Avatar of Tearstone

Status

Recent Statuses

14 days ago
Current Hoping for a good turkey-day...
1 like
5 mos ago
If you can't dazzle them with brilliance, baffle them with bs
4 likes
8 mos ago
Driving a sandworm through a pre-school...
1 like
1 yr ago
Remember, punishable by fine means legal for a price.
4 likes
3 yrs ago
♪♫♪ Don't climb up the rope. Dont haul up the mast. And if ya see a sailin' ship it might'n be yer last...♪♫♪
1 like

Bio



Tearstone




Summary

Name: Tearstone
Aliases: Tearstone
Age: 33
Birthday: March 13th
Ethnicity: Caucasian
Location: Resides in western Oklahoma
Gender:
Major/Minor: Associates degree in Occupational Studies - Massage Therapy
Occupation: Unemployed/Under-employed Cert. Massage Therapist, freelance writer
Languages: Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin.
Current Bio Theme: None
Years Rping: 20 years
Preferred Rp Section: Typically casual or advanced.
Rp Level: High casual to advanced.
Dedication Level: I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners.
Biggest Rp Pet Peeve: If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too.
Teach New Rpers Or Coach New GM's: Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.



Appearance

Height: 5' 7"
Weight: Overweight
Build: Ectomorphic, athletic. Built like a tank... or a tall dwarf
Eyes: Hazel-gray, but color shift with light and mood.
Hair: Chocolate brown, collar length currently. May grow out again.
Skin Tone: Light, tan decently in summer, but I live like basement cat.
Tattoos/Scars/Piercings: No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn.
Personal Style:



Psychology

Intelligent * Procrastinator * Intuitive * Apathetic * Flexible/Adaptable * Cynical


Sexuality: Kinsey 2
Relationship Status: Semi-open longterm relationship/domestic partnership
Personality: INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits.
Habits:
Hobbies: Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.
Fears: Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the heebie-jeebies. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones.
Dislikes:



Cards On The Table

Rp's Currently Gming: None on RPG
Rp's Currently Enjoying: None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.
Past RP's Enjoyed:
Other Places Of Interest:
Favorite Posts: Stay tuned.
Upcoming Works: The Raptor Company (a fantasy novel), Crucible, (a sci-fi novel)



History

What Brings You To Role Player Guild: Roleplay
Life Before You Came To Role Player Guild: Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on.
Life Since You Came To Role Player Guild: See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.



Extras

Quotes or Sayings:
Theme Song: Really?
Advice To The World: Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other.
Anything Else: - Nothing right now.


Most Recent Posts

Is the power draw too much when the ship does an alpha-strike, so that it destabilizes the reaction? Does it overload the grid, or does it overheat the power plant? It'll make a difference, Also, try to avoid firing all at once, In pairs and in sequence would probably be good, keep the rate of fire up and allow the lances time to cool between shots.

I would definitely keep Fenris protected, use the wolf as a sniper platform and out of the reach of the enemy's teeth where possible, or use as a powerful sucker-punch. Dodgy engines might make hit-and-run operations tough, but with a full on Battlegroup to work with.... Also, the Fenris' smaller size means she could hunt in the weeds better than mot of the others. An ideal tactic for her would be to hide in an asteroid belt, or behind moons and ambush pursers. Paired with the penumbra in a small two-ship pack, they could pick off targets in such an environment, keep themselves repaired, and when they didn't have ships to pick on, could strip raw materials out of the nearby stellar objects. With a fighter group in support, these two ships could handle quite a lot on their own.

The Yellowstone is the largest ship in the battlegroup in terms of length, height, width, tonnage, and crew. This might very well make it a very big target, but also may mistakenly lead another fleet to think that the Yellowstone is the flagship. There are several ships that could serve in the flagship role, but I would almost see the Yellowstone as a 'base' of sorts.

I like the Spirit of Water, she's unusual, but I think she could save a lot of lives, both in medical triage, as well as providing strength to a ship in dire moments of need. Combining her with the Penumbra would be able to keep many ships in the fight for longer than would be expected.

The Orpheus is basically a Star Destroyer (very useful), even taking directly the notes right out of the Star Wars Tech Manual, but the turbolasers which are more of a hybrid laser-particle beam, or could be looked at as a photon particle cannon will be quite useful. Ion weaponry will do well against shields, tech systems, and can short out nervous systems and cause plenty of nasty burns in organic targets. Her tractor beams could create serious havoc on the battlefield if used wisely.

Mittnick is a great E-War ship and could be a wildcard in any number of ways, especially with cloaking tech, stealth mines, another high-grade AI that could talk to SARA. Would definitely be useful for C3(C-Cubed... Command, Control, Communications) coordination.

It's a good mix of ships, capabilities, and it gives me goosebumps thinking about what they could accomplish. Most of this is just off the top of my head. I'm sure more will come out in the wash as we play, and the abiltiies of each ship and crew become more clearly defined. I know I have things in mind that havne't been listed for the Typhoon, for instance the armories and the like, but it;'s a warship. That should be pretty much standard.
Pretty much what I had in mind, and as I thought.
Cool.
I'm sure more things will probably develop with officers and crew as things go on.

I see that a number of people have done some very fine work in drawing things up. Since we're posting for ships, crew, and so on, how simple, to advanced, do you want our posts to be?
I tried to avoid popular/well-known images and designs at least for part of my design stuff... I pretty much ripped off another, but it's 20 years ago that it was out there, so I don't feel bad. Otherwise I'd probably just have pulled in something like a Hyperion and statted it out and called it good.

I renewed my subbie a couple months ago and turned my cap pilot into a cloaker-bomber. They've been stuck on stations for a long long time too.
I see some EVE ship photos, do we have any capsuleers/pod-pilots here? *raises hand*
LokiLeo789 said
Sorry about that, do you want me to change that.


Not my decision, that would be up to the GM.
Ok, think I'm done now.
My stuff is still being updated.

fighter info coming in next
LokiLeo789 said

Ship Designation: ANS Bermuda

Ship Registry: NX 523,846

Ship Class: DreadnoughtShip Crew: 75


That's really light on crew for a dreadnought, that measures kilometers long and should be crewed by thousands...






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