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@Bainshie: That's fine.

I'll have a closer look at profiles a bit later, sorry for the wait.
@MMM: Looks good. Although I'd like if there was an explanation for why he's in Japan. Also, while it's fine for him to wear armour like that while working, he'll probably need some normal clothes for the rest of the time.

@Parteebear: I'm not entirely sure I get why a mage's school would only let someone in because of their nationality. But other than that, it looks good.

@Others: Accepted.
Due to its location, and the lack of any other towns or cities in the area with their own adventurers' guilds, the once small town of Nekoyama has transformed into a thriving city. Whether the beaches to the east are being assaulted by the monsters that make their home on and around the island of Akugashima, believed to be home to one of the world's largest natural Aetherium crystals, the farmers to the north needing protection for their crops or herds or someone is needed to investigate claims of ancient artefacts in the mountains or forests to the west, guild members from Nekoyama are likely to be called upon. The city itself is a fairly modern design with a large shopping centre, apartment complexes and, at the centre of the town, the guild hall.

The Nekoyama guild hall is a towering structure, on the top floors, a number of employees monitor social networking sites and phones, keeping an eye out for people in danger. Several floors are put aside to house people who have been temporarily displaced and need somewhere to stay. The ground floor serves as as a meeting area, featuring notice boards covered in posters advertising jobs that need doing, a bar and other facilities that the guild members can use to relax. Finally, the building's basement level contains a number of training facilities for most combat styles people could need them for.

Aside from the guild hall, the city's other main draw is its shopping mall. Within it are an assortment of stores selling everything from weapons and enchanted items to more mundane things such as video games, as well as a gaming arcade and cinema and a food court featuring cuisines from around the world.

Towards the outskirts of the city are a number of residential areas, with a mixture of traditional and modern house designs. At the top of a hill in the wealthiest of these districts sits the Wakahisa Manor, a huge western-style mansion owned by a famous mage family. Rumour has it that the mansion's staff is composed entirely of familiars kept by a woman whose age has remained unchanged for centuries. Of course, no one has been able to conclusively prove this and the current owner seems more than happy to let people wonder about who or what she is.
Some information about how some things work in the setting:

So, yeah...anyone interested? Oh, and if there's anything I didn't mention or was unclear about, feel free to ask for a better explanation.
A few things to keep in mind:
•The RP's tone will be fairly light most of the time, though there will be serious moments.
•Start your character off at a reasonable power level. Not everyone needs to be perfectly even, but if everyone else needs to work together to take on a pack of mutated wolves and you can take on a dragon on your own, we have a problem.
•Try to avoid making your character's powers overlap with other players', while it's fine for multiple characters to have melee weapons or use offensive ranged magic, I'd prefer if there was some variety in the specifics.
Banned Powers:
I apologise if this causes problems with anyone's ideas, but I don't feel comfortable allowing any of the following powers into the RP. Keep in mind that some things may have slipped my mind, so I apologise if someone signs up with something not on this list and gets rejected:
•One hit kills, for the obvious reason of removing the threat of any combat encounter for the character. This refers to things like "I touch you and you die", not something as simple as having a weapon.
•By the same token, freezing, petrifying or otherwise turning people into inanimate objects, while not strictly a one hit kill tends to have the same general impact on combat.
•Mind control, possessing other people's characters, manipulating people's emotions or just anything that amounts to you getting to decide what someone else's character does or how they react to things, in part due to the potential to basically be another one-hit win ability and in part because it can get in the way of the affected player's enjoyment.
•De-powering other characters is unacceptable, given the importance of those abilities in any combat scenes.
•Reality warping, due to the fact that it kind of ruins any dramatic impact of any plot line people might try if someone can simply wave their hand and fix everything.
•Powers used to no sell attacks; this doesn't mean that you can't have a character with enhanced toughness, the power to go incorporeal, regenerate injuries or even resurrect themselves if they die, however they should not be completely untouchable and regeneration or resurrection will be expected to take time and/or have some other drawback.
Character Sheet:

Name:
Age:
Appearance:
Personality:
Backstory:
Abilities/Equipment:
Not a GM, obviously, but I assume the "Every complete bio is accepted" bit might've included them. Since the alternative would be that she was saying that to a grand total of 1 bio.
So...I'd like to swap Metapod out for something else, if that's alright. Blame Roxas for having Yuuka say Rachel wasn't magical girl-y enough. >.> <.<
Rachel

"H-huh? Magical girl..?" Rachel parroted, looking up at Yuuka. She was a magical girl now? The brunette looked down at her outfit and to the Pokegear, which had somehow attached itself to the costume at roughly hip height. Well, it sounded about right at least, a strange device that put her in a ridiculous outfit to fight against weird monsters. There was only one question left: Did it come with powers or was it just an embarrassing get-up?

