The Start Of Week Two
9:46 AM
Your Dorm Floor
All of you
Last night was fucking crazy, all of you agree. Those who didn't know what happened upstairs were told. Some of you may have disagreements about certain things, but it was fucking crazy.
Alex was brought downstairs, and has just woken up, dried blood through his hair and all over his clothes.
Ylva had no more episodes during the night.
Apart from conversation, nothing happened for the rest of the too-long night. Now the sun has long-since risen, and you dorm inhabitants are rousing, ready to find out what is going on.
Alright boys and girls, here is where you get to take initiative and pursue whatever you feel the need to pursue. You each have 5 points. these may be spent to attempt an action that you may have to roll for. Stuff like finding info in a library, beating up some mofo, investigating something, or somesuch. You don't need to spend them to make a coffee or something. Unless it's a really bloody good coffee that reveals the secrets of the universe. I recommend chasing leads from scene 1. Look in places you may not otherwise.
The way you spend these points will either shed light or cast a very deep and spacious shadow over the way your character perceives reality.
Spend them wisely.
9:46 AM
Your Dorm Floor
All of you
Last night was fucking crazy, all of you agree. Those who didn't know what happened upstairs were told. Some of you may have disagreements about certain things, but it was fucking crazy.
Alex was brought downstairs, and has just woken up, dried blood through his hair and all over his clothes.
Ylva had no more episodes during the night.
Apart from conversation, nothing happened for the rest of the too-long night. Now the sun has long-since risen, and you dorm inhabitants are rousing, ready to find out what is going on.
Alright boys and girls, here is where you get to take initiative and pursue whatever you feel the need to pursue. You each have 5 points. these may be spent to attempt an action that you may have to roll for. Stuff like finding info in a library, beating up some mofo, investigating something, or somesuch. You don't need to spend them to make a coffee or something. Unless it's a really bloody good coffee that reveals the secrets of the universe. I recommend chasing leads from scene 1. Look in places you may not otherwise.
The way you spend these points will either shed light or cast a very deep and spacious shadow over the way your character perceives reality.
Spend them wisely.