Avatar of Tearstone

Status

Recent Statuses

9 days ago
Current Hoping for a good turkey-day...
1 like
5 mos ago
If you can't dazzle them with brilliance, baffle them with bs
4 likes
8 mos ago
Driving a sandworm through a pre-school...
1 like
1 yr ago
Remember, punishable by fine means legal for a price.
4 likes
3 yrs ago
♪♫♪ Don't climb up the rope. Dont haul up the mast. And if ya see a sailin' ship it might'n be yer last...♪♫♪
1 like

Bio



Tearstone




Summary

Name: Tearstone
Aliases: Tearstone
Age: 33
Birthday: March 13th
Ethnicity: Caucasian
Location: Resides in western Oklahoma
Gender:
Major/Minor: Associates degree in Occupational Studies - Massage Therapy
Occupation: Unemployed/Under-employed Cert. Massage Therapist, freelance writer
Languages: Fluent in English, Bad English/Profanity. Knowledgeable of Japanese, Spanish, and Latin.
Current Bio Theme: None
Years Rping: 20 years
Preferred Rp Section: Typically casual or advanced.
Rp Level: High casual to advanced.
Dedication Level: I don't know what yardstick to measure this with. It all depends on my interest, if I'm enjoying the writing and my partners.
Biggest Rp Pet Peeve: If you one-line me and use chatspeak where it doesn't belong, I will CUT you. Pay attention to lore and genre conventions. DO NOT fall silent on me. IF you're bored, say so. If something happens, freaking tell me. I want to get to know my partners out of character too.
Teach New Rpers Or Coach New GM's: Yes. Very much so. I love teaching and doing what I can to improve people's skills, and challenge their ability. I love fostering growth.



Appearance

Height: 5' 7"
Weight: Overweight
Build: Ectomorphic, athletic. Built like a tank... or a tall dwarf
Eyes: Hazel-gray, but color shift with light and mood.
Hair: Chocolate brown, collar length currently. May grow out again.
Skin Tone: Light, tan decently in summer, but I live like basement cat.
Tattoos/Scars/Piercings: No tats or piercings. Scar, right wrist (1 cun (3 finger widths), medial from hand crease.) Sits across radial bone on anterior, 45° angle, looks self inflicted, but is actually from fending off an attacker in middle school. Burn scar left knee, the size of a quarter. Stuck knee against hot muffler of lawn mower on accident around 2004. Burn scar torso lower right quadrant inferior to navel and one inch lateral, spilled hot-ass ramen on self last winter. Some of the liquid got lodged in waist band of shorts and caused burn.
Personal Style:



Psychology

Intelligent * Procrastinator * Intuitive * Apathetic * Flexible/Adaptable * Cynical


Sexuality: Kinsey 2
Relationship Status: Semi-open longterm relationship/domestic partnership
Personality: INTJ/P, Turbulent quality. Swings to INFJ/P at times. Born a Pisces, much of Tearston's personality has been altered by their experiences, bu thtey still posses a deep emotional reservoir. Highly creative, great with abstract reasoning and special reasoning, Tear spends much time considering many problems. The overall personality has lead to a life of creative and intellectual pursuits.
Habits:
Hobbies: Reading, writing/RPing, PC gaming especially MMORPG's, graphic design work. Trained in martial arts from the age of 7. Is a firearms and explosives enthusiast. Is enthusiastic about all things militaria, and has a keep interest in law enforcement as well. Music - listening, spinning records and live mixing, writing music and producing in digital audio workspaces such as FL Studio (Fruity Loops). Tear has been a musician since the sixth grade, and is self-taught on a few instruments not learned in school. Singing is another hobby band while somewhat skilled, they are terribly self-conscious about singing for others. Hiking, bushcraft and survival skills. Cooking is a joy and passion, and is considered to be an art form.
Fears: Tearstone has arachnaphobia to a moderate degree. Blame watching the movie by the same name when they were little. Fears physical trauma especially surgery. This gives them the heebie-jeebies. They don't care for needles but will endure some poking and prodding. Tearstone fears leaving behind a negative legacy for their loved ones.
Dislikes:



Cards On The Table

Rp's Currently Gming: None on RPG
Rp's Currently Enjoying: None on RPG. Play by post Tabletop game on FB for Storm King's Thunder though.
Past RP's Enjoyed:
Other Places Of Interest:
Favorite Posts: Stay tuned.
Upcoming Works: The Raptor Company (a fantasy novel), Crucible, (a sci-fi novel)



History

What Brings You To Role Player Guild: Roleplay
Life Before You Came To Role Player Guild: Tearstone was a member of several play by post, forum RP's and chat RP's as well as in-game RP groups in various MMO's including World of Warcraft, Eve Online, Neverwinter Nights, Champions Online, and so on.
Life Since You Came To Role Player Guild: See above, not much has changed. Tearstone has made it through two major site crashes, but is still confident in Mahz.