Rachel closed her eyes for a moment, thinking about what Hitmonchan could do. The first thing that came to mind would...probably have been rather impractical. Using an attack that could punch birds out of the sky inside a building couldn't end well for her. Next, the elemental punches. After a few moments of thinking about them, she opened her eyes and brought her fists up in a boxing stance. Soon, electricity began to crackle around her gloves. The brunette's expression went to one of awe, to a grin. She...actually had powers. That Pokegear had made her into an actual magical girl. This was...This was amazing!

"I'll fight." She said, smiling at Yuuka. "Oh, and maybe one of the others has more pink. Um, I'll check when we're not getting attacked by hideous monsters."
Hmm, wondering if Rachel and co. should start heading towards the train people soon or if we should wait until the action's over for that. Since Nepeta needs to join up with them at some point.
Name: Manami Mikado
Age: 18
Gender: Female
Appearance: Here.
Canon, AU, or OC?: OC
Universe of Origin: Kamen Rider
Personality:Manami is something of a fangirl when it comes to her fellow Riders (or similarly costumed heroes), due mostly to an event in her childhood where she found herself in a group of people at risk of being sacrificed to a monster, only to be rescued by a strange creature calling himself Hibiki. She doesn't take her role as a Rider very seriously, often cracking jokes in the middle of fights or gushing over awesome moves her allies may pull off. When it comes to school or work, she tends to be rather lazy, using any excuse to procrastinate on study or finding a job. She has a tendency to make bad puns, seeming to get the same amount of enjoyment whether people laugh or groan at the attempts at humour. Her favourite food is Pocky, and she has on at least one occasion forgone having proper food for dinner in favour of a box of the chocolate-coated biscuit sticks.
Abilities/Weapons: Manami has a device known as the Lost Driver and several Gaia Memories, allowing her to transform into Kamen Rider Wild. Due to her Driver and Memories' nature, each of Manami's Rider forms share an appearance with Kamen Rider Cyclone, though their colour schemes differ.
  • Shrimp: A red form with blue lines, Shrimp form has average speed, fragile defences (though still tougher than a normal human) and not much in the way of physical strength. However, in this form, Manami wields the Shrimpistol, a gun which looks similar to Kamen Rider Skull's Skull Magnum, although predominately blue instead of black, which fires powerful blasts of energy which she claims are hotter than the sun. Of course, these claims are somewhat exaggerated...for her normal shots at least. This form's Maximum Drive (which she has yet to name) is activated by inserting the Shrimp Memory into the Shrimpistol, after this, it charges energy for a few seconds before unleashing a larger than normal shot which can reach temperatures approaching those of the Sun's surface.
  • Bear: A white and brown form with below average agility, but impressive strength and defensive capabilities. In this form, Manami fights unarmed, instead relying on her bare hands. This form's Maximum Drive, Grizzly End, has Manami slash at her enemy twice with her hands, leaving a trail of energy that resembles claw marks where her fingertips passed, which is followed up with a punch strong enough to send most enemies flying.
  • Bee: A yellow and black form that emphasises speed over strength or defence. In this form, she wields a sword called the Stinger. This form's Maximum Drive is activated by placing the Bee Memory into a slot in the base of the Stinger's hilt. After a brief charging period, Manami puts on a sudden burst of speed, delivering a large number of slashes and thrusts to her opponent in a short period of time.
  • Zoo: A living Memory that resembles a wolf. It appears when Manami is in danger and contains power greater than any of her other forms. Wild's Zoo form bears a resemblance to Double's Fang half, with some parts of her armour becoming more jagged, unlike Fang, it is predominately dark grey. While using this form, she is reduced to an animalistic mindset and has trouble differentiating between friends and foes, as such she refuses to use it unless absolutely necessary. Due to Zoo's power being a combination of animals, she is able to summon the Shrimpistol or Stinger by pressing down on the Memory's tail. She believes there may be more weapons available through this method, but is never in a good position to test this out. The Zoo Memory's Maximum Drive, Final Stampede, conjures energy projections of an assortment of animals (the exact make up of the group seems to change each time) which rush the opponent, once the stampede is finished, Manami delivers a flying kick, generally causing the target to explode.
Backstory: Manami's life has been mostly uneventful, with two main exceptions. The first being the previously mentioned situation with Hibiki when she was nine years old and the second being a rather odd encounter several years ago. On her way home from school, Manami found a strange device lying on the ground, accompanied by several USB drives. Unknown to her, the device was a Lost Driver, created and left there by Foundation X as part of an experiment to determine why exactly the hypothetically superior monsters they had invested time and money into kept losing to Riders. Shortly after, she began to come under attack from an assortment of monsters. After a while, she became suspicious of this and, following some investigation and a bit of tinkering from an engineering student she was friends with, a chip that had been transmitting data about her fights back to the Foundation was removed from the Driver. Reasoning that with their research ended, they didn't need the Rider anymore, the Foundation sent one last person after her, to test an unstable Gaia Memory, "Warp". Manami managed to defeat the Dopant, however, instead of the standard explosion, performing a Memory Break on the Warp Dopant seemed to create a vortex which sucked in everything nearby.
Faction: None, though she's likely to join the UMMA if given the chance.
Hopefully that post works. Also, the Pokegear is voiced by Tomokazu Seki. >.> <.<
Rachel

