Avatar of Spirit
  • Last Seen: 4 yrs ago
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    1. Spirit 7 yrs ago

Status

Recent Statuses

6 yrs ago
Current I want to like, make a new rp group. But I don't have any super amazing creative ideas for one.
7 yrs ago
Why do I insist on asking idiotic questions? It's just going to make me feel more like an idiot.
2 likes
7 yrs ago
No more procrastinating! It's time to get up and fight some boredom!.... You know... Like... In a minute...
2 likes
7 yrs ago
Gonna get me some tacos.
7 yrs ago
Feeling pretty lonely today. Not many people want to talk it seems.. Work wasn't all to great either. I need a new job.
6 likes

Bio









Well that poem was a fun place holder but I guess I should put in a real bio.

Well to start off, I'm a 22 year old male and writing is a huge hobby of mine in general. I've been rp'ing close to about 8 years now with various outlets but since it's hard to find partners after a while I decided to join up on a forum. I hate rp'ing in fandoms that allow for non-original content so you won't find me going into any Naruto or Star Wars rp's that take place in the era of the show or attempting to just live out the in show scenes. I hate posting less than I can describe when it comes to my rp's, and love to develop expansive in depth worlds. All this lead to me trying to organize open world rp scenarios, but time's a' wastin' and I want to get my writing fix.

I don't really have any genres I won't rp if I find them interesting, but I definitely prefer Sci-fi and Fantasy settings. Really I'm not sure what else to put here, I'm having trouble finding rp's to get involved in and I'm waiting to see if mine will go anywhere before I give up pitching ideas. I prefer characters that talk over using brute strength, and this usually lands me the role as the Rogue in games such as D&D or literally every rpg ever. I don't mind playing female characters at all and I have several I love to play, but not many males that I don't just make as I go. I am very willing to go 18+, feel free to approach me with pitches.


I know I'm forgetting something... I'll come back to this.




Most Recent Posts

@MULTI_MEDIA_MAN

The door towards the wall, shorter than most and mostly hidden behind the forge opened and shut very gently. The Dwarven Mastern forgeman turned to his Dwarfkin with a smile then turned towards the and spoke. "AH here he is. Master Rovi we have a few students eager to meet you today." He turned back to Garanin and spoke to him, "Brother, this is Master Rovi. The Grand Enchanter of the great Arcanium. Magical artisan of every enchantment that touches the metal of my forge." He stood with his arm extended at the door, a great awkward silence filling the gap in conversation as he awaited Garanin's reaction.

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@MadManMoon

The teacher's eyes lost their luster and her gaze lowered downward. "That is..." Weakness was present in her voice, pattering into a very gentle soothing yet melancholy tone, "That is a story very, the phrase being, a very personal one for me. I'm sorry, I would prefer not to speak more of it." Her silver hair fell down to her shoulders as she began to make her way back to her desk. "Take your seats younglings, The class will begin in precisely 15 minutes." Her hand gracefully weaved a character into the air, beginning to shift it's shape into others as if it were counting down in some other language. The teacher sat in her chair and began to prepare her lesson in silence. Leaving her students to commune among themselves.

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@Rune_Alchemist

The students made their way to open seats, but the older student stood closer to the front of the room and made conversation with one of the male students that made their seat close by. He seemed friendly and calm, removed a pair of fine leather gloves he had on his hands, laying them down neatly on the table, and began to tell the conversation partner something about hand placement in spells. Soon Master Liyva made her way to the front of the room with a Jolly smile, "HELLOOO MY STUDENTS! GOOD MORNING AND GOOD DAY!" She made her rounds looking at each and every one of her students extruding an aura of overly enthusiastic happiness into the room. "I am very pleased to see you all here today, and welcome to the first year of Restoration magics. Now this school is not like most you see that have curriculum lessons or grades, you will be expected to learn and seek the knowledge yourselves outside of classes. But today, we have a simple lesson I enjoy teaching! The use of a Crystal of Wound Sealing. Waylin, if you would please?"

The Older Student took a basket from the window sill and began to pass out Large mostly clear crystals with the only impurity being a very unique and uncommon milky pink substance that seemed to float in the crystal like ink in water. Isil was the third of the students to receive it, and while this sort of crystal was fairly common in her home country as this was a elven technique she could very easily tell this was masterwork quality that was considered rare even among the nobles of the high elven cities. The crystal was far larger than Isil's hands, and as the Student called Waylin gave it to her he told her briefly "You don't want to drop this one." before moving on to the next student.
<Snipped quote by Lucius Cypher>

As I am on desktop and not scrambling to recall details on my mobile device, I am much more capable of giving accurate information.

