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    1. Tancuras 10 yrs ago

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9 yrs ago
Watch the sky.
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Bio

Name: Rhys

Gender: Dude

Age: Legal to drink anywhere in the world

Class: Samurai

Abilities:

Argest Allegory - Writes a roleplay that blinds all foes because the font is too bright.

Oaken Onslaught - Cleaves the horizon with an axe. Super effective against firewood.

False Flight - Jumps so high it seems like flying, but only if you can't see the wire in the background.

Cordial Connection - Magically connects to any WiFi access point, as long as it has no password.

Most Recent Posts

Sounds good. Forgot to mention, when the old gods bind a new servant, they do so through an animal guardian. Each person has one, so you can make one, for yourself or be one for someone else.
Official thread: http://www.roleplayerguild.com/topics/79029-spirit-of-chaos-lady-of-the-black-emerald/ooc

In ancient times, mankind was new and weak, and sought power. The old gods, the gods residing over nature, chose the most devout of mankind and made them an offer bound in blood. The gods would bestow upon their worshippers a Crystal, one created from their life force, and through that catalyst grant them the powers of nature in return for obedience.

The family of the Canine, most stalwart and loyal, granted their chosen a Topaz, and with it, domain over Earth. These servants could build walls, move mountains and rend the earth twain.

The family of the Feline, lithe and cunning hunters, granted their chosen a Ruby, and with it, control of great Fire. They brought warmth to a cold world, and the power of destruction and protection.

The family of the Amphibian, commanding the great oceans, granted their chosen a Sapphire, and with it, the ability to move Water. They brought life and vegetation, healing the dry land.

The family of the Avian, free and swift in the open sky, granted their chosen an Amethyst, and with it, control of the Wind. They powered a new age of industry, and brought the people of the world together.

The family of the Reptile, almighty rulers, granted their chosen an Emerald, and with it, the harnessing of Light. They brought order to the world, and erased the earth's wounds.

The family of the Wraith, drifting wanderers, granted their chosen an Opal, and with it, the manipulation of Shadow. They sheltered the weak and hid the vulnerable.

Since that time, the followers of the old gods grew greater and greater in number. Great cities grew to represent each faction, and the world was harmonious. But darkness grew in the heart of humanity; fear, jealousy, and avarice. Evil men and women sought to destroy or steal the Crystals to tip the balance of power. The great families organized militaries to protect themselves, and war ignited across the land.

In the chaos, the Emerald Throne was destroyed by an unknown force, and the Emerald Crystal disappeared.

The servants of the Emerald were decimated. Those who survived were not the same. Their bodies were plagued, infected by a black pestilence. They were overcome by an evil force, one that drove them to consume life, and those that resisted soon lost their sanity. The power of Light instead became disease, an infection which claimed anything it touched. Great black dragons took flight, scourging the land. In the resulting strife, the old gods left the world, and their servants were destroyed. The world grew silent.




Tens of thousands of years have passed. With the old gods gone, new gods sprang up like weeds, and the dark heart of humankind was never sated. The war of the past is all but forgotten. But in the beginning of the second millennium of the common era, the Black Emerald begins to stir, awakened from a long sleep.




In Spirit of Chaos, a dark force is rising in the modern age, and the remnants of the old families are seeking new soldiers for the coming war. You are chosen by one of the five remaining families. Each servant gains control over their respective element, capabilities based on their family, and the ability to shapeshift, fully or partially, within their family. I will post more information based on interest.
When are we expecting to get started?
Reserving my spot!

Hope I'm not too late, let me know if everything's good with this one.


I'm Rhys. I'm not new to the site, but I haven't been on in a long time so I assume my account has been pruned. Last time I was on, though, the layout was quite a bit different, so I'm getting used to things.

I've been forum roleplaying for about twelve years. Needless to say, I was pretty awful starting out, but it's helped me grow quite a lot as a writer. I haven't had the chance to be in one for a little while, so if someone wouldn't mind inviting me into one, I'd be grateful! I would consider myself a fairly advanced writer, and I hope to publish a novel someday.

Anyway, u so best etc. see you soon!
I'm just putting this here to link to a thread I have in Casual. I fear that, after going through other threads, I may have been better off putting it in Advanced. The reason I put it in Casual is because I don't like to limit people too much, and that sometimes a post will warrant only a few lines, but I'm worried the length of the opening posts will scare people off.

Tales from the Spire is a character-driven story focused on interaction, development, and world-building spanning many years. Creativity and depth are greatly encouraged. The story will have very dark and mature themes, so an interest in that is recommended as well. I would like to put together a group of people who take their writing and characters very seriously, to work together to build a fantastic world and story.

