Hidden 10 yrs ago 10 yrs ago Post by salamimike
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Call of Cthulhu - The Haunting.

More people have played this Call of Cthulhu scenario than any other. Under the title "The Haunted House" it has been included with the game since the beginning. For many it was their first Cthulhu adventure. Most people familiar with the game remember being baffled by it. Its title has changed to avoid confusion with another scenario in another book, and to encourage long-time keepers to give it a fresh look.
"The Haunting" is recommended for beginning investigators.
[@Call of Cthulhu Core Rulebook]


Hello! I welcome you to play Call of Cthulhu - The Haunting with myself as the Keeper.
What is Call of Cthulhu?
Well I believe the quoting the rulebook once again will save me the trouble.

Horror. Terror. Fear is at the core of our existence. Horror stories are a catharsis for the dread we hold in our souls on a day-to-day level. Call of Cthulhu is a game that lets you explore that fear, bringing monsters and terrors out into the daylight, and fighting against them for the sake of soul and sanity.

If you've played other roleplaying games(RPGs) before, then you have an idea of how it works: A group of players sit around a table and describe the actions of their characters, while one player (the game master, or "keeper" as he is known in Call of Cthulhu) guides the story along. It is like an interactive novel where one person tells the story, and the players take part in the story.

However, Call of Cthulhu is different from most other RPGs. In Call of Cthulhu, the players portray ordinary people cast into extraordinary circumstances. You have no magic weapons with which to assault the dark things of the world. You cannot count on the local king sending armies of minions to your aid. You simply have your wits, your courage and your skill to fight the horrors of the Cthulhu Mythos. In its simplest form, Call of Cthulhu is a game about heroes. The heroes who realize that the world is crawling with alien terrors bent on the destruction of humanity, and who take that fight back to the abyss itself.The simplest metaphor for a game of Call of Cthulhu can be likened to the fairy tale of the Little Dutch Boy.

The dam had a crack and the Little Dutch Boy had to stand there with his finger in the hole to keep the water from flooding out and destroying the nearby town. However, instead of how the original tale played out, imagine that on the other side of that dam is a bloodthirsty shark, which is gnawing away at the Dutch Boy. He loses one finger, so he must put another one in. Then he loses another finger, and another. The hole is getting bigger, and he must stick his entire arm in, and the shark keeps biting. But if he fails, if he leaves his post, the dam will collapse, and many lives will be lost. And so he stays, resolute in his convictions.
He may die, but humanity will live because of him.
[@Call of Cthulhu Core Rulebook]


So a RPG where you play an average Joe set up against cosmic horrors that accidentally glancing at them can make you permanently insane!

The Setting for this adventure is 1920's Boston.
The story revolves around researching a mysterious, apparently haunted, house that a landlord has just recently bought, he hires the player characters to go investigate for him.

The game will be very free form but will involve dice rolls at some moments.
The way the stats work in call of Cthulhu is the percentile system, Skills are rated from 0%-100%
A D100 is rolled when a skill is needed and the aim is to get under the Percentage on the skill.
For example-
John removes his handgun from its holster and fires at the bartender.
John's Pistol Skill is 45% and so he rolls a D100 and has to get 45 or under to pass the roll. If he fails he misses if he passes he hits and will roll damage for his weapon, unless the target attempts to dodge, where the opponent would roll on there dodge skill.

Some people seemed interested and so here it is.
I will begin talking below of the tedious process of Character Creation.
The Character sheet comes in a few sections.









Hidden 10 yrs ago Post by RBYDark
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Might take a bit for me to finish my sheet.
Hidden 10 yrs ago Post by salamimike
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Might take a bit for me to finish my sheet.


No problem, any questions I can answer, I understand it can be a lot to take in.
Hidden 10 yrs ago Post by BrokenVeil
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Will have my character sheet done soon.
Hidden 10 yrs ago 10 yrs ago Post by RBYDark
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I do have a couple questions, I guess - are we rolling and going on the honor system, do you roll for us, or are rolls being done on a system like roll20? Also, how many points do we get for characteristics?

EDIT: Stats done, dice rolls here.
EDIT THE SECOND: Think I've done the skills correctly.
Hidden 10 yrs ago 10 yrs ago Post by salamimike
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For rolls we will use this - http://invisiblecastle.com/roller/
After a roll you will post the link and it will show proof of roll.

For characteristics you roll the determined amount of D6's (For instance STR is 3d6) and that is your stat for it.
For instance I roll 3d6 for STR and get a 5,3 and a 2. That means my STR is 10 (5+3+2)
I may allow re-rolls if a character seems low in a field they should be good at (A player makes a doctor character but rolls low on INT or EDU)

Any more questions just keep them coming, im happy to answer them as best I can.
Hidden 10 yrs ago Post by RBYDark
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Alright, thanks. Did the dice rolls. I made a mistake in my second question, though - I meant the skills, not characteristics, sorry. How many points are we allowed?
Hidden 10 yrs ago Post by salamimike
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Ah ok no worries, the way you find out how many points you have are covered in the "Character sheet help" section.

