The MundaneName: Sadie Mercury
Age: 16
Sanctum City: Siscia
Personality: Sadie is an unrepentant trickster, who enjoys helping others better themselves with a trick or a prank to turn them in the right direction. She is fiercely protective of her friends and her people, and will square up against anyone who messes with them. She doesn’t try to actually hurt or injure others with her pranks, and when that does happen, she fesses up and does what she can to help the unfortunate person. She also acts wise beyond her years; and sometimes, she’s even right.
Background: As the 3rd, and youngest, child of George and Diana Mercury, Sadie grew up wanting for little, and with perhaps too much free time. Since shortly after the young girl figured out walking, aggrieved cries echoed in her wake as she toddled back and forth between interests, tricks, and exploration. As she grew older, her curiosity, and the complexity of her machinations, grew quickly, to the horror of the household at large. The saving grace is that her tricks rarely left any lasting damage, on object or person, though when something did go wrong, she went out of her way to fix things immediately.
The curiosity that led to all of her voracious learning and trickery also led her to follow every rabbit hole, to try and find every secret, every hidden tidbit about anything and everything around her, from her house, to her family and friends, to the world at large. While this curiosity did lead to good things, such as the discovery of her magical potential and subsequent enrollment into Nova Lux, it also got her into trouble more times than she could count.
When she got her acceptance letter to Nova Lux, Sadie was practically bouncing off the walls with excitement! She couldn’t wait to find out everything there was to know at, and about, the Academy.
The MagicalArmgaus Name: Shining Steel Kyanite
Gladius: Magitech gauntlets (pictured in the Parma image)
Elementum: Metal
Elementum Abilities: Sadie has the ability to manipulate and reshape any metal within her area of control to augment the offensive and defensive capabilities of herself and nearby allies, by modifying weapons and armor and creating floating shields, alongside other more creative applications.