Anyway, here's the thread: http://www.roleplayerguild.com/topics/78867-tales-from-the-spire/ic

Let me know if you have any questions!
At the very center of Mount Amathet’s summit, carved into a wide bowl, was the Dais, a stone disc fifty strides across. A symbol was etched expertly into its smooth surface; it was the symbol of Karma, the force driving the world. The Dais was used for all of Amathet’s ceremony. It was the largest singular piece of oraculum known, stone that never discolored or held a stain. Stainless stone was important on Amathet, for most of its ceremony was bloody.

The symbol of Karma was represented by two interlocking rings, one dark, one light. The dark represented passion, motivation driving man to create and destroy. The light represented serenity, and the consequence of desire that every man must bear. Where the rings interlocked was a small space, the balance that everything in the world strived for. Only the victors of Amathet’s many duels were allowed to meditate in the center of the Dais.

A boy passed through the Dais, striding across the dark ring. His name was Ezan Voldu’ank, a boy of fifteen years, not quite as tall as the others his age. Locks of wild russet hair reached back along his scalp, baring a youthful face with wide, slightly tilted black eyes, a small nose and a mouth worn in an open snarl. While he was not as tall as most others, the canines of Ezan’s teeth were twice as long as most others, a trait shared between few of the families on Mount Amathet. Together, with the long dagger thrust through his sash, and the purple bruise glaring on his cheek, they made a ferocious visage, not unlike a cornered animal.

The moon touched Ezan’s loose clothing as he mounted the steps out of the center of the bowl. The moon, full and bright as it was every night at that time of the year, illuminated the path before him far brighter than the torches to either side. The snarl never left his face as he advanced toward Amathet’s Great Hall, a large building with stone corner posts and carved logs laid atop one another to make the walls.

The muffled din of shouting men, dragging stools and heavy mugs exploded before him as Ezan heaved back one of the Hall’s tall arching doors. Squinting against the light, he stalked inside, shoulders back and staring hard directly ahead of him at nothing in particular. He forced himself to sit at the closest table before looking up and around. It was a night of celebration, and all around him were large men in merriment, all wearing a huge sword or a long spear on their hips or backs. Beyond them, seated near the back, were the new initiates into the ranks of the men, the victors of that day’s test, and the boys Ezan had grown up with.

A hand closed roughly around the back of his neck and dragged him to his feet.

“You’re not allowed to be in here, Ezan,” Ivro said, not in the familiar friendly way he usually spoke to Ezan. Ivro’s hand guided him back to the door, but he pulled back, breaking the man’s grip.

“I deserve to be here!” Ezan shouted, straightening his back as his words were lost in the celebration of the other men. Ivro was quite tall, and several years older than he, but he tried his best to meet the man’s glazed stare.

“You failed the test of manhood, so you are not a man. Do not disgrace yourself further.” Ivro snatched his wrist and sent him stumbling out of the Hall. One of the other men caught a glimpse of him leaving, and called after him. “It’s not too late to join the women’s ranks! They’re running short of beardless boys!” A gale of laughter was cut off as the door slammed shut.

Ezan felt his face flush as he stood staring at the ground, clenched fists quivering with fury. The ank suffix in his family’s name meant “true blood of the mountain”, but whatever that meant, he did not feel like part of the mountain in that moment.

As if summoned by mention, several women passed by the Great Hall, all with bows on their backs. They looked to him, and then to the Hall, talking quietly amongst themselves. Ezan heard “foolish men,” and “lazy drunks,” and “while we hunt their dinners and defend their walls.” Things he had heard before, and that at times would anger him. At that time, though, he felt like agreeing with them. The men of Mount Amathet were trained for battle with other men, to fight in wars and appease their gods, but never to track and hunt an animal or beast. And as of late, there had been very few wars to fight. Ezan thought he could feel the mountain growing restless, and maybe the gods, too.

His anger subsiding into sullenness, Ezan made his feet work the path back to his home, along the torch-lit path leading to the common quarters. Approaching his family’s dwelling, a single-story house on a foundation cut into a slope, he found his mother, Auriem, checking the arrows in her quiver. She was a stick-slender woman, straight as a board, with pale lilac hair in a long braid. She wore her hunting outfit, brown and beige furs to blend with the earth.

