Avatar of Spiritzer
  • Last Seen: 6 yrs ago
  • Joined: 7 yrs ago
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    1. Spiritzer 7 yrs ago

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Recent Statuses

6 yrs ago
Current Spoilering life itself!
6 yrs ago
Totem animals are basically slang for "I like to be called and totally identify as a fox, but don't call me a furry!".
1 like
6 yrs ago
I require better scheduling.
1 like
6 yrs ago
Time isn't anything without me.
6 yrs ago
Glucose deficiency, myostatin inefficiency. ...bit of vomit. I feel weird in this new circumstances. 😷.

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Most Recent Posts

My post is ready, you two getting a post up? When you're ready. I'll bring you to the arena and we can go from there and we'll do what we discussed. @Spiffy
Well, we'll see how things go. I'd like to complete the arc that could tie you two cicero and gwyneira with a reason to be moving together on an trecherous journey first, if possible. :>. I'll probably be ready in a day or two, so much to write.

I don't know if emergency thread revival is universally welcomed. /shrug.
I just got word that the thread starter is only banned till monday.
Character Sheet

Name: (Full Please)
Age: 15-70
Height:
Weight:
Class: (knight, wizard, thief. assasin, beserker, etc)
Race:(Dwarf, Human, Elf, Halfling,)
Weapons & Equipment: (details but fairly brief)
Skills and Abilities: (expertise, techniques, and magic go here)
Bio: (must be AT LEAST on paragraph long, please use the small amount of lore that I have provided in the lands and intro to help shape your background and backstory)








Yeah, had to show a moderator what's happening to do it fortunately rwby was empathatic. This allows me to change a few things, add systems we come up with (later will add a section on magic as we discussed).
I'll be writing some other stuff up, make up the time and scenery in between now and the battles however you'd like - if you need anything (like completing a previous objective), just pm me. I'm preparing the next series of choices meanwhile and won't be posting until the main battle has started.

This isn't my roleplay and going through all the details is a chore! XD.


The Intro & What To Expect


The meat and potatoes to any good RP is dedicated players, interesting characters and an active plot. this shouldn't be hard to achieve at all. So I propose to keep things nice and simple (at least to start with).

First, clear choices in a 'Choose your own adventure' style will be given at the end of most of the narrator's posts. You will still have a free agency within the posts to act and say whatever you wish, but to keep the story focused I will employ this technique.

Second, there wont be any long waiting period to start or prologues to pour over. You will have a world, and a starting location and you will figure out the world and the plot from the IC as you play it. Choices and survival will be difficult and combat will challenge you as a character and a player.

Third, we only need two players to get started, the rest will join the party 'fellowship style' as the story advances. The writing level will be low-advanced. Let's have some fun!


(Click the image for theme music)


The Fantasy World of Terraixa

A traditional sword, sorcery and savior setting where I base all my high fantasy stories and characters.





Character Sheet

Name: (Full Please)
Age: 15-70
Height:
Weight:
Class: (knight, wizard, thief. assasin, beserker, etc)
Race:(Dwarf, Human, Elf, Halfling,)
Weapons & Equipment: (details but fairly brief)
Skills and Abilities: (expertise, techniques, and magic go here)
Bio: (must be AT LEAST on paragraph long, please use the small amount of lore that I have provided in the lands and intro to help shape your background and backstory)


Combat




Combat follows the Arena-style method of engagement. You declare attacks but you cannot auto hit. You can attempt to dodge/block/defend but the circumstances of the attempt must be reasonable or your action will be overruled by the GMs (If you get shot at by a hail of arrows, don't attempt to Neo-dodge the projectiles or you will just get torn up).

However where this differs from Arena is that all of your encounters will be PvE (unless you and your team want to have a scuffle). So while you cant auto hit us (the GMs) we can Auto-hit you if we feel necessary. We also calculate how much damage you suffer and and how much inflict. Instances where you can auto-hit the enemy is against 'horde' type enemies like mindless zombies ,low level bandits/gangsters or stationary defense towers if they are part of a siege.

Please note YOU CAN DIE in this game, this is part survival and although GMs wont kill you for something minor 'like oops you stepped into a pit'. We will announce deaths if we feel you fail a combat encounter bad enough to warrant death being necessary. If you die your character will not come back, but you as the player will be given a grace period we you can 're-join' the waiting line with another reserve character later in the story. So write well, think logically and you will most likely live to see another page of IC posts.


Magic


Magic is not a cure all for everything. In fact, a common principle to Magic is that it takes as much effort to do something by spell than to do it via conventional methods. Such as a wizard tilling the earth with a geokinetic spell, will tire as much (if not more) than someone who dragged a rake across the field by hand. Especially if he took less time than usual. Maintaining fire will burn your own reserves and that could lead to fatal exhaustion, which is why spellcasters and magicians are usually smart about it.

A witch would rather start a fire on something that can burn by itself than maintain a fire in her hands unless truly neccessary. Magic of someone's own, is bore entirely by themselves, body and all. Which is why magicians of all sorts are constantly trying to find new ways to improve their existing spells or new ones.

Individual spells are like skills, not just an incantation or a simple ritual. Learning to throw a fire orb takes as much effort as learning how to be an archer, learning how to create fire in the first place; is like learning how to craft a proper bow and arrow set from scratch. It often takes more than just effort too, many Magicians will carry materials to help them. Every spell is a skill, every act of Spellcasting tests how good the Magician is at said skill. Like how someone may not learn a brand new skill overnight, they may not learn brand new spell overnight.

Keep this in mind when creating your characters. Magic does not happen by 'magic'. Magic has a cost, Spells are a specific skill. Practice makes perfect, and Knowledge takes time.
@Spiffy@Cyrania

The Arena's Holding area, Alvion






"I'm n---yes." The cowled man snapped to look at Gwyneira soon after she entered, asking if they were who she implied they were.

Then the knight went on rambling about how he was too good for a little edge over the others, right in front of an official staff.

The bridge of his nose contorted with a grimace, but he said nothing more - watching intently as the elf walked forward to inspect cicero's wounds. She could feel his gaze pour over her from under that hood. When she walked past him, he immediately turned and disappeared with nary a sound or trace into the many halls the walkway led to. The door swinging to a close softly behind him...
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Rejection is possible, I would let them decide how their wound heals rather than decide it for them. Try writing details on how the spell is cast rather than what it accomplished (healing by what means?), giving them choice to react to it.


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