with the attributes of water.
Since the alchemical forces being manipulated are not human in origin, but of the world as a whole, the consequences for attempting to bypass the Law of Equivalent Exchange in transmutation are not merely failure and cessation. When too much is attempted out of too little, what occurs is called a Rebound, in which the alchemical forces that are thrown out of balance on either side of the equation fluctuate wildly of their own accord in order to stabilize themselves - taking or giving more than was intended in often unpredictable and catastrophic ways such as accidental mutation, serious injury, or death.
While due to its nature as a form of science with general laws and limitations alchemy doesn't have proper "spells" as seen by other forms of magic, the effect of alchemy greatly varies according to the individual user, with lesser practioners having to rely on drawn transmutation circles and complex calculations to bring minor results. As a master, Alexander is capable of mentally calculating the correct formula and directly projecting the transmutation fields through his magic energy, making him able to effectively use minor alchemy instantaneously and take an overall reduced time to create complex machinery through the use of this mystical art.
White Magic: Alexander's second mastered magic, his skill in white magic gives him the ability of making multiple kinds of barriers, wards and supportive spells capable of aiding him allies in battle. While this magic doesn't have any directly offensive ability, Alexander often makes use the repulsion quality of barriers to repel enemies.
Hex-Break: An ancient form of white magic capable of breaking most of the common Hex and Curse spells. The cost of this spell seems to vary according to the targeted curse. Being another example of Alexander's "superb" naming sense, this spell is far from being as basic as the name denoted, being classified as an advanced spell capable of breaking even ancient curses previously thought to be unsolvable "Minor Ward": Alexander's twist of the classic ward spell, this overwhelming form of magic appears to be capable of shielding the target from most of the curses, hex, poison and black magic in general coming from someone under the ultimate class. No need to say that the name of this spell is another unfortunate result of Alexander's twisted naming sense. Befitting the true level of this spell, using it results in an overwhelming initial cost and a permanent decrease in the user's energy reserves. The permanent decrease in energy can be redirected to affect the target rather than the user. Barrier: Another unfortunate result of Alexander's twisted naming sense, this spell creates a white colored barrier around a predefined area, shielding it from any kind of damage. This spell comes in two specific forms: A temporary, user dependant shield for battles or a continuous, independent shield supplied by any energy source nearby to maintain its existence until being broken by some external influence. Rhymn of the Eternal Youth: An unique, life extending technique, this spell acts to directly affect the organism of its target, preventing the change of the organism and, theoretically, indefinitely stopping the ageing of the target for as long as the user supplies it with energy. Heal: Alexander's sole healing related spell, this technique relies on using magic to accelerate the natural regeneration of the target, thus accelerating the healing process. No need to say that doing so with wounds that need some specialized care may result in deformation of muscular tissue and malaligment of the bones.
Black Magic: Alexander's third mastered kind of magic. While he currently cannot make use of his skills in this field due to his angelic constitution, Alexander is known to have theoretically mastered multiple forms of Hex and Curse based magic in the past.
Currently Unavailable
Spatial Magic: Alexander's fourth and last mastered form of magic, this advanced form of teleportation magic involves the manipulation of space itself, including but not restricted to creating alternate spaces, teleportation and the fundamental warping of space to a certain extent.
Inventory: One of Alexander's favorite spells, this small trick relies on creating an independent miniature space linked to an item and using it for storage purposes. Mirror Space: An advanced application of spatial magic, this spell create a temporary alternate space mirroring the surroundings of the user. This spell is often stored in items for future use, a method that is mostly used because of the high energy cost of this specific spell, that makes it hard - if not impossible - to use during battles. Gate: A fairly common spell capable of bending space to link two different places, creating a gateway to the desired destination.