Rachel was still somewhat scared by the strange fish-men that had appeared suddenly, though they didn't seem to be attacking at least. Looking back over her shoulder, she couldn't help but think they seemed familiar. Wait...were those sentai mooks? If that were the case, then...Almost immediately after she realised that maybe the green-haired woman being the real Yuuka might not be quite so farfetched in this situation, her suspicion was as good as confirmed. It was kind of hard to believe that a cosplayer would display that level of dedication to staying in-character, after all. The realisation that there was magical artillery right next to her came as something of a relief.

One of the museum's employees, clearly panicked by the situation rushed over to the trio. Panting, the employee thrust a strange device and a handful of crystals towards Rachel. The brunette stared in confusion for a moment before hesitantly taking the items. Looking over the device, she couldn't help but notice that it looked like some kind of phone.

"Um, what am I meant to do with these?" She asked.

"Put...a thing in the thing. Then press the thing and the thing...it'll do a thing." The employee responded, gasping for breath. Whether through a lack of personal knowledge of the item, not wanting to confuse the person on the receiving end with names they might not get or because they were too panicked to explain properly, the instructions ended up being...less than useful. Before Rachel could ask for any clarification, the employee rushed off, leaving the brunette staring blankly and wondering what the hell that was meant to mean.

After a moment to process what had just happened, Rachel looked down. Well...chances were good she wasn't meant to put the phone in one of the crystals, so that was the first two things sorted. She flipped it open, revealing a familiar interface. What was she meant to do with a Pokegear though? Call youngster Joey and pray his Ratatta would come and help? Looking at the lower screen, she saw the familiar symbols for the Pokegear's assorted functions, accompanied by a 5th that she didn't remember being there. Near as she could tell...it appeared to be a pokeball with a domino mask on.

After she pressed the symbol, a message appeared on the screen. "Choose next Pokemon". Guessing that it was probably referring to the shards she'd received, Rachel examined the Pokegear, looking for somewhere she could do something with them. Soon enough, she noticed the slot in the bottom of it and chose a random shard, one with a reddish tint and inserted it. The text on the screen vanished, in its place was an image of a pokeball. The button in the middle of it seemed to flash red briefly every so often. Hesitantly, she touched the button.

"107: HIIIIIIIIIIIIIIIIIIIIIIIITMONCHAN!" The Pokegear announced.

Rachel was engulfed in a bright light as the device went to work. Seconds later, the light dissipated and she was left wearing an outfit identical to that of the punching Pokemon. Looking over the new getup, Rachel was...surprised to say the least. She definitely hadn't expected something like this to happen. She also hadn't noticed until now just how short Hitmonchan's skirt actually was.
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