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@Holy Soldier

There's many different spells in wazhack, and there's many different abilities he can gain, each one with three ranks.

Battle Wizard: Each rank reduces his penalty for casting magic in armor. Starts off with him being able to use lighter armors, second rank medium armor, and at third rank, allows him to wear heavy armors.

Magic Precision: Grants him a higher crit chance with magical attacks. 50% more at first level, twice as many at second, and three times as many at third.

Dweomancy: Grants him the ability to detect the level of his gear, and identify if items are blessed or cursed. Each rank reduces the time needed.

Nightmare Mode (Moddified from the original game, as it grants him more exp in exchange for taking more damage. Risk v.s Reward): Receives more damage, does more damage. First is 50%/50%. Second is 100%/100%. Third is 150%/150% more damage dealt/received

Commerce: Allows him to barter more effectively, cutting down the cost of equipment from vendors. Merchant sell for 25% less profit/services are that much cheaper, 50% less profit/cheaper services, 75% less profit/cheaper services.

Gastronomy: Allows him to find more food on the bodies of his enemies. 20% at first level, 30% at second, and 50% at third. It also grants him the passive of being able to eat foods with them hurting him at third rank.

Wizardry: Allows him to regenerate Mana 25% faster at first rank. 50% faster at second. 100% faster at third rank.

Literacy: At first rank, he can identify all spell books. At second rank, he can read all spell books, at third, all spell books and scrolls are identified.

I figured at every second level he could get a point to get one of these abilities.
To prevent power leveling of said perks, make it so, like in game, in order to put two points into a perk, you must spend another point on a different perk, and to allow a perk to be ranked up to 3, you must put 2 points into a perk.

These are his perks, pretty much ripped from the game. As such, we can adjust them if you need
@Holy Soldier
Ok, reworked his cs a bit. I hope that's better, and in wazhack, a wizard can use any spell if he can read the spell book it's in. He doesn't gain spells as he levels, rather he gains spell power as he does. He does gain other things, such as the ability to tell the quality of his gear, finding more food on enemies, ext, which I figured could be his general abilities, while he just gains spells form spell books.
@Holy Soldier
Character Name: Rum the Enlightened.

Title: The accident prone.

Kingdom: Wazhack team? ((They have no company name, so I guess this will do?))

Visual Description:


Written Description: Standing at 5 foot, 7 inches, not including his hat, Rum looks to be that of a older man. However his skin lacks the defining wrinkles of age, and his hair seems unnaturally colored grey to the trained eye. His robes are that as seen in his picture, ornate, along with his hat. His hair, along with his facial hair, is extremely soft, almost unnaturally so. His eyes have a slight underlying glow, betraying his magical nature.

Personality: Rum is gentle, caring, and curious. He can be at time, rambunctious, and excitable like someone far younger than he is, but this stems from his internal want to discover, and learn. He has an addictive personality, and he knows it, so he strives to avoid booze, or drugs. He even takes medical supplies with caution, worried that he'd become hooked, and dependent on the stuff, paranoid about his vulnerability to such things. He also has fears about women, a encounter in the Dungeon having changed his outlook for life, causing him to eye women with terror, and paranoia.

Game: Wazhack.

Current Story: Wazhack is a game where the story is bare bones. An adventurer heads into a dungeon, seeking the Amulet of Zaw, and the random events of the game shape the story. Rum went into the dungeon, but returned without the amulet, and was deemed a coward. What he saw in the dungeon, no one knows. That is how Rum avoided a horrible fate, he was scared, and scarred, by the dungeon, and his cowardice kept him alive.

Weapon(s): A wooden staff of +0, and a Quill and Ink, but nothing to write on.
A wand of magic missile, with 30 charges.
((Magic missile is a spell in wazhack, that acts differently than in most games. It's a bolt of magic that shoots though targets, no matter their strength, but it might simply pass though without doing to much damage. It bounces off of walls, meaning it could hit the caster as well. These blasts do minimal damage.))
Stat.
Level One

(P)Damage 1
(P)Defense 1
(M)(E)Damage 6
(M)(E)Defense 1
Dexterity 1
0%
XP ////////// (0/10)

General Abilities

Slot One.

