Sorry, this is not quite complete just yet. But let me know if there's anything I need to adjust as I continue to work on this.
God CS:
Name: Del Sombra; Mistakenly known as Storm Father.
Domain: Major: Mistress of Crime and Secrets; Minor: Caterer of violence, and thieves.
Personality: Even though Del Sombra’s largest influence is with the crime rate of cities. She is often called both a softy, and a hateful bastard. Her limits are clear on what she allows and disallows under her eye. And usually her tastes for delinquency can vary from day to day.
But one thing that is known for immediately incurring her wrath is anarchy. She always desire structure, a code of conduct among men regardless of moral intent.
She also appears to tolerate the warship of other gods in her presence or in her lands, this in no way will affect her standing on the individual.
Influence: Del Sombra’s most direct source of warship often comes from criminals. A few Major crime-lords are often touched with the gods blessings, and are given a very small fraction of his power for use. And though Sombra’s power comes with a price, she places no limits to how it may be used all for the sake of having an interesting show.
The largest minority of her worshipers comes from soldiers.
Powers: Del Sombra normally and often takes her form in the shape of a small feline. The cat’s eyes constantly emit an aura of wispy smoke, and it’s body seems to shimmer between corporal and incorporeal. However, this can often change to whatever is convenient for him at the time. However, she seems to be incapable of representing a normal human, and will often be similar to a Rakshasa or one of his demi-human creatures. And though Sombra is actually genderless, she can shift between genders at will, and seems to take precedence as a female.
With her sphere of influence comes the blessings often sought by thieves, assassins, scouts, and other light footed mortals. The ability to meld with shadows to travel great distances, between planes, or to conceal themselves. The ability to peer beyond the cloak of darkness, mist, and smoke. The ability to end a man rightly with a violent death. And uncanny reflexes.
She also bares some control over the weather patterns. Giving her the ability to block out the moon and cast a land into the darkness of night. Or create heavy storms to cause confusion to safe guard her champions.
Apperance:
Creations:
Displacer Beast: A terrifying six legged beast formed with a lawfully evil mindset. These creatures have two long snake like appendages rising from it’s back, and have the ability of displacement. This ability allows the displacer beast to appear in a location that it is not.
These beasts are incredibly dangerous and territorial to adventurers, and seem to have a level of intelligence about them. However, it is not uncommon to see these beasts become “domesticated”. And But domesticated in terms of an established contract.
Sergals : A form of Demi-Human, and her first fully sentient creation. They are lanky creatures, resembling some sort of raptor with a mostly mammalian body. Their language is needlessly complex, and after many generations of existence has not grown much better. The Sergalian language is absurdly context sensitive with a mass scale of grammar rules making it obscenely difficult for non-native speakers to correctly translate, and as consequence, many of the intricacies of speech is difficult for a Sergal to comprehend, like sarcasm, metaphors, similes, analogies, and inferred statements.
Their written language is not much better, as the meanings of their characters can change depending on the previous markings and sentences.
Kobolds:
Shades:
Orb-Horse:
Cryptic: Strange spirits whom's bodies are only cloaks, and their heads are very strange and complex symbols. They are invisible to the naked eye, and no amount of magic will be able to reveal them. However, an artist can unconsciously reveal them in their artwork while studying a subject.
The cause of their apperance is a very literal mystery. As they appear to appear in higher density near areas of great secrecy, conspiracy, myths, legends, or otherwise.