@Holy Soldier
There's many different spells in wazhack, and there's many different abilities he can gain, each one with three ranks.
Battle Wizard: Each rank reduces his penalty for casting magic in armor. Starts off with him being able to use lighter armors, second rank medium armor, and at third rank, allows him to wear heavy armors.
Magic Precision: Grants him a higher crit chance with magical attacks. 50% more at first level, twice as many at second, and three times as many at third.
Dweomancy: Grants him the ability to detect the level of his gear, and identify if items are blessed or cursed. Each rank reduces the time needed.
Nightmare Mode (Moddified from the original game, as it grants him more exp in exchange for taking more damage. Risk v.s Reward): Receives more damage, does more damage. First is 50%/50%. Second is 100%/100%. Third is 150%/150% more damage dealt/received
Commerce: Allows him to barter more effectively, cutting down the cost of equipment from vendors. Merchant sell for 25% less profit/services are that much cheaper, 50% less profit/cheaper services, 75% less profit/cheaper services.
Gastronomy: Allows him to find more food on the bodies of his enemies. 20% at first level, 30% at second, and 50% at third. It also grants him the passive of being able to eat foods with them hurting him at third rank.
Wizardry: Allows him to regenerate Mana 25% faster at first rank. 50% faster at second. 100% faster at third rank.
Literacy: At first rank, he can identify all spell books. At second rank, he can read all spell books, at third, all spell books and scrolls are identified.
I figured at every second level he could get a point to get one of these abilities.
To prevent power leveling of said perks, make it so, like in game, in order to put two points into a perk, you must spend another point on a different perk, and to allow a perk to be ranked up to 3, you must put 2 points into a perk.
These are his perks, pretty much ripped from the game. As such, we can adjust them if you need
There's many different spells in wazhack, and there's many different abilities he can gain, each one with three ranks.
Battle Wizard: Each rank reduces his penalty for casting magic in armor. Starts off with him being able to use lighter armors, second rank medium armor, and at third rank, allows him to wear heavy armors.
Magic Precision: Grants him a higher crit chance with magical attacks. 50% more at first level, twice as many at second, and three times as many at third.
Dweomancy: Grants him the ability to detect the level of his gear, and identify if items are blessed or cursed. Each rank reduces the time needed.
Nightmare Mode (Moddified from the original game, as it grants him more exp in exchange for taking more damage. Risk v.s Reward): Receives more damage, does more damage. First is 50%/50%. Second is 100%/100%. Third is 150%/150% more damage dealt/received
Commerce: Allows him to barter more effectively, cutting down the cost of equipment from vendors. Merchant sell for 25% less profit/services are that much cheaper, 50% less profit/cheaper services, 75% less profit/cheaper services.
Gastronomy: Allows him to find more food on the bodies of his enemies. 20% at first level, 30% at second, and 50% at third. It also grants him the passive of being able to eat foods with them hurting him at third rank.
Wizardry: Allows him to regenerate Mana 25% faster at first rank. 50% faster at second. 100% faster at third rank.
Literacy: At first rank, he can identify all spell books. At second rank, he can read all spell books, at third, all spell books and scrolls are identified.
I figured at every second level he could get a point to get one of these abilities.
To prevent power leveling of said perks, make it so, like in game, in order to put two points into a perk, you must spend another point on a different perk, and to allow a perk to be ranked up to 3, you must put 2 points into a perk.
These are his perks, pretty much ripped from the game. As such, we can adjust them if you need