Special Abilities

Slot One.
Familiar: Rum has a tabby cat following him. It is easily able to maul creatures like goblins, and kobolds, small weak humanoid creatures even when they are armed with clubs, and swords. However, something larger, like a Bugbear, can easily dispatch them. This should note the weaknesses of such creatures, rather than the strength of the bugbear. The tabby cat can also sniff out malignant magical enchantments, warning Rum if they are cursed.

Items

Slot One. Staff of +0
Slot Two. Inkwell and quill
Slot Three. Wand of magic missile.

Strengths
Master of many spells: Rum is able to cast most spells, should he be able to read the spell book they are found in. This ranges from the simple magic missile to complex rites necromancers use to resurrect the dead as undead servants. Language barriers, and getting these books will be his main barrier between learning every spell there is, and only those in English.

Scribe: Rum is, with enough time, able to copy down spells onto scrolls. This costs him paper, and ink, of course. These scrolls can be used by anyone, no matter their intelligence or other such factors, however, unless told by Rum, or another wizard, one most likely will have no way of knowing what a spell does, until they use the scroll.
He can also create new copies of spell books, via rewriting them into blank books. This takes hours to do, however.

Wazhack Biology: Rum can leap, and run rather well, having near infinite stamina, as long as he has food to go along with it. He doesn't NEED to sleep, but doing so heals him. He also seems to be fine without water, as hunger is his only concern when it comes to bodily maintenance.

Arcanist: Rum is able to easily read most spell books from his dimension, and learn how to cast spells form said books with only a few minutes of reading for the first time, and then a few moments to refresh his memory later.

Weaknesses
Fast Metabolism: Rum needs constant food, lest he rapidly starve, a trope among many games of this sort. For example, he can, after a night's rest, go though an entire pie for break fast, and nearly a dozen full meals, lest he begin to grow hungry, and if not doing so for the next day, will begin to starve, his body wilting like a dying flower as it digests itself, desperately trying to keep him alive.

Weak: Rum's not able to lift, or carry much, before he starts to become encumbered. When encumbered, when he does move, time moves twice as fast, despite it only going at its normal pace for him, leading enemies to act like the flash, moving insanely fast to him. He becomes encumbered carrying more than 60 lbs of gear.

Frail: Rum is a wizard. They don't wear any armor, lest it interfere with their spell casting, and render them useless. As such, Rum risks being easily attacked, and killed.

Memorization: While able to learn from most any spell book, if Rum does not study his books daily, he will loose his magic abilities. However, he need a few seconds to do so, so this will most likely come into play with their destruction, rather than time problems.

Achievements

@Wraithblade6 @thewizardguy

The small mechanical device wirrs, and follows where they are taking Mithias, silent, on looking. However, in actuality, it's making a map of the route to the vampire. The small robot could easily be stomped out by a marine, but none of them made a move to do so. When the Imperial Servants place Mithias into the cell, the robot moves into the cell, and looks at the vampire.
".....Well, that's interesting." A small voice box chirps. It was not Martin's voice, but the voice of a woman, a mechanical woman, cold, and despite what it said, very disinterested. "My name is Suzzi, I am the A.I on the space station 13. Martin has instructed me to stay with you, and keep you safe. Which, for right now, is to just stay in this cell with you. Escape would be foolish, and lethal, as you no doubt already know." She chips. Her mind, stripped of much of her humanity, gave her no true ideals when it came to hope, and daring, following more strict logic, and cold truths.