Runic Magic: While Alexander isn't specially skilled in this field, he still has a fairly advanced knowledge about the use of both, Nordic and Celtic Runes to channel magic. Elemental Magic: While this isn't his field of expertise, Alexander is still able to use elemental magic to a reasonable extent, having a fairly extensive theoretical knowledge about this not-so-complicated form of magic. Norse Magic: While not especially proficient in this field, Alexander is capable of using Norse magic for reading the past and practicing foretelling to a certain extent - albeit hardly something useful for more than a few parlor tricks. Fairy Magic: While not especially knowledgeable in this field, Alexander is capable of using the glamour of the fae to effectively change his appearance and improve his charm to a certain extent. Light Projection: Having been an angel for quite a while, Alexander is capable of using the traditional light projection abilities of his species to a reasonable extent, being barely above the average for angels with the same number of wings. Personality: For those who see him during mission, Alexander is clearly an stern, overly serious individual without any especially expressive mannerisms and a tendency of lacking any expression in his face. He often acts in a calm, detached way and appears to be ridiculously cold and merciless, favouring efficience over useless blabbering and often acting in a machine-like way when making decisions, appearing to regard success as being above his comrades during his missions.
Surprisingly, the same individual completely change when he's outside of missions, as he appears to be, in fact, an extremely carefree individual motivated by nothing other than his own sense of amusement and an amazing ability of attracting trouble to himself, being often seen as unpredictable and even crazy. In private, Alexander is known to be extremely easygoing, being able to easily interact with pretty much anyone as long as he feels that it would be interesting to do so and hardly showing anything that slightly resembles discomfort or awkwardness. He also appears to hardly hold the other party position as important, talking in the same informal way with anyone and hardly showing any special respect for someone - fact that is often show during his conversations with Camael, that he appears to consider as a personal friend.
Above all, in despite of what is suggested by the behaviours he often assumes, Alexander is surprisingly sharp individual and possess an intelligence away higher than the norm, having quite the calculative side under all the irreverent behaviour and having a tendency of calculating every act that he takes, taking every single factor in regard before making any decision. In an even more contrasting way to his excessively friendly behaviour, Alexander hardly makes true bonds with people in despite of acting like everyone is his frind and holds the few people he considers as friends, together with himself, In the highest regard, being ridiculously loyal when it comes to his selected few. History: TBR Other: - He considers every single helicopter in existence as his property. - He's seemingly in love with pop culture, being quite the closet otaku and openly calling himself as a geek. - His ideal of beauty is seemingly based on the seraph Gabriel. Unsurprisingly, she appears to be one of the major targets of his flirting. - As a result of a certain occasion that happened in the past, he appears to be in love with Jeanne d'Arc... As a concept - considering that he is a century too young to have met the actual maiden of Orleans. - He may have be partially responsible for the French revolution. - While he isn't particularly against the appreciation of paintings, he has previously stated that he won't ever practice painting. - Due to the rebound of a failed spell, his left arm was mutated to a visible extent, having a somehow demonic composition and needing constant suppression to work correctly.
- His true identity is Alexandro di ser Piero da Vinci, son of the famous polymath Leonardo da Vinci.
Siegfried had already struggled to be able to erase the rage he felt towards the weird human and concentrate in his urge to use him as an experimental sample a few minutes ago, and yet again he felt the urge to directly beat him without any consideration barely a minute after finally getting a hold of himself. The reason? It was obviously the sudden appearance of four other individuals in the room right before his leave, conveniently blocking his way.
The first one was a weirdly dressed girl that looked as if she just got away from a battlefield - not that bad of a view, he had to admit, but also not something he wanted to deal with right before his battle - conveniently accompanied by the king - that was even more of a bother than the first due to the lack of a factor named sex-appeal - forcing the Dragon to stop his walk and turn towards them."For fucks sake, Grimmond. Can't you at least wait for me to leave before you start with your debau-.." He started, clearly annoyed by the sudden appearance of the king with a barely dressed girl, just to be interrupted by a pleasant voice that sounded like the horn of apocalypse to the Dragon in the moment, as it represented the arrival of yet another bother to deal with.
This time it was the undisputed number 1 beauty in the club, Ekibe, accompanied by the number 1 bother in the world, Kohana, apparently coming to the club to talk with Tsumiki. No need to say that this didn't bring the Dragon anything other than a giant headache, as it acted as one extra obstacle in the way to beating the human to a pulp for the sake of gathering some information about senjutsu, bother that made the Dragon snap as soon as his victim started to talk with Tsumiki."For fucks sake, what kind of shitty karma is this!?" He said, ignoring the newcomers and making his way towards Kenji's "training field"."You know what? Whatever. I'll go ahead to beat this guy on Kenji's training place, solve your own shit without bothering me until I'm done." He said as he walked away, clearly expecting that the delinquent looking boy would follow him as he made his way towards the secluded area.