Name of Jutsu: Nise Zoufuku no Jutsu (False Amplification Jutsu)
Rank: B
Range: 40 ft.
Type of Jutsu: Genjutsu
Element Affinity: NA
Description: A genjutsu that amplifies a particular sense to an unbearable degree. For example, sunlight would become an unbearable glare, a whistle would become a deafening screech, etc. The user can choose a stimulus in the environment at will and amplify its effect on the target. This genjutsu is tricky to break because it does not target the mind directly, but rather the target’s receptors; the target’s mind is functioning normally, but it is receiving false information. Thus the standard method of breaking genjutsu is not effective. Instead, the target must focus chakra to the specific part of the body being effected.
Weakness: Nise Zoufuku no Jutsu cannot create stimuli; it can only amplify something that the target is already sensing, so additional tools are often needed to make this technique effective. Likewise, completely cutting off a sense (closing one’s eyes for example) would negate the effects for as long as the sense remains cut off, while the technique will continue to drain the user’s chakra.
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Name of Jutsu: Toppuu Arukkata no Jutsu (Gust Step Jutsu)
Rank: D
Range: NA
Type of Jutsu: Ninjutsu
Element Affinity: Wind
Description: Wind chakra is channeled into the feet and released in a quick burst, resulting in a momentary, but powerful, propulsive force. The technique itself is incredibly simple, but it can be made into a deadly weapon with clever application. This technique can give the user a sudden burst of speed or can increase jumping distance. The force of the burst is controllable and dependant on the amount of chakra expended. The technique cannot be used continuously, but it can be used in rapid succession.
Weakness: The technique results in a high speed thrust, but does not heighten the user’s senses, thought process, or body speed. The runs the risk of miscalculating where he and his opponent will be after the step.
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Name of Jutsu: Kazetachi no Jutsu (Wind Cutter Jutsu)
Rank: C
Range: 50 ft.
Type of Jutsu: Ninjutsu
Element Affinity: Wind
Description: The user launches blades of compressed air at the target. The blades are strong enough to leave deep lacerations, but generally are not fatal unless many strikes land.
Weakness: The blades cannot cut through rock or metal, so they can be blocked with a moderate defense.
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Name of Jutsu: Suiton: Suiryuudan no Jutsu (Water Dragon Jutsu)========================================
Name of Jutsu: Dassui Goumon no Jutsu (Dehydration Torture Jutsu)
Rank: A
Range: Contact
Type of Jutsu: Ninjutsu
Element Affinity: Water
Description: Originally created as an interrogation technique, Dassui Goumon forcibly rips the water out of the target’s body. Keiji personally modified this technique so that it could be used in combat. The technique requires intense concentration and precise chakra control, but if it is executed correctly, once he comes in contact with his target, he can rip the moisture right out of them. The technique does not leave any physical wounds except the parched and fatigued body that dehydration brings. Brief contact allows the removal of a moderate amount of water. It would take multiple hits to have an immediate effect. However, with prolonged contact, immediate dehydration is possible. Death is even a possibility if enough water is pulled out.
Weakness: The technique requires physical contact, meaning flesh against flesh. The water can be pulled against porous substances, like normal clothing, but the technique cannot be activated through armor or thick clothing. Since the technique requires precise chakra control, it must be prepared in advance; it cannot be used opportunistically.
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Name of Jutsu: Kuchiyose no Jutsu: Wanayamori (Summoning Teachnique: Trap Gecko)
Rank: A
Range: NA
Type of Jutsu: space-time ninjutsu
Element Affinity: NA
Description: A rather obscure form of summoning that is often overshadowed by larger, “more powerful,” creatures. Wanayamori appear to be ordinary lizards, and have no notable offensive capabilities. However, their bodies are capable of absorbing and releasing ninja tools at will. For example, the ninja can place three shuriken in one gecko; that gecko will be able to spit those shuriken back at a target. Each individual gecko takes a small amount of chakra, so the user can often summon multiple geckos at once. The Wanayamori have a hive mind that links to the user, essentially allowing the user to control them at will.
Weakness: Controlling multiple Wanayamori at once is mentally taxing, and while they do not require large amounts of chakra, only those capable of prolonged concentration can use them effectively. If a gecko is killed before it releases the tools, those tools are lost forever.
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Name of Jutsu: Kirigakure-ryu: Nagare Keitai (Mist Village Style: Flowing Form)
Rank: B
Range: NA
Type of Jutsu: taijutsu
Element Affinity: NA
Description: A defensive technique used to minimize damage from physical strikes. The user anticipates the force and rhythm of the strike and moves with it upon contact rather than blocking or resisting the strike. This technique is similar to the way boxers “roll with the punches,” but this form of taijutsu can be used against a variety of strikes. Users often utilize spinning or rolling motions to lessen the force of the blow. Advanced practitioners can use the centripetal force to then deliver a counter strike.
Weakness: It is a risky maneuver. One misstep results in the user taking the full force of the enemy’s attack, unguarded.