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'Man at the helm...'

To say that the thin-haired nord was ready would be a gross understatement. Palms firmly set against the helm, Falkvord felt the thrumming power of the twin warp engines beneath his quivering fingertips. The icy man steeled his nerves, feeling a smile peel open over his crooked teeth and a delighted fire swarm to his eyes. The Captain's orders were clear, the engines were clear and most importantly the way was clear. The Grandeur was clear for departure from Starbase.

There was seemingly no instant when acceleration began, only the collective realisation of the Grandeur's maiden voyage as Engineering's love and attention was finally pushed out of orbit by the helmsmans' controlled inputs. The Ensign's tact at the controls was near-enough textbook, if somewhat over zealous. Critical manoeuvring was handled quickly rather than carefully, but the results spoke for themselves - no collisions, no failures.

The pilot gazed longingly at the void that stretched before them, a distant star twinkling on the proverbial horizon amidst the countless others. Confirming their trajectory, the brave-voiced graduate gave his report. "Course locked in and underway, Captain. ETA at Toliman, Stardate 2372.199."
My apologies @Andreyich. I'll send it to you now. Could you put your character idea here for me as confirmation of your interest? Thank you!
"Here we go then."

Freshly graduated Ensign Anders entered the departure lounge for Star Base 01, this time for a very different reason. The vessel he would board from there would be on his shoulders, all of it. Maybe someone from engineering would disagree with that, but for the young, lithe man the idea would suffice. His uniform felt tight around his chest, his breath restricted by anticipation. Any kind of helm-related duty was not totally unfamiliar to Falkvord, but to have the overwatch of Albert Hofmann (his instructor and beloved career progenitor) no longer a given was beyond surreal. It was all him now along with the parting word of wisdom he'd received prior to leaving the academy's halls for the last time: "She flies better when she's making a noise." The young man smiled, taking a seat to await the shuttle which would take him to the satellite somewhere up there in the evening sky.

---

The flight had been an equally pervasive experience. Drawing up on the station had given the nord an excellent view of the immense, six-noded structure and a glimpse of the vessel he'd be pulling the strings of: the USS Grandeur. There it was, docked and most likely devoid of life but not for much longer. The Ensign suspected that his to-be captain Seth Juvum was itching to inspect the craft and would most likely be doing that in the coming hours. From this sort of distance, one could only idly watch and speculate.

Falkvord had briefly met the captain prior to his graduation. It wasn't a lengthy exchange with the ridged-nose male, but during which he had been given a very strong impression of the Half-Bajoran's resolve. And to make matters that much more interesting, he was once indeed a pilot. As such, Anders expected his every move at the helm to be observed and most probably criticised. "All the more reason to show off," he thought with a dangerous smirk, peering intently out at the galaxy class's stern.

---

"Orders... Orders..." He thought to himself, carrying a single case of personal items through to the ship's docking station. Security checks had been more thorough than the young man had allowed for and it had taken him longer than expected to finally get cleared to board. IN a rush of reality, his mind faded blank as he crossed the threshold, stepping from the satellites superstructure and onto the deck of his home for the... how long was he to spend in deep space again? Which deck was he on now? Was there a way to stop that creeping, nervous smile form rising any more and exposing more of those civilian-grade teeth?

With the entryway to the Grandeur clear of foot-traffic, Anders shuffled to a hurried stop in the centre of the corridor, fishing out a battered PADD from his leg pocket. He was somewhere near the dish's docking port and nor far from the recreational area if his judgement was correct. Was he meant to be meeting anyone there? Or should he drop his luggage at the quarters first? Did he even have time for that? He was sure to be late at this rate, what with security and now this last-minute confusion! "Orders..." He mumbled to himself, looking up from the dimly-lit screen at the sound of footsteps drawing near.
COMPLETE:- let me know if changes are required.

[moved]
I'd like to play helmsman. Got a few ideas for a character in mind.
If this a tabletop RP could you explain those mechanics please.


I'm using a ruleset called Patrol as per the title of this thread. The rules are a little difficult to understand in places as the book isn't laid out that well, but if you like war RPGs I do recommend the book - it will take a while to get through cover to cover. I'll be handling all (or most of) the mechanical parts depending how people want to play. Acting out in this game will consist of players providing their intentions for the turn to me and I'll tell them how it goes. They can then write a post describing everything they do in as much detail as they want, using the results of the rolls as a guide.

Hope this makes sense. I might include this in OP for reference.
Patrol (Military Roleplay In The 20th Century)


SLOTS REMAINING: 6

MOSs needed: Rifleman, Pointman (1 max), Grenadier (1 max)



Thought it was a nightmare, but Lord it was so true. They told me: don't go walking slow, the Devil's on the loose...


I'm looking for some patriotic volunteers to head out into the jungles of Vietnam. The story will be a series of Missions with some Downtime in between for the characters to develop some bonds and rifts between each other. This story will require a certain level of maturity, with a focus on keeping it real. As such, edgelords are generally not welcome.

Expansive knowledge of the Vietnam war is NOT required. But if you do know a great deal, do get in touch with me!

There will be some dice involved, but I'll be taking care of all that behind the scenes. All I need from you are ideas, originality and a slightly morbid sense of humour (most American and ANZUS soldiers kept themselves sane in this way).

Setting

  • This RP will take place during Operation Cedar Falls in a region of Vietnam known to you as The Iron Triangle
  • You will be playing as members of the 1st Infantry Division, US Army

Application to serve

  • Give a physical description of your character including height, weight, build, race and any defining marks. Please note that only human male characters will be suitable for this story.
  • Give a short backstory to your character including their name, age and origin. E.g: Are they an enthusiastic volunteer or a reluctant draftee? Are they a part of a the hippy culture? What's their opinion of the war, Communism and President Lyndon B. Johnson? What motivates your character? What displeases them? Be creative!
  • With 24 points total, assign a minimum of 5 to each of these three stats: Fortitude (physical conditioning), Vigilance (mental alertness), Proficiency (technical prowess).
  • Choose one MOS (Military Occupation Speciality): Rifleman (will need a majority of these), Pigman (M60-gunner, cigar included), Medic (everyone's best buddy), Radioman (dramatic screaming into the mic is encouraged), Grenadier (P-TUNK!), Pointman (hard guy who gets all the dangerous jobs), Marksman (special snowflake with a scope).
  • Characters submitted here are liable to change, so don't worry if you're unsure of certain aspects.

Official character sheets will be available once I have enough character ideas posted here.



Additional Information


Just signing on here, hi to all!

I'm a keen RP enthusiast and love to GM games (I run D&D groups, etc.). Main reason for me coming here is to try and get a Vietnam War RP off the ground where past attempts have failed due to players not wanting to post... which is rather odd because they invested time creating characters for it. Stat blocks were used, but I'd be handling all the maths/mechanics.

I'm somewhat easy going, very difficult to offend and love players who seek immersion in roleplay above all things! Some people seem afraid to go that extra mile to deepen a story, which is a shame. It's all drama, as they say.

Eager to meet some people here and see about getting this RP idea of mine off the ground! Thanks!
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