SO

Page 1 of the RP opens us up with the Orientation. We are introduced to Headmistress Miatri, the otters who tend to the books, and the Archmage Astioth. Only we're introduced to him as a painting, not in person. [At the time of writing, he has not made a physical appearance.] We are, however, told that it is quite possible to find him, and that he will be more than willing to share his knowledge with students. [A GM post focusing on Miatri later reveals the location of his office is up sixty flights of stairs.] Notable information we are exposed around this portion is that there is one copy of each book, destroying any of them will get you expelled, we are strongly discourage from bringing books into the baths [public style, available to males and females during clearly scheduled and alternating shifts], and that the Chef's name is Piero. We're also introduced to the rules of conduct for mage duels, as well as the arena.

Bah, running out of time on my end. Page 2 was when the announcement of the feast took place, as well as the feast itself. At the bottom of the page, the announcement of the mentors for the new students was made via parchement crow, and basically page 3 onwards has been building up to the first actual class held by said mentors. I apologize for skipping over describing the player interactions but those are basically the bare-bones bits of information in regards to what's happened.


And to add onto that soon we will go through a general summary of the orientation to the classes and be back to regular walking around and interaction since I don't want to like, do 10 pages of explaining all the magics. This is more of an intro to who you go to for what and where your assignments would be coming from. Sorry guys I've had a massive headache since this morning and haven't been on the computer all day.
@Lucius Cypher@MULTI_MEDIA_MAN

I would like to point out that the Dwarves generally don't hate anyone and they are more like peeved that the other races are so stubborn in their ways. Dwarves in my world are formidable warriors and craftsman but do not seek war. They live in tandem with halflings and in co-existence with the gnomes. So like, that kinda sums up their attitude towards life as a culture I think. It's like Valhalla on earth.

Eat, Sing, Drink, Fight, repeat. Laugh in between.
Hmm... so if the half-Orc is an enchanter, that means that he'll likely have the Rune Weaver as an assigned mentor...

Ohohoh. I'm *really* looking forwards to this.


Wow man that's really bad assuming. No, an enchanter has the ENCHANTER class. Master Rovi.
@Spirit

Gratzi, I’m glad he’s good to go. To wander a few of our questions:

Yeah he most likely would be doing Rune inscription based enchanting. As his own spell selection is mainly limited to variant Transmutation Magic’s, he uses enchantment to achieve magic effects he himself can’t preform. For example he could create a sword that teleports to your hand, but he himself doesn’t know any teleportation it summoning magic.

As for their lands I had imagined that this would be the case, and I’m sure you k ow well that in the African continent their lands are rife with warlords and warring factions trying to take over the place. The only thing that differs my specifically brand f orcs and their empire is the fact that they do actually k ow a lot about the humans beyond the north, as the current Emperor is a half-Orc and so is my character. This actually plays a much more important part of their success and purpose in the grand scheme of things, as the empire is effectively taking over the southern continents while being funded/supported by their human allies and to endorse their interest. Basically it’s like the European colonization of Aftican but with a slightly more cordial relationship between a nondescript European nation of the African country they’re going to one day control. This, of course, is a conflict that my character will have to confront at some point in his life.

As for the wealth of the land, ills admt that not all areas are suitable for farming, it that does not mean they’re ill suited for life. They simply have a different sort of wildlife and foodstuff to grow. More importantly however the orcish lands are absolutely _rife_ with materials treasures such as gem stones, precious metals, and the like. One of the reasons that anyone would even bother to ally with the orcs beyond making them hired muscles is to access these rare materials.


Naturally so, that's actually WHY the african continent lacked major Empire based civilizations besides egypt for the most part is because the land was too erratic for sustainable farming patterns and the people of the land had to adopt a nomadic life style moving from location to location to farm fertile land and chase the migrating hunting grounds. Savannah are immensely unforgiving as they are quite literally the other extreme of the spectrum being the polar opposite of a tundra. It's also why the civilizations of ancient Africa were dubbed tribal because they would have to move in small cliques with certain exceptions of kingdoms that thrived on the coastal lines like the Swahili on the Swahili coast.

The aggressive conquerors from outside cultures also eradicated much of the oral tradition, which resulted in little history and mythology being passed on throughout the centuries which is why it's SO DANG HARD TO RESEARCH THIS MYTHOLOGY---

Ahem, anywho, yeah that being said they aren't uneducated or to be taken lightly. The southern continent is one of my favorite places to write and talk about cause I get to delve deep into what the culture would be like applied to a fantasy setting. There are Southerners in the northern continent as the sense of adventure and glory seeking is highly encouraged in the southern cultures. In fact one of my 5 heroes that I'll be writing a story for eventually is a Prince of one of the nomadic Clans there, based of specifically the Zulu culture, and left it behind to seek glory as a warrior taking up the greatest challenges of his people. He could have taken a boat to the north, but choose the path of the desert as it was the more difficult path. He ends up in a arena at the edge of the desert in Hag'dvad fighting gladiatorial combat where people are forced to fight and die for entertainment. He went in their voluntarily for fun, and joined the party in their breakout of their gladiatorial enslavement not because he wanted to leave but because that sounded hard to pull off so it had to be glorious. He sticks with them because they are on a quest to defeat a great foe and yeah glory of combat you get it. Really I do love his character he's basically the preemo combat bad ass. The let's punch the bear in the face guy.

