Edited the main post because Myth-Weavers is better than the PDF file.
Now that I'm back online (wednesday nights are my live game night, but I'm tangential again), time to catch up.
*cracks knuckles* I'm not actually sure what I want to play for this game. I know I said Alchemist or Rogue earlier (they're what I tend to lean towards), I'm bouncing around a million ideas. So I'd like a bit of feedback on some ideas:
Magus - Greensting Slayer/Beastblade archetypes (slightly sneaky with a familiar down the road). Likely half-elf
Fighter - mutation warrior/eldritch guardian (mutagen buff, power attack, and a familiar for flanking). Human
Alchemist - either grandier (for explosions!) or toxican/vivicectionist (poison/sneak attack route). Possibly Tiefling
Slayer - vanilla ver, using a polearm (maybe naginata?). Maybe elf? Not big on this one...
Rogue - unchained ver, dual short swords for maximum stab. Likely half-elf again or maybe Fletchling if allowed.
Thoughts?