Extras

Quotes or Sayings:
Theme Song: Really?
Advice To The World: Stop. Think about what you're doing. Think about the consequences and repercussions. Love each other.
Anything Else: - Nothing right now.


Most Recent Posts

Please note these details may change in the future as the RP advances. All the powers available to her are not necessarily known, but the ones listed are for sure known/available, even if she may not be aware of them yet.


Character you have created:
Name: Justine Shepherd
Alias: Myth/Mythica

Speech Color: B799CD|MediumPurple

Character Alignment: Hero
Identity: Secret

Character Personality:


Appearance


Uniform/costume:
https://docs.google.com/document/d/1QfHkAuc4rd3nMSNk8NGGoJ7CcJwnJS4AsA8gyz1Ginc/edit
This will of course include a mask, or possibly a black cloak and cowl.

Origin Info/Details:


Hero Type: Mystic/Supernatural - Magical Weapon

Power Level: 2 - City Level, currently. Could scale upward to World or Cosmic level, depending on the needs of the story.

Powers (Be Specific):
  • Almost all powers Justine has stem from the magical sword Edgewind, and require the transformation the sword brings on. A few may be used without transformation. One power is available to Justine even without her sword, or being transformed, so long as she is it's champion.
  • Edgewind
  • Teleportation:
  • Flight
  • Transformation
  • Superhuman Strength - When transformed by the power of Edgewind, Justine's power is significantly increased. She gains the ability to lift nine to ten tons and carry over five tons.
  • Enhanced Durability - The sword provides Justine with enhanced durability, able to soak up two to three times more punishment than compared to an average human. A bullet to the head, or a blade through the neck is still lethal, and she may be killed by any other normal means, but it simply takes more. When not transformed she does not enjoy as much vitality.
  • The Sight - Due to the magical attunements provided, and her perceptions aided by the sword, Justine gains the power to See the Invisible, this includes astral constructs, spirits, ghosts, beings rendered invisible by magic or psionics, or other powers, usually as a ghostly image with distinct outlines. This may function with or without the sword so long as she is it’s champion.
  • Healing Touch - The sword has the power to heal almost any wound, especially for average humans and may do so 10x per 24 hours. This is magical healing which means no scarring, bones are fixed immediately. Only wounds created by cosmic, divine, or magical attacks may leave scars and even then those are minor. May heal herself or others.
  • Invisiblity: Superior
  • Words of Truth
  • Lightning Stroke
  • Mystic Shield


Skills and Notable Abilities:
  • Gymnastics & Freerunning - Justine is a skilled gymnast and runner, and has gotten into the sport/hobby of free-running or parkour. Usually viewed as a boy's activity, she has found she rather enjoys the challenges and physical activity. It also gives her high agility when pursuing or fleeing from foes and allows her to handle falls and throws well, and gives her access to an array of acrobatic maneuvers.
    Martial Artist - Justine has been raised from a young age to not be a victim, learning in several different styles and methods of fighting, empty handed as well as with edged, impact, and flexible weapons.
  • Kickboxing
  • Fencing
  • Investigation & Research


ATTRIBUTES
  • Strength Level: Normal human (But upper limit of human capability. Can carry 600 lbs (briefly, using mostly her legs), and lift 1,200 lbs (briefly)) when not transformed. Can lift 10 tons and carry five when transformed.
  • Speed/Reaction Timing Level:
    • Reaction time: Approximately 2x faster than avg human, high nerve conduction velocity naturally (.07 seconds for basic, .15 sec for complex)
    • Speed: 22 mph running speed, natural & trained - bestowed with teleportation - 5 mile range, 24x per minute (about every 2.5 seconds), comes out to mach 7.5 roughly if traveling line of sight and measured over time, otherwise instant point-to-point
  • Endurance at MAXIMUM Effort: Normal Human/3 Hours
  • Agility: 3x to 5x more agile than normal human with physical body. Teleportation significantly increases this.
  • Intelligence: IQ of 150 - high average, low genius
  • Fighting Skill: Trained - Martial Artist, kickboxer and fencer/swordswoman (may rise to mastered over time)


Resources: Not sure how you want to gauge this.


Weaknesses: None, per se, other than typical human frailties. May be ageless and immortal while possessing the sword, and championing the cause of light (unknown).