Course I'm rambling again about things that don't really matter. SO here's an important bit, my requirement for enchanting is you have to know a spell to imbue an object with that spell. Rune weaving is more of a method of casting a spell, and rune enchanting is more of a light switch while normal enchanting is charge based. You provide the magic to make the magic work WHEN you want to use the magic in the item if it's a rune enchantment item, it glows and emits the properties in question. The Other method is always present but needs to be recharged eventually skyrim style. The third method that is about to be explored more is the best method where the magic is forever and becomes PART of the item not just an aspect of an outside force on the item. The third method taught by the master is a lot more like mixing paint, the item becomes like that as if it always were like that and the magic is just as much part of the item as the item is part of the magic. The other two methods are like paint jobs, they wash off. Runes are carved so are permanent, but if the rune is destroyed then the enchantment is lost as well. That being said good luck cleaving a magical item enough to ruin a rune enchantment so they are as good as permanent but need activation.


Ok so my friend actually told me I can post in discord and use the discord link there to use as a method of getting an image onto the forum so, Thank You for that @MadManMoon!

Ok so this is the visual for the map of The Evershift, the Desert of Hag'dvad. It is a scarcely populated area with scorching heats and deadly foes. This is the only way to walk from the north to the south. You have to get a boat to do it otherwise. But since it's at this point the land becomes infertile and the food becomes more scarce as well, the people of these areas took to nomadic survival. The Nomads of the Evershift however are unique because they don't have a formal civilization. On the southern continent there are the Orcs and A tribe of humans, as well as a few more races that I haven't gotten to implement yet since I have to build this world brick by brick as they say and the main continent isn't fully mapped yet either. So for now the southern continent is in the alpha planning stages while I map the written info of the north. It's a slow process especially since I have to use my writing inspiration effectively and that means rp'ing or making more content for my lore. I haven't really smoothed out the edges or made the design of the southern continent yet. That's why as of now you have full free range to design your Orc culture. I wouldn't retcon you in the rp though I already came to terms with the fact there are two continuities to my world right now being the tabletop canon and the rp canon, this forum falling into the latter of the two.

I could sit here and talk about my lore for DAYS but I got to do some writing for a new concept I haven't implemented in yet and am rather excited about at the moment. The Underdark, which is rather easy to adapt into my lore than I thought. The only issue I'm running into is like, Dark elves in base D&D come from the Underdark, but in my lore Dark elves and Drow are two separate races that came from an ancient Elven war and being off shoots of "Elf" or in my lore now refereed to as "High Elf" and the classic wood ranger druid elves are the "Wood Elves". I figured out how to GET civilizations into my lore's Underdark, but since elves are the way they are I need a brand new elf to design for the Underdark explicitly. If you want to know more about WHY elves are so complicated and vast, please consult your local ancient wizards.

But yeah a whole new continent where I get to use monstrosities without trampling my established lore sign me up. So I'm working on that for now and plan to finish up the history of the Evershift after I explain that in my notes, then I'm proceeding to the glacial north and the Viking/Arthurian Kingdom of that territory. Then, once I established here's the lowest point and the highest point of this landmass, I plan to fill in the middle with all the territories I had explained in my writing to this point including the Forest of Heria, the Dark Elf Kingdom, the Forest of Lies, the High Elf Cities, The two Dwarven kingdoms, The port city that contains the Arcanium, and then finally on my to do list The Deadlands. Then there's the wilderness, and then I can do the southern continent.

Lot of work to be done. I hope when I sit down for my first session in this lore it will be an exciting place to explore the same way your characters would have to from level 1.
Anyways... Here's my character.



This is well thought out, not too overpowered and very bare bones as far as some of the things I've seen pitched. If I am reading this correctly he is primarily an Transmutation mage first, and a basic enchanter specialist second? Basic as in method, the normal method of enchanting. I ask because in the story so far I have established 3 methods of enchanting and all work to make flaming swords and the like. These methods are rune inscribing, basic magic imprinting (The method of imbuing an item with a spell's properties), and the third method being Master Rovi's method which I am about to do a reveal on soon. The Orcs having their own method unique to them would believe it or not be justified so if you want to describe a unique method of enchanting in detail for the orc tribes then now would be the time to clarify.