“I’m glad I caught you, child,” Auriem said, squatting to speak to her son. She brushed a thumb along Ezan’s bruise and he flinched back, pushing her hand away. She shook her head passively. “Don’t feel like you need to hold a torch to those men. You are young, yet. You will be strong someday.”

“I’ve waited long enough. I am a man. I just didn’t feel good today, during the test. It’s not my fault,” Ezan said, avoiding his mother’s eyes. “I’m tired of their ridiculous rules and traditions.”

Auriem stood, now two heads taller than her son. She was one of the tallest women on Amathet. “I know how important this is to you, so I’ve arranged a trainer for you tomorrow.”

“I don’t feel like training!” Ezan shouted indignantly.

“You know, if you stopped skipping out on training so much to go lay in a tree, you might actually have done well today,” Auriem said. “I want you in bed. You have an early day tomorrow. I will be back at sunrise.” With that, she picked up her quiver and let her long legs carry her down the slope and away, not looking back.

Now less than ever Ezan felt like fighting, or training to fight. He did not feel like he would ever amount to a warrior, the way everyone else had. Fully grown at fifteen, the year when boys became men, and he could still not stand on equal ground with the rest of them. He walked through his home and to his bed with resignation in his step and sat back against the pillows. Watching the moon through the nearby window, the thought he had been trying to avoid all day crept into his mind. He wished his father was still alive. He was certain the man was a great warrior, and could teach him to be strong. But he could not even remember the man’s face. He soon fell into sleep.
Name
Ezan Voldu'ank

Race
Amathetian - Among the people of Amathet, only a few families have inherited the beast-like fangs they are known for. Some say this is a mark of strength, but most believe it is because of the mixed blood of the travellers that have arrived since days before record. It remains true that Amathetians can be found in many colors, and are typically slightly smaller than other races. Amathetians are protective of their home, but their faith requires they provide shelter to any whom seek it, though racism is not unheard. They particularly disdain Iredians, due to a history of slavery.

Appearance
Ezan is a teenage boy of fifteen and stands at roughly five feet. His hair is a light reddish brown, grown out and worn wildly, pulled back out of his face. His skin is light, and his eyes are large and black and slightly turned at the corners, above a small nose and slightly wide mouth bearing the Amathetian fangs. His neck and shoulders are bare before a sleeveless amber shirt, and carry the same strong muscle tone as his arms. He wears an orange sash and billowing breeches the same amber as his shirt. Simple leather footwear is bound to his feet and calves with black cord. His voice still holds a youthful pitch, though when angered he tends to growl.

Psyche
Ezan is headstrong, moody, and rebellious. He has a very short temper, caring little for patience, and does not believe in learning from others, only learning for himself. He is prone to lethargy, often only taking action when forced, or when the task at hand holds some interest to him, however fleeting the interest is. He looks on cowardice with disgust, often because he finds himself cowardly, though refuses to admit it. Ezan is prone to mimicking the attitudes and beliefs of the people around him, and does little in the way of critical thinking or opening himself to new ideas. He was raised with the ideals of the warrior society, and grants respect to the strong, believing resolution is only found through battle. Socially, Ezan does poorly. He often speaks quickly and is insensitive to those around him. He is loud, and cares little for the interests outside of his own.

History
Ezan, born and raised on the summit of Mount Amathet, is well-indoctrinated into Amathetian warrior society. Since he was old enough to hold a blade, he has been training in the art of warfare with every other boy, learning to kill other men with ruthless prejudice. In their sixteenth year, every boy must defeat another in combat in order to become a fully-grown man and earn the right to hold a weapon beyond a dagger, which is considered a blade for women and boys alone.
Mount Amathet. It is your home, now, whatever the circumstances. High atop the world, floating in a roiling sea of black clouds and lightning, Amathet seems disconnected from anything else, a haven under eternally clear skies. But danger hides within dense jungles, high atop the rocky precipices, deep within each cavern, and even in the heart of Amathet, behind the tall slate walls which guard the homes of men. Whatever wind has brought you here, despite its clear skies, you feel that a storm could ignite on Mount Amathet in a moment's notice, and you only hope you will see it coming.

Name
What you are called by, if you choose to give it.

Race
What are your people? Where do they come from? Any of the known races, or unknown ones. Creative license is given.

Appearance
What others can see of you at a glance. Your features, clothing, age, gender, voice.

Psyche
What kind of person are you? What are your motives, your attitudes?

History
What is your journey? Your circumstances? How did you come to be where you are?

I encourage you to message me about any inquiries you have, or ideas you have for your character. A character-driven story is the best kind, and I would be glad to incorporate any ideas into the story.
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