There are two types of points, Occupational and Personal
Occupational Points can only be used in skills that relate to the occupation of the character
(Private investigator may have Fast talk but wouldn't have Geology)
The amount of occupational points a character has is their EDU multiplied by 20

Personal Points can be what the character does as a hobby, these points can be spent on skills that otherwise wouldn't be allowed.
For instance a Private investigator can not use occupational points in Geology but if in his back story the play had mentioned he enjoys collecting rocks when he isn't at work, then Personal points can be used in this manner.
The amount of Personal points a character has is their INT multiplied by 10


Hidden 10 yrs ago Post by RBYDark
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......wow, I'm really botching today. Sorry about that.
Hidden 10 yrs ago Post by salamimike
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It's fine, CS is looking nice.
Hidden 10 yrs ago Post by RBYDark
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Thanks. May have just finished, assuming there's no problem to be found.
Hidden 10 yrs ago Post by salamimike
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All skills looking fine to me, you have explained in bio why you have some specialised skills and im fine with them (Chinese for example) and I will take your word for it that the math is correct.
Welcome to the nightmare !
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Thanks! I'll probably check the math tomorrow after work to be certain, but pretty sure it'll be right. Can't wait until we start!
Hidden 10 yrs ago Post by salamimike
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Whoops!
Something I forgot (and will edit into the original post)
Inventory and Home Inventory.

Inventory is things that you carry on your person, at the start I will allow things that your character would generally carry around.(You also start with $5)

Home Inventory is important items that are at your place of residents. Do not list everything, just anything important. For instance if your character is a farmer, he may have a shotgun or rifle that he keeps at home.
Things that don't need to be listed are common objects, a journal, paper, cutlery.

The reason for this is so that when I reveal something like "Its weakness is silver" the player can not turn around and say "Oh, I have a set of silver daggers at my characters house."
Hidden 10 yrs ago Post by RBYDark
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Seems fair - I'll do it tomorrow, sorry.
Hidden 10 yrs ago Post by Tancuras
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Hope I'm not too late, let me know if everything's good with this one.


Hidden 10 yrs ago Post by salamimike
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Looks fine to me :D
Hidden 10 yrs ago Post by RBYDark
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Finally got around to editing in equipment. Also added a short line to history - just her moving out of Baltimore.
Hidden 10 yrs ago Post by nerminator
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I'm going to set up a little CS for this! :D, I am new to all of the table top RPs though, I may be a bit newbi
Hidden 10 yrs ago 10 yrs ago Post by nerminator
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Name: Sofie Meckel
Occupation: Police officer
Nationality: American (German Ancestry)
Birthplace: Boston
Mental Disorders: Depression (treated and cured)
Bio: Sofie Meckel is a Blond haired woman about the age of 24, Her father was a former WWI Veteran (don't ask which side) named Wolfgang Meckel and her mother was a cop named Alexandra Meckel,

Sofie had a nice life, Her mother was kind but she was always gone and absent, her father was quite different though.

Her father was always slightly insane, he had a large gun cabinet that he kept in the basement of her house, and he always spoke to himself about "Them" and generally acted weird at times, At the age of 12 her father started teaching her how to defend herself,

how to fire a gun, how to fight off a mugger and how to fight

at the age of 18 however her father snapped and ran into the basement, grabbing the largest Machinegun he could find and running to Sofie's neighbors house and killing the owner and his children, Her father then told her

"They found me, but they're only after me, Don't follow me, remember what I taught you, and take this" and handed her the key to the gun cabinet in the basement and ran off.

Sofie never heard from her father again, and she dedicated her life to finding out what happened to her father, and what "they" are.

She strives to become a Detective in life, But however her fathers disappearance took its toll on her giving her Depression and causing her to fail in school

she was treated however, and lost her depression. but she already dropped out, and was unemployed, but however her skills with a gun and some knowledge of the law she was able to become a cop

and then she heard about the haunted house she immediately took a break from work, and sighed up. hoping to find out what really happened to her father and what "they" are

Inventory: 1 .38 revolver with 12 rounds of .38 ammunition. 1 police horse (parked). 1 police badge. 2 handcuffs
Home Inventory: a Big Gun Cabinet.
(locked) 1 key to the Gun Cabinet
Characteristics:

12 Gauge double barrel shotgun with 15 12 gauge shells'

STR-6 http://invisiblecastle.com/roller/view/4814072/
CON-15 http://invisiblecastle.com/roller/view/4814073/
POW-9 http://invisiblecastle.com/roller/view/4814074/
DEX-14 http://invisiblecastle.com/roller/view/4814079/
APP-15 (dayum) http://invisiblecastle.com/roller/view/4814076/
SIZ-12 http://invisiblecastle.com/roller/view/4814080/
INT-11 http://invisiblecastle.com/roller/view/4814084/
EDU-14 http://invisiblecastle.com/roller/view/4814085/
LUCK-45
IDEA-55
KNOW-70
SAN-45
HP-14

Character Skills
Accounting-10
Anthropology-1
Archaeology-1
Art-(Specify)-5
Astronomy-1
Bargain-5
Biology-1
Chemistry-1
Climb-40
Conceal 50
Credit Rating-15
Dodge-28
Drive Auto-10
Electrical repair-10
Fast Talk-40
First Aid-30
Geology-1
Hide 50
History-20
Jump-25
Law-50
Library Use-25
Listen-25
Locksmith-1
Martial Arts-1
Mechanical Repair-20
Medicine-5
Natural History-10
Navigate-10
Occult-5
Operate Heavy Machine-1
Other Language(Specify)-1
Own Language English 70
Persuade 20
Pharmacy-1
Photography-10
Physics-1
Pilot(Specify)-1
Psychoanalysis-1
Psychology-5
Ride-60
Sneak-10
Spot Hidden-45
Swim-25
Throw-25
Track(Specify)-10
Axe-20
Blackjack-40
Club-25
Knife-25
Sabre-15
Sword-20
Handgun 70
Machinegun 5
Rifle 25
Shotgun 70
Submachine Gun 20
Fist/Punch 30
Head Butt 30
Kick 25
Grapple 70
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