Back on his space station, Mr. Robinson begins to do what he does best. Pulling out the user manual of the genetic alteration machines on the station, his robotic implants letting him read it in half the time it would take. He looked to the machines, and an idea bloomed in his mind.
"....We're facing something like the xenomorphs, if what Mithias's blabberings were right...maybe...just maybe, I should bring in some alien reinforcements." He muses aloud, as he begins work, gathering dna samples from several different creatures. Slime-men, several of the former members of the ship, as their genetics are saved onto a mainframe. Other sentient monsters, grown in the xeno-biology wing. With these samples, he begins his work.
The station moves to hide, for the moment, in Africa, hiding in the Sahara Desert, the heat emissions being hidden by the baking heat of the sun in the desert. Martin begins his work, in secret, hiding from the prying eyes that would seek to destroy him.
@Gentlemanvaultboy @Wraithblade6 @Tyki @thewizardguy

"Power? A stone? May, may I see it?" Ozo pipes up, his interests peaked by such a thing. Evil powers normally were bad news, and while he had no real idea how to study it, he'd give it a shot. Besides, he knew that such artifacts, if that was what it was, could hold terrible powers, ones that could cause pain and suffering.
"Worst comes to worst, I'll eat the damn thing." He thinks, his mind wandering to all the possibilities of what this stone could do. Destroy the world, summon undead, manipulate reality to blot out the sun itself?! All such horrible possibilities. It was his right...no, his duty as a hero to destroy this thing, should he detect it to be truly vile! He was Ozo, the GREAT! He would not stand by, hands in pockets, as some poor unsuspecting girl was stuck being bullied by some dark wizard, or whatever being could muster up dark powers!
"Also, Miss, you've found yourself embroiled in some madness then, but fear not. I'll make sure you are safe. My name is Ozo, some call me the Great. I fancy myself a hero. Going around, saving people, and you will be no different. Evil fears my bite, and there for, you will be safe with me here." He declares, pointing a finger to the sky as he says as such, striking a heroic pose. Well, as heroic as a fat catfish frog man can be.


@agentmanatee Of course, I was just asking juuussst incase.

Are Kroot allowed? They're a mercenary race that normally allies themselves with the Tau, Rouge Traders, and once in a great while, the main armies of the imperium. Or, at least, they used to.

Not sure of their fate now, but maybe Gregori has a small tribe of Kroot living within his Imperium?
@agentmanatee

Ok...I know...you said...no orks....BUT....what about...An ork weird boy, called a runt herder. They develop naturally, are willing too, and most commonly do, learn how to speak the languages of other species, and could, potentially, bargain with them. He could of joined Gregori's empire to train his men, as that is a runt herder's job, to train things. With the orks being feral, he could of left, them annoying him with their feral behavior.

I'm perfectly willing to accept no for an answer, but I figure if I don't ask, I won't know, and I do hope that it doesn't aggravate you to much, and if it does, I apologize.
@KRIEEEG

The blood is crusted on. The axe isn't normally cleaned, as it's not actually his, just what he picked up from the last people he killed. He tends to, for the most part, rip people apart with his bare hands, or crush them with them. Ape lords are extremely dangerous in melee, at least in dnd, where I pulled the idea from. They're like a troll in melee, tear you apart.

Also, you say a campaign is brewing? For what system?
@Gentlemanvaultboy @Wraithblade6 @thewizardguy @Tyki

Ozo stood back, and watched what unfolded before him. Before he could even begin to move to aid Firebrand, after his fall, he showed he was fine, saving for having broken a sweat. Then, a woman appeared, human, or, so he thought. He saw her torn clothes, and heard her story, and felt pity. A poor girl, thrown into something beyond her.
"Indeed, you can travel with us. We don't bite! Well, I don't, at least, unless you're evil. Then I bite. I bite a lot then." Ozo jokes, alluding to his tendency of eating evil doers. VERY, evil doers. He then winced a bit, thinking that might be getting off on the wrong note. "Err, I don't eat people, unless they're the kind of people who relishes in evil, and who can't be redeemed...which..I give them a wide breath when it comes to that, so, it'll take a lot." He explains, hoping to avoid any sort of worry.
He, then for the most part, feeling like he's done nothing but worry the others, sorta shuts up, and waits for their reaction, sweating slightly.
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