The other thing I want you to be 100% on is that the Orcs come from a southern continent, not a country on this particular one. My world is set up similarly to the real world in the sense that cultures and races developed over the course of centuries and their appearances are heavily influenced by WHERE they are in the world. That being said I wanted to capture the classic European fantasy setting of D&D as the main continent that my campaigns would focus on, so that became the "Main continent." But I began to develop more and more, and I never could find a good home for the orcs until I realized the southern continent that are going to be ancient south american and ancient African inspired in their civilizations needed more conflict in their territories. So Orcs found a home there to help promote the fierce warrior cultures I wanted to capture. So in the southern continent it's very Savannah and mountainous as it's along my world's equator with another desert, that's really all I have developed but I will show you where the southern and northern continents have a land bridge in the next post. It is the ONLY land bridge, connecting the north and south and is in itself a trial to cross being the Sands of the Evershift, the Desert of Hag'dvad where only the cunning can survive. That being said there are a few trade port cities on the southern continent which is likely how most of them get form the south to the north and vice versa, but that's why at least for now Orcs are uncommon in the north with some minor exceptions. That's really just a base until my tabletop players can act to influence the growth of the world I built.

I highlight all of that in case you skip it cause I explained all of this for one reason, you would come from a entirely seperate main land, and I want to be sure you know that because you will be unusual to a lot of people that don't know much about the world outside of their own territories. Sure there is a few tribes of Orcs that pillage and plunder in the north as orcs do, but they aren't as civilized or large scale as where you would hail from. Basically, you're a citizen, the northern continent Orcs are barbarians. They do the stereotypical orc stuff but your orcs are more of a social structure with rules. Basically this knowledge is just for you to pick where you come from on the map more accurately, I'll show you the map of the Evershift and point out what I mean by two landmasses.

Ok that's enough of me explaining lore accuracy now back to the matter at hand. I like this character! I think it's pretty cool and balanced. I approve it you may move it to the Characters section. Now, I have to ask, does he really wear that mask?
@Lucius Cypher

You know you kinda hit their culture on the nose, they do have that traditional shaman of the earth kind of attitude and they DO have a tribalistic you look after your own mentality. The will to advance is actually very interesting and a very unique pitch. I'll see what you do with it, read, think it over and guide whatever I feel doesn't fit into a direction so it'll come out a perfect fit to a void that is in this world. Just remember to stay medieval and no like industrial age tech and stuff. When you say a strong drive to advance I think like Middle Earth orcs. I look forward to seeing what you see in your mind.
Hue, this looks like fun... A question before I proceed however:

Are half-Orc or full orcs available as a race? If so but if you want to know why such a creature would want to go to a wizard school, I can make up various reasons from “This is my form of rebellion against my family” to “My people just don’t have any issues with magic or others, figured this was a good place to branch out”.

If this is quasi DnD what edition are we sorta based off of? I’m familiar with 5e though I prefer 3.5 or Pathfinder.

And do we have to be wizards or can we be most types of casters? I was thinking something of a Pathfinder (DnD3.75) Half-Orc Skald (Bard-Barian basically) who isn’t so much specializing in any one spell as much as specializing in the act of making magic stuff (I’d assume that would generally fall under Transmutation).


YAY NEW PERSON! Hey im the Dm, to answer your first question yes Orcs are totally a thing that you can be. The reason I didn't list it, and a follow up to your second question actually, is because im my lore and world building I just simply haven't gotten to build that society in my world yet. I have recently decided I wanted them down in the south of the continent with the tribal human races to serve as a sort of political parallel interest for that part of the world but the truth is I just haven't gotten around to much more than they are there.

As for why that answers your second question, while yes my lore is made in dnd, this is Roleplay forum, and so we don't roll dice. My world is being built around 5e, but the thing is that since we don't need to use ANY systems and my setting is one of my own invention, it serves as more of a framing device for the world we play in.

If you are interested in jumping in please feel free to talk it out with me for your magical tastes, but since the orc race is widely unexplored by myself right now I will allow you to mold your own story for them since they are widely detached from the European style fantasy continent.

Tl:Dr,

I make my lore in 5th edition dnd and the rp is loosely using the magic and race options from the 5th edition of dnd. BUT you don't have to follow it religiously nor does anyone else.

Orcs are a thing, but are largely blank slate in my lore atm, however part of this rp is helping me explore my own world as well.

Current Native Orcs are generally Shamanistic and warlock style wizards but I am very lax with what you WANT to be, you don't have to be a shaman or a warlock its up to you, it's just more of a cultural favoritism due to the development of the society in the south continent.

If you want to talk it out, talk to me and talk with your fellow players. You are welcome here and I would love to have you here!

Again, yes you can be an orc. Granted you'd be an outlander in this particular setting. But I love odd one outs in rp settings so I encourage embracing being seen as especially unusual. Makes you more interesting IMO.
@Spirit

Cool.

Have fun!

Note: You should ping me if I am taking awhile to reply because I'm a forgetful doof. I'll get something up this evening hopefully.


But Runey Rune I feel bad being like do a thing, no issues take your time.
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