Call of Cthulhu - The Haunting.
Hello! I welcome you to play Call of Cthulhu - The Haunting with myself as the Keeper.
What is Call of Cthulhu?
Well I believe the quoting the rulebook once again will save me the trouble.
So a RPG where you play an average Joe set up against cosmic horrors that accidentally glancing at them can make you permanently insane!
The Setting for this adventure is 1920's Boston.
The story revolves around researching a mysterious, apparently haunted, house that a landlord has just recently bought, he hires the player characters to go investigate for him.
The game will be very free form but will involve dice rolls at some moments.
The way the stats work in call of Cthulhu is the percentile system, Skills are rated from 0%-100%
A D100 is rolled when a skill is needed and the aim is to get under the Percentage on the skill.
For example-
John removes his handgun from its holster and fires at the bartender.
John's Pistol Skill is 45% and so he rolls a D100 and has to get 45 or under to pass the roll. If he fails he misses if he passes he hits and will roll damage for his weapon, unless the target attempts to dodge, where the opponent would roll on there dodge skill.
Some people seemed interested and so here it is.
I will begin talking below of the tedious process of Character Creation.
The Character sheet comes in a few sections.
More people have played this Call of Cthulhu scenario than any other. Under the title "The Haunted House" it has been included with the game since the beginning. For many it was their first Cthulhu adventure. Most people familiar with the game remember being baffled by it. Its title has changed to avoid confusion with another scenario in another book, and to encourage long-time keepers to give it a fresh look.
"The Haunting" is recommended for beginning investigators.
Hello! I welcome you to play Call of Cthulhu - The Haunting with myself as the Keeper.
What is Call of Cthulhu?
Well I believe the quoting the rulebook once again will save me the trouble.
Horror. Terror. Fear is at the core of our existence. Horror stories are a catharsis for the dread we hold in our souls on a day-to-day level. Call of Cthulhu is a game that lets you explore that fear, bringing monsters and terrors out into the daylight, and fighting against them for the sake of soul and sanity.
If you've played other roleplaying games(RPGs) before, then you have an idea of how it works: A group of players sit around a table and describe the actions of their characters, while one player (the game master, or "keeper" as he is known in Call of Cthulhu) guides the story along. It is like an interactive novel where one person tells the story, and the players take part in the story.
However, Call of Cthulhu is different from most other RPGs. In Call of Cthulhu, the players portray ordinary people cast into extraordinary circumstances. You have no magic weapons with which to assault the dark things of the world. You cannot count on the local king sending armies of minions to your aid. You simply have your wits, your courage and your skill to fight the horrors of the Cthulhu Mythos. In its simplest form, Call of Cthulhu is a game about heroes. The heroes who realize that the world is crawling with alien terrors bent on the destruction of humanity, and who take that fight back to the abyss itself.The simplest metaphor for a game of Call of Cthulhu can be likened to the fairy tale of the Little Dutch Boy.
The dam had a crack and the Little Dutch Boy had to stand there with his finger in the hole to keep the water from flooding out and destroying the nearby town. However, instead of how the original tale played out, imagine that on the other side of that dam is a bloodthirsty shark, which is gnawing away at the Dutch Boy. He loses one finger, so he must put another one in. Then he loses another finger, and another. The hole is getting bigger, and he must stick his entire arm in, and the shark keeps biting. But if he fails, if he leaves his post, the dam will collapse, and many lives will be lost. And so he stays, resolute in his convictions.
He may die, but humanity will live because of him.
So a RPG where you play an average Joe set up against cosmic horrors that accidentally glancing at them can make you permanently insane!
The Setting for this adventure is 1920's Boston.
The story revolves around researching a mysterious, apparently haunted, house that a landlord has just recently bought, he hires the player characters to go investigate for him.
The game will be very free form but will involve dice rolls at some moments.
The way the stats work in call of Cthulhu is the percentile system, Skills are rated from 0%-100%
A D100 is rolled when a skill is needed and the aim is to get under the Percentage on the skill.
For example-
John removes his handgun from its holster and fires at the bartender.
John's Pistol Skill is 45% and so he rolls a D100 and has to get 45 or under to pass the roll. If he fails he misses if he passes he hits and will roll damage for his weapon, unless the target attempts to dodge, where the opponent would roll on there dodge skill.
Some people seemed interested and so here it is.
I will begin talking below of the tedious process of Character Creation.
The Character sheet comes in a few sections.