Supporting Characters: (Also see contacts listed in Resources)


Do you know how to post pictures on RPG boards?: I already did, didn't I?


SAMPLE POST


Lady Ravenwood


Theme I/|\Theme II/|\Theme III
~Quote from the Character~


Character Summary






Lillie


Theme I/|\Theme II/|\Theme III
~Quote from the Character~




Character Summary


Brunsen Kelvynson


Theme I/|\Theme II/|\Theme III
~Quote from the Character~


Character Summary


Brulen Ironfist


Theme I/|\Theme II/|\Theme III
~Quote from the Character~


Character Summary





Do you guys have room for a CIO (Chief Intelligence Officer), CTO (Chief Tactical Officer), or COO (Chief Operations Officer)? Are you guys taking JO's (junior officers)
@ZoeMcQueen95 - hey have you looked into Star Fleet It's one of the largest, longest running, and probably best Star Trek RP groups on the net. They have a Discord chat and there are a lot of really great writers there, knowledgeable and friendly folks. If you're trawling through the Advanced section here, you could probably skip the Academy there. If you're interested, I'd happily bring ya in. Or if you're up for wading in alone, just tell them Capt. Samantha "Fox" Haynes (Captain Fox) sent you. There -is- an application process that can take up to 72 hours, but it's not so much getting a job, as figuring out where to put new people. I used to be part of the Personnel dept. Been gone from the club for a bit but people do come and go and cycle back.
This pleases me. When I saw the title I was wondering if it was based off the books or the movies.


Tirasia - The Second Age




Premise

You find yourselves born into a world in which cities dot the landscape with stretches of wilderness. Great nations have risen and fallen. Empires have risen from nothing and crumbled away once more. And now, three hundred years after the last great kingdom, you find yourselves. Spurred on by tales of great works of invention and magic, there are tales of things you can barely comprehend from ages past. As you pick through the ruins, others are as well. Some will fall, and some will rise as they gain experience and grow in power with what they find.



Overview

Setting: Location of the RP - Tirasia, In the Realm of Bergarth, just outside the Bergarth Woods, a couple of weeks away from Haleah - The City of Quests, in the town of Heywood. It is a town of 1500 people, primarily humans, with an integrated mix of dwarves, halflings, some elves, gnomes, and half-elves, and a few stray others. Heywood sits in the shadow of a ruined castle or keep nestled in the fork of a river. The town's buildings are made of large and sturdy stone blocks. It is known for it's silver mining, panning the river. Smelters and smithies work almost round the clock. Others work the quarry. The forges create a smokey haze over the city, this budding spot of industry in a mostly now untamed land.
Time Frame: Early Middle Ages, just after the fall of the Roman Empire (Not Earth, but equivalent for reference purposes.)
Technology Level: Swords & Sorcery fare. Gunpowder has been made and is around, but it's pretty rare. Firearms are -unheard of- tech for most people. Some sages and scholars might know of it.
Starting Season: Early spring.
Magic Availability: Allowed, medium level.
RP Tags: Add in any others that are not available on the forum or if you ran out of spaces here.
Editions: Dungeons & Dragons 5th Edition. (Content from PHB, DMG, Unearthed Arcana, and Volo's guide is currently allowed. See Races list. Anything outside that is subject for approval. Xanthar's Guide when it is released will need to be reviewed. EEPG and SCAG are allowed as well. Homebrews are subject to approval and will need to impress the GM's.)





