Name: Soili Edelfelt
Species: Human (Part Succubus)
Age: 24
Gender: Female
Personality: One who projects the image of a commanding noblewoman. She enjoys lording it over people and treating them as servants, with a sense of superiority that permeates through her being.
The type who naturally excels at almost anything she tries her hand to with that blessing of ‘talent’. She has a number of hobbies that she picks up and discards with startling frequency, experimenting with different forms of art and music often.
Despite her domineering nature, she wears her emotions on her sleeve, and is generally honest with those around her. She showers those she likes with affection and compliments, rages when angry and is surprisingly quick to tears.
She can seem dismissive to her sister, but it’s just a matter of intimacy. There’s no need for them to display their closeness since they’re both aware of it. Naturally, her sister is the most precious thing to her, even if she sometimes takes her for granted.
For her, human society is a thing of great value, and particularly her own family. Raising the status of the Edelfelt family, securing humanity’s future, and saving the lives of those she values; all are of great importance for her.
Backstory: The latest pair of heirs to the Edelfelt family, those ‘hyenas’ that shamelessly scavenge knowledge from various conflicts between Magi across the world. More infamous than famous, though their power is generally respected.
The initial appearance of zones of distorted magecraft created a great deal of instability and conflict, something that the Edelfelts naturally thrived upon, increasing their knowledge of Magecraft both old and new through looting these battlefields. A time of instability became a time of great profit for the family.
One of the acquisitions the Edelfelts made during this time was the integration of phantasmal species genetics into the family, allowing them to become even more elegant and powerful.
Before the birth of the duo, their mother, planning on their birth, wanted to ensure they were born to a clean karmic slate. She used a technique of curse materialisation to create a monster out of the curses rebounding towards her, and was pursued by it throughout a large portion of her pregnancy, surprised by the power of the monster. After seeking help from the Aethra Aeternum, she was finally able to put it to death and bear her children into the world with the karma of the family wiped clean - but with a real debt towards another organisation.
The younger of the two twins, she grew under the tutelage of her family. Her childhood could be considered as close to ‘normal’ as a Magus’ life can be. Attending the Clock Tower, the pair became infamous as prodigies and heartbreakers both, making friends and enemies in great numbers.
After their education, the pair continued the family tradition of acquiring magecraft from various zones of conflict across the world, earning a reputation in line with their ancestors.
Partially out of a sense of family obligation, and partially out of a desire to acquire further secrets, she went to join the Aethra Aeternum, and naturally her sister followed.
Skills:
Wrestling: Close combat based largely on grappling techniques. Not a formal martial art, but integrates techniques of several. Closest in nature to Mixed Martial Arts, or the Greek concept of Pankration - fighting with all force.
Athleticism: General athletic techniques - long distance running, swimming, discus throwing, etc. The type of training that shines in a formal environment of displaying one’s ability, but can struggle in life-or-death situations.
The Arts: Interest and expertise in the arts; poetry, music, literature - things of that nature.
Abilities:
- Magic Circuit Stats:
- Quantity:B
- Quality: B
- Capacity: B
- Complexity: B
- Elemental Affinities: Fire, Earth
Jewel Magecraft: Using the attribute of Conversion, placing magical energy and ‘colouring’ it within jewels, storing it for later use. Takes time and resources, but can store up incredible amounts of energy. New Age magecraft facilitates the use of less valuable artificially-created gemstones, so large amounts of smaller jewels can be prepared with less effort.
In Soili’s case, the jewels are dyed with her energy, and must tend towards fire and earth.
Shamanism: Finnish Shamanistic techniques, based largely around the summoning of spirits, placing them within the body, and, in the case of the Edelfelt, within Jewels.
Half-Blood (Succubi): The nature of one who has the blood of a Phantasmal Species. Allows one to boost one’s speed and power by using magical energy. Also includes enhanced reflexes and coordination, low-level regeneration, slowed aging and the ability to restore magical energy by consuming semen.
Gandr: A curse spell derived from the concept of it being rude to point at people. Usually incapacitating, similar to inflicting someone with a cold. At higher levels, though, it can be similar to being shot with a bullet.
In Soili’s case, though she doesn’t specialise in the spell, she’s able to perform it at a higher level ‘Finn Shot’ by utilising stored energy from Jewels.
Astrology: The reading of stars to determine the future or areas of fortune. Connecting jewels to astral bodies through the zodiac strengthens this.
In Soili’s case, she greatly specialises in this, casting her own body as a constellation and utilising it for short-term prediction of the opponent’s movements.
Mystic Code:
Väinämöinen’s Belt: A literal wrestling title belt inlaid with gems. Associated with the constellation of Orion’s Belt, known alternately as Väinämöinen’s Belt in Finland. Provides easy storage for gems, and their alignment can be altered for different situations. Also elevates its wearer with heroic aspects, strengthening their body and allowing greater synergy with Heroic Spirits.