Rules

Add in what you are expecting as a Gm from your Rpers. How many times they are expected to post. What you will and will not allow. How you plan to handle rule violations. Let your Rpers know what you expect from the start.
  • DM/GM's word is law when it comes to ruling and game mechanics. You can ask questions, and debate, but when it comes down to it, their word is as final is getting crushed by a sixteen ton anvil dropped from the edge of the atmosphere.
  • If we give you an inch, do not try to take a mile. You will have to earn that by proving (not saying but actually proving) your intentions are good, and that you are not going to try to overrun or break the game or RP/story. This is everyone's story, everyone's narrative, not just yours. You -will- have a chance to shine, and will have the spotlight from time to time. You do not need to have it all the time.
  • If you have a concern bring it to us in PM. We will do the same for you, for the first round. Second round, if we have to have a word with you it will be openly public. If it comes to a third time, you will likely be dismissed from the RP with no hard feelings. This is mostly to keep up the quality of life and enjoyment for other players, as well as for our GM/DM's sanity. We're all adults here or presumably adults. We don't have time for drama OOCly. IC drama is great. But OOCly, it sucks the life out of us, and we don't want it.
  • Now that the 'I am GOD' set of things is out of the way... Have fun. That is the most important thing. We want you guys to have fun. We want to have fun. Plot, discuss, come up with ideas, speculate. hang out, chill, be free, and enjoy each other's company.
  • If you build a character make sure that they have a connection to another character played by another player if you can. Two connections to two different characters by two different players is preferable, or even more. It doesn't have to be major history but a passing familiarity or shared event. Even just knowing each other's rep is enough. Why? Party composition. It's easier to work with people you at least know a little bit. And it breeds RP. You will almost always have something to fuel for posting with this. It's a good idea.
  • If you need character imagery or would like edits, such as changing hair color, eye color, and maybe even altering facial features, clothes, or whatnot, you can always request this with an @mention or a PM. I'm happy to find good if not great references, and manipulate and alter and paint as needed.
  • If you have an idea, pitch it to the GMs/DMs in private message (group please), so we can discuss it. Sell us on the idea. Include what you are hoping to gain out of it, as well as how this will benefit your other players. If we say no, leave it at that. IF we say not right now, leave it at that. We may well revisit the topic later. We do appreciate all good ideas though!
  • Fill out your CS completely, or as close to it as you can before you begin play. If you wish to make changes after you start, just reach out so we can approve or just be aware. We understand personalities and things will change during play. Your CS isn't just a starting point. It is a living record. Keep it up to date, please.
  • If you're not having fun, you need to let us know. (In group PM please). We want ot make sure everybody has a good time. We'll do whatever we can to resolve it. Promise.
  • Reality-grounded. Do not expect to take a running start for the cliff of the Grand Canyon, take a flying leap, flap your arms as hard as you can and expect to fly across it. At least without doing anything that would make such a thing possible (Such as a Fly spell, or transforming, or using Levitate, or other means). This place is a world, and one that is built on rules. Rules like gravity. Some rules can be bent. Others may be broken, conditionally.
  • Don't be boring. That sounds mean at first blush. People are risk-averse in their day to day lives, and often end up doing very little of meaning or consequence. They stay in their houses and they are safe. They are not adventurers. Take a risk. Take a chance. Roll the dice. Shake things up. Doesn't have to be with everything, but, even the most timid or shy character should take a stand now and again.
  • Be an adventurer. Your character should not be just someone sitting on the sidelines playing solitaire.



Available Races

Do you have a limit to the type of Races you are allowing in this RP? Is it only humans? Are you limiting it to three elves because the number of elves in the party is too damn high? Can people make up their own race?
  • Elves - Wood, High, Dark/Drow, Eladrin
  • Dwarves - Hill, Stone
  • Humans
  • Dragonborn - All colorations. For coppers, PM the GM and Co-GM
  • Half-elves
  • Half-orcs
  • Catfolk/Tabaxi
  • Gnomes - Forest & Rock
  • Halflings - Lightfoot & Stout
  • Goliaths (giant-kin)
  • Tieflings
  • Aasimar



Character Sheet

Change The Hex Color Code In The CS To The Color Of Your Choice If You Wish To Denote You Speech Text Color. Make sure it is one that is not currently being used by an active member of the RP or white. Must use this Cs - if you do not need a section, this is for on magic users, just place N/A and move on.







Worldbook/Info






Time/Calendar in Tirasea


Year: 372 days
Months: 12 months
  • Winterfall - 31 Days -
  • Chillwind - 31 Days -
  • Last Snow - 31 Days -
  • Thawtime - 31 Days -
  • Greenbud - 31 Days -
  • Blossoming - 31 Days -
  • Planter - 31 Days -
  • Heat Rising - 31 Days -
  • Summer Flame - 31 Days -
  • Good Month - 31 Days -
  • Harvest - 31 Days -
  • Autumn Bounty - 31 Days -


Weekly Information
Days in a Week: 7
  • Moonday
  • Toilday
  • Wealday
  • Oathday
  • Fireday
  • Starday
  • Sunday


Other Info
Moons:
  • Lielik - 28 day cycle
  • Samua - 91 day cycle
  • Rieliah - 29.52 day cycle




The Powers That Be - Gods & Deities
















The Betrayer Gods




Places


Character sheets should be made with the following format. You can copy and paste the coding straight out of the code box here, or from the OOC original post at the bottom of said post. Feel free to add things to the sheet but try to keep similar formatting.

Change The Hex Color Code In The CS To The Color Of Your Choice If You Wish To Denote You Speech Text Color. Make sure it is one that is not currently being used by an active member of the RP or white. Must use this Cs - if you do not need a section, this is for on magic users, just place N/A and move on.

Character Sheet code



When done properly, it will look like this:



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